1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layer_property_nodes: usize,
73 layout_dirty_nodes: usize,
74 moved_nodes: usize,
75 structural_dirty_nodes: usize,
76 partial_dirty_nodes: usize,
77 dirty_node_ids: Option<String>,
78 render_only_dirty: bool,
79 recomposed_this_frame: bool,
80 path: &'a str,
81}
82
83fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
84 if !render_phase_dirty_diagnostics_enabled() {
85 return;
86 }
87
88 let RenderPhaseDirtyDiagnostics {
89 render_dirty,
90 pointer_dirty,
91 scene_dirty,
92 draw_repass_pending,
93 draw_dirty_nodes,
94 layer_property_nodes,
95 layout_dirty_nodes,
96 moved_nodes,
97 structural_dirty_nodes,
98 partial_dirty_nodes,
99 dirty_node_ids,
100 render_only_dirty,
101 recomposed_this_frame,
102 path,
103 } = diagnostics;
104 if let Some(dirty_node_ids) = dirty_node_ids {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layer_property_nodes={layer_property_nodes} layout_dirty_nodes={layout_dirty_nodes} moved_nodes={moved_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
107 );
108 } else {
109 log::warn!(
110 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layer_property_nodes={layer_property_nodes} layout_dirty_nodes={layout_dirty_nodes} moved_nodes={moved_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
111 );
112 }
113}
114
115#[derive(Clone, Copy)]
116struct FrameDirt {
117 render_dirty: bool,
118 pointer_dirty: bool,
119 attributed: bool,
120 layer_properties_pending: bool,
121 recomposed_this_frame: bool,
122}
123
124struct SurfaceDirt {
125 draw_dirty_nodes: Vec<NodeId>,
126 layer_property_nodes: Vec<NodeId>,
127 layout_dirty_nodes: Vec<NodeId>,
128 moved_nodes: Vec<NodeId>,
129 structural_parents: Vec<NodeId>,
130 partial_dirty_nodes: Vec<NodeId>,
131 draw_repass_pending: bool,
132 render_only_dirty: bool,
133 visual_only_partial_dirty: bool,
134 full_scene_dirty: bool,
135 needs_scene_rebuild: bool,
136}
137
138struct ScopedVisualNodes {
139 draw: Vec<NodeId>,
140 layers: Vec<NodeId>,
141}
142
143impl SurfaceDirt {
144 fn classify(
145 frame: &FrameDirt,
146 scene_dirty: bool,
147 draw_repass_pending: bool,
148 visual_nodes: ScopedVisualNodes,
149 layout: cranpose_ui::GeometrySceneNodes,
150 structural_parents: Vec<NodeId>,
151 mut partial_dirty_nodes: Vec<NodeId>,
152 ) -> Self {
153 let ScopedVisualNodes {
154 draw: draw_dirty_nodes,
155 layers: layer_property_nodes,
156 } = visual_nodes;
157 let cranpose_ui::GeometrySceneNodes {
158 reshaped: layout_dirty_nodes,
159 moved: moved_nodes,
160 } = layout;
161 let structural_dirty = !structural_parents.is_empty();
162 partial_dirty_nodes.clear();
163 partial_dirty_nodes.extend(draw_dirty_nodes.iter().copied());
164 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
165 partial_dirty_nodes.extend(structural_parents.iter().copied());
166 partial_dirty_nodes.sort_unstable();
167 partial_dirty_nodes.dedup();
168
169 let layout_changed = !layout_dirty_nodes.is_empty() || !moved_nodes.is_empty();
171 let partial_scene_dirty = !partial_dirty_nodes.is_empty() || !moved_nodes.is_empty();
172 let render_only_dirty = frame.render_dirty
173 && !frame.attributed
174 && !partial_scene_dirty
175 && layer_property_nodes.is_empty()
176 && !draw_repass_pending
177 && !structural_dirty;
178 let visual_only_partial_dirty = (!draw_dirty_nodes.is_empty()
179 || !layer_property_nodes.is_empty())
180 && !layout_changed
181 && !frame.pointer_dirty
182 && !frame.recomposed_this_frame
183 && !structural_dirty;
184 let scoped_scene_dirty = scene_dirty && layout_changed;
185 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !visual_only_partial_dirty;
186 let needs_scene_rebuild = full_scene_dirty
189 || partial_scene_dirty
190 || !layer_property_nodes.is_empty()
191 || draw_repass_pending
192 || structural_dirty;
193 Self {
194 draw_dirty_nodes,
195 layer_property_nodes,
196 layout_dirty_nodes,
197 moved_nodes,
198 structural_parents,
199 partial_dirty_nodes,
200 draw_repass_pending,
201 render_only_dirty,
202 visual_only_partial_dirty,
