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cranpose_app_shell/
shell_frame.rs

1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11    Pointer,
12    Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16    static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17    *THRESHOLD_MS.get_or_init(|| {
18        let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19            .ok()
20            .and_then(|value| value.parse::<f64>().ok())
21            .filter(|value| value.is_finite() && *value >= 0.0);
22        explicit.or_else(|| {
23            std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24                .is_some()
25                .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26        })
27    })
28}
29
30fn log_frame_stage_telemetry(
31    frame_start: Instant,
32    after_initial_layout: Instant,
33    after_layout: Instant,
34    after_dispatch: Instant,
35    after_render: Instant,
36) {
37    let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38        return;
39    };
40
41    let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42    if total_ms < threshold_ms {
43        return;
44    }
45
46    let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47    let initial_layout_ms = after_initial_layout
48        .duration_since(frame_start)
49        .as_secs_f64()
50        * 1000.0;
51    let post_layout_ms = after_layout
52        .duration_since(after_initial_layout)
53        .as_secs_f64()
54        * 1000.0;
55    let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56    let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57    log::warn!(
58        "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59    );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63    cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67    render_dirty: bool,
68    pointer_dirty: bool,
69    scene_dirty: bool,
70    draw_repass_pending: bool,
71    draw_dirty_nodes: usize,
72    layout_dirty_nodes: usize,
73    structural_dirty_nodes: usize,
74    partial_dirty_nodes: usize,
75    dirty_node_ids: Option<String>,
76    render_only_dirty: bool,
77    recomposed_this_frame: bool,
78    path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82    if !render_phase_dirty_diagnostics_enabled() {
83        return;
84    }
85
86    let RenderPhaseDirtyDiagnostics {
87        render_dirty,
88        pointer_dirty,
89        scene_dirty,
90        draw_repass_pending,
91        draw_dirty_nodes,
92        layout_dirty_nodes,
93        structural_dirty_nodes,
94        partial_dirty_nodes,
95        dirty_node_ids,
96        render_only_dirty,
97        recomposed_this_frame,
98        path,
99    } = diagnostics;
100    if let Some(dirty_node_ids) = dirty_node_ids {
101        log::warn!(
102            "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103        );
104    } else {
105        log::warn!(
106            "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107        );
108    }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113    render_dirty: bool,
114    pointer_dirty: bool,
115    attributed: bool,
116    recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120    draw_dirty_nodes: Vec<NodeId>,
121    layout_dirty_nodes: Vec<NodeId>,
122    structural_parents: Vec<NodeId>,
123    partial_dirty_nodes: Vec<NodeId>,
124    draw_repass_pending: bool,
125    render_only_dirty: bool,
126    draw_only_partial_dirty: bool,
127    full_scene_dirty: bool,
128    needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132    fn classify(
133        frame: &FrameDirt,
134        scene_dirty: bool,
135        draw_repass_pending: bool,
136        draw_dirty_nodes: Vec<NodeId>,
137        layout_dirty_nodes: Vec<NodeId>,
138        structural_parents: Vec<NodeId>,
139    ) -> Self {
140        let structural_dirty = !structural_parents.is_empty();
141        let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142        partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143        partial_dirty_nodes.extend(structural_parents.iter().copied());
144        partial_dirty_nodes.sort_unstable();
145        partial_dirty_nodes.dedup();
146
147        let render_only_dirty = frame.render_dirty
148            && !frame.attributed
149            && partial_dirty_nodes.is_empty()
150            && !draw_repass_pending
151            && !structural_dirty;
152        let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153            && layout_dirty_nodes.is_empty()
154            && !frame.pointer_dirty
155            && !frame.recomposed_this_frame
156            && !structural_dirty;
157        let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158        let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159        let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160        let needs_scene_rebuild = full_scene_dirty
