1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113 render_dirty: bool,
114 pointer_dirty: bool,
115 attributed: bool,
116 recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120 draw_dirty_nodes: Vec<NodeId>,
121 layout_dirty_nodes: Vec<NodeId>,
122 structural_parents: Vec<NodeId>,
123 partial_dirty_nodes: Vec<NodeId>,
124 draw_repass_pending: bool,
125 render_only_dirty: bool,
126 draw_only_partial_dirty: bool,
127 full_scene_dirty: bool,
128 needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132 fn classify(
133 frame: &FrameDirt,
134 scene_dirty: bool,
135 draw_repass_pending: bool,
136 draw_dirty_nodes: Vec<NodeId>,
137 layout_dirty_nodes: Vec<NodeId>,
138 structural_parents: Vec<NodeId>,
139 ) -> Self {
140 let structural_dirty = !structural_parents.is_empty();
141 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143 partial_dirty_nodes.extend(structural_parents.iter().copied());
144 partial_dirty_nodes.sort_unstable();
145 partial_dirty_nodes.dedup();
146
147 let render_only_dirty = frame.render_dirty
148 && !frame.attributed
149 && partial_dirty_nodes.is_empty()
150 && !draw_repass_pending
151 && !structural_dirty;
152 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153 && layout_dirty_nodes.is_empty()
154 && !frame.pointer_dirty
155 && !frame.recomposed_this_frame
156 && !structural_dirty;
157 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160 let needs_scene_rebuild = full_scene_dirty
161 || scoped_scene_dirty
162 || partial_scene_dirty
163 || draw_repass_pending
164 || structural_dirty;
165 Self {
166 draw_dirty_nodes,
167 layout_dirty_nodes,
168 structural_parents,
169 partial_dirty_nodes,
170 draw_repass_pending,
171 render_only_dirty,
172 draw_only_partial_dirty,
173 full_scene_dirty,
174 needs_scene_rebuild,
175 }
176 }
177
178 fn use_partial_update(&self) -> bool {
179 !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180 }
181
182 fn use_visual_update(&self) -> bool {
183 self.use_partial_update() && self.draw_only_partial_dirty
184 }
185
186 fn visual_update_only(&self) -> bool {
187 self.draw_only_partial_dirty
188 && !self.partial_dirty_nodes.is_empty()
189 && !self.full_scene_dirty
190 }
191
192 fn rebuild_path(&self) -> &'static str {
193 if self.use_visual_update() {
194 "visual-update"
195 } else if self.use_partial_update() {
196 "update"
197 } else {
198 "rebuild"
199 }
200 }
201
202 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204 render_dirty: frame.render_dirty,
205 pointer_dirty: frame.pointer_dirty,
206 scene_dirty,
207 draw_repass_pending: self.draw_repass_pending,
208 draw_dirty_nodes: self.draw_dirty_nodes.len(),
209 layout_dirty_nodes: self.layout_dirty_nodes.len(),
210 structural_dirty_nodes: self.structural_parents.len(),
211 partial_dirty_nodes: self.partial_dirty_nodes.len(),
212 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213 format!(
214 "draw={:?} layout={:?} structural={:?} partial={:?}",
215 self.draw_dirty_nodes,
216 self.layout_dirty_nodes,
217 self.structural_parents,
218 self.partial_dirty_nodes,
219 )
220 }),
221 render_only_dirty: self.render_only_dirty,
222 recomposed_this_frame: frame.recomposed_this_frame,
223 path,
224 });
225 }
226}
227
228struct SurfaceFrame {
229 result: FrameUpdateResult,
230 rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235 cranpose_ui::pending_layout_repass_nodes_snapshot()
236 } else {
237 Vec::new()
238 };
239 if cranpose_ui::has_pending_measure_repasses() {
240 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241 if !nodes.contains(&node) {
242 nodes.push(node);
243 }
244 }
245 }
246 nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250 match applier.with_node::<LayoutNode, _>(root, |node| {
251 node.mark_needs_measure();
252 node.mark_needs_layout();
253 }) {
254 Ok(()) | Err(NodeError::Missing { .. }) => {}
255 Err(NodeError::TypeMismatch { .. }) => {
