pub trait HitGraphSink {
// Required method
fn push_hit(
&mut self,
node_id: NodeId,
capture_path: &[NodeId],
geometry: HitGeometry,
shape: Option<RoundedCornerShape>,
click_actions: &[Rc<dyn Fn(Point)>],
pointer_inputs: &[Rc<dyn Fn(PointerEvent)>],
);
}Required Methods§
fn push_hit( &mut self, node_id: NodeId, capture_path: &[NodeId], geometry: HitGeometry, shape: Option<RoundedCornerShape>, click_actions: &[Rc<dyn Fn(Point)>], pointer_inputs: &[Rc<dyn Fn(PointerEvent)>], )
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".