161            || scoped_scene_dirty
162            || partial_scene_dirty
163            || draw_repass_pending
164            || structural_dirty;
165        Self {
166            draw_dirty_nodes,
167            layout_dirty_nodes,
168            structural_parents,
169            partial_dirty_nodes,
170            draw_repass_pending,
171            render_only_dirty,
172            draw_only_partial_dirty,
173            full_scene_dirty,
174            needs_scene_rebuild,
175        }
176    }
177
178    fn use_partial_update(&self) -> bool {
179        !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180    }
181
182    fn use_visual_update(&self) -> bool {
183        self.use_partial_update() && self.draw_only_partial_dirty
184    }
185
186    fn visual_update_only(&self) -> bool {
187        self.draw_only_partial_dirty
188            && !self.partial_dirty_nodes.is_empty()
189            && !self.full_scene_dirty
190    }
191
192    fn rebuild_path(&self) -> &'static str {
193        if self.use_visual_update() {
194            "visual-update"
195        } else if self.use_partial_update() {
196            "update"
197        } else {
198            "rebuild"
199        }
200    }
201
202    fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203        log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204            render_dirty: frame.render_dirty,
205            pointer_dirty: frame.pointer_dirty,
206            scene_dirty,
207            draw_repass_pending: self.draw_repass_pending,
208            draw_dirty_nodes: self.draw_dirty_nodes.len(),
209            layout_dirty_nodes: self.layout_dirty_nodes.len(),
210            structural_dirty_nodes: self.structural_parents.len(),
211            partial_dirty_nodes: self.partial_dirty_nodes.len(),
212            dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213                format!(
214                    "draw={:?} layout={:?} structural={:?} partial={:?}",
215                    self.draw_dirty_nodes,
216                    self.layout_dirty_nodes,
217                    self.structural_parents,
218                    self.partial_dirty_nodes,
219                )
220            }),
221            render_only_dirty: self.render_only_dirty,
222            recomposed_this_frame: frame.recomposed_this_frame,
223            path,
224        });
225    }
226}
227
228struct SurfaceFrame {
229    result: FrameUpdateResult,
230    rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234    let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235        cranpose_ui::pending_layout_repass_nodes_snapshot()
236    } else {
237        Vec::new()
238    };
239    if cranpose_ui::has_pending_measure_repasses() {
240        for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241            if !nodes.contains(&node) {
242                nodes.push(node);
243            }
244        }
245    }
246    nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250    match applier.with_node::<LayoutNode, _>(root, |node| {
251        node.mark_needs_measure();
252        node.mark_needs_layout();
253    }) {
254        Ok(()) | Err(NodeError::Missing { .. }) => {}
255        Err(NodeError::TypeMismatch { .. }) => {
256            let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257                node.mark_needs_measure();
258                node.mark_needs_layout_flag();
259            });
260        }
261        Err(_) => {}
262    }
263}
264
265pub(crate) const IDLE_PREFETCH_MAX_PASSES: usize = 4;
266
267impl<R> AppShell<R>
268where
269    R: Renderer,
270    R::Error: Debug,
271{
272    pub fn set_semantics_enabled(&mut self, enabled: bool) {
273        if self.app.semantics_enabled == enabled {
274            return;
275        }
276        self.app.semantics_enabled = enabled;
277        self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
278        if enabled {
279            self.app.request_forced_layout_pass();
280            self.mark_all_dirty();
281        } else {
282            for surface in &mut self.surfaces {
283                surface.semantics_tree = None;
284            }
285        }
286    }
287
288    /// Sets how the platform should vote the display's frame rate for this
289    /// app. The default, [`FrameRatePreference::Auto`], mirrors Compose: the
290    /// panel's fastest rate while frames are being produced, no preference
291    /// when the scene is still.
292    pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
293        self.surfaces[0].frame_rate_preference = preference;
294    }
295
296    /// The app's current display frame-rate preference. Read by platform
297    /// backends each frame; the vote itself is applied by the backend that
298    /// owns the native window.
