1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113 render_dirty: bool,
114 pointer_dirty: bool,
115 attributed: bool,
116 recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120 draw_dirty_nodes: Vec<NodeId>,
121 layout_dirty_nodes: Vec<NodeId>,
122 structural_parents: Vec<NodeId>,
123 partial_dirty_nodes: Vec<NodeId>,
124 draw_repass_pending: bool,
125 render_only_dirty: bool,
126 draw_only_partial_dirty: bool,
127 full_scene_dirty: bool,
128 needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132 fn classify(
133 frame: &FrameDirt,
134 scene_dirty: bool,
135 draw_repass_pending: bool,
136 draw_dirty_nodes: Vec<NodeId>,
137 layout_dirty_nodes: Vec<NodeId>,
138 structural_parents: Vec<NodeId>,
139 ) -> Self {
140 let structural_dirty = !structural_parents.is_empty();
141 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143 partial_dirty_nodes.extend(structural_parents.iter().copied());
144 partial_dirty_nodes.sort_unstable();
145 partial_dirty_nodes.dedup();
146
147 let render_only_dirty = frame.render_dirty
148 && !frame.attributed
149 && partial_dirty_nodes.is_empty()
150 && !draw_repass_pending
151 && !structural_dirty;
152 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153 && layout_dirty_nodes.is_empty()
154 && !frame.pointer_dirty
155 && !frame.recomposed_this_frame
156 && !structural_dirty;
157 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160 let needs_scene_rebuild = full_scene_dirty
161 || scoped_scene_dirty
162 || partial_scene_dirty
163 || draw_repass_pending
164 || structural_dirty;
165 Self {
166 draw_dirty_nodes,
167 layout_dirty_nodes,
168 structural_parents,
169 partial_dirty_nodes,
170 draw_repass_pending,
171 render_only_dirty,
172 draw_only_partial_dirty,
173 full_scene_dirty,
174 needs_scene_rebuild,
175 }
176 }
177
178 fn use_partial_update(&self) -> bool {
179 !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180 }
181
182 fn use_visual_update(&self) -> bool {
183 self.use_partial_update() && self.draw_only_partial_dirty
184 }
185
186 fn visual_update_only(&self) -> bool {
187 self.draw_only_partial_dirty
188 && !self.partial_dirty_nodes.is_empty()
189 && !self.full_scene_dirty
190 }
191
192 fn rebuild_path(&self) -> &'static str {
193 if self.use_visual_update() {
194 "visual-update"
195 } else if self.use_partial_update() {
196 "update"
197 } else {
198 "rebuild"
199 }
200 }
201
202 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204 render_dirty: frame.render_dirty,
205 pointer_dirty: frame.pointer_dirty,
206 scene_dirty,
207 draw_repass_pending: self.draw_repass_pending,
208 draw_dirty_nodes: self.draw_dirty_nodes.len(),
209 layout_dirty_nodes: self.layout_dirty_nodes.len(),
210 structural_dirty_nodes: self.structural_parents.len(),
211 partial_dirty_nodes: self.partial_dirty_nodes.len(),
212 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213 format!(
214 "draw={:?} layout={:?} structural={:?} partial={:?}",
215 self.draw_dirty_nodes,
216 self.layout_dirty_nodes,
217 self.structural_parents,
218 self.partial_dirty_nodes,
219 )
220 }),
221 render_only_dirty: self.render_only_dirty,
222 recomposed_this_frame: frame.recomposed_this_frame,
223 path,
224 });
225 }
226}
227
228struct SurfaceFrame {
229 result: FrameUpdateResult,
230 rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235 cranpose_ui::pending_layout_repass_nodes_snapshot()
236 } else {
237 Vec::new()
238 };
239 if cranpose_ui::has_pending_measure_repasses() {
240 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241 if !nodes.contains(&node) {
242 nodes.push(node);
243 }
244 }
245 }
246 nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250 match applier.with_node::<LayoutNode, _>(root, |node| {
251 node.mark_needs_measure();
252 node.mark_needs_layout();
253 }) {
254 Ok(()) | Err(NodeError::Missing { .. }) => {}
