1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layer_property_nodes: usize,
73 layout_dirty_nodes: usize,
74 moved_nodes: usize,
75 structural_dirty_nodes: usize,
76 partial_dirty_nodes: usize,
77 dirty_node_ids: Option<String>,
78 render_only_dirty: bool,
79 recomposed_this_frame: bool,
80 path: &'a str,
81}
82
83fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
84 if !render_phase_dirty_diagnostics_enabled() {
85 return;
86 }
87
88 let RenderPhaseDirtyDiagnostics {
89 render_dirty,
90 pointer_dirty,
91 scene_dirty,
92 draw_repass_pending,
93 draw_dirty_nodes,
94 layer_property_nodes,
95 layout_dirty_nodes,
96 moved_nodes,
97 structural_dirty_nodes,
98 partial_dirty_nodes,
99 dirty_node_ids,
100 render_only_dirty,
101 recomposed_this_frame,
102 path,
103 } = diagnostics;
104 if let Some(dirty_node_ids) = dirty_node_ids {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layer_property_nodes={layer_property_nodes} layout_dirty_nodes={layout_dirty_nodes} moved_nodes={moved_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
107 );
108 } else {
109 log::warn!(
110 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layer_property_nodes={layer_property_nodes} layout_dirty_nodes={layout_dirty_nodes} moved_nodes={moved_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
111 );
112 }
113}
114
115#[derive(Clone, Copy)]
116struct FrameDirt {
117 render_dirty: bool,
118 pointer_dirty: bool,
119 attributed: bool,
120 layer_properties_pending: bool,
121 recomposed_this_frame: bool,
122}
123
124struct SurfaceDirt {
125 draw_dirty_nodes: Vec<NodeId>,
126 layer_property_nodes: Vec<NodeId>,
127 layout_dirty_nodes: Vec<NodeId>,
128 moved_nodes: Vec<NodeId>,
129 structural_parents: Vec<NodeId>,
130 partial_dirty_nodes: Vec<NodeId>,
131 draw_repass_pending: bool,
132 render_only_dirty: bool,
133 visual_only_partial_dirty: bool,
134 full_scene_dirty: bool,
135 needs_scene_rebuild: bool,
136}
137
138struct ScopedVisualNodes {
139 draw: Vec<NodeId>,
140 layers: Vec<NodeId>,
141}
142
143impl SurfaceDirt {
144 fn classify(
145 frame: &FrameDirt,
146 scene_dirty: bool,
147 draw_repass_pending: bool,
148 visual_nodes: ScopedVisualNodes,
149 layout: cranpose_ui::GeometrySceneNodes,
150 structural_parents: Vec<NodeId>,
151 mut partial_dirty_nodes: Vec<NodeId>,
152 ) -> Self {
153 let ScopedVisualNodes {
154 draw: draw_dirty_nodes,
155 layers: layer_property_nodes,
156 } = visual_nodes;
157 let cranpose_ui::GeometrySceneNodes {
158 reshaped: layout_dirty_nodes,
159 moved: moved_nodes,
160 } = layout;
161 let structural_dirty = !structural_parents.is_empty();
162 partial_dirty_nodes.clear();
163 partial_dirty_nodes.extend(draw_dirty_nodes.iter().copied());
164 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
165 partial_dirty_nodes.extend(structural_parents.iter().copied());
166 partial_dirty_nodes.sort_unstable();
167 partial_dirty_nodes.dedup();
168
169 let layout_changed = !layout_dirty_nodes.is_empty() || !moved_nodes.is_empty();
171 let partial_scene_dirty = !partial_dirty_nodes.is_empty() || !moved_nodes.is_empty();
172 let render_only_dirty = frame.render_dirty
173 && !frame.attributed
174 && !partial_scene_dirty
175 && layer_property_nodes.is_empty()
176 && !draw_repass_pending
177 && !structural_dirty;
178 let visual_only_partial_dirty = (!draw_dirty_nodes.is_empty()
179 || !layer_property_nodes.is_empty())
180 && !layout_changed
181 && !frame.pointer_dirty
182 && !frame.recomposed_this_frame
183 && !structural_dirty;
184 let scoped_scene_dirty = scene_dirty && layout_changed;
185 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !visual_only_partial_dirty;
186 let needs_scene_rebuild = full_scene_dirty
189 || partial_scene_dirty
190 || !layer_property_nodes.is_empty()
191 || draw_repass_pending
192 || structural_dirty;
193 Self {
194 draw_dirty_nodes,
195 layer_property_nodes,
196 layout_dirty_nodes,
197 moved_nodes,
198 structural_parents,
199 partial_dirty_nodes,
200 draw_repass_pending,
201 render_only_dirty,
202 visual_only_partial_dirty,