203 full_scene_dirty,
204 needs_scene_rebuild,
205 }
206 }
207
208 fn use_partial_update(&self) -> bool {
209 (!self.partial_dirty_nodes.is_empty()
210 || !self.layer_property_nodes.is_empty()
211 || !self.moved_nodes.is_empty())
212 && !self.render_only_dirty
213 && !self.full_scene_dirty
214 }
215
216 fn use_visual_update(&self) -> bool {
217 self.use_partial_update() && self.visual_only_partial_dirty
218 }
219
220 fn rebuild_path(&self) -> &'static str {
221 if self.use_visual_update() {
222 "visual-update"
223 } else if self.use_partial_update() {
224 "update"
225 } else {
226 "rebuild"
227 }
228 }
229
230 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
231 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
232 render_dirty: frame.render_dirty,
233 pointer_dirty: frame.pointer_dirty,
234 scene_dirty,
235 draw_repass_pending: self.draw_repass_pending,
236 draw_dirty_nodes: self.draw_dirty_nodes.len(),
237 layer_property_nodes: self.layer_property_nodes.len(),
238 layout_dirty_nodes: self.layout_dirty_nodes.len(),
239 moved_nodes: self.moved_nodes.len(),
240 structural_dirty_nodes: self.structural_parents.len(),
241 partial_dirty_nodes: self.partial_dirty_nodes.len(),
242 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
243 format!(
244 "draw={:?} layers={:?} layout={:?} moved={:?} structural={:?} partial={:?}",
245 self.draw_dirty_nodes,
246 self.layer_property_nodes,
247 self.layout_dirty_nodes,
248 self.moved_nodes,
249 self.structural_parents,
250 self.partial_dirty_nodes,
251 )
252 }),
253 render_only_dirty: self.render_only_dirty,
254 recomposed_this_frame: frame.recomposed_this_frame,
255 path,
256 });
257 }
258}
259
260struct SurfaceFrame {
261 result: FrameUpdateResult,
262 rebuilt: bool,
263}
264
265fn pending_repass_nodes() -> Vec<NodeId> {
266 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
267 cranpose_ui::pending_layout_repass_nodes_snapshot()
268 } else {
269 Vec::new()
270 };
271 if cranpose_ui::has_pending_measure_repasses() {
272 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
273 if !nodes.contains(&node) {
274 nodes.push(node);
275 }
276 }
277 }
278 nodes
279}
280
281fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
282 match applier.with_node::<LayoutNode, _>(root, |node| {
283 node.mark_needs_measure();
284 node.mark_needs_layout();
285 }) {
286 Ok(()) | Err(NodeError::Missing { .. }) => {}
287 Err(NodeError::TypeMismatch { .. }) => {
288 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
289 node.mark_needs_measure();
290 node.mark_needs_layout_flag();
291 });
292 }
293 Err(_) => {}
294 }
295}
296
297pub(crate) const IDLE_PREFETCH_MAX_PASSES: usize = 4;
298
299impl<R> AppShell<R>
300where
301 R: Renderer,
302 R::Error: Debug,
303{
304 pub fn set_semantics_enabled(&mut self, enabled: bool) {
305 if self.app.semantics_enabled == enabled {
306 return;
307 }
308 self.app.semantics_enabled = enabled;
309 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
310 if enabled {
311 self.app.request_forced_layout_pass();
312 self.mark_all_dirty();
313 } else {
314 for surface in &mut self.surfaces {
315 surface.semantics_tree = None;
316 }
317 }
318 }
319
320 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
325 self.surfaces[0].frame_rate_preference = preference;
326 }
327
328 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
332 self.surfaces[0].frame_rate_preference
333 }
334
335 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
336 let app_context = Rc::clone(&self.app.app_context);
337 app_context.enter(|| self.process_frame_in_context(false))
338 }
339
340 pub(crate) fn process_frame_in_context(
341 &mut self,
342 recomposed_before_frame: bool,
343 ) -> FrameUpdateResult {
344 let frame_start = Instant::now();
345
346 self.sync_window_roots_in_context();
347 self.run_layout_phase_in_context();
348 let after_initial_layout = Instant::now();
349
350 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
351
352 let after_layout = Instant::now();
353
354 self.run_dispatch_queues();