256 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257 node.mark_needs_measure();
258 node.mark_needs_layout_flag();
259 });
260 }
261 Err(_) => {}
262 }
263}
264
265pub(crate) const IDLE_PREFETCH_MAX_PASSES: usize = 4;
266
267impl<R> AppShell<R>
268where
269 R: Renderer,
270 R::Error: Debug,
271{
272 pub fn set_semantics_enabled(&mut self, enabled: bool) {
273 if self.app.semantics_enabled == enabled {
274 return;
275 }
276 self.app.semantics_enabled = enabled;
277 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
278 if enabled {
279 self.app.request_forced_layout_pass();
280 self.mark_all_dirty();
281 } else {
282 for surface in &mut self.surfaces {
283 surface.semantics_tree = None;
284 }
285 }
286 }
287
288 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
293 self.surfaces[0].frame_rate_preference = preference;
294 }
295
296 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
300 self.surfaces[0].frame_rate_preference
301 }
302
303 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
304 let app_context = Rc::clone(&self.app.app_context);
305 app_context.enter(|| self.process_frame_in_context(false))
306 }
307
308 pub(crate) fn process_frame_in_context(
309 &mut self,
310 recomposed_before_frame: bool,
311 ) -> FrameUpdateResult {
312 let frame_start = Instant::now();
313
314 self.sync_window_roots_in_context();
315 self.run_layout_phase_in_context();
316 let after_initial_layout = Instant::now();
317
318 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
319
320 let after_layout = Instant::now();
321
322 self.run_dispatch_queues();
323 self.update_modal_focus();
324 self.reveal_new_focus();
325
326 let after_dispatch = Instant::now();
327
328 clear_transient_scroll_motion_contexts();
329
330 let result = self.run_render_phase_in_context(recomposed_this_frame);
331 let after_render = Instant::now();
332 log_frame_stage_telemetry(
333 frame_start,
334 after_initial_layout,
335 after_layout,
336 after_dispatch,
337 after_render,
338 );
339 result
340 }
341
342 pub fn run_idle_prefetch(&mut self, deadline: Instant) -> bool {
347 let app_context = Rc::clone(&self.app.app_context);
348 app_context.enter(|| {
349 let mut passes = 0;
350 while passes < IDLE_PREFETCH_MAX_PASSES
351 && cranpose_ui::has_lazy_prefetch_requests()
352 && Instant::now() + cranpose_ui::lazy_prefetch_item_cost() <= deadline
353 {
354 for node in cranpose_ui::take_lazy_prefetch_requests() {
355 cranpose_ui::schedule_measure_repass(node);
356 }
357 cranpose_ui::with_lazy_prefetch_pass(|| self.run_layout_phase_in_context());
358 passes += 1;
359 }
360 passes > 0
361 })
362 }
363
364 #[cfg(test)]
365 pub(crate) fn run_layout_phase(&mut self) {
366 let app_context = Rc::clone(&self.app.app_context);
367 app_context.enter(|| self.run_layout_phase_in_context());
368 }
369
370 pub(crate) fn run_layout_phase_in_context(&mut self) {
371 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
372 || cranpose_ui::has_pending_measure_repasses();
373 let scoped_layout_nodes = pending_repass_nodes();
374
375 let global_layout_invalidation = take_layout_invalidation();
376 let force_layout_pass = self.app.force_layout_pass;
377
378 if global_layout_invalidation {
379 cranpose_ui::layout::invalidate_all_layout_caches();
380 if let Some(root) = self.app.composition.root() {
381 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
382 }
383 self.app.request_forced_layout_pass();
384 } else if has_scoped_repasses {
385 self.app.request_layout_pass();
386 }
387
388 if !self.app.layout_requested {
389 return;
390 }
391
392 let Some(root) = self.app.composition.root() else {
393 self.reset_layout_snapshots();
394 return;
395 };
396 let viewport_size = self.surfaces[0].viewport_size();
397 let handle = self.app.composition.runtime_handle();
398 let mut applier = self.app.composition.applier_mut();