255 Err(NodeError::TypeMismatch { .. }) => {
256 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257 node.mark_needs_measure();
258 node.mark_needs_layout_flag();
259 });
260 }
261 Err(_) => {}
262 }
263}
264
265pub(crate) const IDLE_PREFETCH_MAX_PASSES: usize = 4;
266
267impl<R> AppShell<R>
268where
269 R: Renderer,
270 R::Error: Debug,
271{
272 pub fn set_semantics_enabled(&mut self, enabled: bool) {
273 if self.app.semantics_enabled == enabled {
274 return;
275 }
276 self.app.semantics_enabled = enabled;
277 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
278 if enabled {
279 self.app.request_forced_layout_pass();
280 self.mark_all_dirty();
281 } else {
282 for surface in &mut self.surfaces {
283 surface.semantics_tree = None;
284 }
285 }
286 }
287
288 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
293 self.surfaces[0].frame_rate_preference = preference;
294 }
295
296 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
300 self.surfaces[0].frame_rate_preference
301 }
302
303 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
304 let app_context = Rc::clone(&self.app.app_context);
305 app_context.enter(|| self.process_frame_in_context(false))
306 }
307
308 pub(crate) fn process_frame_in_context(
309 &mut self,
310 recomposed_before_frame: bool,
311 ) -> FrameUpdateResult {
312 let frame_start = Instant::now();
313
314 self.sync_window_roots_in_context();
315 self.run_layout_phase_in_context();
316 let after_initial_layout = Instant::now();
317
318 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
319
320 let after_layout = Instant::now();
321
322 self.run_dispatch_queues();
323 self.update_modal_focus();
324 self.reveal_new_focus();
325
326 let after_dispatch = Instant::now();
327
328 clear_transient_scroll_motion_contexts();
329
330 let result = self.run_render_phase_in_context(recomposed_this_frame);
331 let after_render = Instant::now();
332 log_frame_stage_telemetry(
333 frame_start,
334 after_initial_layout,
335 after_layout,
336 after_dispatch,
337 after_render,
338 );
339 result
340 }
341
342 pub fn run_idle_prefetch(
349 &mut self,
350 deadline: Option<Instant>,
351 mut frame_can_start: impl FnMut(&mut R) -> bool,
352 ) -> bool {
353 let app_context = Rc::clone(&self.app.app_context);
354 app_context.enter(|| {
355 let mut passes = 0;
356 while passes < IDLE_PREFETCH_MAX_PASSES
357 && cranpose_ui::has_lazy_prefetch_requests()
358 && deadline.is_none_or(|deadline| {
359 Instant::now() + cranpose_ui::lazy_prefetch_item_cost() <= deadline
360 })
361 && !frame_can_start(self.renderer())
362 {
363 cranpose_ui::drain_lazy_prefetch_requests(cranpose_ui::schedule_measure_repass);
364 cranpose_ui::with_lazy_prefetch_pass(|| self.run_layout_phase_in_context());
365 cranpose_ui::warm_prefetched_slices(&mut self.app.composition.applier_mut());
366 passes += 1;
367 }
368 passes > 0
369 })
370 }
371
372 #[cfg(test)]
373 pub(crate) fn run_layout_phase(&mut self) {
374 let app_context = Rc::clone(&self.app.app_context);
375 app_context.enter(|| self.run_layout_phase_in_context());
376 }
377
378 pub(crate) fn run_layout_phase_in_context(&mut self) {
379 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
380 || cranpose_ui::has_pending_measure_repasses();
381 let scoped_layout_nodes = pending_repass_nodes();
382
383 let global_layout_invalidation = take_layout_invalidation();
384 let force_layout_pass = self.app.force_layout_pass;
385
386 if global_layout_invalidation {
387 cranpose_ui::layout::invalidate_all_layout_caches();
388 if let Some(root) = self.app.composition.root() {
389 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
390 }
391 self.app.request_forced_layout_pass();
392 } else if has_scoped_repasses {
393 self.app.request_layout_pass();
394 }
395
396 if !self.app.layout_requested {
397 return;
398 }
399
