1use cranpose_ui_graphics::{Brush, Color, Rect, TileMode};
2
3const TRANSPARENT: Color = Color(0.0, 0.0, 0.0, 0.0);
4
5#[doc(hidden)]
6pub fn color_to_rgba(color: Color) -> [f32; 4] {
7 [
8 color.0.clamp(0.0, 1.0),
9 color.1.clamp(0.0, 1.0),
10 color.2.clamp(0.0, 1.0),
11 color.3.clamp(0.0, 1.0),
12 ]
13}
14
15const LEVEL: f32 = 1.0 / 255.0;
16
17pub fn gradient_dither_offset(x: f32, y: f32) -> f32 {
68 let px = x.floor().max(0.0) as u32 + 1;
69 let py = y.floor().max(0.0) as u32 + 1;
70 let m = ((py & 1) << 3) | ((px & 1) << 2) | (py & 2) | ((px & 2) >> 1);
71 m as f32 * (1.0 / 16.0) - (15.0 / 32.0)
72}
73
74fn dither_gradient(rgba: [f32; 4], x: f32, y: f32) -> [f32; 4] {
75 if rgba[3] <= 0.0 {
76 return rgba;
77 }
78 let offset = gradient_dither_offset(x, y) * LEVEL;
79 [
80 (rgba[0] + offset).clamp(0.0, 1.0),
81 (rgba[1] + offset).clamp(0.0, 1.0),
82 (rgba[2] + offset).clamp(0.0, 1.0),
83 rgba[3],
84 ]
85}
86
87fn sample_tiled_gradient_rgba(
88 t: f32,
89 tile_mode: TileMode,
90 colors: &[Color],
91 stops: Option<&[f32]>,
92 x: f32,
93 y: f32,
94) -> [f32; 4] {
95 match normalize_gradient_t(t, tile_mode) {
96 Some(sample_t) => dither_gradient(
97 color_to_rgba(interpolate_colors(colors, stops, sample_t)),
98 x,
99 y,
100 ),
101 None => color_to_rgba(TRANSPARENT),
102 }
103}
104
105#[doc(hidden)]
106pub fn sample_brush_rgba(brush: &Brush, rect: Rect, x: f32, y: f32) -> [f32; 4] {
107 match brush {
108 Brush::Solid(color) => color_to_rgba(*color),
109 Brush::LinearGradient {
110 colors,
111 stops,
112 start,
113 end,
114 tile_mode,
115 } => {
116 let sx = resolve_gradient_point(rect.x, rect.width, start.x);
117 let sy = resolve_gradient_point(rect.y, rect.height, start.y);
118 let ex = resolve_gradient_point(rect.x, rect.width, end.x);
119 let ey = resolve_gradient_point(rect.y, rect.height, end.y);
120 let dx = ex - sx;
121 let dy = ey - sy;
122 let denom = (dx * dx + dy * dy).max(f32::EPSILON);
123 let t = ((x - sx) * dx + (y - sy) * dy) / denom;
124 sample_tiled_gradient_rgba(t, *tile_mode, colors, stops.as_deref(), x, y)
125 }
126 Brush::RadialGradient {
127 colors,
128 stops,
129 center,
130 radius,
131 tile_mode,
132 } => {
133 let cx = rect.x + center.x;
134 let cy = rect.y + center.y;
135 let radius = (*radius).max(f32::EPSILON);
136 let dx = x - cx;
137 let dy = y - cy;
138 let distance = (dx * dx + dy * dy).sqrt();
139 let t = distance / radius;
140 sample_tiled_gradient_rgba(t, *tile_mode, colors, stops.as_deref(), x, y)
141 }
142 Brush::SweepGradient {
143 colors,
144 stops,
145 center,
146 } => {
147 let cx = rect.x + center.x;
148 let cy = rect.y + center.y;
149 let dx = x - cx;
150 let dy = y - cy;
151 let angle = dy.atan2(dx);
152 let t = (angle / std::f32::consts::TAU + 0.5).clamp(0.0, 1.0);
153 dither_gradient(
154 color_to_rgba(interpolate_colors(colors, stops.as_deref(), t)),