355 self.update_modal_focus();
356 self.reveal_new_focus();
357
358 let after_dispatch = Instant::now();
359
360 clear_transient_scroll_motion_contexts();
361
362 let result = self.run_render_phase_in_context(recomposed_this_frame);
363 let after_render = Instant::now();
364 log_frame_stage_telemetry(
365 frame_start,
366 after_initial_layout,
367 after_layout,
368 after_dispatch,
369 after_render,
370 );
371 result
372 }
373
374 pub fn run_idle_prefetch(
381 &mut self,
382 deadline: Option<Instant>,
383 mut frame_can_start: impl FnMut(&mut R) -> bool,
384 ) -> bool {
385 let app_context = Rc::clone(&self.app.app_context);
386 app_context.enter(|| {
387 let mut passes = 0;
388 while passes < IDLE_PREFETCH_MAX_PASSES
389 && cranpose_ui::has_lazy_prefetch_requests()
390 && deadline.is_none_or(|deadline| {
391 Instant::now() + cranpose_ui::lazy_prefetch_pass_cost() <= deadline
392 })
393 && !frame_can_start(self.renderer())
394 {
395 cranpose_ui::with_lazy_prefetch_pass(|| {
396 cranpose_ui::drain_lazy_prefetch_requests(cranpose_ui::schedule_measure_repass);
397 self.run_layout_phase_in_context();
398 cranpose_ui::warm_prefetched_slices(&mut self.app.composition.applier_mut());
399 });
400 passes += 1;
401 }
402 passes > 0
403 })
404 }
405
406 #[cfg(test)]
407 pub(crate) fn run_layout_phase(&mut self) {
408 let app_context = Rc::clone(&self.app.app_context);
409 app_context.enter(|| self.run_layout_phase_in_context());
410 }
411
412 pub(crate) fn run_layout_phase_in_context(&mut self) {
413 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
414 || cranpose_ui::has_pending_measure_repasses();
415 let scoped_layout_nodes = pending_repass_nodes();
416
417 let global_layout_invalidation = take_layout_invalidation();
418 let force_layout_pass = self.app.force_layout_pass;
419
420 if global_layout_invalidation {
421 cranpose_ui::layout::invalidate_all_layout_caches();
422 if let Some(root) = self.app.composition.root() {
423 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
424 }
425 self.app.request_forced_layout_pass();
426 } else if has_scoped_repasses {
427 self.app.request_layout_pass();
428 }
429
430 if !self.app.layout_requested {
431 return;
432 }
433
434 let Some(root) = self.app.composition.root() else {
435 self.reset_layout_snapshots();
436 return;
437 };
438 let viewport_size = self.surfaces[0].viewport_size();
439 let handle = self.app.composition.runtime_handle();
440 let mut applier = self.app.composition.applier_mut();
441 applier.set_runtime_handle(handle);
442
443 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
444 .unwrap_or_else(|err| {
445 log::warn!("Cannot check layout dirty status for root #{root}: {err}");
446 true
447 });
448 let needs_layout =
449 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
450 self.app.layout_requested = false;
451 self.app.force_layout_pass = false;
452
453 if !needs_layout {
454 log::trace!("Skipping layout: tree is clean");
455 applier.clear_runtime_handle();
456 return;
457 }
458
459 let measured = cranpose_ui::measure_layout_with_options(
460 &mut applier,
461 root,
462 viewport_size,
463 MeasureLayoutOptions {
464 collect_semantics: false,
465 build_layout_tree: false,
466 },
467 );
468 applier.clear_runtime_handle();
469 drop(applier);
470 match measured {
471 Ok(_measurements) => {
472 self.forget_frame_snapshots();
473 self.record_layout_scene_nodes(
474 global_layout_invalidation || force_layout_pass,
475 has_scoped_repasses,
476 scoped_layout_nodes,
477 );
478 }
479 Err(err) => {
480 log::error!("failed to compute layout: {err}");
481 self.reset_layout_snapshots();
482 }
483 }
484 }
485
486 fn forget_frame_snapshots(&mut self) {
487 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
488 for surface in &mut self.surfaces {
489 surface.forget_snapshots();
490 }
491 }
492
493 fn reset_layout_snapshots(&mut self) {
494 self.forget_frame_snapshots();
495 for surface in &mut self.surfaces {
496 surface.invalidate_scene_root(surface.root_node(&self.app));
497 }