399 applier.set_runtime_handle(handle);
400
401 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
402 .unwrap_or_else(|err| {
403 log::warn!("Cannot check layout dirty status for root #{root}: {err}");
404 true
405 });
406 let needs_layout =
407 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
408 self.app.layout_requested = false;
409 self.app.force_layout_pass = false;
410
411 if !needs_layout {
412 log::trace!("Skipping layout: tree is clean");
413 applier.clear_runtime_handle();
414 return;
415 }
416
417 let measured = cranpose_ui::measure_layout_with_options(
418 &mut applier,
419 root,
420 viewport_size,
421 MeasureLayoutOptions {
422 collect_semantics: false,
423 build_layout_tree: false,
424 },
425 );
426 applier.clear_runtime_handle();
427 drop(applier);
428 match measured {
429 Ok(_measurements) => {
430 self.forget_frame_snapshots();
431 self.record_layout_scene_nodes(
432 global_layout_invalidation || force_layout_pass,
433 has_scoped_repasses,
434 scoped_layout_nodes,
435 );
436 }
437 Err(err) => {
438 log::error!("failed to compute layout: {err}");
439 self.reset_layout_snapshots();
440 }
441 }
442 }
443
444 fn forget_frame_snapshots(&mut self) {
445 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
446 for surface in &mut self.surfaces {
447 surface.forget_snapshots();
448 }
449 }
450
451 fn reset_layout_snapshots(&mut self) {
452 self.forget_frame_snapshots();
453 for surface in &mut self.surfaces {
454 surface.scoped_layout_scene_nodes.clear();
455 surface.scene_dirty = true;
456 }
457 let _ = cranpose_ui::take_geometry_scene_nodes();
458 self.app.layout_requested = false;
459 self.app.force_layout_pass = false;
460 }
461
462 fn record_layout_scene_nodes(
463 &mut self,
464 global: bool,
465 has_scoped_repasses: bool,
466 scoped_layout_nodes: Vec<NodeId>,
467 ) {
468 let moved = cranpose_ui::take_geometry_scene_nodes();
469 self.app.content_moved |= !moved.is_empty();
470 if global {
471 for surface in &mut self.surfaces {
472 surface.scoped_layout_scene_nodes.clear();
473 surface.scene_dirty = true;
474 }
475 return;
476 }
477 let mut nodes = if has_scoped_repasses {
478 scoped_layout_nodes
479 } else {
480 Vec::new()
481 };
482 nodes.extend(moved);
483 let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
484 let mut any_named = false;
485 for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
486 if bucket.is_empty() {
487 continue;
488 }
489 any_named = true;
490 surface.scene_dirty = true;
491 let mut seen: HashSet<NodeId> =
492 surface.scoped_layout_scene_nodes.iter().copied().collect();
493 for node in bucket {
494 if seen.insert(node) {
495 surface.scoped_layout_scene_nodes.push(node);
496 }
497 }
498 }
499 if !any_named {
500 for surface in &mut self.surfaces {
501 surface.scene_dirty = true;
502 }
503 }
504 }
505
506 fn run_post_layout_recomposition(&mut self) -> bool {
507 if !self.app.composition.should_recompose() {
508 return false;
509 }
510
511 let Some(root_key) = self.app.composition.root_key() else {
512 return false;
513 };
514
515 match self
516 .app
517 .composition
518 .reconcile(root_key, &mut *self.app.content)
519 {
520 Ok(changed) => {
521 if !changed {
522 return false;
523 }
524 self.app.fps_monitor.record_recomposition();
525 self.sync_window_roots_in_context();
526 if self.app.composition_tree_needs_layout() {
527 self.app.request_layout_pass();
528 self.run_layout_phase_in_context();
529 }
530 request_render_invalidation();
531 true
532 }
533 Err(NodeError::Missing { id }) => {
534 log::debug!("Post-layout recomposition skipped: node {id} no longer exists");
535 self.app.request_layout_pass();
536 request_render_invalidation();
537 true
538 }
539 Err(err) => {
540 log::error!("post-layout recomposition failed: {err}");
541 self.app.request_layout_pass();
542 request_render_invalidation();
543 true
544 }
545 }
546 }