155 x,
156 y,
157 )
158 }
159 }
160}
161
162fn resolve_gradient_point(origin: f32, extent: f32, value: f32) -> f32 {
163 if value.is_finite() {
164 origin + value
165 } else if value.is_sign_positive() {
166 origin + extent
167 } else {
168 origin
169 }
170}
171
172#[doc(hidden)]
173pub fn normalize_gradient_t(t: f32, tile_mode: TileMode) -> Option<f32> {
174 match tile_mode {
175 TileMode::Clamp => Some(t.clamp(0.0, 1.0)),
176 TileMode::Decal => {
177 if (0.0..=1.0).contains(&t) {
178 Some(t)
179 } else {
180 None
181 }
182 }
183 TileMode::Repeated => Some(t.rem_euclid(1.0)),
184 TileMode::Mirror => {
185 let wrapped = t.rem_euclid(2.0);
186 if wrapped <= 1.0 {
187 Some(wrapped)
188 } else {
189 Some(2.0 - wrapped)
190 }
191 }
192 }
193}
194
195fn interpolate_colors(colors: &[Color], stops: Option<&[f32]>, t: f32) -> Color {
196 if colors.is_empty() {
197 return TRANSPARENT;
198 }
199 if colors.len() == 1 {
200 return colors[0];
201 }
202 let clamped = t.clamp(0.0, 1.0);
203
204 if let Some(stops) = stops
205 && stops.len() == colors.len()
206 {
207 if clamped <= stops[0] {
208 return colors[0];
209 }
210 for index in 0..(stops.len() - 1) {
211 let start = stops[index];
212 let end = stops[index + 1];
213 if clamped <= end {
214 let span = (end - start).max(f32::EPSILON);
215 let frac = ((clamped - start) / span).clamp(0.0, 1.0);
216 return lerp_color(colors[index], colors[index + 1], frac);
217 }
218 }
219 return last_color(colors);
220 }
221
222 let segments = (colors.len() - 1) as f32;
223 let scaled = clamped * segments;
224 let index = scaled.floor() as usize;
225 if index >= colors.len() - 1 {
226 return last_color(colors);
227 }
228 let frac = scaled - index as f32;
229 lerp_color(colors[index], colors[index + 1], frac)
230}
231
232fn last_color(colors: &[Color]) -> Color {
233 colors.last().copied().unwrap_or(TRANSPARENT)
234}
235
236fn lerp_color(a: Color, b: Color, t: f32) -> Color {
237 let lerp = |start: f32, end: f32| start + (end - start) * t;
238 Color(
239 lerp(a.0, b.0),
240 lerp(a.1, b.1),
241 lerp(a.2, b.2),
242 lerp(a.3, b.3),
243 )
244}
245
246#[cfg(test)]
247mod tests {
248 use cranpose_ui_graphics::Point;
249
250 use super::*;
251
252 fn sample_rect() -> Rect {
253 Rect {
254 x: 0.0,
255 y: 0.0,
256 width: 100.0,
257 height: 40.0,
258 }
259 }
260
261 #[test]
262 fn empty_gradient_samples_transparent_instead_of_panicking() {
263 let brush =
264 Brush::linear_gradient_range(Vec::new(), Point::new(0.0, 0.0), Point::new(100.0, 0.0));
265 assert_eq!(
266 sample_brush_rgba(&brush, sample_rect(), 50.0, 10.0),
267 [0.0, 0.0, 0.0, 0.0]
268 );
269 }
270
271 #[test]
272 fn clamped_gradient_samples_last_color_at_end() {
273 let brush = Brush::linear_gradient_range(
274 vec![Color::RED, Color::BLUE],
275 Point::new(0.0, 0.0),