299    pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
300        self.surfaces[0].frame_rate_preference
301    }
302
303    pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
304        let app_context = Rc::clone(&self.app.app_context);
305        app_context.enter(|| self.process_frame_in_context(false))
306    }
307
308    pub(crate) fn process_frame_in_context(
309        &mut self,
310        recomposed_before_frame: bool,
311    ) -> FrameUpdateResult {
312        let frame_start = Instant::now();
313
314        self.sync_window_roots_in_context();
315        self.run_layout_phase_in_context();
316        let after_initial_layout = Instant::now();
317
318        let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
319
320        let after_layout = Instant::now();
321
322        self.run_dispatch_queues();
323        self.update_modal_focus();
324        self.reveal_new_focus();
325
326        let after_dispatch = Instant::now();
327
328        clear_transient_scroll_motion_contexts();
329
330        let result = self.run_render_phase_in_context(recomposed_this_frame);
331        let after_render = Instant::now();
332        log_frame_stage_telemetry(
333            frame_start,
334            after_initial_layout,
335            after_layout,
336            after_dispatch,
337            after_render,
338        );
339        result
340    }
341
342    /// Composes lazy list items that frames left beyond their viewports for
343    /// later, in layout passes, at most four of them. A pass runs while
344    /// `deadline`, if any, still leaves room for the recent cost of one item
345    /// and `frame_can_start`, asked before each pass, says the next frame
346    /// cannot start yet.
347    /// Call it while waiting for the next frame. Returns whether a pass ran.
348    pub fn run_idle_prefetch(
349        &mut self,
350        deadline: Option<Instant>,
351        mut frame_can_start: impl FnMut(&mut R) -> bool,
352    ) -> bool {
353        let app_context = Rc::clone(&self.app.app_context);
354        app_context.enter(|| {
355            let mut passes = 0;
356            while passes < IDLE_PREFETCH_MAX_PASSES
357                && cranpose_ui::has_lazy_prefetch_requests()
358                && deadline.is_none_or(|deadline| {
359                    Instant::now() + cranpose_ui::lazy_prefetch_item_cost() <= deadline
360                })
361                && !frame_can_start(self.renderer())
362            {
363                cranpose_ui::drain_lazy_prefetch_requests(cranpose_ui::schedule_measure_repass);
364                cranpose_ui::with_lazy_prefetch_pass(|| self.run_layout_phase_in_context());
365                cranpose_ui::warm_prefetched_slices(&mut self.app.composition.applier_mut());
366                passes += 1;
367            }
368            passes > 0
369        })
370    }
371
372    #[cfg(test)]
373    pub(crate) fn run_layout_phase(&mut self) {
374        let app_context = Rc::clone(&self.app.app_context);
375        app_context.enter(|| self.run_layout_phase_in_context());
376    }
377
378    pub(crate) fn run_layout_phase_in_context(&mut self) {
379        let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
380            || cranpose_ui::has_pending_measure_repasses();
381        let scoped_layout_nodes = pending_repass_nodes();
382
383        let global_layout_invalidation = take_layout_invalidation();
384        let force_layout_pass = self.app.force_layout_pass;
385
386        if global_layout_invalidation {
387            cranpose_ui::layout::invalidate_all_layout_caches();
388            if let Some(root) = self.app.composition.root() {
389                mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
390            }
391            self.app.request_forced_layout_pass();
392        } else if has_scoped_repasses {
393            self.app.request_layout_pass();
394        }
395
396        if !self.app.layout_requested {
397            return;
398        }
399
400        let Some(root) = self.app.composition.root() else {
401            self.reset_layout_snapshots();
402            return;
403        };
404        let viewport_size = self.surfaces[0].viewport_size();
405        let handle = self.app.composition.runtime_handle();
406        let mut applier = self.app.composition.applier_mut();
407        applier.set_runtime_handle(handle);
408
409        let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
410            .unwrap_or_else(|err| {
411                log::warn!("Cannot check layout dirty status for root #{root}: {err}");
412                true
413            });
414        let needs_layout =
415            self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
416        self.app.layout_requested = false;
417        self.app.force_layout_pass = false;
418
419        if !needs_layout {
420            log::trace!("Skipping layout: tree is clean");
421            applier.clear_runtime_handle();
422            return;
423        }
424
425        let measured = cranpose_ui::measure_layout_with_options(
426            &mut applier,
427            root,
428            viewport_size,
