1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113 render_dirty: bool,
114 pointer_dirty: bool,
115 attributed: bool,
116 recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120 draw_dirty_nodes: Vec<NodeId>,
121 layout_dirty_nodes: Vec<NodeId>,
122 structural_parents: Vec<NodeId>,
123 partial_dirty_nodes: Vec<NodeId>,
124 draw_repass_pending: bool,
125 render_only_dirty: bool,
126 draw_only_partial_dirty: bool,
127 full_scene_dirty: bool,
128 needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132 fn classify(
133 frame: &FrameDirt,
134 scene_dirty: bool,
135 draw_repass_pending: bool,
136 draw_dirty_nodes: Vec<NodeId>,
137 layout_dirty_nodes: Vec<NodeId>,
138 structural_parents: Vec<NodeId>,
139 ) -> Self {
140 let structural_dirty = !structural_parents.is_empty();
141 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143 partial_dirty_nodes.extend(structural_parents.iter().copied());
144 partial_dirty_nodes.sort_unstable();
145 partial_dirty_nodes.dedup();
146
147 let render_only_dirty = frame.render_dirty
148 && !frame.attributed
149 && partial_dirty_nodes.is_empty()
150 && !draw_repass_pending
151 && !structural_dirty;
152 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153 && layout_dirty_nodes.is_empty()
154 && !frame.pointer_dirty
155 && !frame.recomposed_this_frame
156 && !structural_dirty;
157 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160 let needs_scene_rebuild = full_scene_dirty
161 || scoped_scene_dirty
162 || partial_scene_dirty
163 || draw_repass_pending
164 || structural_dirty;
165 Self {
166 draw_dirty_nodes,
167 layout_dirty_nodes,
168 structural_parents,
169 partial_dirty_nodes,
170 draw_repass_pending,
171 render_only_dirty,
172 draw_only_partial_dirty,
173 full_scene_dirty,
174 needs_scene_rebuild,
175 }
176 }
177
178 fn use_partial_update(&self) -> bool {
179 !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180 }
181
182 fn use_visual_update(&self) -> bool {
183 self.use_partial_update() && self.draw_only_partial_dirty
184 }
185
186 fn visual_update_only(&self) -> bool {
187 self.draw_only_partial_dirty
188 && !self.partial_dirty_nodes.is_empty()
189 && !self.full_scene_dirty
190 }
191
192 fn rebuild_path(&self) -> &'static str {
193 if self.use_visual_update() {
194 "visual-update"
195 } else if self.use_partial_update() {
196 "update"
197 } else {
198 "rebuild"
199 }
200 }
201
202 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204 render_dirty: frame.render_dirty,
205 pointer_dirty: frame.pointer_dirty,
206 scene_dirty,
207 draw_repass_pending: self.draw_repass_pending,
208 draw_dirty_nodes: self.draw_dirty_nodes.len(),
209 layout_dirty_nodes: self.layout_dirty_nodes.len(),
210 structural_dirty_nodes: self.structural_parents.len(),
211 partial_dirty_nodes: self.partial_dirty_nodes.len(),
212 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213 format!(
214 "draw={:?} layout={:?} structural={:?} partial={:?}",
215 self.draw_dirty_nodes,
216 self.layout_dirty_nodes,
217 self.structural_parents,
218 self.partial_dirty_nodes,
219 )
220 }),
221 render_only_dirty: self.render_only_dirty,
222 recomposed_this_frame: frame.recomposed_this_frame,
223 path,
224 });
225 }
226}
227
228struct SurfaceFrame {
229 result: FrameUpdateResult,
230 rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235 cranpose_ui::pending_layout_repass_nodes_snapshot()
236 } else {
237 Vec::new()
238 };
239 if cranpose_ui::has_pending_measure_repasses() {
240 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241 if !nodes.contains(&node) {
242 nodes.push(node);
243 }
244 }
245 }
246 nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250 match applier.with_node::<LayoutNode, _>(root, |node| {
251 node.mark_needs_measure();
252 node.mark_needs_layout();
253 }) {
254 Ok(()) | Err(NodeError::Missing { .. }) => {}