498 let _ = cranpose_ui::take_geometry_scene_nodes();
499 self.app.layout_requested = false;
500 self.app.force_layout_pass = false;
501 }
502
503 fn record_layout_scene_nodes(
504 &mut self,
505 global: bool,
506 has_scoped_repasses: bool,
507 scoped_layout_nodes: Vec<NodeId>,
508 ) {
509 cranpose_ui::take_geometry_scene_nodes_into(&mut self.geometry_scene_nodes);
510 self.app.content_moved |= !self.geometry_scene_nodes.is_empty();
511 if global {
512 for surface in &mut self.surfaces {
513 surface.invalidate_scene_root(surface.root_node(&self.app));
514 }
515 return;
516 }
517 let scoped = has_scoped_repasses
518 .then_some(scoped_layout_nodes)
519 .into_iter()
520 .flatten();
521 route_nodes_by_surface(
522 &mut self.app,
523 &mut self.surfaces,
524 scoped.chain(self.geometry_scene_nodes.reshaped.iter().copied()),
525 SurfaceDirtyLane::Layout,
526 &mut self.routing_scratch,
527 );
528 route_nodes_by_surface(
529 &mut self.app,
530 &mut self.surfaces,
531 self.geometry_scene_nodes.moved.iter().copied(),
532 SurfaceDirtyLane::Moved,
533 &mut self.routing_scratch,
534 );
535 }
536
537 fn run_post_layout_recomposition(&mut self) -> bool {
538 if !self.app.composition.should_recompose() {
539 return false;
540 }
541
542 let Some(root_key) = self.app.composition.root_key() else {
543 return false;
544 };
545
546 match self
547 .app
548 .composition
549 .reconcile(root_key, &mut *self.app.content)
550 {
551 Ok(changed) => {
552 if !changed {
553 return false;
554 }
555 self.app.fps_monitor.record_recomposition();
556 self.sync_window_roots_in_context();
557 if self.app.composition_tree_needs_layout() {
558 self.app.request_layout_pass();
559 self.run_layout_phase_in_context();
560 }
561 request_render_invalidation();
562 true
563 }
564 Err(NodeError::Missing { id }) => {
565 log::debug!("Post-layout recomposition skipped: node {id} no longer exists");
566 self.app.request_layout_pass();
567 request_render_invalidation();
568 true
569 }
570 Err(err) => {
571 log::error!("post-layout recomposition failed: {err}");
572 self.app.request_layout_pass();
573 request_render_invalidation();
574 true
575 }
576 }
577 }
578
579 fn run_dispatch_queues(&mut self) {
580 if has_pending_pointer_repasses() {
581 let mut applier = self.app.composition.applier_mut();
582 process_pointer_repasses(|node_id| {
583 match clear_dispatch_invalidation(
584 &mut applier,
585 node_id,
586 DispatchInvalidationKind::Pointer,
587 ) {
588 Ok(true) => {
589 log::trace!("Cleared pointer repass flag for node #{node_id}");
590 }
591 Ok(false) => {}
592 Err(err) => {
593 log::debug!("Could not process pointer repass for node #{node_id}: {err}");
594 }
595 }
596 });
597 }
598
599 if has_pending_focus_invalidations() {
600 let mut applier = self.app.composition.applier_mut();
601 process_focus_invalidations(|node_id| {
602 match clear_dispatch_invalidation(
603 &mut applier,
604 node_id,
605 DispatchInvalidationKind::Focus,
606 ) {
607 Ok(true) => {
608 log::trace!("Cleared focus sync flag for node #{node_id}");
609 }
610 Ok(false) => {}
611 Err(err) => {
612 log::debug!(
613 "Could not process focus invalidation for node #{node_id}: {err}"
614 );
615 }
616 }
617 });
618 }
619
620 self.app.flush_semantics_invalidations();
621 }
622
623 fn take_structural_change_parents(&mut self) {
624 self.pending_dirty_nodes.clear();
625 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
626 return;
627 }
628 if self.app.composition.root().is_none() {
629 return;
630 }
631 self.app
632 .composition
633 .applier_mut()
634 .take_structural_change_parents_into(&mut self.pending_dirty_nodes);
635 }
636
637 #[cfg(test)]
638 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
639 let app_context = Rc::clone(&self.app.app_context);
640 app_context.enter(|| self.run_render_phase_in_context(false))
641 }
642
643 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
644 let inspector_revision = if self.app.inspector_projector.is_some()
645 && self
646 .surfaces
647 .iter()
648 .any(|surface| surface.inspector.state.open)
649 {