203 full_scene_dirty,
204 needs_scene_rebuild,
205 }
206 }
207
208 fn use_partial_update(&self) -> bool {
209 (!self.partial_dirty_nodes.is_empty()
210 || !self.layer_property_nodes.is_empty()
211 || !self.moved_nodes.is_empty())
212 && !self.render_only_dirty
213 && !self.full_scene_dirty
214 }
215
216 fn use_visual_update(&self) -> bool {
217 self.use_partial_update() && self.visual_only_partial_dirty
218 }
219
220 fn rebuild_path(&self) -> &'static str {
221 if self.use_visual_update() {
222 "visual-update"
223 } else if self.use_partial_update() {
224 "update"
225 } else {
226 "rebuild"
227 }
228 }
229
230 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
231 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
232 render_dirty: frame.render_dirty,
233 pointer_dirty: frame.pointer_dirty,
234 scene_dirty,
235 draw_repass_pending: self.draw_repass_pending,
236 draw_dirty_nodes: self.draw_dirty_nodes.len(),
237 layer_property_nodes: self.layer_property_nodes.len(),
238 layout_dirty_nodes: self.layout_dirty_nodes.len(),
239 moved_nodes: self.moved_nodes.len(),
240 structural_dirty_nodes: self.structural_parents.len(),
241 partial_dirty_nodes: self.partial_dirty_nodes.len(),
242 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
243 format!(
244 "draw={:?} layers={:?} layout={:?} moved={:?} structural={:?} partial={:?}",
245 self.draw_dirty_nodes,
246 self.layer_property_nodes,
247 self.layout_dirty_nodes,
248 self.moved_nodes,
249 self.structural_parents,
250 self.partial_dirty_nodes,
251 )
252 }),
253 render_only_dirty: self.render_only_dirty,
254 recomposed_this_frame: frame.recomposed_this_frame,
255 path,
256 });
257 }
258}
259
260struct SurfaceFrame {
261 result: FrameUpdateResult,
262 rebuilt: bool,
263}
264
265fn pending_repass_nodes() -> Vec<NodeId> {
266 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
267 cranpose_ui::pending_layout_repass_nodes_snapshot()
268 } else {
269 Vec::new()
270 };
271 if cranpose_ui::has_pending_measure_repasses() {
272 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
273 if !nodes.contains(&node) {
274 nodes.push(node);
275 }
276 }
277 }
278 nodes
279}
280
281fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
282 match applier.with_node::<LayoutNode, _>(root, |node| {
283 node.mark_needs_measure();
284 node.mark_needs_layout();
285 }) {
286 Ok(()) | Err(NodeError::Missing { .. }) => {}
287 Err(NodeError::TypeMismatch { .. }) => {
288 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
289 node.mark_needs_measure();
290 node.mark_needs_layout_flag();
291 });
292 }
293 Err(_) => {}
294 }
295}
296
297pub(crate) const IDLE_PREFETCH_MAX_PASSES: usize = 4;
298
299impl<R> AppShell<R>
300where
301 R: Renderer,
302 R::Error: Debug,
303{
304 pub fn set_semantics_enabled(&mut self, enabled: bool) {
305 if self.app.semantics_enabled == enabled {
306 return;
307 }
308 self.app.semantics_enabled = enabled;
309 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
310 if enabled {
311 self.app.request_forced_layout_pass();
312 self.mark_all_dirty();
313 } else {
314 for surface in &mut self.surfaces {
315 surface.semantics_tree = None;
316 }
317 }
318 }
319
320 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
325 self.surfaces[0].frame_rate_preference = preference;
326 }
327
328 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
332 self.surfaces[0].frame_rate_preference
333 }
334
335 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
336 let app_context = Rc::clone(&self.app.app_context);
337 app_context.enter(|| self.process_frame_in_context(false))
338 }
339
340 pub(crate) fn process_frame_in_context(
341 &mut self,
342 recomposed_before_frame: bool,
343 ) -> FrameUpdateResult {
344 let frame_start = Instant::now();
345
346 self.sync_window_roots_in_context();
347 self.run_layout_phase_in_context();
348 let after_initial_layout = Instant::now();
349
350 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
351
352 let after_layout = Instant::now();
353
354 self.run_dispatch_queues();