255 Err(NodeError::TypeMismatch { .. }) => {
256 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257 node.mark_needs_measure();
258 node.mark_needs_layout_flag();
259 });
260 }
261 Err(_) => {}
262 }
263}
264
265pub(crate) const IDLE_PREFETCH_MAX_PASSES: usize = 4;
266
267impl<R> AppShell<R>
268where
269 R: Renderer,
270 R::Error: Debug,
271{
272 pub fn set_semantics_enabled(&mut self, enabled: bool) {
273 if self.app.semantics_enabled == enabled {
274 return;
275 }
276 self.app.semantics_enabled = enabled;
277 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
278 if enabled {
279 self.app.request_forced_layout_pass();
280 self.mark_all_dirty();
281 } else {
282 for surface in &mut self.surfaces {
283 surface.semantics_tree = None;
284 }
285 }
286 }
287
288 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
293 self.surfaces[0].frame_rate_preference = preference;
294 }
295
296 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
300 self.surfaces[0].frame_rate_preference
301 }
302
303 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
304 let app_context = Rc::clone(&self.app.app_context);
305 app_context.enter(|| self.process_frame_in_context(false))
306 }
307
308 pub(crate) fn process_frame_in_context(
309 &mut self,
310 recomposed_before_frame: bool,
311 ) -> FrameUpdateResult {
312 let frame_start = Instant::now();
313
314 self.sync_window_roots_in_context();
315 self.run_layout_phase_in_context();
316 let after_initial_layout = Instant::now();
317
318 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
319
320 let after_layout = Instant::now();
321
322 self.run_dispatch_queues();
323 self.update_modal_focus();
324 self.reveal_new_focus();
325
326 let after_dispatch = Instant::now();
327
328 clear_transient_scroll_motion_contexts();
329
330 let result = self.run_render_phase_in_context(recomposed_this_frame);
331 let after_render = Instant::now();
332 log_frame_stage_telemetry(
333 frame_start,
334 after_initial_layout,
335 after_layout,
336 after_dispatch,
337 after_render,
338 );
339 result
340 }
341
342 pub fn run_idle_prefetch(
349 &mut self,
350 deadline: Option<Instant>,
351 mut frame_can_start: impl FnMut(&mut R) -> bool,
352 ) -> bool {
353 let app_context = Rc::clone(&self.app.app_context);
354 app_context.enter(|| {
355 let mut passes = 0;
356 while passes < IDLE_PREFETCH_MAX_PASSES
357 && cranpose_ui::has_lazy_prefetch_requests()
358 && deadline.is_none_or(|deadline| {
359 Instant::now() + cranpose_ui::lazy_prefetch_item_cost() <= deadline
360 })
361 && !frame_can_start(self.renderer())
362 {
363 cranpose_ui::drain_lazy_prefetch_requests(cranpose_ui::schedule_measure_repass);
364 cranpose_ui::with_lazy_prefetch_pass(|| self.run_layout_phase_in_context());
365 cranpose_ui::warm_prefetched_slices(&mut self.app.composition.applier_mut());
366 passes += 1;
367 }
368 passes > 0
369 })
370 }
371
372 #[cfg(test)]
373 pub(crate) fn run_layout_phase(&mut self) {
374 let app_context = Rc::clone(&self.app.app_context);
375 app_context.enter(|| self.run_layout_phase_in_context());
376 }
377
378 pub(crate) fn run_layout_phase_in_context(&mut self) {
379 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
380 || cranpose_ui::has_pending_measure_repasses();
381 let scoped_layout_nodes = pending_repass_nodes();
382
383 let global_layout_invalidation = take_layout_invalidation();
384 let force_layout_pass = self.app.force_layout_pass;
385
386 if global_layout_invalidation {
387 cranpose_ui::layout::invalidate_all_layout_caches();
388 if let Some(root) = self.app.composition.root() {
389 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
390 }
391 self.app.request_forced_layout_pass();
392 } else if has_scoped_repasses {
393 self.app.request_layout_pass();
394 }
395
396 if !self.app.layout_requested {
397 return;
398 }
399