429            MeasureLayoutOptions {
430                collect_semantics: false,
431                build_layout_tree: false,
432            },
433        );
434        applier.clear_runtime_handle();
435        drop(applier);
436        match measured {
437            Ok(_measurements) => {
438                self.forget_frame_snapshots();
439                self.record_layout_scene_nodes(
440                    global_layout_invalidation || force_layout_pass,
441                    has_scoped_repasses,
442                    scoped_layout_nodes,
443                );
444            }
445            Err(err) => {
446                log::error!("failed to compute layout: {err}");
447                self.reset_layout_snapshots();
448            }
449        }
450    }
451
452    fn forget_frame_snapshots(&mut self) {
453        self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
454        for surface in &mut self.surfaces {
455            surface.forget_snapshots();
456        }
457    }
458
459    fn reset_layout_snapshots(&mut self) {
460        self.forget_frame_snapshots();
461        for surface in &mut self.surfaces {
462            surface.scoped_layout_scene_nodes.clear();
463            surface.scene_dirty = true;
464        }
465        let _ = cranpose_ui::take_geometry_scene_nodes();
466        self.app.layout_requested = false;
467        self.app.force_layout_pass = false;
468    }
469
470    fn record_layout_scene_nodes(
471        &mut self,
472        global: bool,
473        has_scoped_repasses: bool,
474        scoped_layout_nodes: Vec<NodeId>,
475    ) {
476        let moved = cranpose_ui::take_geometry_scene_nodes();
477        self.app.content_moved |= !moved.is_empty();
478        if global {
479            for surface in &mut self.surfaces {
480                surface.scoped_layout_scene_nodes.clear();
481                surface.scene_dirty = true;
482            }
483            return;
484        }
485        let mut nodes = if has_scoped_repasses {
486            scoped_layout_nodes
487        } else {
488            Vec::new()
489        };
490        nodes.extend(moved);
491        let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
492        for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
493            if bucket.is_empty() {
494                continue;
495            }
496            surface.scene_dirty = true;
497            let mut seen: HashSet<NodeId> =
498                surface.scoped_layout_scene_nodes.iter().copied().collect();
499            for node in bucket {
500                if seen.insert(node) {
501                    surface.scoped_layout_scene_nodes.push(node);
502                }
503            }
504        }
505    }
506
507    fn run_post_layout_recomposition(&mut self) -> bool {
508        if !self.app.composition.should_recompose() {
509            return false;
510        }
511
512        let Some(root_key) = self.app.composition.root_key() else {
513            return false;
514        };
515
516        match self
517            .app
518            .composition
519            .reconcile(root_key, &mut *self.app.content)
520        {
521            Ok(changed) => {
522                if !changed {
523                    return false;
524                }
525                self.app.fps_monitor.record_recomposition();
526                self.sync_window_roots_in_context();
527                if self.app.composition_tree_needs_layout() {
528                    self.app.request_layout_pass();
529                    self.run_layout_phase_in_context();
530                }
531                request_render_invalidation();
532                true
533            }
534            Err(NodeError::Missing { id }) => {
535                log::debug!("Post-layout recomposition skipped: node {id} no longer exists");
536                self.app.request_layout_pass();
537                request_render_invalidation();
538                true
539            }
540            Err(err) => {
541                log::error!("post-layout recomposition failed: {err}");
542                self.app.request_layout_pass();
543                request_render_invalidation();
544                true
545            }
546        }
547    }
548
549    fn run_dispatch_queues(&mut self) {
550        if has_pending_pointer_repasses() {
551            let mut applier = self.app.composition.applier_mut();
552            process_pointer_repasses(|node_id| {
553                match clear_dispatch_invalidation(
554                    &mut applier,
555                    node_id,
556                    DispatchInvalidationKind::Pointer,
557                ) {
558                    Ok(true) => {
559                        log::trace!("Cleared pointer repass flag for node #{node_id}");
560                    }
561                    Ok(false) => {}
562                    Err(err) => {
563                        log::debug!("Could not process pointer repass for node #{node_id}: {err}");
564                    }
565                }
566            });
567        }
568
569        if has_pending_focus_invalidations() {
