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cranpose_platform_android/
lib.rs

1use cranpose_ui_graphics::Point;
2
3/// Platform abstraction for Android.
4///
5/// This type manages platform-specific conversions (e.g., density, pointer coordinates)
6/// and provides a bridge between Android's event system and Compose's logical coordinate space.
7#[derive(Debug, Clone)]
8pub struct AndroidPlatform {
9    scale_factor: f64,
10    input_surface_offset_x_px: f64,
11    input_surface_offset_y_px: f64,
12}
13
14impl Default for AndroidPlatform {
15    fn default() -> Self {
16        Self {
17            scale_factor: 1.0,
18            input_surface_offset_x_px: 0.0,
19            input_surface_offset_y_px: 0.0,
20        }
21    }
22}
23
24impl AndroidPlatform {
25    /// Creates a new Android platform with default configuration.
26    pub fn new() -> Self {
27        Self::default()
28    }
29
30    /// Updates the platform's scale factor.
31    ///
32    /// This should be called when the device density changes.
33    pub fn set_scale_factor(&mut self, scale_factor: f64) {
34        self.scale_factor = scale_factor;
35    }
36
37    /// Updates the native-surface offset for Android input coordinates.
38    ///
39    /// Android `MotionEvent` positions are relative to the activity content
40    /// area, while the renderer draws into the full `ANativeWindow`. Freeform
41    /// and desktop window modes can inflate that native surface around the
42    /// content area for shadows/decor, so input must be shifted into native
43    /// surface coordinates before density conversion.
44    pub fn set_input_surface_offset_px(&mut self, x_px: f64, y_px: f64) {
45        self.input_surface_offset_x_px = x_px;
46        self.input_surface_offset_y_px = y_px;
47    }
48
49    /// Returns the configured native-surface input offset in physical pixels.
50    pub fn input_surface_offset_px(&self) -> (f64, f64) {
51        (
52            self.input_surface_offset_x_px,
53            self.input_surface_offset_y_px,
54        )
55    }
56
57    /// Converts a physical Android pointer position into logical coordinates.
58    ///
59    /// Android provides pointer positions in content-relative physical pixels;
60    /// this method first shifts them into the native surface coordinate space,
61    /// then scales them back to logical pixels using the platform's current
62    /// scale factor.
63    pub fn pointer_position(&self, physical_x: f64, physical_y: f64) -> Point {
64        let scale = self.scale_factor;
65        Point {
66            x: ((physical_x + self.input_surface_offset_x_px) / scale) as f32,
67            y: ((physical_y + self.input_surface_offset_y_px) / scale) as f32,
68        }
69    }
70
71    /// Returns the current scale factor (density).
72    pub fn scale_factor(&self) -> f32 {
73        self.scale_factor as f32
74    }
75}
76
77#[cfg(test)]
78#[path = "tests/android_tests.rs"]
79mod tests;