547
548 fn run_dispatch_queues(&mut self) {
549 if has_pending_pointer_repasses() {
550 let mut applier = self.app.composition.applier_mut();
551 process_pointer_repasses(|node_id| {
552 match clear_dispatch_invalidation(
553 &mut applier,
554 node_id,
555 DispatchInvalidationKind::Pointer,
556 ) {
557 Ok(true) => {
558 log::trace!("Cleared pointer repass flag for node #{node_id}");
559 }
560 Ok(false) => {}
561 Err(err) => {
562 log::debug!("Could not process pointer repass for node #{node_id}: {err}");
563 }
564 }
565 });
566 }
567
568 if has_pending_focus_invalidations() {
569 let mut applier = self.app.composition.applier_mut();
570 process_focus_invalidations(|node_id| {
571 match clear_dispatch_invalidation(
572 &mut applier,
573 node_id,
574 DispatchInvalidationKind::Focus,
575 ) {
576 Ok(true) => {
577 log::trace!("Cleared focus sync flag for node #{node_id}");
578 }
579 Ok(false) => {}
580 Err(err) => {
581 log::debug!(
582 "Could not process focus invalidation for node #{node_id}: {err}"
583 );
584 }
585 }
586 });
587 }
588
589 if has_pending_semantics_invalidations() {
590 let mut applier = self.app.composition.applier_mut();
591 process_semantics_invalidations(|node_id| {
592 cranpose_core::bubble_semantics_dirty(&mut *applier, node_id);
593 });
594 }
595 }
596
597 fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
598 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
599 return Vec::new();
600 }
601 let Some(root) = self.app.composition.root() else {
602 return Vec::new();
603 };
604 self.app
605 .composition
606 .applier_mut()
607 .take_structural_change_parents_attached_to(root)
608 }
609
610 #[cfg(test)]
611 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
612 let app_context = Rc::clone(&self.app.app_context);
613 app_context.enter(|| self.run_render_phase_in_context(false))
614 }
615
616 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
617 let inspector_revision = if self.app.inspector_projector.is_some()
618 && self
619 .surfaces
620 .iter()
621 .any(|surface| surface.inspector.state.open)
622 {
623 self.semantics_snapshot_revision()
624 } else {
625 0
626 };
627 cranpose_ui::tick_cursor_blink();
628 let render_dirty = take_render_invalidation();
629 let pointer_dirty = take_pointer_invalidation();
630 take_focus_invalidation();
631 let draw_dirty =
632 partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
633 let structural = self.take_structural_change_parents();
634 let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
635 let _ = cranpose_ui::has_focused_field();
636 let attributed = draw_dirty
637 .iter()
638 .chain(structural.iter())
639 .any(|nodes| !nodes.is_empty())
640 || self
641 .surfaces
642 .iter()
643 .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
644 let frame = FrameDirt {
645 render_dirty,
646 pointer_dirty,
647 attributed,
648 recomposed_this_frame,
649 };
650
651 let mut result = FrameUpdateResult::default();
652 for ((surface, draw_dirty), structural) in
653 self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
654 {
655 let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
656 frame.result.visual_changed |=
657 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
658 surface.last_update = frame.result;
659 surface.frame_owed |= frame.result.visual_changed;
660 result.visual_changed |= frame.result.visual_changed;
661 result.structure_changed |= frame.result.structure_changed;
662 result.content_redrawn |= frame.rebuilt;
663 }
664 if result.content_redrawn {
665 self.prune_stale_draw_observations();
666 }
667 result.content_moved = std::mem::take(&mut self.app.content_moved);
668 result
669 }
670
671 fn prune_stale_draw_observations(&mut self) {
677 self.app.rebuilt_frames_since_observation_prune += 1;
678 if self.app.rebuilt_frames_since_observation_prune < OBSERVATION_PRUNE_INTERVAL {
679 return;
680 }