650 self.semantics_snapshot_revision()
651 } else {
652 0
653 };
654 cranpose_ui::tick_cursor_blink();
655 let render_dirty = take_render_invalidation();
656 let pointer_dirty = take_pointer_invalidation();
657 take_focus_invalidation();
658 for surface in &mut self.surfaces {
659 surface.scoped_draw_nodes.clear();
660 surface.scoped_layer_property_nodes.clear();
661 surface.structural_scene_nodes.clear();
662 }
663 cranpose_ui::take_draw_repass_nodes_into(&mut self.pending_dirty_nodes);
664 route_nodes_by_surface(
665 &mut self.app,
666 &mut self.surfaces,
667 self.pending_dirty_nodes.iter().copied(),
668 SurfaceDirtyLane::Draw,
669 &mut self.routing_scratch,
670 );
671 cranpose_ui::take_layer_property_repass_nodes_into(&mut self.pending_layer_property_nodes);
672 route_nodes_by_surface(
673 &mut self.app,
674 &mut self.surfaces,
675 self.pending_layer_property_nodes.iter().copied(),
676 SurfaceDirtyLane::LayerProperties,
677 &mut self.routing_scratch,
678 );
679 self.take_structural_change_parents();
680 route_nodes_by_surface(
681 &mut self.app,
682 &mut self.surfaces,
683 self.pending_dirty_nodes.iter().copied(),
684 SurfaceDirtyLane::Structural,
685 &mut self.routing_scratch,
686 );
687 self.pending_dirty_nodes.clear();
688 self.pending_layer_property_nodes.clear();
689 let _ = cranpose_ui::has_focused_field();
690 let attributed = self.surfaces.iter().any(|surface| {
691 !surface.scoped_draw_nodes.is_empty()
692 || !surface.scoped_layer_property_nodes.is_empty()
693 || !surface.structural_scene_nodes.is_empty()
694 }) || self.surfaces.iter().any(|surface| {
695 !surface.scoped_layout_scene_nodes.is_empty()
696 || !surface.scoped_moved_scene_nodes.is_empty()
697 });
698 let layer_properties_pending = self
699 .surfaces
700 .iter()
701 .any(|surface| !surface.scoped_layer_property_nodes.is_empty());
702 let frame = FrameDirt {
703 render_dirty,
704 pointer_dirty,
705 attributed,
706 layer_properties_pending,
707 recomposed_this_frame,
708 };
709
710 let mut result = FrameUpdateResult::default();
711 for surface in &mut self.surfaces {
712 let mut frame = render_surface(&mut self.app, surface, &frame);
713 frame.result.visual_changed |=
714 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
715 surface.last_update = frame.result;
716 surface.frame_owed |= frame.result.visual_changed;
717 result.visual_changed |= frame.result.visual_changed;
718 result.structure_changed |= frame.result.structure_changed;
719 result.content_redrawn |= frame.rebuilt;
720 }
721 if result.content_redrawn {
722 self.prune_stale_draw_observations();
723 }
724 result.content_moved = std::mem::take(&mut self.app.content_moved);
725 result
726 }
727
728 fn prune_stale_draw_observations(&mut self) {
734 self.app.rebuilt_frames_since_observation_prune += 1;
735 if self.app.rebuilt_frames_since_observation_prune < OBSERVATION_PRUNE_INTERVAL {
736 return;
737 }
738 self.app.rebuilt_frames_since_observation_prune = 0;
739 let mut retained_visual_nodes = HashSet::default();
740 let mut any_graph = false;
741 for surface in &mut self.surfaces {
742 any_graph |= surface
743 .renderer
744 .scene()
745 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes);
746 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
747 }
748 if any_graph {
749 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
750 }
751 }
752}
753
754pub(crate) const OBSERVATION_PRUNE_INTERVAL: u32 = 60;
757
758fn render_surface<R>(
759 app: &mut ShellApp,
760 surface: &mut RootSurface<R>,
761 frame: &FrameDirt,
762) -> SurfaceFrame
763where
764 R: Renderer,
765 R::Error: Debug,
766{
767 let draw_dirty_nodes = std::mem::take(&mut surface.scoped_draw_nodes);
768 let layer_property_nodes = std::mem::take(&mut surface.scoped_layer_property_nodes);
769 let structural_parents = std::mem::take(&mut surface.structural_scene_nodes);
770 let draw_repass_pending = !draw_dirty_nodes.is_empty();
771 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
772 if frame.render_dirty && !frame.layer_properties_pending && !draw_repass_pending {