400 let Some(root) = self.app.composition.root() else {
401 self.reset_layout_snapshots();
402 return;
403 };
404 let viewport_size = self.surfaces[0].viewport_size();
405 let handle = self.app.composition.runtime_handle();
406 let mut applier = self.app.composition.applier_mut();
407 applier.set_runtime_handle(handle);
408
409 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
410 .unwrap_or_else(|err| {
411 log::warn!("Cannot check layout dirty status for root #{root}: {err}");
412 true
413 });
414 let needs_layout =
415 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
416 self.app.layout_requested = false;
417 self.app.force_layout_pass = false;
418
419 if !needs_layout {
420 log::trace!("Skipping layout: tree is clean");
421 applier.clear_runtime_handle();
422 return;
423 }
424
425 let measured = cranpose_ui::measure_layout_with_options(
426 &mut applier,
427 root,
428 viewport_size,
429 MeasureLayoutOptions {
430 collect_semantics: false,
431 build_layout_tree: false,
432 },
433 );
434 applier.clear_runtime_handle();
435 drop(applier);
436 match measured {
437 Ok(_measurements) => {
438 self.forget_frame_snapshots();
439 self.record_layout_scene_nodes(
440 global_layout_invalidation || force_layout_pass,
441 has_scoped_repasses,
442 scoped_layout_nodes,
443 );
444 }
445 Err(err) => {
446 log::error!("failed to compute layout: {err}");
447 self.reset_layout_snapshots();
448 }
449 }
450 }
451
452 fn forget_frame_snapshots(&mut self) {
453 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
454 for surface in &mut self.surfaces {
455 surface.forget_snapshots();
456 }
457 }
458
459 fn reset_layout_snapshots(&mut self) {
460 self.forget_frame_snapshots();
461 for surface in &mut self.surfaces {
462 surface.scoped_layout_scene_nodes.clear();
463 surface.scene_dirty = true;
464 }
465 let _ = cranpose_ui::take_geometry_scene_nodes();
466 self.app.layout_requested = false;
467 self.app.force_layout_pass = false;
468 }
469
470 fn record_layout_scene_nodes(
471 &mut self,
472 global: bool,
473 has_scoped_repasses: bool,
474 scoped_layout_nodes: Vec<NodeId>,
475 ) {
476 let moved = cranpose_ui::take_geometry_scene_nodes();
477 self.app.content_moved |= !moved.is_empty();
478 if global {
479 for surface in &mut self.surfaces {
480 surface.scoped_layout_scene_nodes.clear();
481 surface.scene_dirty = true;
482 }
483 return;
484 }
485 let mut nodes = if has_scoped_repasses {
486 scoped_layout_nodes
487 } else {
488 Vec::new()
489 };
490 nodes.extend(moved);
491 let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
492 for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
493 if bucket.is_empty() {
494 continue;
495 }
496 surface.scene_dirty = true;
497 let mut seen: HashSet<NodeId> =
498 surface.scoped_layout_scene_nodes.iter().copied().collect();
499 for node in bucket {
500 if seen.insert(node) {
501 surface.scoped_layout_scene_nodes.push(node);
502 }
503 }
504 }
505 }
506
507 fn run_post_layout_recomposition(&mut self) -> bool {
508 if !self.app.composition.should_recompose() {
509 return false;
510 }
511
512 let Some(root_key) = self.app.composition.root_key() else {
513 return false;
514 };
515
516 match self
517 .app
518 .composition
519 .reconcile(root_key, &mut *self.app.content)
520 {
521 Ok(changed) => {
522 if !changed {
523 return false;
524 }
525 self.app.fps_monitor.record_recomposition();
526 self.sync_window_roots_in_context();
527 if self.app.composition_tree_needs_layout() {
528 self.app.request_layout_pass();
529 self.run_layout_phase_in_context();
530 }
531 request_render_invalidation();
532 true
533 }
534 Err(NodeError::Missing { id }) => {
535 log::debug!("Post-layout recomposition skipped: node {id} no longer exists");
536 self.app.request_layout_pass();
537 request_render_invalidation();
538 true
539 }
540 Err(err) => {
541 log::error!("post-layout recomposition failed: {err}");
