1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113 render_dirty: bool,
114 pointer_dirty: bool,
115 attributed: bool,
116 recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120 draw_dirty_nodes: Vec<NodeId>,
121 layout_dirty_nodes: Vec<NodeId>,
122 structural_parents: Vec<NodeId>,
123 partial_dirty_nodes: Vec<NodeId>,
124 draw_repass_pending: bool,
125 render_only_dirty: bool,
126 draw_only_partial_dirty: bool,
127 full_scene_dirty: bool,
128 needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132 fn classify(
133 frame: &FrameDirt,
134 scene_dirty: bool,
135 draw_repass_pending: bool,
136 draw_dirty_nodes: Vec<NodeId>,
137 layout_dirty_nodes: Vec<NodeId>,
138 structural_parents: Vec<NodeId>,
139 ) -> Self {
140 let structural_dirty = !structural_parents.is_empty();
141 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143 partial_dirty_nodes.extend(structural_parents.iter().copied());
144 partial_dirty_nodes.sort_unstable();
145 partial_dirty_nodes.dedup();
146
147 let render_only_dirty = frame.render_dirty
148 && !frame.attributed
149 && partial_dirty_nodes.is_empty()
150 && !draw_repass_pending
151 && !structural_dirty;
152 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153 && layout_dirty_nodes.is_empty()
154 && !frame.pointer_dirty
155 && !frame.recomposed_this_frame
156 && !structural_dirty;
157 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160 let needs_scene_rebuild = full_scene_dirty
161 || scoped_scene_dirty
162 || partial_scene_dirty
163 || draw_repass_pending
164 || structural_dirty;
165 Self {
166 draw_dirty_nodes,
167 layout_dirty_nodes,
168 structural_parents,
169 partial_dirty_nodes,
170 draw_repass_pending,
171 render_only_dirty,
172 draw_only_partial_dirty,
173 full_scene_dirty,
174 needs_scene_rebuild,
175 }
176 }
177
178 fn use_partial_update(&self) -> bool {
179 !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180 }
181
182 fn use_visual_update(&self) -> bool {
183 self.use_partial_update() && self.draw_only_partial_dirty
184 }
185
186 fn visual_update_only(&self) -> bool {
187 self.draw_only_partial_dirty
188 && !self.partial_dirty_nodes.is_empty()
189 && !self.full_scene_dirty
190 }
191
192 fn rebuild_path(&self) -> &'static str {
193 if self.use_visual_update() {
194 "visual-update"
195 } else if self.use_partial_update() {
196 "update"
197 } else {
198 "rebuild"
199 }
200 }
201
202 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204 render_dirty: frame.render_dirty,
205 pointer_dirty: frame.pointer_dirty,
206 scene_dirty,
207 draw_repass_pending: self.draw_repass_pending,
208 draw_dirty_nodes: self.draw_dirty_nodes.len(),
209 layout_dirty_nodes: self.layout_dirty_nodes.len(),
210 structural_dirty_nodes: self.structural_parents.len(),
211 partial_dirty_nodes: self.partial_dirty_nodes.len(),
212 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213 format!(
214 "draw={:?} layout={:?} structural={:?} partial={:?}",
215 self.draw_dirty_nodes,
216 self.layout_dirty_nodes,
217 self.structural_parents,
218 self.partial_dirty_nodes,
219 )
220 }),
221 render_only_dirty: self.render_only_dirty,
222 recomposed_this_frame: frame.recomposed_this_frame,
223 path,
224 });
225 }
226}
227
228struct SurfaceFrame {
229 result: FrameUpdateResult,
230 rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235 cranpose_ui::pending_layout_repass_nodes_snapshot()
236 } else {
237 Vec::new()
238 };
239 if cranpose_ui::has_pending_measure_repasses() {
240 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241 if !nodes.contains(&node) {
242 nodes.push(node);
243 }
244 }
245 }
246 nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250 match applier.with_node::<LayoutNode, _>(root, |node| {
251 node.mark_needs_measure();
252 node.mark_needs_layout();
253 }) {
254 Ok(()) | Err(NodeError::Missing { .. }) => {}
255 Err(NodeError::TypeMismatch { .. }) => {
256 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257 node.mark_needs_measure();
258 node.mark_needs_layout_flag();
259 });
260 }
261 Err(_) => {}
262 }
263}
264
265impl<R> AppShell<R>
266where
267 R: Renderer,
268 R::Error: Debug,
269{
270 pub fn set_semantics_enabled(&mut self, enabled: bool) {