400 let Some(root) = self.app.composition.root() else {
401 self.reset_layout_snapshots();
402 return;
403 };
404 let viewport_size = self.surfaces[0].viewport_size();
405 let handle = self.app.composition.runtime_handle();
406 let mut applier = self.app.composition.applier_mut();
407 applier.set_runtime_handle(handle);
408
409 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
410 .unwrap_or_else(|err| {
411 log::warn!("Cannot check layout dirty status for root #{root}: {err}");
412 true
413 });
414 let needs_layout =
415 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
416 self.app.layout_requested = false;
417 self.app.force_layout_pass = false;
418
419 if !needs_layout {
420 log::trace!("Skipping layout: tree is clean");
421 applier.clear_runtime_handle();
422 return;
423 }
424
425 let measured = cranpose_ui::measure_layout_with_options(
426 &mut applier,
427 root,
428 viewport_size,
429 MeasureLayoutOptions {
430 collect_semantics: false,
431 build_layout_tree: false,
432 },
433 );
434 applier.clear_runtime_handle();
435 drop(applier);
436 match measured {
437 Ok(_measurements) => {
438 self.forget_frame_snapshots();
439 self.record_layout_scene_nodes(
440 global_layout_invalidation || force_layout_pass,
441 has_scoped_repasses,
442 scoped_layout_nodes,
443 );
444 }
445 Err(err) => {
446 log::error!("failed to compute layout: {err}");
447 self.reset_layout_snapshots();
448 }
449 }
450 }
451
452 fn forget_frame_snapshots(&mut self) {
453 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
454 for surface in &mut self.surfaces {
455 surface.forget_snapshots();
456 }
457 }
458
459 fn reset_layout_snapshots(&mut self) {
460 self.forget_frame_snapshots();
461 for surface in &mut self.surfaces {
462 surface.invalidate_scene_root(surface.root_node(&self.app));
463 }
464 let _ = cranpose_ui::take_geometry_scene_nodes();
465 self.app.layout_requested = false;
466 self.app.force_layout_pass = false;
467 }
468
469 fn record_layout_scene_nodes(
470 &mut self,
471 global: bool,
472 has_scoped_repasses: bool,
473 scoped_layout_nodes: Vec<NodeId>,
474 ) {
475 let moved = cranpose_ui::take_geometry_scene_nodes();
476 self.app.content_moved |= !moved.is_empty();
477 if global {
478 for surface in &mut self.surfaces {
479 surface.invalidate_scene_root(surface.root_node(&self.app));
480 }
481 return;
482 }
483 let mut nodes = if has_scoped_repasses {
484 scoped_layout_nodes
485 } else {
486 Vec::new()
487 };
488 nodes.extend(moved);
489 let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
490 for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
491 if bucket.is_empty() {
492 continue;
493 }
494 surface.scene_dirty = true;
495 let mut seen: HashSet<NodeId> =
496 surface.scoped_layout_scene_nodes.iter().copied().collect();
497 for node in bucket {
498 if seen.insert(node) {
499 surface.scoped_layout_scene_nodes.push(node);
500 }
501 }
502 }
503 }
504
505 fn run_post_layout_recomposition(&mut self) -> bool {
506 if !self.app.composition.should_recompose() {
507 return false;
508 }
509
510 let Some(root_key) = self.app.composition.root_key() else {
511 return false;
512 };
513
514 match self
515 .app
516 .composition
517 .reconcile(root_key, &mut *self.app.content)
518 {
519 Ok(changed) => {
520 if !changed {
521 return false;
522 }
523 self.app.fps_monitor.record_recomposition();
524 self.sync_window_roots_in_context();
525 if self.app.composition_tree_needs_layout() {
526 self.app.request_layout_pass();
527 self.run_layout_phase_in_context();
528 }
529 request_render_invalidation();
530 true
531 }
532 Err(NodeError::Missing { id }) => {
533 log::debug!("Post-layout recomposition skipped: node {id} no longer exists");
534 self.app.request_layout_pass();
535 request_render_invalidation();
536 true
537 }
538 Err(err) => {
539 log::error!("post-layout recomposition failed: {err}");