542 self.app.request_layout_pass();
543 request_render_invalidation();
544 true
545 }
546 }
547 }
548
549 fn run_dispatch_queues(&mut self) {
550 if has_pending_pointer_repasses() {
551 let mut applier = self.app.composition.applier_mut();
552 process_pointer_repasses(|node_id| {
553 match clear_dispatch_invalidation(
554 &mut applier,
555 node_id,
556 DispatchInvalidationKind::Pointer,
557 ) {
558 Ok(true) => {
559 log::trace!("Cleared pointer repass flag for node #{node_id}");
560 }
561 Ok(false) => {}
562 Err(err) => {
563 log::debug!("Could not process pointer repass for node #{node_id}: {err}");
564 }
565 }
566 });
567 }
568
569 if has_pending_focus_invalidations() {
570 let mut applier = self.app.composition.applier_mut();
571 process_focus_invalidations(|node_id| {
572 match clear_dispatch_invalidation(
573 &mut applier,
574 node_id,
575 DispatchInvalidationKind::Focus,
576 ) {
577 Ok(true) => {
578 log::trace!("Cleared focus sync flag for node #{node_id}");
579 }
580 Ok(false) => {}
581 Err(err) => {
582 log::debug!(
583 "Could not process focus invalidation for node #{node_id}: {err}"
584 );
585 }
586 }
587 });
588 }
589
590 self.app.flush_semantics_invalidations();
591 }
592
593 fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
594 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
595 return Vec::new();
596 }
597 let Some(root) = self.app.composition.root() else {
598 return Vec::new();
599 };
600 self.app
601 .composition
602 .applier_mut()
603 .take_structural_change_parents_attached_to(root)
604 }
605
606 #[cfg(test)]
607 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
608 let app_context = Rc::clone(&self.app.app_context);
609 app_context.enter(|| self.run_render_phase_in_context(false))
610 }
611
612 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
613 let inspector_revision = if self.app.inspector_projector.is_some()
614 && self
615 .surfaces
616 .iter()
617 .any(|surface| surface.inspector.state.open)
618 {
619 self.semantics_snapshot_revision()
620 } else {
621 0
622 };
623 cranpose_ui::tick_cursor_blink();
624 let render_dirty = take_render_invalidation();
625 let pointer_dirty = take_pointer_invalidation();
626 take_focus_invalidation();
627 let draw_dirty =
628 partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
629 let structural = self.take_structural_change_parents();
630 let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
631 let _ = cranpose_ui::has_focused_field();
632 let attributed = draw_dirty
633 .iter()
634 .chain(structural.iter())
635 .any(|nodes| !nodes.is_empty())
636 || self
637 .surfaces
638 .iter()
639 .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
640 let frame = FrameDirt {
641 render_dirty,
642 pointer_dirty,
643 attributed,
644 recomposed_this_frame,
645 };
646
647 let mut result = FrameUpdateResult::default();
648 for ((surface, draw_dirty), structural) in
649 self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
650 {
651 let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
652 frame.result.visual_changed |=
653 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
654 surface.last_update = frame.result;
655 surface.frame_owed |= frame.result.visual_changed;
656 result.visual_changed |= frame.result.visual_changed;
657 result.structure_changed |= frame.result.structure_changed;
658 result.content_redrawn |= frame.rebuilt;
659 }
660 if result.content_redrawn {
661 self.prune_stale_draw_observations();
662 }
663 result.content_moved = std::mem::take(&mut self.app.content_moved);
664 result
665 }
666
667 fn prune_stale_draw_observations(&mut self) {
673 self.app.rebuilt_frames_since_observation_prune += 1;
674 if self.app.rebuilt_frames_since_observation_prune < OBSERVATION_PRUNE_INTERVAL {
675 return;
676 }
677 self.app.rebuilt_frames_since_observation_prune = 0;