570            let mut applier = self.app.composition.applier_mut();
571            process_focus_invalidations(|node_id| {
572                match clear_dispatch_invalidation(
573                    &mut applier,
574                    node_id,
575                    DispatchInvalidationKind::Focus,
576                ) {
577                    Ok(true) => {
578                        log::trace!("Cleared focus sync flag for node #{node_id}");
579                    }
580                    Ok(false) => {}
581                    Err(err) => {
582                        log::debug!(
583                            "Could not process focus invalidation for node #{node_id}: {err}"
584                        );
585                    }
586                }
587            });
588        }
589
590        self.app.flush_semantics_invalidations();
591    }
592
593    fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
594        if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
595            return Vec::new();
596        }
597        let Some(root) = self.app.composition.root() else {
598            return Vec::new();
599        };
600        self.app
601            .composition
602            .applier_mut()
603            .take_structural_change_parents_attached_to(root)
604    }
605
606    #[cfg(test)]
607    pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
608        let app_context = Rc::clone(&self.app.app_context);
609        app_context.enter(|| self.run_render_phase_in_context(false))
610    }
611
612    fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
613        let inspector_revision = if self.app.inspector_projector.is_some()
614            && self
615                .surfaces
616                .iter()
617                .any(|surface| surface.inspector.state.open)
618        {
619            self.semantics_snapshot_revision()
620        } else {
621            0
622        };
623        cranpose_ui::tick_cursor_blink();
624        let render_dirty = take_render_invalidation();
625        let pointer_dirty = take_pointer_invalidation();
626        take_focus_invalidation();
627        let draw_dirty =
628            partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
629        let structural = self.take_structural_change_parents();
630        let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
631        let _ = cranpose_ui::has_focused_field();
632        let attributed = draw_dirty
633            .iter()
634            .chain(structural.iter())
635            .any(|nodes| !nodes.is_empty())
636            || self
637                .surfaces
638                .iter()
639                .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
640        let frame = FrameDirt {
641            render_dirty,
642            pointer_dirty,
643            attributed,
644            recomposed_this_frame,
645        };
646
647        let mut result = FrameUpdateResult::default();
648        for ((surface, draw_dirty), structural) in
649            self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
650        {
651            let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
652            frame.result.visual_changed |=
653                crate::inspector::refresh(&mut self.app, surface, inspector_revision);
654            surface.last_update = frame.result;
655            surface.frame_owed |= frame.result.visual_changed;
656            result.visual_changed |= frame.result.visual_changed;
657            result.structure_changed |= frame.result.structure_changed;
658            result.content_redrawn |= frame.rebuilt;
659        }
660        if result.content_redrawn {
661            self.prune_stale_draw_observations();
662        }
663        result.content_moved = std::mem::take(&mut self.app.content_moved);
664        result
665    }
666
667    /// Drops the draw observations of nodes no surface's render graph holds
668    /// any more, once every [`OBSERVATION_PRUNE_INTERVAL`] rebuilt frames:
669    /// finding them walks every node of every graph, and an observation
670    /// left behind in between costs no more than a redraw request for a
671    /// node nothing draws.
672    fn prune_stale_draw_observations(&mut self) {
673        self.app.rebuilt_frames_since_observation_prune += 1;
674        if self.app.rebuilt_frames_since_observation_prune < OBSERVATION_PRUNE_INTERVAL {
675            return;
676        }
677        self.app.rebuilt_frames_since_observation_prune = 0;
678        let mut retained_visual_nodes = HashSet::default();
679        let mut any_graph = false;
680        for surface in &mut self.surfaces {
681            any_graph |= surface
682                .renderer
683                .scene()
684                .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes);
685            retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
686        }
687        if any_graph {
688            cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
689        }
690    }
691}
692
693/// Rebuilt frames between prunes of stale draw observations: once a second
694/// at 60 Hz.