681 self.app.rebuilt_frames_since_observation_prune = 0;
682 let mut retained_visual_nodes = HashSet::default();
683 let mut any_graph = false;
684 for surface in &mut self.surfaces {
685 any_graph |= surface
686 .renderer
687 .scene()
688 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes);
689 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
690 }
691 if any_graph {
692 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
693 }
694 }
695}
696
697pub(crate) const OBSERVATION_PRUNE_INTERVAL: u32 = 60;
700
701fn render_surface<R>(
702 app: &mut ShellApp,
703 surface: &mut RootSurface<R>,
704 frame: &FrameDirt,
705 draw_dirty_nodes: Vec<NodeId>,
706 structural_parents: Vec<NodeId>,
707) -> SurfaceFrame
708where
709 R: Renderer,
710 R::Error: Debug,
711{
712 let draw_repass_pending = !draw_dirty_nodes.is_empty();
713 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
714 if frame.render_dirty && !draw_repass_pending {
715 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
716 }
717 let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
718 let scene_dirty = surface.scene_dirty;
719 let dirt = SurfaceDirt::classify(
720 frame,
721 scene_dirty,
722 draw_repass_pending,
723 draw_dirty_nodes,
724 layout_dirty_nodes,
725 structural_parents,
726 );
727
728 if !dirt.needs_scene_rebuild {
729 dirt.log(
730 frame,
731 scene_dirty,
732 if dirt.render_only_dirty {
733 "present-retained"
734 } else {
735 "skip"
736 },
737 );
738 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
739 if dirt.render_only_dirty && app.dev_options.fps_counter {
740 draw_dev_overlay(app, surface);
741 }
742 return SurfaceFrame {
743 result: FrameUpdateResult {
744 visual_changed: dirt.render_only_dirty,
745 ..FrameUpdateResult::default()
746 },
747 rebuilt: false,
748 };
749 }
750
751 surface.scene_dirty = false;
752 let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
753 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
754 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
755 draw_dev_overlay(app, surface);
756 }
757 SurfaceFrame {
758 result: FrameUpdateResult {
759 visual_changed: true,
760 structure_changed,
761 ..FrameUpdateResult::default()
762 },
763 rebuilt: true,
764 }
765}
766
767fn rebuild_surface_scene<R>(
768 app: &mut ShellApp,
769 surface: &mut RootSurface<R>,
770 frame: &FrameDirt,
771 scene_dirty: bool,
772 dirt: &SurfaceDirt,
773) where
774 R: Renderer,
775 R::Error: Debug,
776{
777 let viewport_size = surface.viewport_size();
778 let Some(root) = surface.root_node(app) else {
779 surface.renderer.scene_mut().clear();
780 return;
781 };
782 let mut applier = app.composition.applier_mut();
783 dirt.log(frame, scene_dirty, dirt.rebuild_path());
784 let rebuild_result = if dirt.use_visual_update() {
785 surface.renderer.update_visual_scene_from_applier(
786 &mut applier,
787 root,
788 viewport_size,
789 &dirt.partial_dirty_nodes,
790 )
791 } else if dirt.use_partial_update() {
792 surface.renderer.update_scene_from_applier(
793 &mut applier,
794 root,
795 viewport_size,
796 &dirt.partial_dirty_nodes,
797 )
798 } else {
799 surface
800 .renderer
801 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
802 };
803 if let Err(err) = rebuild_result {
804 log::error!("renderer rebuild failed: {err:?}");
805 surface.renderer.scene_mut().clear();
806 }
807}
808
809fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
810 fps_counter && matches!(id, RootId::Primary)
811}
812
813fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
814 let viewport_size = surface.viewport_size();
815 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
816 surface
817 .renderer
818 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
819}
820
821fn refresh_draw_nodes<R: Renderer>(
822 app: &mut ShellApp,
823 surface: &mut RootSurface<R>,
824 dirty_nodes: Vec<NodeId>,
825) -> Vec<NodeId> {