355 self.update_modal_focus();
356 self.reveal_new_focus();
357
358 let after_dispatch = Instant::now();
359
360 clear_transient_scroll_motion_contexts();
361
362 let result = self.run_render_phase_in_context(recomposed_this_frame);
363 let after_render = Instant::now();
364 log_frame_stage_telemetry(
365 frame_start,
366 after_initial_layout,
367 after_layout,
368 after_dispatch,
369 after_render,
370 );
371 result
372 }
373
374 pub fn run_idle_prefetch(
381 &mut self,
382 deadline: Option<Instant>,
383 mut frame_can_start: impl FnMut(&mut R) -> bool,
384 ) -> bool {
385 let app_context = Rc::clone(&self.app.app_context);
386 app_context.enter(|| {
387 let mut passes = 0;
388 while passes < IDLE_PREFETCH_MAX_PASSES
389 && cranpose_ui::has_lazy_prefetch_requests()
390 && deadline.is_none_or(|deadline| {
391 Instant::now() + cranpose_ui::lazy_prefetch_pass_cost() <= deadline
392 })
393 && !frame_can_start(self.renderer())
394 {
395 cranpose_ui::with_lazy_prefetch_pass(|| {
396 cranpose_ui::drain_lazy_prefetch_requests(cranpose_ui::schedule_measure_repass);
397 self.run_layout_phase_in_context();
398 cranpose_ui::warm_prefetched_slices(&mut self.app.composition.applier_mut());
399 });
400 passes += 1;
401 }
402 passes > 0
403 })
404 }
405
406 #[cfg(test)]
407 pub(crate) fn run_layout_phase(&mut self) {
408 let app_context = Rc::clone(&self.app.app_context);
409 app_context.enter(|| self.run_layout_phase_in_context());
410 }
411
412 pub(crate) fn run_layout_phase_in_context(&mut self) {
413 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
414 || cranpose_ui::has_pending_measure_repasses();
415 let scoped_layout_nodes = pending_repass_nodes();
416
417 let global_layout_invalidation = take_layout_invalidation();
418 let force_layout_pass = self.app.force_layout_pass;
419
420 if global_layout_invalidation {
421 cranpose_ui::layout::invalidate_all_layout_caches();
422 if let Some(root) = self.app.composition.root() {
423 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
424 }
425 self.app.request_forced_layout_pass();
426 } else if has_scoped_repasses {
427 self.app.request_layout_pass();
428 }
429
430 if !self.app.layout_requested {
431 return;
432 }
433
434 let Some(root) = self.app.composition.root() else {
435 self.reset_layout_snapshots();
436 return;
437 };
438 let viewport_size = self.surfaces[0].viewport_size();
439 let handle = self.app.composition.runtime_handle();
440 let mut applier = self.app.composition.applier_mut();
441 applier.set_runtime_handle(handle);
442
443 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
444 .unwrap_or_else(|err| {
445 log::warn!("Cannot check layout dirty status for root #{root}: {err}");
446 true
447 });
448 let needs_layout =
449 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
450 self.app.layout_requested = false;
451 self.app.force_layout_pass = false;
452
453 if !needs_layout {
454 log::trace!("Skipping layout: tree is clean");
455 applier.clear_runtime_handle();
456 return;
457 }
458
459 let measured = cranpose_ui::measure_layout_with_options(
460 &mut applier,
461 root,
462 viewport_size,
463 MeasureLayoutOptions {
464 collect_semantics: false,
465 build_layout_tree: false,
466 },
467 );
468 applier.clear_runtime_handle();
469 drop(applier);
470 match measured {
471 Ok(_measurements) => {
472 self.forget_frame_snapshots();
473 self.record_layout_scene_nodes(
474 global_layout_invalidation || force_layout_pass,
475 has_scoped_repasses,
476 scoped_layout_nodes,
477 );
478 }
479 Err(err) => {
480 log::error!("failed to compute layout: {err}");
481 self.reset_layout_snapshots();
482 }
483 }
484 }
485
486 fn forget_frame_snapshots(&mut self) {
487 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
488 for surface in &mut self.surfaces {
489 surface.forget_snapshots();
490 }
491 }
492
493 fn reset_layout_snapshots(&mut self) {
494 self.forget_frame_snapshots();
495 for surface in &mut self.surfaces {
496 surface.invalidate_scene_root(surface.root_node(&self.app));
497 }