678 let mut retained_visual_nodes = HashSet::default();
679 let mut any_graph = false;
680 for surface in &mut self.surfaces {
681 any_graph |= surface
682 .renderer
683 .scene()
684 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes);
685 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
686 }
687 if any_graph {
688 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
689 }
690 }
691}
692
693pub(crate) const OBSERVATION_PRUNE_INTERVAL: u32 = 60;
696
697fn render_surface<R>(
698 app: &mut ShellApp,
699 surface: &mut RootSurface<R>,
700 frame: &FrameDirt,
701 draw_dirty_nodes: Vec<NodeId>,
702 structural_parents: Vec<NodeId>,
703) -> SurfaceFrame
704where
705 R: Renderer,
706 R::Error: Debug,
707{
708 let draw_repass_pending = !draw_dirty_nodes.is_empty();
709 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
710 if frame.render_dirty && !draw_repass_pending {
711 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
712 }
713 let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
714 let scene_dirty = surface.scene_dirty;
715 let dirt = SurfaceDirt::classify(
716 frame,
717 scene_dirty,
718 draw_repass_pending,
719 draw_dirty_nodes,
720 layout_dirty_nodes,
721 structural_parents,
722 );
723
724 if !dirt.needs_scene_rebuild {
725 dirt.log(
726 frame,
727 scene_dirty,
728 if dirt.render_only_dirty {
729 "present-retained"
730 } else {
731 "skip"
732 },
733 );
734 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
735 if dirt.render_only_dirty && app.dev_options.fps_counter {
736 draw_dev_overlay(app, surface);
737 }
738 return SurfaceFrame {
739 result: FrameUpdateResult {
740 visual_changed: dirt.render_only_dirty,
741 ..FrameUpdateResult::default()
742 },
743 rebuilt: false,
744 };
745 }
746
747 surface.scene_dirty = false;
748 let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
749 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
750 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
751 draw_dev_overlay(app, surface);
752 }
753 SurfaceFrame {
754 result: FrameUpdateResult {
755 visual_changed: true,
756 structure_changed,
757 ..FrameUpdateResult::default()
758 },
759 rebuilt: true,
760 }
761}
762
763fn rebuild_surface_scene<R>(
764 app: &mut ShellApp,
765 surface: &mut RootSurface<R>,
766 frame: &FrameDirt,
767 scene_dirty: bool,
768 dirt: &SurfaceDirt,
769) where
770 R: Renderer,
771 R::Error: Debug,
772{
773 let viewport_size = surface.viewport_size();
774 let Some(root) = surface.root_node(app) else {
775 surface.renderer.scene_mut().clear();
776 return;
777 };
778 let mut applier = app.composition.applier_mut();
779 dirt.log(frame, scene_dirty, dirt.rebuild_path());
780 let rebuild_result = if dirt.use_visual_update() {
781 surface.renderer.update_visual_scene_from_applier(
782 &mut applier,
783 root,
784 viewport_size,
785 &dirt.partial_dirty_nodes,
786 )
787 } else if dirt.use_partial_update() {
788 surface.renderer.update_scene_from_applier(
789 &mut applier,
790 root,
791 viewport_size,
792 &dirt.partial_dirty_nodes,
793 )
794 } else {
795 surface
796 .renderer
797 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
798 };
799 if let Err(err) = rebuild_result {
800 log::error!("renderer rebuild failed: {err:?}");
801 surface.renderer.scene_mut().clear();
802 }
803}
804
805fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
806 fps_counter && matches!(id, RootId::Primary)
807}
808
809fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
810 let viewport_size = surface.viewport_size();
811 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
812 surface
813 .renderer
814 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
815}
816
817fn refresh_draw_nodes<R: Renderer>(
818 app: &mut ShellApp,
819 surface: &mut RootSurface<R>,
820 dirty_nodes: Vec<NodeId>,
821) -> Vec<NodeId> {
822 if dirty_nodes.is_empty() {