773 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface, draw_dirty_nodes);
774 }
775 let layout = cranpose_ui::GeometrySceneNodes {
776 reshaped: std::mem::take(&mut surface.scoped_layout_scene_nodes),
777 moved: std::mem::take(&mut surface.scoped_moved_scene_nodes),
778 };
779 let partial_dirty_nodes = std::mem::take(&mut surface.partial_scene_nodes);
780 let scene_dirty = surface.scene_dirty;
781 let mut dirt = SurfaceDirt::classify(
782 frame,
783 scene_dirty,
784 draw_repass_pending,
785 ScopedVisualNodes {
786 draw: draw_dirty_nodes,
787 layers: layer_property_nodes,
788 },
789 layout,
790 structural_parents,
791 partial_dirty_nodes,
792 );
793
794 if !dirt.needs_scene_rebuild {
795 dirt.log(
796 frame,
797 scene_dirty,
798 if dirt.render_only_dirty {
799 "present-retained"
800 } else {
801 "skip"
802 },
803 );
804 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
805 surface.scoped_moved_scene_nodes = dirt.moved_nodes;
806 surface.scoped_draw_nodes = dirt.draw_dirty_nodes;
807 surface.scoped_layer_property_nodes = dirt.layer_property_nodes;
808 surface.structural_scene_nodes = dirt.structural_parents;
809 surface.partial_scene_nodes = dirt.partial_dirty_nodes;
810 if dirt.render_only_dirty && app.dev_options.fps_counter {
811 draw_dev_overlay(app, surface);
812 }
813 return SurfaceFrame {
814 result: FrameUpdateResult {
815 visual_changed: dirt.render_only_dirty,
816 ..FrameUpdateResult::default()
817 },
818 rebuilt: false,
819 };
820 }
821
822 surface.scene_dirty = false;
823 let structure_changed = !dirt.render_only_dirty && !dirt.use_visual_update();
824 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
825 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
826 draw_dev_overlay(app, surface);
827 }
828 dirt.layout_dirty_nodes.clear();
829 dirt.moved_nodes.clear();
830 surface.scoped_moved_scene_nodes = dirt.moved_nodes;
831 surface.scoped_draw_nodes = dirt.draw_dirty_nodes;
832 surface.scoped_layer_property_nodes = dirt.layer_property_nodes;
833 surface.structural_scene_nodes = dirt.structural_parents;
834 surface.partial_scene_nodes = dirt.partial_dirty_nodes;
835 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
836 SurfaceFrame {
837 result: FrameUpdateResult {
838 visual_changed: true,
839 structure_changed,
840 ..FrameUpdateResult::default()
841 },
842 rebuilt: true,
843 }
844}
845
846fn rebuild_surface_scene<R>(
847 app: &mut ShellApp,
848 surface: &mut RootSurface<R>,
849 frame: &FrameDirt,
850 scene_dirty: bool,
851 dirt: &SurfaceDirt,
852) where
853 R: Renderer,
854 R::Error: Debug,
855{
856 let viewport_size = surface.viewport_size();
857 let Some(root) = surface.root_node(app) else {
858 surface.renderer.scene_mut().clear();
859 return;
860 };
861 let mut applier = app.composition.applier_mut();
862 dirt.log(frame, scene_dirty, dirt.rebuild_path());
863 let rebuild_result = if dirt.use_visual_update() {
864 surface.renderer.update_visual_scene_from_applier(
865 &mut applier,
866 root,
867 viewport_size,
868 SceneUpdates {
869 content: &dirt.partial_dirty_nodes,
870 layers: &dirt.layer_property_nodes,
871 moved: &dirt.moved_nodes,
872 },
873 )
874 } else if dirt.use_partial_update() {
875 surface.renderer.update_scene_from_applier(
876 &mut applier,
877 root,
878 viewport_size,
879 SceneUpdates {
880 content: &dirt.partial_dirty_nodes,
881 layers: &dirt.layer_property_nodes,
882 moved: &dirt.moved_nodes,
883 },
884 )
885 } else {
886 surface
887 .renderer
888 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
889 };
890 if let Err(err) = rebuild_result {
891 log::error!("renderer rebuild failed: {err:?}");
892 surface.renderer.scene_mut().clear();
893 }
894}
895
896fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
897 fps_counter && matches!(id, RootId::Primary)
898}
899
900fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
901 let viewport_size = surface.viewport_size();
902 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
903 surface
904 .renderer