498 let _ = cranpose_ui::take_geometry_scene_nodes();
499 self.app.layout_requested = false;
500 self.app.force_layout_pass = false;
501 }
502
503 fn record_layout_scene_nodes(
504 &mut self,
505 global: bool,
506 has_scoped_repasses: bool,
507 scoped_layout_nodes: Vec<NodeId>,
508 ) {
509 cranpose_ui::take_geometry_scene_nodes_into(&mut self.geometry_scene_nodes);
510 self.app.content_moved |= !self.geometry_scene_nodes.is_empty();
511 if global {
512 for surface in &mut self.surfaces {
513 surface.invalidate_scene_root(surface.root_node(&self.app));
514 }
515 }
516 let scoped = (has_scoped_repasses && !global)
521 .then_some(scoped_layout_nodes)
522 .into_iter()
523 .flatten();
524 route_nodes_by_surface(
525 &mut self.app,
526 &mut self.surfaces,
527 scoped.chain(self.geometry_scene_nodes.reshaped.iter().copied()),
528 SurfaceDirtyLane::Layout,
529 &mut self.routing_scratch,
530 );
531 route_nodes_by_surface(
532 &mut self.app,
533 &mut self.surfaces,
534 self.geometry_scene_nodes.moved.iter().copied(),
535 SurfaceDirtyLane::Moved,
536 &mut self.routing_scratch,
537 );
538 }
539
540 fn run_post_layout_recomposition(&mut self) -> bool {
541 if !self.app.composition.should_recompose() {
542 return false;
543 }
544
545 let Some(root_key) = self.app.composition.root_key() else {
546 return false;
547 };
548
549 match self
550 .app
551 .composition
552 .reconcile(root_key, &mut *self.app.content)
553 {
554 Ok(changed) => {
555 if !changed {
556 return false;
557 }
558 self.app.fps_monitor.record_recomposition();
559 self.sync_window_roots_in_context();
560 if self.app.composition_tree_needs_layout() {
561 self.app.request_layout_pass();
562 self.run_layout_phase_in_context();
563 }
564 request_render_invalidation();
565 true
566 }
567 Err(NodeError::Missing { id }) => {
568 log::debug!("Post-layout recomposition skipped: node {id} no longer exists");
569 self.app.request_layout_pass();
570 request_render_invalidation();
571 true
572 }
573 Err(err) => {
574 log::error!("post-layout recomposition failed: {err}");
575 self.app.request_layout_pass();
576 request_render_invalidation();
577 true
578 }
579 }
580 }
581
582 fn run_dispatch_queues(&mut self) {
583 if has_pending_pointer_repasses() {
584 let mut applier = self.app.composition.applier_mut();
585 process_pointer_repasses(|node_id| {
586 match clear_dispatch_invalidation(
587 &mut applier,
588 node_id,
589 DispatchInvalidationKind::Pointer,
590 ) {
591 Ok(true) => {
592 log::trace!("Cleared pointer repass flag for node #{node_id}");
593 }
594 Ok(false) => {}
595 Err(err) => {
596 log::debug!("Could not process pointer repass for node #{node_id}: {err}");
597 }
598 }
599 });
600 }
601
602 if has_pending_focus_invalidations() {
603 let mut applier = self.app.composition.applier_mut();
604 process_focus_invalidations(|node_id| {
605 match clear_dispatch_invalidation(
606 &mut applier,
607 node_id,
608 DispatchInvalidationKind::Focus,
609 ) {
610 Ok(true) => {
611 log::trace!("Cleared focus sync flag for node #{node_id}");
612 }
613 Ok(false) => {}
614 Err(err) => {
615 log::debug!(
616 "Could not process focus invalidation for node #{node_id}: {err}"
617 );
618 }
619 }
620 });
621 }
622
623 self.app.flush_semantics_invalidations();
624 }
625
626 fn take_structural_change_parents(&mut self) {
627 self.pending_dirty_nodes.clear();
628 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
629 return;
630 }
631 if self.app.composition.root().is_none() {
632 return;
633 }
634 self.app
635 .composition
636 .applier_mut()
637 .take_structural_change_parents_into(&mut self.pending_dirty_nodes);
638 }
639
640 #[cfg(test)]
641 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
642 let app_context = Rc::clone(&self.app.app_context);
643 app_context.enter(|| self.run_render_phase_in_context(false))
644 }
645
646 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
647 let inspector_revision = if self.app.inspector_projector.is_some()
648 && self
649 .surfaces
650 .iter()
651 .any(|surface| surface.inspector.state.open)
652 {