540 self.app.request_layout_pass();
541 request_render_invalidation();
542 true
543 }
544 }
545 }
546
547 fn run_dispatch_queues(&mut self) {
548 if has_pending_pointer_repasses() {
549 let mut applier = self.app.composition.applier_mut();
550 process_pointer_repasses(|node_id| {
551 match clear_dispatch_invalidation(
552 &mut applier,
553 node_id,
554 DispatchInvalidationKind::Pointer,
555 ) {
556 Ok(true) => {
557 log::trace!("Cleared pointer repass flag for node #{node_id}");
558 }
559 Ok(false) => {}
560 Err(err) => {
561 log::debug!("Could not process pointer repass for node #{node_id}: {err}");
562 }
563 }
564 });
565 }
566
567 if has_pending_focus_invalidations() {
568 let mut applier = self.app.composition.applier_mut();
569 process_focus_invalidations(|node_id| {
570 match clear_dispatch_invalidation(
571 &mut applier,
572 node_id,
573 DispatchInvalidationKind::Focus,
574 ) {
575 Ok(true) => {
576 log::trace!("Cleared focus sync flag for node #{node_id}");
577 }
578 Ok(false) => {}
579 Err(err) => {
580 log::debug!(
581 "Could not process focus invalidation for node #{node_id}: {err}"
582 );
583 }
584 }
585 });
586 }
587
588 self.app.flush_semantics_invalidations();
589 }
590
591 fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
592 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
593 return Vec::new();
594 }
595 let Some(root) = self.app.composition.root() else {
596 return Vec::new();
597 };
598 self.app
599 .composition
600 .applier_mut()
601 .take_structural_change_parents_attached_to(root)
602 }
603
604 #[cfg(test)]
605 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
606 let app_context = Rc::clone(&self.app.app_context);
607 app_context.enter(|| self.run_render_phase_in_context(false))
608 }
609
610 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
611 let inspector_revision = if self.app.inspector_projector.is_some()
612 && self
613 .surfaces
614 .iter()
615 .any(|surface| surface.inspector.state.open)
616 {
617 self.semantics_snapshot_revision()
618 } else {
619 0
620 };
621 cranpose_ui::tick_cursor_blink();
622 let render_dirty = take_render_invalidation();
623 let pointer_dirty = take_pointer_invalidation();
624 take_focus_invalidation();
625 let draw_dirty =
626 partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
627 let structural = self.take_structural_change_parents();
628 let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
629 let _ = cranpose_ui::has_focused_field();
630 let attributed = draw_dirty
631 .iter()
632 .chain(structural.iter())
633 .any(|nodes| !nodes.is_empty())
634 || self
635 .surfaces
636 .iter()
637 .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
638 let frame = FrameDirt {
639 render_dirty,
640 pointer_dirty,
641 attributed,
642 recomposed_this_frame,
643 };
644
645 let mut result = FrameUpdateResult::default();
646 for ((surface, draw_dirty), structural) in
647 self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
648 {
649 let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
650 frame.result.visual_changed |=
651 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
652 surface.last_update = frame.result;
653 surface.frame_owed |= frame.result.visual_changed;
654 result.visual_changed |= frame.result.visual_changed;
655 result.structure_changed |= frame.result.structure_changed;
656 result.content_redrawn |= frame.rebuilt;
657 }
658 if result.content_redrawn {
659 self.prune_stale_draw_observations();
660 }
661 result.content_moved = std::mem::take(&mut self.app.content_moved);
662 result
663 }
664
665 fn prune_stale_draw_observations(&mut self) {
671 self.app.rebuilt_frames_since_observation_prune += 1;
672 if self.app.rebuilt_frames_since_observation_prune < OBSERVATION_PRUNE_INTERVAL {
673 return;
674 }
675 self.app.rebuilt_frames_since_observation_prune = 0;