271 if self.app.semantics_enabled == enabled {
272 return;
273 }
274 self.app.semantics_enabled = enabled;
275 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
276 if enabled {
277 self.app.request_forced_layout_pass();
278 self.mark_all_dirty();
279 } else {
280 for surface in &mut self.surfaces {
281 surface.semantics_tree = None;
282 }
283 }
284 }
285
286 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
291 self.surfaces[0].frame_rate_preference = preference;
292 }
293
294 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
298 self.surfaces[0].frame_rate_preference
299 }
300
301 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
302 let app_context = Rc::clone(&self.app.app_context);
303 app_context.enter(|| self.process_frame_in_context(false))
304 }
305
306 pub(crate) fn process_frame_in_context(
307 &mut self,
308 recomposed_before_frame: bool,
309 ) -> FrameUpdateResult {
310 let frame_start = Instant::now();
311
312 self.sync_window_roots_in_context();
313 self.run_layout_phase_in_context();
314 let after_initial_layout = Instant::now();
315
316 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
317
318 let after_layout = Instant::now();
319
320 self.run_dispatch_queues();
321 self.update_modal_focus();
322 self.reveal_new_focus();
323
324 let after_dispatch = Instant::now();
325
326 clear_transient_scroll_motion_contexts();
327
328 let result = self.run_render_phase_in_context(recomposed_this_frame);
329 let after_render = Instant::now();
330 log_frame_stage_telemetry(
331 frame_start,
332 after_initial_layout,
333 after_layout,
334 after_dispatch,
335 after_render,
336 );
337 result
338 }
339
340 #[cfg(test)]
341 pub(crate) fn run_layout_phase(&mut self) {
342 let app_context = Rc::clone(&self.app.app_context);
343 app_context.enter(|| self.run_layout_phase_in_context());
344 }
345
346 pub(crate) fn run_layout_phase_in_context(&mut self) {
347 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
348 || cranpose_ui::has_pending_measure_repasses();
349 let scoped_layout_nodes = pending_repass_nodes();
350
351 let global_layout_invalidation = take_layout_invalidation();
352 let force_layout_pass = self.app.force_layout_pass;
353
354 if global_layout_invalidation {
355 cranpose_ui::layout::invalidate_all_layout_caches();
356 if let Some(root) = self.app.composition.root() {
357 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
358 }
359 self.app.request_forced_layout_pass();
360 } else if has_scoped_repasses {
361 self.app.request_layout_pass();
362 }
363
364 if !self.app.layout_requested {
365 return;
366 }
367
368 let Some(root) = self.app.composition.root() else {
369 self.reset_layout_snapshots();
370 return;
371 };
372 let viewport_size = self.surfaces[0].viewport_size();
373 let handle = self.app.composition.runtime_handle();
374 let mut applier = self.app.composition.applier_mut();
375 applier.set_runtime_handle(handle);
376
377 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
378 .unwrap_or_else(|err| {
379 log::warn!("Cannot check layout dirty status for root #{root}: {err}");
380 true
381 });
382 let needs_layout =
383 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
384 self.app.layout_requested = false;
385 self.app.force_layout_pass = false;
386
387 if !needs_layout {
388 log::trace!("Skipping layout: tree is clean");
389 applier.clear_runtime_handle();
390 return;
391 }
392
393 let measured = cranpose_ui::measure_layout_with_options(
394 &mut applier,
395 root,
396 viewport_size,
397 MeasureLayoutOptions {
398 collect_semantics: false,
399 build_layout_tree: false,
400 },
401 );
402 applier.clear_runtime_handle();
403 drop(applier);
404 match measured {
405 Ok(_measurements) => {
406 self.forget_frame_snapshots();
407 self.record_layout_scene_nodes(
408 global_layout_invalidation || force_layout_pass,
409 has_scoped_repasses,
410 scoped_layout_nodes,
411 );
412 }
413 Err(err) => {
414 log::error!("failed to compute layout: {err}");
415 self.reset_layout_snapshots();
416 }
417 }
418 }
419
420 fn forget_frame_snapshots(&mut self) {
421 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
422 for surface in &mut self.surfaces {