905 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
906}
907
908fn refresh_draw_nodes<R: Renderer>(
909 app: &mut ShellApp,
910 surface: &mut RootSurface<R>,
911 mut dirty_nodes: Vec<NodeId>,
912) -> Vec<NodeId> {
913 if dirty_nodes.is_empty() {
914 return dirty_nodes;
915 }
916 let Some(layout_tree) = surface.layout_tree.as_mut() else {
917 return dirty_nodes;
918 };
919
920 dirty_nodes.sort_unstable();
921 dirty_nodes.dedup();
922 let dirty_set: HashSet<NodeId> = dirty_nodes.iter().copied().collect();
923 let mut applier = app.composition.applier_mut();
924 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
925 refresh_layout_box_data(
926 &mut applier,
927 layout_tree.root_mut(),
928 &refresh_scope,
929 &dirty_set,
930 );
931 dirty_nodes
932}
933
934fn refresh_retained_redraw_nodes<R: Renderer>(
935 app: &mut ShellApp,
936 surface: &mut RootSurface<R>,
937 mut dirty_nodes: Vec<NodeId>,
938) -> Vec<NodeId> {
939 dirty_nodes.clear();
940 let Some(root) = surface.root_node(app) else {
941 return dirty_nodes;
942 };
943 {
944 let mut applier = app.composition.applier_mut();
945 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
946 }
947 refresh_draw_nodes(app, surface, dirty_nodes)
948}
949
950impl<R: Renderer> RootSurface<R> {
951 fn refresh_dev_overlay_text_for_frame_at(
952 &mut self,
953 app: &ShellApp,
954 viewport_size: Size,
955 now: Instant,
956 ) {
957 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
958 return;
959 }
960 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
961 self.dev_overlay_last_refresh = Some(now);
962 self.dev_overlay_viewport = Some(viewport_size);
963 }
964
965 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
966 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
967 return true;
968 }
969
970 self.dev_overlay_last_refresh.is_none_or(|last| {
971 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
972 })
973 }
974
975 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
976 self.dev_overlay_controls.clear();
977
978 let stats = app.fps_monitor.stats();
979 let mut text = format!(
980 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
981 stats.fps,
982 stats.avg_ms,
983 stats.p95_ms,
984 stats.max_ms,
985 stats.work_avg_ms,
986 stats.recomps_per_second
987 );
988
989 if !app.dev_options.frame_pacing_controls {
990 return text;
991 }
992
993 text.push_str(" | ");
994 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
995 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
996 if index > 0 {
997 text.push(' ');
998 }
999 let start = text.len();
1000 if mode == app.dev_options.frame_pacing_mode {
1001 text.push('[');
1002 text.push_str(mode.label());
1003 text.push(']');
1004 } else {
1005 text.push_str(mode.label());
1006 }
1007 controls.push((start, text.len(), mode));
1008 }
1009
1010 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
1011 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
1012 .max(DEV_OVERLAY_PADDING);
1013 let overlay_y = DEV_OVERLAY_PADDING;
1014 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
1015 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
1016 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
1017
1018 self.dev_overlay_controls = controls
1019 .into_iter()
1020 .map(|(start, end, mode)| DevOverlayControl {
1021 bounds: Rect {
1022 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
1023 y: text_y - 3.0,
1024 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
1025 height: text_height + 6.0,
1026 },
1027 mode,
1028 })
1029 .collect();
1030
1031 text
1032 }
1033}
1034
1035fn clear_dispatch_invalidation(
1036 applier: &mut MemoryApplier,
1037 node_id: NodeId,
1038 invalidation: DispatchInvalidationKind,
1039) -> Result<bool, NodeError> {
1040 match invalidation {
1041 DispatchInvalidationKind::Pointer => {
1042 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1043 let needs_pointer_pass = node.needs_pointer_pass();
1044 if needs_pointer_pass {
1045 node.clear_needs_pointer_pass();
1046 }
1047 needs_pointer_pass
1048 }) {
1049 Ok(cleared) => Ok(cleared),