826 if dirty_nodes.is_empty() {
827 return dirty_nodes;
828 }
829 let Some(layout_tree) = surface.layout_tree.as_mut() else {
830 return dirty_nodes;
831 };
832
833 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
834 let mut applier = app.composition.applier_mut();
835 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
836 refresh_layout_box_data(
837 &mut applier,
838 layout_tree.root_mut(),
839 &refresh_scope,
840 &dirty_set,
841 );
842 dirty_set.into_iter().collect()
843}
844
845fn refresh_retained_redraw_nodes<R: Renderer>(
846 app: &mut ShellApp,
847 surface: &mut RootSurface<R>,
848) -> Vec<NodeId> {
849 let Some(root) = surface.root_node(app) else {
850 return Vec::new();
851 };
852 let mut dirty_nodes = Vec::new();
853 {
854 let mut applier = app.composition.applier_mut();
855 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
856 }
857 refresh_draw_nodes(app, surface, dirty_nodes)
858}
859
860impl<R: Renderer> RootSurface<R> {
861 fn refresh_dev_overlay_text_for_frame_at(
862 &mut self,
863 app: &ShellApp,
864 viewport_size: Size,
865 now: Instant,
866 ) {
867 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
868 return;
869 }
870 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
871 self.dev_overlay_last_refresh = Some(now);
872 self.dev_overlay_viewport = Some(viewport_size);
873 }
874
875 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
876 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
877 return true;
878 }
879
880 self.dev_overlay_last_refresh.is_none_or(|last| {
881 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
882 })
883 }
884
885 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
886 self.dev_overlay_controls.clear();
887
888 let stats = app.fps_monitor.stats();
889 let mut text = format!(
890 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
891 stats.fps,
892 stats.avg_ms,
893 stats.p95_ms,
894 stats.max_ms,
895 stats.work_avg_ms,
896 stats.recomps_per_second
897 );
898
899 if !app.dev_options.frame_pacing_controls {
900 return text;
901 }
902
903 text.push_str(" | ");
904 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
905 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
906 if index > 0 {
907 text.push(' ');
908 }
909 let start = text.len();
910 if mode == app.dev_options.frame_pacing_mode {
911 text.push('[');
912 text.push_str(mode.label());
913 text.push(']');
914 } else {
915 text.push_str(mode.label());
916 }
917 controls.push((start, text.len(), mode));
918 }
919
920 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
921 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
922 .max(DEV_OVERLAY_PADDING);
923 let overlay_y = DEV_OVERLAY_PADDING;
924 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
925 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
926 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
927
928 self.dev_overlay_controls = controls
929 .into_iter()
930 .map(|(start, end, mode)| DevOverlayControl {
931 bounds: Rect {
932 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
933 y: text_y - 3.0,
934 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
935 height: text_height + 6.0,
936 },
937 mode,
938 })
939 .collect();
940
941 text
942 }
943}
944
945fn clear_dispatch_invalidation(
946 applier: &mut MemoryApplier,
947 node_id: NodeId,
948 invalidation: DispatchInvalidationKind,
949) -> Result<bool, NodeError> {
950 match invalidation {
951 DispatchInvalidationKind::Pointer => {
952 match applier.with_node::<LayoutNode, _>(node_id, |node| {
953 let needs_pointer_pass = node.needs_pointer_pass();
954 if needs_pointer_pass {
955 node.clear_needs_pointer_pass();
956 }
957 needs_pointer_pass
958 }) {
959 Ok(cleared) => Ok(cleared),
960 Err(NodeError::TypeMismatch { .. }) => applier
961 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
962 let needs_pointer_pass = node.needs_pointer_pass();