823 return dirty_nodes;
824 }
825 let Some(layout_tree) = surface.layout_tree.as_mut() else {
826 return dirty_nodes;
827 };
828
829 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
830 let mut applier = app.composition.applier_mut();
831 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
832 refresh_layout_box_data(
833 &mut applier,
834 layout_tree.root_mut(),
835 &refresh_scope,
836 &dirty_set,
837 );
838 dirty_set.into_iter().collect()
839}
840
841fn refresh_retained_redraw_nodes<R: Renderer>(
842 app: &mut ShellApp,
843 surface: &mut RootSurface<R>,
844) -> Vec<NodeId> {
845 let Some(root) = surface.root_node(app) else {
846 return Vec::new();
847 };
848 let mut dirty_nodes = Vec::new();
849 {
850 let mut applier = app.composition.applier_mut();
851 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
852 }
853 refresh_draw_nodes(app, surface, dirty_nodes)
854}
855
856impl<R: Renderer> RootSurface<R> {
857 fn refresh_dev_overlay_text_for_frame_at(
858 &mut self,
859 app: &ShellApp,
860 viewport_size: Size,
861 now: Instant,
862 ) {
863 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
864 return;
865 }
866 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
867 self.dev_overlay_last_refresh = Some(now);
868 self.dev_overlay_viewport = Some(viewport_size);
869 }
870
871 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
872 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
873 return true;
874 }
875
876 self.dev_overlay_last_refresh.is_none_or(|last| {
877 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
878 })
879 }
880
881 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
882 self.dev_overlay_controls.clear();
883
884 let stats = app.fps_monitor.stats();
885 let mut text = format!(
886 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
887 stats.fps,
888 stats.avg_ms,
889 stats.p95_ms,
890 stats.max_ms,
891 stats.work_avg_ms,
892 stats.recomps_per_second
893 );
894
895 if !app.dev_options.frame_pacing_controls {
896 return text;
897 }
898
899 text.push_str(" | ");
900 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
901 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
902 if index > 0 {
903 text.push(' ');
904 }
905 let start = text.len();
906 if mode == app.dev_options.frame_pacing_mode {
907 text.push('[');
908 text.push_str(mode.label());
909 text.push(']');
910 } else {
911 text.push_str(mode.label());
912 }
913 controls.push((start, text.len(), mode));
914 }
915
916 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
917 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
918 .max(DEV_OVERLAY_PADDING);
919 let overlay_y = DEV_OVERLAY_PADDING;
920 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
921 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
922 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
923
924 self.dev_overlay_controls = controls
925 .into_iter()
926 .map(|(start, end, mode)| DevOverlayControl {
927 bounds: Rect {
928 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
929 y: text_y - 3.0,
930 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
931 height: text_height + 6.0,
932 },
933 mode,
934 })
935 .collect();
936
937 text
938 }
939}
940
941fn clear_dispatch_invalidation(
942 applier: &mut MemoryApplier,
943 node_id: NodeId,
944 invalidation: DispatchInvalidationKind,
945) -> Result<bool, NodeError> {
946 match invalidation {
947 DispatchInvalidationKind::Pointer => {
948 match applier.with_node::<LayoutNode, _>(node_id, |node| {
949 let needs_pointer_pass = node.needs_pointer_pass();
950 if needs_pointer_pass {
951 node.clear_needs_pointer_pass();
952 }
953 needs_pointer_pass
954 }) {
955 Ok(cleared) => Ok(cleared),
956 Err(NodeError::TypeMismatch { .. }) => applier
957 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
958 let needs_pointer_pass = node.needs_pointer_pass();