676 let mut retained_visual_nodes = HashSet::default();
677 let mut any_graph = false;
678 for surface in &mut self.surfaces {
679 any_graph |= surface
680 .renderer
681 .scene()
682 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes);
683 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
684 }
685 if any_graph {
686 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
687 }
688 }
689}
690
691pub(crate) const OBSERVATION_PRUNE_INTERVAL: u32 = 60;
694
695fn render_surface<R>(
696 app: &mut ShellApp,
697 surface: &mut RootSurface<R>,
698 frame: &FrameDirt,
699 draw_dirty_nodes: Vec<NodeId>,
700 structural_parents: Vec<NodeId>,
701) -> SurfaceFrame
702where
703 R: Renderer,
704 R::Error: Debug,
705{
706 let draw_repass_pending = !draw_dirty_nodes.is_empty();
707 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
708 if frame.render_dirty && !draw_repass_pending {
709 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
710 }
711 let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
712 let scene_dirty = surface.scene_dirty;
713 let dirt = SurfaceDirt::classify(
714 frame,
715 scene_dirty,
716 draw_repass_pending,
717 draw_dirty_nodes,
718 layout_dirty_nodes,
719 structural_parents,
720 );
721
722 if !dirt.needs_scene_rebuild {
723 dirt.log(
724 frame,
725 scene_dirty,
726 if dirt.render_only_dirty {
727 "present-retained"
728 } else {
729 "skip"
730 },
731 );
732 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
733 if dirt.render_only_dirty && app.dev_options.fps_counter {
734 draw_dev_overlay(app, surface);
735 }
736 return SurfaceFrame {
737 result: FrameUpdateResult {
738 visual_changed: dirt.render_only_dirty,
739 ..FrameUpdateResult::default()
740 },
741 rebuilt: false,
742 };
743 }
744
745 surface.scene_dirty = false;
746 let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
747 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
748 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
749 draw_dev_overlay(app, surface);
750 }
751 SurfaceFrame {
752 result: FrameUpdateResult {
753 visual_changed: true,
754 structure_changed,
755 ..FrameUpdateResult::default()
756 },
757 rebuilt: true,
758 }
759}
760
761fn rebuild_surface_scene<R>(
762 app: &mut ShellApp,
763 surface: &mut RootSurface<R>,
764 frame: &FrameDirt,
765 scene_dirty: bool,
766 dirt: &SurfaceDirt,
767) where
768 R: Renderer,
769 R::Error: Debug,
770{
771 let viewport_size = surface.viewport_size();
772 let Some(root) = surface.root_node(app) else {
773 surface.renderer.scene_mut().clear();
774 return;
775 };
776 let mut applier = app.composition.applier_mut();
777 dirt.log(frame, scene_dirty, dirt.rebuild_path());
778 let rebuild_result = if dirt.use_visual_update() {
779 surface.renderer.update_visual_scene_from_applier(
780 &mut applier,
781 root,
782 viewport_size,
783 &dirt.partial_dirty_nodes,
784 )
785 } else if dirt.use_partial_update() {
786 surface.renderer.update_scene_from_applier(
787 &mut applier,
788 root,
789 viewport_size,
790 &dirt.partial_dirty_nodes,
791 )
792 } else {
793 surface
794 .renderer
795 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
796 };
797 if let Err(err) = rebuild_result {
798 log::error!("renderer rebuild failed: {err:?}");
799 surface.renderer.scene_mut().clear();
800 }
801}
802
803fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
804 fps_counter && matches!(id, RootId::Primary)
805}
806
807fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
808 let viewport_size = surface.viewport_size();
809 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
810 surface
811 .renderer
812 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
813}
814
815fn refresh_draw_nodes<R: Renderer>(
816 app: &mut ShellApp,
817 surface: &mut RootSurface<R>,
818 dirty_nodes: Vec<NodeId>,
819) -> Vec<NodeId> {
820 if dirty_nodes.is_empty() {