653 self.semantics_snapshot_revision()
654 } else {
655 0
656 };
657 cranpose_ui::tick_cursor_blink();
658 let render_dirty = take_render_invalidation();
659 let pointer_dirty = take_pointer_invalidation();
660 take_focus_invalidation();
661 for surface in &mut self.surfaces {
662 surface.scoped_draw_nodes.clear();
663 surface.scoped_layer_property_nodes.clear();
664 surface.structural_scene_nodes.clear();
665 }
666 cranpose_ui::take_draw_repass_nodes_into(&mut self.pending_dirty_nodes);
667 route_nodes_by_surface(
668 &mut self.app,
669 &mut self.surfaces,
670 self.pending_dirty_nodes.iter().copied(),
671 SurfaceDirtyLane::Draw,
672 &mut self.routing_scratch,
673 );
674 cranpose_ui::take_layer_property_repass_nodes_into(&mut self.pending_layer_property_nodes);
675 route_nodes_by_surface(
676 &mut self.app,
677 &mut self.surfaces,
678 self.pending_layer_property_nodes.iter().copied(),
679 SurfaceDirtyLane::LayerProperties,
680 &mut self.routing_scratch,
681 );
682 self.take_structural_change_parents();
683 route_nodes_by_surface(
684 &mut self.app,
685 &mut self.surfaces,
686 self.pending_dirty_nodes.iter().copied(),
687 SurfaceDirtyLane::Structural,
688 &mut self.routing_scratch,
689 );
690 self.pending_dirty_nodes.clear();
691 self.pending_layer_property_nodes.clear();
692 let _ = cranpose_ui::has_focused_field();
693 let attributed = self.surfaces.iter().any(|surface| {
694 !surface.scoped_draw_nodes.is_empty()
695 || !surface.scoped_layer_property_nodes.is_empty()
696 || !surface.structural_scene_nodes.is_empty()
697 }) || self.surfaces.iter().any(|surface| {
698 !surface.scoped_layout_scene_nodes.is_empty()
699 || !surface.scoped_moved_scene_nodes.is_empty()
700 });
701 let layer_properties_pending = self
702 .surfaces
703 .iter()
704 .any(|surface| !surface.scoped_layer_property_nodes.is_empty());
705 let frame = FrameDirt {
706 render_dirty,
707 pointer_dirty,
708 attributed,
709 layer_properties_pending,
710 recomposed_this_frame,
711 };
712
713 let mut result = FrameUpdateResult::default();
714 for surface in &mut self.surfaces {
715 let mut frame = render_surface(&mut self.app, surface, &frame);
716 frame.result.visual_changed |=
717 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
718 surface.last_update = frame.result;
719 surface.frame_owed |= frame.result.visual_changed;
720 result.visual_changed |= frame.result.visual_changed;
721 result.structure_changed |= frame.result.structure_changed;
722 result.content_redrawn |= frame.rebuilt;
723 }
724 if result.content_redrawn {
725 self.prune_stale_draw_observations();
726 }
727 result.content_moved = std::mem::take(&mut self.app.content_moved);
728 result
729 }
730
731 fn prune_stale_draw_observations(&mut self) {
737 self.app.rebuilt_frames_since_observation_prune += 1;
738 if self.app.rebuilt_frames_since_observation_prune < OBSERVATION_PRUNE_INTERVAL {
739 return;
740 }
741 self.app.rebuilt_frames_since_observation_prune = 0;
742 let mut retained_visual_nodes = HashSet::default();
743 let mut any_graph = false;
744 for surface in &mut self.surfaces {
745 any_graph |= surface
746 .renderer
747 .scene()
748 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes);
749 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
750 }
751 if any_graph {
752 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
753 }
754 }
755}
756
757pub(crate) const OBSERVATION_PRUNE_INTERVAL: u32 = 60;
760
761fn render_surface<R>(
762 app: &mut ShellApp,
763 surface: &mut RootSurface<R>,
764 frame: &FrameDirt,
765) -> SurfaceFrame
766where
767 R: Renderer,
768 R::Error: Debug,
769{
770 let draw_dirty_nodes = std::mem::take(&mut surface.scoped_draw_nodes);
771 let layer_property_nodes = std::mem::take(&mut surface.scoped_layer_property_nodes);
772 let structural_parents = std::mem::take(&mut surface.structural_scene_nodes);
773 let draw_repass_pending = !draw_dirty_nodes.is_empty();
774 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
775 if frame.render_dirty && !frame.layer_properties_pending && !draw_repass_pending {