959 if needs_pointer_pass {
960 node.clear_needs_pointer_pass();
961 }
962 needs_pointer_pass
963 }),
964 Err(err) => Err(err),
965 }
966 }
967 DispatchInvalidationKind::Focus => {
968 match applier.with_node::<LayoutNode, _>(node_id, |node| {
969 let needs_focus_sync = node.needs_focus_sync();
970 if needs_focus_sync {
971 node.clear_needs_focus_sync();
972 }
973 needs_focus_sync
974 }) {
975 Ok(cleared) => Ok(cleared),
976 Err(NodeError::TypeMismatch { .. }) => applier
977 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
978 let needs_focus_sync = node.needs_focus_sync();
979 if needs_focus_sync {
980 node.clear_needs_focus_sync();
981 }
982 needs_focus_sync
983 }),
984 Err(err) => Err(err),
985 }
986 }
987 }
988}
989
990pub(crate) fn build_draw_refresh_scope(
991 applier: &mut MemoryApplier,
992 dirty_nodes: &HashSet<NodeId>,
993) -> HashSet<NodeId> {
994 let mut refresh_scope =
995 HashSet::with_capacity_and_hasher(dirty_nodes.len(), Default::default());
996 for &dirty_node in dirty_nodes {
997 let mut current = Some(dirty_node);
998 while let Some(node_id) = current {
999 if !refresh_scope.insert(node_id) {
1000 break;
1001 }
1002 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
1003 }
1004 }
1005 refresh_scope
1006}
1007
1008fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
1009 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1010 let needs_redraw = node.needs_redraw();
1011 if needs_redraw {
1012 node.clear_needs_redraw();
1013 }
1014 needs_redraw
1015 }) {
1016 Ok(needs_redraw) => needs_redraw,
1017 Err(NodeError::TypeMismatch { .. }) => applier
1018 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1019 let needs_redraw = node.needs_redraw();
1020 if needs_redraw {
1021 node.clear_needs_redraw();
1022 }
1023 needs_redraw
1024 })
1025 .unwrap_or(false),
1026 Err(_) => false,
1027 }
1028}
1029
1030fn collect_retained_redraw_nodes(
1031 applier: &mut MemoryApplier,
1032 root: NodeId,
1033 dirty_nodes: &mut Vec<NodeId>,
1034) {
1035 let mut children = Default::default();
1036 match applier.get_mut(root) {
1037 Ok(node) => node.collect_children_into(&mut children),
1038 Err(_) => return,
1039 }
1040
1041 if take_needs_redraw(applier, root) {
1042 dirty_nodes.push(root);
1043 }
1044
1045 for child in children {
1046 if cranpose_ui::is_window_root(applier, child) {
1047 continue;
1048 }
1049 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1050 }
1051}
1052
1053fn refresh_layout_box_data(
1054 applier: &mut MemoryApplier,
1055 layout: &mut cranpose_ui::layout::LayoutBox,
1056 refresh_scope: &HashSet<NodeId>,
1057 dirty_nodes: &HashSet<NodeId>,
1058) {
1059 if !refresh_scope.contains(&layout.node_id) {
1060 return;
1061 }
1062
1063 if dirty_nodes.contains(&layout.node_id) {
1064 let refreshed = applier
1065 .with_node::<LayoutNode, _>(layout.node_id, |node| {
1066 node.clear_needs_redraw();
1067 (
1068 node.modifier.clone(),
1069 node.resolved_modifiers(),
1070 node.modifier_slices_snapshot(),
1071 node.semantics_configuration(),
1072 )
1073 })
1074 .or_else(|_| {
1075 applier.with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1076 node.clear_needs_redraw();
1077 (
1078 node.modifier(),
1079 node.resolved_modifiers(),
1080 node.modifier_slices_snapshot(),
1081 node.semantics_configuration(),
1082 )
1083 })
1084 });
1085 if let Ok((modifier, resolved_modifiers, slices, semantics)) = refreshed {
1086 layout.node_data.modifier = modifier;
1087 layout.node_data.resolved_modifiers = resolved_modifiers;
1088 layout.node_data.modifier_slices = slices;
1089 layout.node_data.semantics = semantics.map(std::rc::Rc::new);
1090 }
1091 }
1092
1093 for child in &mut layout.children {
1094 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1095 }
1096}
1097
1098#[cfg(test)]
1099#[path = "tests/shell_frame_tests.rs"]
1100mod tests;