963 if needs_pointer_pass {
964 node.clear_needs_pointer_pass();
965 }
966 needs_pointer_pass
967 }),
968 Err(err) => Err(err),
969 }
970 }
971 DispatchInvalidationKind::Focus => {
972 match applier.with_node::<LayoutNode, _>(node_id, |node| {
973 let needs_focus_sync = node.needs_focus_sync();
974 if needs_focus_sync {
975 node.clear_needs_focus_sync();
976 }
977 needs_focus_sync
978 }) {
979 Ok(cleared) => Ok(cleared),
980 Err(NodeError::TypeMismatch { .. }) => applier
981 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
982 let needs_focus_sync = node.needs_focus_sync();
983 if needs_focus_sync {
984 node.clear_needs_focus_sync();
985 }
986 needs_focus_sync
987 }),
988 Err(err) => Err(err),
989 }
990 }
991 }
992}
993
994pub(crate) fn build_draw_refresh_scope(
995 applier: &mut MemoryApplier,
996 dirty_nodes: &HashSet<NodeId>,
997) -> HashSet<NodeId> {
998 let mut refresh_scope =
999 HashSet::with_capacity_and_hasher(dirty_nodes.len(), Default::default());
1000 for &dirty_node in dirty_nodes {
1001 let mut current = Some(dirty_node);
1002 while let Some(node_id) = current {
1003 if !refresh_scope.insert(node_id) {
1004 break;
1005 }
1006 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
1007 }
1008 }
1009 refresh_scope
1010}
1011
1012fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
1013 match applier.with_node::<LayoutNode, _>(node_id, |node| {
1014 let needs_redraw = node.needs_redraw();
1015 if needs_redraw {
1016 node.clear_needs_redraw();
1017 }
1018 needs_redraw
1019 }) {
1020 Ok(needs_redraw) => needs_redraw,
1021 Err(NodeError::TypeMismatch { .. }) => applier
1022 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
1023 let needs_redraw = node.needs_redraw();
1024 if needs_redraw {
1025 node.clear_needs_redraw();
1026 }
1027 needs_redraw
1028 })
1029 .unwrap_or(false),
1030 Err(_) => false,
1031 }
1032}
1033
1034fn collect_retained_redraw_nodes(
1035 applier: &mut MemoryApplier,
1036 root: NodeId,
1037 dirty_nodes: &mut Vec<NodeId>,
1038) {
1039 let mut children = Default::default();
1040 match applier.get_mut(root) {
1041 Ok(node) => node.collect_children_into(&mut children),
1042 Err(_) => return,
1043 }
1044
1045 if take_needs_redraw(applier, root) {
1046 dirty_nodes.push(root);
1047 }
1048
1049 for child in children {
1050 if cranpose_ui::is_window_root(applier, child) {
1051 continue;
1052 }
1053 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1054 }
1055}
1056
1057fn refresh_layout_box_data(
1058 applier: &mut MemoryApplier,
1059 layout: &mut cranpose_ui::layout::LayoutBox,
1060 refresh_scope: &HashSet<NodeId>,
1061 dirty_nodes: &HashSet<NodeId>,
1062) {
1063 if !refresh_scope.contains(&layout.node_id) {
1064 return;
1065 }
1066
1067 if dirty_nodes.contains(&layout.node_id) {
1068 let refreshed = applier
1069 .with_node::<LayoutNode, _>(layout.node_id, |node| {
1070 node.clear_needs_redraw();
1071 (
1072 node.modifier.clone(),
1073 node.resolved_modifiers(),
1074 node.modifier_slices_snapshot(),
1075 node.semantics_configuration(),
1076 )
1077 })
1078 .or_else(|_| {
1079 applier.with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1080 node.clear_needs_redraw();
1081 (
1082 node.modifier(),
1083 node.resolved_modifiers(),
1084 node.modifier_slices_snapshot(),
1085 node.semantics_configuration(),
1086 )
1087 })
1088 });
1089 if let Ok((modifier, resolved_modifiers, slices, semantics)) = refreshed {
1090 layout.node_data.modifier = modifier;
1091 layout.node_data.resolved_modifiers = resolved_modifiers;
1092 layout.node_data.modifier_slices = slices;
1093 layout.node_data.semantics = semantics.map(std::rc::Rc::new);
1094 }
1095 }
1096
1097 for child in &mut layout.children {
1098 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1099 }
1100}
1101
1102#[cfg(test)]
1103#[path = "tests/shell_frame_tests.rs"]
1104mod tests;