776 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface, draw_dirty_nodes);
777 }
778 let layout = cranpose_ui::GeometrySceneNodes {
779 reshaped: std::mem::take(&mut surface.scoped_layout_scene_nodes),
780 moved: std::mem::take(&mut surface.scoped_moved_scene_nodes),
781 };
782 let partial_dirty_nodes = std::mem::take(&mut surface.partial_scene_nodes);
783 let scene_dirty = surface.scene_dirty;
784 let mut dirt = SurfaceDirt::classify(
785 frame,
786 scene_dirty,
787 draw_repass_pending,
788 ScopedVisualNodes {
789 draw: draw_dirty_nodes,
790 layers: layer_property_nodes,
791 },
792 layout,
793 structural_parents,
794 partial_dirty_nodes,
795 );
796
797 if !dirt.needs_scene_rebuild {
798 dirt.log(
799 frame,
800 scene_dirty,
801 if dirt.render_only_dirty {
802 "present-retained"
803 } else {
804 "skip"
805 },
806 );
807 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
808 surface.scoped_moved_scene_nodes = dirt.moved_nodes;
809 surface.scoped_draw_nodes = dirt.draw_dirty_nodes;
810 surface.scoped_layer_property_nodes = dirt.layer_property_nodes;
811 surface.structural_scene_nodes = dirt.structural_parents;
812 surface.partial_scene_nodes = dirt.partial_dirty_nodes;
813 if dirt.render_only_dirty && app.dev_options.fps_counter {
814 draw_dev_overlay(app, surface);
815 }
816 return SurfaceFrame {
817 result: FrameUpdateResult {
818 visual_changed: dirt.render_only_dirty,
819 ..FrameUpdateResult::default()
820 },
821 rebuilt: false,
822 };
823 }
824
825 surface.scene_dirty = false;
826 let structure_changed = !dirt.render_only_dirty && !dirt.use_visual_update();
827 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
828 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
829 draw_dev_overlay(app, surface);
830 }
831 dirt.layout_dirty_nodes.clear();
832 dirt.moved_nodes.clear();
833 surface.scoped_moved_scene_nodes = dirt.moved_nodes;
834 surface.scoped_draw_nodes = dirt.draw_dirty_nodes;
835 surface.scoped_layer_property_nodes = dirt.layer_property_nodes;
836 surface.structural_scene_nodes = dirt.structural_parents;
837 surface.partial_scene_nodes = dirt.partial_dirty_nodes;
838 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
839 SurfaceFrame {
840 result: FrameUpdateResult {
841 visual_changed: true,
842 structure_changed,
843 ..FrameUpdateResult::default()
844 },
845 rebuilt: true,
846 }
847}
848
849fn rebuild_surface_scene<R>(
850 app: &mut ShellApp,
851 surface: &mut RootSurface<R>,
852 frame: &FrameDirt,
853 scene_dirty: bool,
854 dirt: &SurfaceDirt,
855) where
856 R: Renderer,
857 R::Error: Debug,
858{
859 let viewport_size = surface.viewport_size();
860 let Some(root) = surface.root_node(app) else {
861 surface.renderer.scene_mut().clear();
862 return;
863 };
864 let mut applier = app.composition.applier_mut();
865 dirt.log(frame, scene_dirty, dirt.rebuild_path());
866 let rebuild_result = if dirt.use_visual_update() {
867 surface.renderer.update_visual_scene_from_applier(
868 &mut applier,
869 root,
870 viewport_size,
871 SceneUpdates {
872 content: &dirt.partial_dirty_nodes,
873 layers: &dirt.layer_property_nodes,
874 moved: &dirt.moved_nodes,
875 },
876 )
877 } else if dirt.use_partial_update() {
878 surface.renderer.update_scene_from_applier(
879 &mut applier,
880 root,
881 viewport_size,
882 SceneUpdates {
883 content: &dirt.partial_dirty_nodes,
884 layers: &dirt.layer_property_nodes,
885 moved: &dirt.moved_nodes,
886 },
887 )
888 } else {
889 surface
890 .renderer
891 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
892 };
893 if let Err(err) = rebuild_result {
894 log::error!("renderer rebuild failed: {err:?}");
895 surface.renderer.scene_mut().clear();
896 }
897}
898
899fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
900 fps_counter && matches!(id, RootId::Primary)
901}
902
903fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
904 let viewport_size = surface.viewport_size();
905 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
906 surface
907 .renderer
908 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