821 return dirty_nodes;
822 }
823 let Some(layout_tree) = surface.layout_tree.as_mut() else {
824 return dirty_nodes;
825 };
826
827 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
828 let mut applier = app.composition.applier_mut();
829 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
830 refresh_layout_box_data(
831 &mut applier,
832 layout_tree.root_mut(),
833 &refresh_scope,
834 &dirty_set,
835 );
836 dirty_set.into_iter().collect()
837}
838
839fn refresh_retained_redraw_nodes<R: Renderer>(
840 app: &mut ShellApp,
841 surface: &mut RootSurface<R>,
842) -> Vec<NodeId> {
843 let Some(root) = surface.root_node(app) else {
844 return Vec::new();
845 };
846 let mut dirty_nodes = Vec::new();
847 {
848 let mut applier = app.composition.applier_mut();
849 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
850 }
851 refresh_draw_nodes(app, surface, dirty_nodes)
852}
853
854impl<R: Renderer> RootSurface<R> {
855 fn refresh_dev_overlay_text_for_frame_at(
856 &mut self,
857 app: &ShellApp,
858 viewport_size: Size,
859 now: Instant,
860 ) {
861 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
862 return;
863 }
864 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
865 self.dev_overlay_last_refresh = Some(now);
866 self.dev_overlay_viewport = Some(viewport_size);
867 }
868
869 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
870 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
871 return true;
872 }
873
874 self.dev_overlay_last_refresh.is_none_or(|last| {
875 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
876 })
877 }
878
879 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
880 self.dev_overlay_controls.clear();
881
882 let stats = app.fps_monitor.stats();
883 let mut text = format!(
884 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
885 stats.fps,
886 stats.avg_ms,
887 stats.p95_ms,
888 stats.max_ms,
889 stats.work_avg_ms,
890 stats.recomps_per_second
891 );
892
893 if !app.dev_options.frame_pacing_controls {
894 return text;
895 }
896
897 text.push_str(" | ");
898 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
899 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
900 if index > 0 {
901 text.push(' ');
902 }
903 let start = text.len();
904 if mode == app.dev_options.frame_pacing_mode {
905 text.push('[');
906 text.push_str(mode.label());
907 text.push(']');
908 } else {
909 text.push_str(mode.label());
910 }
911 controls.push((start, text.len(), mode));
912 }
913
914 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
915 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
916 .max(DEV_OVERLAY_PADDING);
917 let overlay_y = DEV_OVERLAY_PADDING;
918 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
919 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
920 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
921
922 self.dev_overlay_controls = controls
923 .into_iter()
924 .map(|(start, end, mode)| DevOverlayControl {
925 bounds: Rect {
926 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
927 y: text_y - 3.0,
928 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
929 height: text_height + 6.0,
930 },
931 mode,
932 })
933 .collect();
934
935 text
936 }
937}
938
939fn clear_dispatch_invalidation(
940 applier: &mut MemoryApplier,
941 node_id: NodeId,
942 invalidation: DispatchInvalidationKind,
943) -> Result<bool, NodeError> {
944 match invalidation {
945 DispatchInvalidationKind::Pointer => {
946 match applier.with_node::<LayoutNode, _>(node_id, |node| {
947 let needs_pointer_pass = node.needs_pointer_pass();
948 if needs_pointer_pass {
949 node.clear_needs_pointer_pass();
950 }
951 needs_pointer_pass
952 }) {
953 Ok(cleared) => Ok(cleared),
954 Err(NodeError::TypeMismatch { .. }) => applier
955 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
956 let needs_pointer_pass = node.needs_pointer_pass();