276 Point::new(100.0, 0.0),
277 );
278 for y in 0..4 {
279 for x in 0..4 {
280 let sampled = sample_brush_rgba(&brush, sample_rect(), 120.0 + x as f32, y as f32);
281 let bytes: Vec<u8> = sampled.iter().map(|c| (c * 255.0).round() as u8).collect();
282 assert_eq!(bytes, vec![0, 0, 255, 255], "cell ({x}, {y})");
283 }
284 }
285 }
286
287 #[test]
288 fn mirror_tile_mode_normalizes_across_repeated_segments() {
289 assert_eq!(normalize_gradient_t(1.25, TileMode::Mirror), Some(0.75));
290 assert_eq!(normalize_gradient_t(1.75, TileMode::Mirror), Some(0.25));
291 }
292
293 const BAYER_4X4: [[u32; 4]; 4] = [[0, 4, 1, 5], [8, 12, 9, 13], [2, 6, 3, 7], [10, 14, 11, 15]];
294
295 #[test]
296 fn the_dither_lays_out_skias_bayer_matrix() {
297 for y in 0..4u32 {
298 for x in 0..4u32 {
299 let expected = BAYER_4X4[y as usize][x as usize] as f32 / 16.0 - 15.0 / 32.0;
300 assert_eq!(
301 gradient_dither_offset(x as f32 - 1.0 + 4.0, y as f32 - 1.0 + 4.0),
302 expected,
303 "cell ({x}, {y})"
304 );
305 }
306 }
307 }
308
309 #[test]
310 fn the_dither_is_a_pixel_ahead_of_the_fragment() {
311 assert_eq!(
312 gradient_dither_offset(4.0, 4.0),
313 gradient_dither_offset(5.0 - 1.0, 5.0 - 1.0),
314 );
315 assert_eq!(
316 gradient_dither_offset(3.0, 3.0),
317 BAYER_4X4[0][0] as f32 / 16.0 - 15.0 / 32.0,
318 );
319 }
320
321 #[test]
322 fn the_dither_repeats_every_four_pixels_and_never_moves_a_whole_level() {
323 for y in 0..16u32 {
324 for x in 0..16u32 {
325 assert_eq!(
326 gradient_dither_offset(x as f32, y as f32),
327 gradient_dither_offset((x % 4) as f32, (y % 4) as f32),
328 );
329 }
330 }
331 let offsets: Vec<f32> = (0..4)
332 .flat_map(|y| (0..4).map(move |x| gradient_dither_offset(x as f32, y as f32)))
333 .collect();
334 assert!(offsets.iter().all(|offset| offset.abs() < 0.5));
335 let mean = offsets.iter().sum::<f32>() / offsets.len() as f32;
336 assert!(mean.abs() < 1e-6, "mean offset {mean}");
337 }
338
339 #[test]
340 fn a_solid_brush_is_left_alone() {
341 let brush = Brush::Solid(Color(0.25, 0.5, 0.75, 1.0));
342 for y in 0..4 {
343 for x in 0..4 {
344 assert_eq!(
345 sample_brush_rgba(&brush, sample_rect(), x as f32, y as f32),
346 [0.25, 0.5, 0.75, 1.0],
347 );
348 }
349 }
350 }
351
352 #[test]
353 fn the_dither_moves_a_flat_gradient_off_one_value_onto_two() {
354 let grey = 100.4 / 255.0;
355 let brush = Brush::linear_gradient_range(
356 vec![Color(grey, grey, grey, 1.0), Color(grey, grey, grey, 1.0)],
357 Point::new(0.0, 0.0),
358 Point::new(100.0, 0.0),
359 );
360 let mut levels = std::collections::BTreeSet::new();
361 for y in 0..4 {
362 for x in 0..4 {
363 let sampled = sample_brush_rgba(&brush, sample_rect(), x as f32, y as f32);
364 levels.insert((sampled[0] * 255.0).round() as u8);
365 }
366 }
367 assert_eq!(levels.into_iter().collect::<Vec<_>>(), vec![100, 101]);
368 }
369}