1050 Err(NodeError::TypeMismatch { .. }) => applier
1051 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1052 let needs_pointer_pass = node.needs_pointer_pass();
1053 if needs_pointer_pass {
1054 node.clear_needs_pointer_pass();
1055 }
1056 needs_pointer_pass
1057 }),
1058 Err(err) => Err(err),
1059 }
1060 }
1061 DispatchInvalidationKind::Focus => {
1062 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1063 let needs_focus_sync = node.needs_focus_sync();
1064 if needs_focus_sync {
1065 node.clear_needs_focus_sync();
1066 }
1067 needs_focus_sync
1068 }) {
1069 Ok(cleared) => Ok(cleared),
1070 Err(NodeError::TypeMismatch { .. }) => applier
1071 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1072 let needs_focus_sync = node.needs_focus_sync();
1073 if needs_focus_sync {
1074 node.clear_needs_focus_sync();
1075 }
1076 needs_focus_sync
1077 }),
1078 Err(err) => Err(err),
1079 }
1080 }
1081 }
1082}
1083
1084pub(crate) fn build_draw_refresh_scope(
1085 applier: &mut MemoryApplier,
1086 dirty_nodes: &HashSet<NodeId>,
1087) -> HashSet<NodeId> {
1088 let mut refresh_scope =
1089 HashSet::with_capacity_and_hasher(dirty_nodes.len(), Default::default());
1090 for &dirty_node in dirty_nodes {
1091 let mut current = Some(dirty_node);
1092 while let Some(node_id) = current {
1093 if !refresh_scope.insert(node_id) {
1094 break;
1095 }
1096 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
1097 }
1098 }
1099 refresh_scope
1100}
1101
1102fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
1103 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1104 let needs_redraw = node.needs_redraw();
1105 if needs_redraw {
1106 node.clear_needs_redraw();
1107 }
1108 needs_redraw
1109 }) {
1110 Ok(needs_redraw) => needs_redraw,
1111 Err(NodeError::TypeMismatch { .. }) => applier
1112 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1113 let needs_redraw = node.needs_redraw();
1114 if needs_redraw {
1115 node.clear_needs_redraw();
1116 }
1117 needs_redraw
1118 })
1119 .unwrap_or(false),
1120 Err(_) => false,
1121 }
1122}
1123
1124fn collect_retained_redraw_nodes(
1125 applier: &mut MemoryApplier,
1126 root: NodeId,
1127 dirty_nodes: &mut Vec<NodeId>,
1128) {
1129 let mut children = Default::default();
1130 match applier.get_mut(root) {
1131 Ok(node) => node.collect_children_into(&mut children),
1132 Err(_) => return,
1133 }
1134
1135 if take_needs_redraw(applier, root) {
1136 dirty_nodes.push(root);
1137 }
1138
1139 for child in children {
1140 if cranpose_ui::is_window_root(applier, child) {
1141 continue;
1142 }
1143 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1144 }
1145}
1146
1147fn refresh_layout_box_data(
1148 applier: &mut MemoryApplier,
1149 layout: &mut cranpose_ui::layout::LayoutBox,
1150 refresh_scope: &HashSet<NodeId>,
1151 dirty_nodes: &HashSet<NodeId>,
1152) {
1153 if !refresh_scope.contains(&layout.node_id) {
1154 return;
1155 }
1156
1157 if dirty_nodes.contains(&layout.node_id) {
1158 let refreshed = applier
1159 .with_node::<LayoutNode, _>(layout.node_id, |node| {
1160 node.clear_needs_redraw();
1161 (
1162 node.modifier.clone(),
1163 node.resolved_modifiers(),
1164 node.modifier_slices_snapshot(),
1165 node.semantics_configuration(),
1166 )
1167 })
1168 .or_else(|_| {
1169 applier.with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1170 node.clear_needs_redraw();
1171 (
1172 node.modifier(),
1173 node.resolved_modifiers(),
1174 node.modifier_slices_snapshot(),
1175 node.semantics_configuration(),
1176 )
1177 })
1178 });
1179 if let Ok((modifier, resolved_modifiers, slices, semantics)) = refreshed {
1180 layout.node_data.modifier = modifier;
1181 layout.node_data.resolved_modifiers = resolved_modifiers;
1182 layout.node_data.modifier_slices = slices;
1183 layout.node_data.semantics = semantics.map(std::rc::Rc::new);
1184 }
1185 }
1186
1187 for child in &mut layout.children {
1188 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1189 }
1190}
1191
1192#[cfg(test)]
1193#[path = "tests/shell_frame_tests.rs"]
1194mod tests;