957 if needs_pointer_pass {
958 node.clear_needs_pointer_pass();
959 }
960 needs_pointer_pass
961 }),
962 Err(err) => Err(err),
963 }
964 }
965 DispatchInvalidationKind::Focus => {
966 match applier.with_node::<LayoutNode, _>(node_id, |node| {
967 let needs_focus_sync = node.needs_focus_sync();
968 if needs_focus_sync {
969 node.clear_needs_focus_sync();
970 }
971 needs_focus_sync
972 }) {
973 Ok(cleared) => Ok(cleared),
974 Err(NodeError::TypeMismatch { .. }) => applier
975 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
976 let needs_focus_sync = node.needs_focus_sync();
977 if needs_focus_sync {
978 node.clear_needs_focus_sync();
979 }
980 needs_focus_sync
981 }),
982 Err(err) => Err(err),
983 }
984 }
985 }
986}
987
988pub(crate) fn build_draw_refresh_scope(
989 applier: &mut MemoryApplier,
990 dirty_nodes: &HashSet<NodeId>,
991) -> HashSet<NodeId> {
992 let mut refresh_scope =
993 HashSet::with_capacity_and_hasher(dirty_nodes.len(), Default::default());
994 for &dirty_node in dirty_nodes {
995 let mut current = Some(dirty_node);
996 while let Some(node_id) = current {
997 if !refresh_scope.insert(node_id) {
998 break;
999 }
1000 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
1001 }
1002 }
1003 refresh_scope
1004}
1005
1006fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
1007 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1008 let needs_redraw = node.needs_redraw();
1009 if needs_redraw {
1010 node.clear_needs_redraw();
1011 }
1012 needs_redraw
1013 }) {
1014 Ok(needs_redraw) => needs_redraw,
1015 Err(NodeError::TypeMismatch { .. }) => applier
1016 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1017 let needs_redraw = node.needs_redraw();
1018 if needs_redraw {
1019 node.clear_needs_redraw();
1020 }
1021 needs_redraw
1022 })
1023 .unwrap_or(false),
1024 Err(_) => false,
1025 }
1026}
1027
1028fn collect_retained_redraw_nodes(
1029 applier: &mut MemoryApplier,
1030 root: NodeId,
1031 dirty_nodes: &mut Vec<NodeId>,
1032) {
1033 let mut children = Default::default();
1034 match applier.get_mut(root) {
1035 Ok(node) => node.collect_children_into(&mut children),
1036 Err(_) => return,
1037 }
1038
1039 if take_needs_redraw(applier, root) {
1040 dirty_nodes.push(root);
1041 }
1042
1043 for child in children {
1044 if cranpose_ui::is_window_root(applier, child) {
1045 continue;
1046 }
1047 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1048 }
1049}
1050
1051fn refresh_layout_box_data(
1052 applier: &mut MemoryApplier,
1053 layout: &mut cranpose_ui::layout::LayoutBox,
1054 refresh_scope: &HashSet<NodeId>,
1055 dirty_nodes: &HashSet<NodeId>,
1056) {
1057 if !refresh_scope.contains(&layout.node_id) {
1058 return;
1059 }
1060
1061 if dirty_nodes.contains(&layout.node_id) {
1062 let refreshed = applier
1063 .with_node::<LayoutNode, _>(layout.node_id, |node| {
1064 node.clear_needs_redraw();
1065 (
1066 node.modifier.clone(),
1067 node.resolved_modifiers(),
1068 node.modifier_slices_snapshot(),
1069 node.semantics_configuration(),
1070 )
1071 })
1072 .or_else(|_| {
1073 applier.with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1074 node.clear_needs_redraw();
1075 (
1076 node.modifier(),
1077 node.resolved_modifiers(),
1078 node.modifier_slices_snapshot(),
1079 node.semantics_configuration(),
1080 )
1081 })
1082 });
1083 if let Ok((modifier, resolved_modifiers, slices, semantics)) = refreshed {
1084 layout.node_data.modifier = modifier;
1085 layout.node_data.resolved_modifiers = resolved_modifiers;
1086 layout.node_data.modifier_slices = slices;
1087 layout.node_data.semantics = semantics.map(std::rc::Rc::new);
1088 }
1089 }
1090
1091 for child in &mut layout.children {
1092 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1093 }
1094}
1095
1096#[cfg(test)]
1097#[path = "tests/shell_frame_tests.rs"]
1098mod tests;