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cranpose_render_common/
lib.rs

1//! Common rendering contracts shared between renderer backends.
2
3mod annotated_text;
4mod ascii_glyphs;
5pub mod debug_toggles;
6pub mod dev_overlay;
7mod direct_mapped_cache;
8
9/// The frame background every renderer clears to (linear values; sRGB
10/// surfaces display this as rgb(75, 75, 86)). One definition so backends
11/// cannot drift.
12pub const FRAME_CLEAR_COLOR: [f32; 4] = [18.0 / 255.0, 18.0 / 255.0, 24.0 / 255.0, 1.0];
13pub mod brush_sampling;
14mod font_features;
15pub mod font_layout;
16pub mod font_source;
17mod font_tracking;
18pub mod geometry;
19pub mod gpos_kerning;
20pub mod graph;
21mod graph_hash;
22pub mod graph_scene;
23pub mod hit_graph;
24pub mod image_compare;
25pub mod layer_composition;
26mod layer_recycling;
27pub mod layer_shadow;
28pub mod layer_transform;
29pub mod primitive_emit;
30pub mod raster_cache;
31pub mod render_contract;
32pub mod scene_builder;
33pub mod shape_sdf;
34pub mod software_text_raster;
35pub mod style_shared;
36mod text_cache_key;
37pub mod text_hyphenation;
38pub mod text_mask_gamma;
39pub mod text_measure;
40
41#[cfg(test)]
42#[path = "tests/pointer_slices.rs"]
43mod pointer_slices;
44
45use cranpose_core::{MemoryApplier, collections::map::HashSet};
46use cranpose_foundation::nodes::input::PointerEvent;
47use cranpose_ui::LayoutTree;
48pub use cranpose_ui_graphics::Brush;
49use cranpose_ui_graphics::Size;
50
51/// Trait implemented by hit-test targets stored inside a [`RenderScene`].
52pub trait HitTestTarget {
53    /// Dispatches a pointer event to this target's handlers.
54    fn dispatch(&self, event: PointerEvent);
55
56    /// Dispatches a pointer event using the current live node state when available.
57    ///
58    /// Render-scene hit targets may cache closures from an older scene build. Pointer
59    /// dispatch goes through this hook so implementations can resolve fresh handlers
60    /// from the current applier while still using the target's geometry snapshot.
61    fn dispatch_with_applier(&self, _applier: &mut MemoryApplier, event: PointerEvent) {
62        self.dispatch(event);
63    }
64
65    /// Returns the NodeId associated with this hit target.
66    /// Used by HitPathTracker to cache stable identity instead of geometry.
67    fn node_id(&self) -> cranpose_core::NodeId;
68
69    /// The pointer's appearance while it hovers this target, when the target
70    /// names one.
71    ///
72    /// The shell asks the hit list top-down and applies the first answer, so
73    /// the innermost region under the pointer decides the cursor.
74    fn pointer_icon(&self) -> Option<cranpose_ui_graphics::PointerIcon> {
75        None
76    }
77
78    /// Returns the node capture path that should stay attached to this target's gesture.
79    ///
80    /// The default is just this target's own node. Renderers can override this to
81    /// include stable ancestor pointer-input nodes that must continue receiving
82    /// Move/Up/Cancel even if the original descendant target is recycled.
83    fn capture_path(&self) -> Vec<cranpose_core::NodeId> {
84        vec![self.node_id()]
85    }
86}
87
88/// Trait describing the minimal surface area required by the application
89/// shell to process pointer events and refresh the frame graph.
90pub trait RenderScene {
91    type HitTarget: HitTestTarget + Clone;
92
93    fn clear(&mut self);
94
95    /// Performs hit testing at the given coordinates.
96    /// Returns hit targets ordered by z-index (top-to-bottom).
97    fn hit_test(&self, x: f32, y: f32) -> Vec<Self::HitTarget>;
98
99    /// The one target a press reaches when it misses every target but lands
100    /// inside a small target grown to the minimum touch size: the nearest such
101    /// target, and none when the point is outside every grown target.
102    fn hit_test_near(&self, _x: f32, _y: f32) -> Option<Self::HitTarget> {
103        None
104    }
105
106    /// Returns NodeIds of all hit regions at the given coordinates.