695pub(crate) const OBSERVATION_PRUNE_INTERVAL: u32 = 60;
696
697fn render_surface<R>(
698    app: &mut ShellApp,
699    surface: &mut RootSurface<R>,
700    frame: &FrameDirt,
701    draw_dirty_nodes: Vec<NodeId>,
702    structural_parents: Vec<NodeId>,
703) -> SurfaceFrame
704where
705    R: Renderer,
706    R::Error: Debug,
707{
708    let draw_repass_pending = !draw_dirty_nodes.is_empty();
709    let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
710    if frame.render_dirty && !draw_repass_pending {
711        draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
712    }
713    let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
714    let scene_dirty = surface.scene_dirty;
715    let dirt = SurfaceDirt::classify(
716        frame,
717        scene_dirty,
718        draw_repass_pending,
719        draw_dirty_nodes,
720        layout_dirty_nodes,
721        structural_parents,
722    );
723
724    if !dirt.needs_scene_rebuild {
725        dirt.log(
726            frame,
727            scene_dirty,
728            if dirt.render_only_dirty {
729                "present-retained"
730            } else {
731                "skip"
732            },
733        );
734        surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
735        if dirt.render_only_dirty && app.dev_options.fps_counter {
736            draw_dev_overlay(app, surface);
737        }
738        return SurfaceFrame {
739            result: FrameUpdateResult {
740                visual_changed: dirt.render_only_dirty,
741                ..FrameUpdateResult::default()
742            },
743            rebuilt: false,
744        };
745    }
746
747    surface.scene_dirty = false;
748    let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
749    rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
750    if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
751        draw_dev_overlay(app, surface);
752    }
753    SurfaceFrame {
754        result: FrameUpdateResult {
755            visual_changed: true,
756            structure_changed,
757            ..FrameUpdateResult::default()
758        },
759        rebuilt: true,
760    }
761}
762
763fn rebuild_surface_scene<R>(
764    app: &mut ShellApp,
765    surface: &mut RootSurface<R>,
766    frame: &FrameDirt,
767    scene_dirty: bool,
768    dirt: &SurfaceDirt,
769) where
770    R: Renderer,
771    R::Error: Debug,
772{
773    let viewport_size = surface.viewport_size();
774    let Some(root) = surface.root_node(app) else {
775        surface.renderer.scene_mut().clear();
776        return;
777    };
778    let mut applier = app.composition.applier_mut();
779    dirt.log(frame, scene_dirty, dirt.rebuild_path());
780    let rebuild_result = if dirt.use_visual_update() {
781        surface.renderer.update_visual_scene_from_applier(
782            &mut applier,
783            root,
784            viewport_size,
785            &dirt.partial_dirty_nodes,
786        )
787    } else if dirt.use_partial_update() {
788        surface.renderer.update_scene_from_applier(
789            &mut applier,
790            root,
791            viewport_size,
792            &dirt.partial_dirty_nodes,
793        )
794    } else {
795        surface
796            .renderer
797            .rebuild_scene_from_applier(&mut applier, root, viewport_size)
798    };
799    if let Err(err) = rebuild_result {
800        log::error!("renderer rebuild failed: {err:?}");
801        surface.renderer.scene_mut().clear();
802    }
803}
804
805fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
806    fps_counter && matches!(id, RootId::Primary)
807}
808
809fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
810    let viewport_size = surface.viewport_size();
811    surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
812    surface
813        .renderer
814        .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
815}
816
817fn refresh_draw_nodes<R: Renderer>(
818    app: &mut ShellApp,
819    surface: &mut RootSurface<R>,
820    dirty_nodes: Vec<NodeId>,
821) -> Vec<NodeId> {
822    if dirty_nodes.is_empty() {
823        return dirty_nodes;
824    }
825    let Some(layout_tree) = surface.layout_tree.as_mut() else {
826        return dirty_nodes;
827    };
828
829    let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
830    let mut applier = app.composition.applier_mut();
831    let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
832    refresh_layout_box_data(
833        &mut applier,
834        layout_tree.root_mut(),
835        &refresh_scope,
836        &dirty_set,
837    );
838    dirty_set.into_iter().collect()
839}
840
841fn refresh_retained_redraw_nodes<R: Renderer>(
842    app: &mut ShellApp,