909}
910
911fn refresh_draw_nodes<R: Renderer>(
912 app: &mut ShellApp,
913 surface: &mut RootSurface<R>,
914 mut dirty_nodes: Vec<NodeId>,
915) -> Vec<NodeId> {
916 if dirty_nodes.is_empty() {
917 return dirty_nodes;
918 }
919 let Some(layout_tree) = surface.layout_tree.as_mut() else {
920 return dirty_nodes;
921 };
922
923 dirty_nodes.sort_unstable();
924 dirty_nodes.dedup();
925 let dirty_set: HashSet<NodeId> = dirty_nodes.iter().copied().collect();
926 let mut applier = app.composition.applier_mut();
927 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
928 refresh_layout_box_data(
929 &mut applier,
930 layout_tree.root_mut(),
931 &refresh_scope,
932 &dirty_set,
933 );
934 dirty_nodes
935}
936
937fn refresh_retained_redraw_nodes<R: Renderer>(
938 app: &mut ShellApp,
939 surface: &mut RootSurface<R>,
940 mut dirty_nodes: Vec<NodeId>,
941) -> Vec<NodeId> {
942 dirty_nodes.clear();
943 let Some(root) = surface.root_node(app) else {
944 return dirty_nodes;
945 };
946 {
947 let mut applier = app.composition.applier_mut();
948 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
949 }
950 refresh_draw_nodes(app, surface, dirty_nodes)
951}
952
953impl<R: Renderer> RootSurface<R> {
954 fn refresh_dev_overlay_text_for_frame_at(
955 &mut self,
956 app: &ShellApp,
957 viewport_size: Size,
958 now: Instant,
959 ) {
960 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
961 return;
962 }
963 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
964 self.dev_overlay_last_refresh = Some(now);
965 self.dev_overlay_viewport = Some(viewport_size);
966 }
967
968 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
969 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
970 return true;
971 }
972
973 self.dev_overlay_last_refresh.is_none_or(|last| {
974 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
975 })
976 }
977
978 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
979 self.dev_overlay_controls.clear();
980
981 let stats = app.fps_monitor.stats();
982 let mut text = format!(
983 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
984 stats.fps,
985 stats.avg_ms,
986 stats.p95_ms,
987 stats.max_ms,
988 stats.work_avg_ms,
989 stats.recomps_per_second
990 );
991
992 if !app.dev_options.frame_pacing_controls {
993 return text;
994 }
995
996 text.push_str(" | ");
997 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
998 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
999 if index > 0 {
1000 text.push(' ');
1001 }
1002 let start = text.len();
1003 if mode == app.dev_options.frame_pacing_mode {
1004 text.push('[');
1005 text.push_str(mode.label());
1006 text.push(']');
1007 } else {
1008 text.push_str(mode.label());
1009 }
1010 controls.push((start, text.len(), mode));
1011 }
1012
1013 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
1014 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
1015 .max(DEV_OVERLAY_PADDING);
1016 let overlay_y = DEV_OVERLAY_PADDING;
1017 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
1018 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
1019 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
1020
1021 self.dev_overlay_controls = controls
1022 .into_iter()
1023 .map(|(start, end, mode)| DevOverlayControl {
1024 bounds: Rect {
1025 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
1026 y: text_y - 3.0,
1027 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
1028 height: text_height + 6.0,
1029 },
1030 mode,
1031 })
1032 .collect();
1033
1034 text
1035 }
1036}
1037
1038fn clear_dispatch_invalidation(
1039 applier: &mut MemoryApplier,
1040 node_id: NodeId,
1041 invalidation: DispatchInvalidationKind,
1042) -> Result<bool, NodeError> {
1043 match invalidation {
1044 DispatchInvalidationKind::Pointer => {
1045 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1046 let needs_pointer_pass = node.needs_pointer_pass();
1047 if needs_pointer_pass {
1048 node.clear_needs_pointer_pass();
1049 }
1050 needs_pointer_pass
1051 }) {
1052 Ok(cleared) => Ok(cleared),