107    /// This is a convenience method equivalent to `hit_test().map(|h| h.node_id())`.
108    fn hit_test_nodes(&self, x: f32, y: f32) -> Vec<cranpose_core::NodeId> {
109        self.hit_test(x, y)
110            .into_iter()
111            .map(|h| h.node_id())
112            .collect()
113    }
114
115    /// Finds a hit target by NodeId with fresh geometry from the current scene.
116    ///
117    /// This is the key method for HitPathTracker-style gesture handling:
118    /// - On PointerDown, we cache NodeIds (not geometry)
119    /// - On Move/Up/Cancel, we call this to get fresh HitTarget with current geometry
120    /// - Handler closures are preserved (same Rc), so internal state survives
121    ///
122    /// Returns None if the node no longer exists in the scene (e.g., removed during gesture).
123    fn find_target(&self, node_id: cranpose_core::NodeId) -> Option<Self::HitTarget>;
124
125    /// Replaces the set with retained visual observation owners, preserving its capacity.
126    /// Returns whether the scene provides this information.
127    fn collect_retained_visual_observation_nodes(
128        &self,
129        nodes: &mut HashSet<cranpose_core::NodeId>,
130    ) -> bool {
131        nodes.clear();
132        false
133    }
134}
135
136/// Abstraction implemented by concrete renderer backends.
137pub trait Renderer {
138    type Scene: RenderScene;
139    type Error;
140
141    /// Installs renderer-provided app services into the target AppContext.
142    ///
143    /// AppShell calls this before the first composition pass.
144    /// Renderers that provide text measurement or other per-app services should install
145    /// them here rather than as constructor side effects.
146    fn attach_app_context_services(&mut self, _app_context: &cranpose_ui::AppContext) {}
147
148    fn scene(&self) -> &Self::Scene;
149    fn scene_mut(&mut self) -> &mut Self::Scene;
150
151    fn rebuild_scene(
152        &mut self,
153        layout_tree: &LayoutTree,
154        viewport: Size,
155    ) -> Result<(), Self::Error>;
156
157    /// Rebuilds the scene by traversing the LayoutNode tree directly via Applier.
158    ///
159    /// This is the new architecture that eliminates per-frame LayoutTree reconstruction.
160    /// Implementors must read layout state from LayoutNode.layout_state() directly.
161    fn rebuild_scene_from_applier(
162        &mut self,
163        applier: &mut cranpose_core::MemoryApplier,
164        root: cranpose_core::NodeId,
165        viewport: Size,
166    ) -> Result<(), Self::Error>;
167
168    fn update_scene_from_applier(
169        &mut self,
170        applier: &mut cranpose_core::MemoryApplier,
171        root: cranpose_core::NodeId,
172        viewport: Size,
173        dirty_nodes: &[cranpose_core::NodeId],
174    ) -> Result<(), Self::Error> {
175        let _ = dirty_nodes;
176        self.rebuild_scene_from_applier(applier, root, viewport)
177    }
178
179    fn update_visual_scene_from_applier(
180        &mut self,
181        applier: &mut cranpose_core::MemoryApplier,
182        root: cranpose_core::NodeId,
183        viewport: Size,
184        dirty_nodes: &[cranpose_core::NodeId],
185    ) -> Result<(), Self::Error> {
186        self.update_scene_from_applier(applier, root, viewport, dirty_nodes)
187    }
188
189    /// Draw a development overlay (e.g., FPS counter) on top of the scene.
190    ///
191    /// This is called after rebuild_scene when dev options are enabled.
192    /// The text is drawn directly by the renderer without affecting composition.
193    ///
194    /// Default implementation does nothing.
195    fn draw_dev_overlay(&mut self, _text: &str, _viewport: Size) {}
196
197    /// Replaces the developer inspector graph outside the application scene.
198    ///
199    /// Passing `None` removes the inspector. Its primitives must not participate
200    /// in application hit testing, layout, or accessibility.
201    fn set_inspector_overlay(&mut self, _graph: Option<graph::RenderGraph>) {}
202
203    /// Returns whether renderer-side cache materialization needs a visible follow-up frame.
204    fn needs_frame_warmup(&self) -> bool {
205        false
206    }
207}