843    surface: &mut RootSurface<R>,
844) -> Vec<NodeId> {
845    let Some(root) = surface.root_node(app) else {
846        return Vec::new();
847    };
848    let mut dirty_nodes = Vec::new();
849    {
850        let mut applier = app.composition.applier_mut();
851        collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
852    }
853    refresh_draw_nodes(app, surface, dirty_nodes)
854}
855
856impl<R: Renderer> RootSurface<R> {
857    fn refresh_dev_overlay_text_for_frame_at(
858        &mut self,
859        app: &ShellApp,
860        viewport_size: Size,
861        now: Instant,
862    ) {
863        if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
864            return;
865        }
866        self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
867        self.dev_overlay_last_refresh = Some(now);
868        self.dev_overlay_viewport = Some(viewport_size);
869    }
870
871    fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
872        if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
873            return true;
874        }
875
876        self.dev_overlay_last_refresh.is_none_or(|last| {
877            now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
878        })
879    }
880
881    fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
882        self.dev_overlay_controls.clear();
883
884        let stats = app.fps_monitor.stats();
885        let mut text = format!(
886            "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
887            stats.fps,
888            stats.avg_ms,
889            stats.p95_ms,
890            stats.max_ms,
891            stats.work_avg_ms,
892            stats.recomps_per_second
893        );
894
895        if !app.dev_options.frame_pacing_controls {
896            return text;
897        }
898
899        text.push_str(" | ");
900        let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
901        for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
902            if index > 0 {
903                text.push(' ');
904            }
905            let start = text.len();
906            if mode == app.dev_options.frame_pacing_mode {
907                text.push('[');
908                text.push_str(mode.label());
909                text.push(']');
910            } else {
911                text.push_str(mode.label());
912            }
913            controls.push((start, text.len(), mode));
914        }
915
916        let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
917        let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
918            .max(DEV_OVERLAY_PADDING);
919        let overlay_y = DEV_OVERLAY_PADDING;
920        let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
921        let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
922        let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
923
924        self.dev_overlay_controls = controls
925            .into_iter()
926            .map(|(start, end, mode)| DevOverlayControl {
927                bounds: Rect {
928                    x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
929                    y: text_y - 3.0,
930                    width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
931                    height: text_height + 6.0,
932                },
933                mode,
934            })
935            .collect();
936
937        text
938    }
939}
940
941fn clear_dispatch_invalidation(
942    applier: &mut MemoryApplier,
943    node_id: NodeId,
944    invalidation: DispatchInvalidationKind,
945) -> Result<bool, NodeError> {
946    match invalidation {
947        DispatchInvalidationKind::Pointer => {
948            match applier.with_node::<LayoutNode, _>(node_id, |node| {
949                let needs_pointer_pass = node.needs_pointer_pass();
950                if needs_pointer_pass {
951                    node.clear_needs_pointer_pass();
952                }
953                needs_pointer_pass
954            }) {
955                Ok(cleared) => Ok(cleared),
956                Err(NodeError::TypeMismatch { .. }) => applier
957                    .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
958                        let needs_pointer_pass = node.needs_pointer_pass();
959                        if needs_pointer_pass {
960                            node.clear_needs_pointer_pass();
961                        }
962                        needs_pointer_pass
963                    }),
964                Err(err) => Err(err),
965            }
966        }
967        DispatchInvalidationKind::Focus => {
968            match applier.with_node::<LayoutNode, _>(node_id, |node| {