1053 Err(NodeError::TypeMismatch { .. }) => applier
1054 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1055 let needs_pointer_pass = node.needs_pointer_pass();
1056 if needs_pointer_pass {
1057 node.clear_needs_pointer_pass();
1058 }
1059 needs_pointer_pass
1060 }),
1061 Err(err) => Err(err),
1062 }
1063 }
1064 DispatchInvalidationKind::Focus => {
1065 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1066 let needs_focus_sync = node.needs_focus_sync();
1067 if needs_focus_sync {
1068 node.clear_needs_focus_sync();
1069 }
1070 needs_focus_sync
1071 }) {
1072 Ok(cleared) => Ok(cleared),
1073 Err(NodeError::TypeMismatch { .. }) => applier
1074 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1075 let needs_focus_sync = node.needs_focus_sync();
1076 if needs_focus_sync {
1077 node.clear_needs_focus_sync();
1078 }
1079 needs_focus_sync
1080 }),
1081 Err(err) => Err(err),
1082 }
1083 }
1084 }
1085}
1086
1087pub(crate) fn build_draw_refresh_scope(
1088 applier: &mut MemoryApplier,
1089 dirty_nodes: &HashSet<NodeId>,
1090) -> HashSet<NodeId> {
1091 let mut refresh_scope =
1092 HashSet::with_capacity_and_hasher(dirty_nodes.len(), Default::default());
1093 for &dirty_node in dirty_nodes {
1094 let mut current = Some(dirty_node);
1095 while let Some(node_id) = current {
1096 if !refresh_scope.insert(node_id) {
1097 break;
1098 }
1099 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
1100 }
1101 }
1102 refresh_scope
1103}
1104
1105fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
1106 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1107 let needs_redraw = node.needs_redraw();
1108 if needs_redraw {
1109 node.clear_needs_redraw();
1110 }
1111 needs_redraw
1112 }) {
1113 Ok(needs_redraw) => needs_redraw,
1114 Err(NodeError::TypeMismatch { .. }) => applier
1115 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1116 let needs_redraw = node.needs_redraw();
1117 if needs_redraw {
1118 node.clear_needs_redraw();
1119 }
1120 needs_redraw
1121 })
1122 .unwrap_or(false),
1123 Err(_) => false,
1124 }
1125}
1126
1127fn collect_retained_redraw_nodes(
1128 applier: &mut MemoryApplier,
1129 root: NodeId,
1130 dirty_nodes: &mut Vec<NodeId>,
1131) {
1132 let mut children = Default::default();
1133 match applier.get_mut(root) {
1134 Ok(node) => node.collect_children_into(&mut children),
1135 Err(_) => return,
1136 }
1137
1138 if take_needs_redraw(applier, root) {
1139 dirty_nodes.push(root);
1140 }
1141
1142 for child in children {
1143 if cranpose_ui::is_window_root(applier, child) {
1144 continue;
1145 }
1146 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1147 }
1148}
1149
1150fn refresh_layout_box_data(
1151 applier: &mut MemoryApplier,
1152 layout: &mut cranpose_ui::layout::LayoutBox,
1153 refresh_scope: &HashSet<NodeId>,
1154 dirty_nodes: &HashSet<NodeId>,
1155) {
1156 if !refresh_scope.contains(&layout.node_id) {
1157 return;
1158 }
1159
1160 if dirty_nodes.contains(&layout.node_id) {
1161 let refreshed = applier
1162 .with_node::<LayoutNode, _>(layout.node_id, |node| {
1163 node.clear_needs_redraw();
1164 (
1165 node.modifier.clone(),
1166 node.resolved_modifiers(),
1167 node.modifier_slices_snapshot(),
1168 node.semantics_configuration(),
1169 )
1170 })
1171 .or_else(|_| {
1172 applier.with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1173 node.clear_needs_redraw();
1174 (
1175 node.modifier(),
1176 node.resolved_modifiers(),
1177 node.modifier_slices_snapshot(),
1178 node.semantics_configuration(),
1179 )
1180 })
1181 });
1182 if let Ok((modifier, resolved_modifiers, slices, semantics)) = refreshed {
1183 layout.node_data.modifier = modifier;
1184 layout.node_data.resolved_modifiers = resolved_modifiers;
1185 layout.node_data.modifier_slices = slices;
1186 layout.node_data.semantics = semantics.map(std::rc::Rc::new);
1187 }
1188 }
1189
1190 for child in &mut layout.children {
1191 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1192 }
1193}
1194
1195#[cfg(test)]
1196#[path = "tests/shell_frame_tests.rs"]
1197mod tests;