969                let needs_focus_sync = node.needs_focus_sync();
970                if needs_focus_sync {
971                    node.clear_needs_focus_sync();
972                }
973                needs_focus_sync
974            }) {
975                Ok(cleared) => Ok(cleared),
976                Err(NodeError::TypeMismatch { .. }) => applier
977                    .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
978                        let needs_focus_sync = node.needs_focus_sync();
979                        if needs_focus_sync {
980                            node.clear_needs_focus_sync();
981                        }
982                        needs_focus_sync
983                    }),
984                Err(err) => Err(err),
985            }
986        }
987    }
988}
989
990pub(crate) fn build_draw_refresh_scope(
991    applier: &mut MemoryApplier,
992    dirty_nodes: &HashSet<NodeId>,
993) -> HashSet<NodeId> {
994    let mut refresh_scope =
995        HashSet::with_capacity_and_hasher(dirty_nodes.len(), Default::default());
996    for &dirty_node in dirty_nodes {
997        let mut current = Some(dirty_node);
998        while let Some(node_id) = current {
999            if !refresh_scope.insert(node_id) {
1000                break;
1001            }
1002            current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
1003        }
1004    }
1005    refresh_scope
1006}
1007
1008fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
1009    match applier.with_node::<LayoutNode, _>(node_id, |node| {
1010        let needs_redraw = node.needs_redraw();
1011        if needs_redraw {
1012            node.clear_needs_redraw();
1013        }
1014        needs_redraw
1015    }) {
1016        Ok(needs_redraw) => needs_redraw,
1017        Err(NodeError::TypeMismatch { .. }) => applier
1018            .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1019                let needs_redraw = node.needs_redraw();
1020                if needs_redraw {
1021                    node.clear_needs_redraw();
1022                }
1023                needs_redraw
1024            })
1025            .unwrap_or(false),
1026        Err(_) => false,
1027    }
1028}
1029
1030fn collect_retained_redraw_nodes(
1031    applier: &mut MemoryApplier,
1032    root: NodeId,
1033    dirty_nodes: &mut Vec<NodeId>,
1034) {
1035    let mut children = Default::default();
1036    match applier.get_mut(root) {
1037        Ok(node) => node.collect_children_into(&mut children),
1038        Err(_) => return,
1039    }
1040
1041    if take_needs_redraw(applier, root) {
1042        dirty_nodes.push(root);
1043    }
1044
1045    for child in children {
1046        if cranpose_ui::is_window_root(applier, child) {
1047            continue;
1048        }
1049        collect_retained_redraw_nodes(applier, child, dirty_nodes);
1050    }
1051}
1052
1053fn refresh_layout_box_data(
1054    applier: &mut MemoryApplier,
1055    layout: &mut cranpose_ui::layout::LayoutBox,
1056    refresh_scope: &HashSet<NodeId>,
1057    dirty_nodes: &HashSet<NodeId>,
1058) {
1059    if !refresh_scope.contains(&layout.node_id) {
1060        return;
1061    }
1062
1063    if dirty_nodes.contains(&layout.node_id) {
1064        let refreshed = applier
1065            .with_node::<LayoutNode, _>(layout.node_id, |node| {
1066                node.clear_needs_redraw();
1067                (
1068                    node.modifier.clone(),
1069                    node.resolved_modifiers(),
1070                    node.modifier_slices_snapshot(),
1071                    node.semantics_configuration(),
1072                )
1073            })
1074            .or_else(|_| {
1075                applier.with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1076                    node.clear_needs_redraw();
1077                    (
1078                        node.modifier(),
1079                        node.resolved_modifiers(),
1080                        node.modifier_slices_snapshot(),
1081                        node.semantics_configuration(),
1082                    )
1083                })
1084            });
1085        if let Ok((modifier, resolved_modifiers, slices, semantics)) = refreshed {
1086            layout.node_data.modifier = modifier;
1087            layout.node_data.resolved_modifiers = resolved_modifiers;
1088            layout.node_data.modifier_slices = slices;
1089            layout.node_data.semantics = semantics.map(std::rc::Rc::new);
1090        }
1091    }
1092
1093    for child in &mut layout.children {
1094        refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1095    }
1096}
1097
1098#[cfg(test)]
1099#[path = "tests/shell_frame_tests.rs"]
1100mod tests;