423 surface.forget_snapshots();
424 }
425 }
426
427 fn reset_layout_snapshots(&mut self) {
428 self.forget_frame_snapshots();
429 for surface in &mut self.surfaces {
430 surface.scoped_layout_scene_nodes.clear();
431 surface.scene_dirty = true;
432 }
433 let _ = cranpose_ui::take_geometry_scene_nodes();
434 self.app.layout_requested = false;
435 self.app.force_layout_pass = false;
436 }
437
438 fn record_layout_scene_nodes(
439 &mut self,
440 global: bool,
441 has_scoped_repasses: bool,
442 scoped_layout_nodes: Vec<NodeId>,
443 ) {
444 let moved = cranpose_ui::take_geometry_scene_nodes();
445 self.app.content_moved |= !moved.is_empty();
446 if global {
447 for surface in &mut self.surfaces {
448 surface.scoped_layout_scene_nodes.clear();
449 surface.scene_dirty = true;
450 }
451 return;
452 }
453 let mut nodes = if has_scoped_repasses {
454 scoped_layout_nodes
455 } else {
456 Vec::new()
457 };
458 nodes.extend(moved);
459 let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
460 let mut any_named = false;
461 for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
462 if bucket.is_empty() {
463 continue;
464 }
465 any_named = true;
466 surface.scene_dirty = true;
467 let mut seen: HashSet<NodeId> =
468 surface.scoped_layout_scene_nodes.iter().copied().collect();
469 for node in bucket {
470 if seen.insert(node) {
471 surface.scoped_layout_scene_nodes.push(node);
472 }
473 }
474 }
475 if !any_named {
476 for surface in &mut self.surfaces {
477 surface.scene_dirty = true;
478 }
479 }
480 }
481
482 fn run_post_layout_recomposition(&mut self) -> bool {
483 if !self.app.composition.should_recompose() {
484 return false;
485 }
486
487 let Some(root_key) = self.app.composition.root_key() else {
488 return false;
489 };
490
491 match self
492 .app
493 .composition
494 .reconcile(root_key, &mut *self.app.content)
495 {
496 Ok(changed) => {
497 if !changed {
498 return false;
499 }
500 self.app.fps_monitor.record_recomposition();
501 self.sync_window_roots_in_context();
502 if self.app.composition_tree_needs_layout() {
503 self.app.request_layout_pass();
504 self.run_layout_phase_in_context();
505 }
506 request_render_invalidation();
507 true
508 }
509 Err(NodeError::Missing { id }) => {
510 log::debug!("Post-layout recomposition skipped: node {id} no longer exists");
511 self.app.request_layout_pass();
512 request_render_invalidation();
513 true
514 }
515 Err(err) => {
516 log::error!("post-layout recomposition failed: {err}");
517 self.app.request_layout_pass();
518 request_render_invalidation();
519 true
520 }
521 }
522 }
523
524 fn run_dispatch_queues(&mut self) {
525 if has_pending_pointer_repasses() {
526 let mut applier = self.app.composition.applier_mut();
527 process_pointer_repasses(|node_id| {
528 match clear_dispatch_invalidation(
529 &mut applier,
530 node_id,
531 DispatchInvalidationKind::Pointer,
532 ) {
533 Ok(true) => {
534 log::trace!("Cleared pointer repass flag for node #{node_id}");
535 }
536 Ok(false) => {}
537 Err(err) => {
538 log::debug!("Could not process pointer repass for node #{node_id}: {err}");
539 }
540 }
541 });
542 }
543
544 if has_pending_focus_invalidations() {
545 let mut applier = self.app.composition.applier_mut();
546 process_focus_invalidations(|node_id| {
547 match clear_dispatch_invalidation(
548 &mut applier,
549 node_id,
550 DispatchInvalidationKind::Focus,
551 ) {
552 Ok(true) => {
553 log::trace!("Cleared focus sync flag for node #{node_id}");
554 }
555 Ok(false) => {}
556 Err(err) => {
557 log::debug!(
558 "Could not process focus invalidation for node #{node_id}: {err}"
559 );
560 }
561 }
562 });
563 }
564
565 if has_pending_semantics_invalidations() {
566 let mut applier = self.app.composition.applier_mut();
567 process_semantics_invalidations(|node_id| {
568 cranpose_core::bubble_semantics_dirty(&mut *applier, node_id);
569 });
570 }
571 }
572
573 fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
574 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
575 return Vec::new();
576 }
577 let Some(root) = self.app.composition.root() else {
578 return Vec::new();
579 };
580 self.app
581 .composition
582 .applier_mut()
583 .take_structural_change_parents_attached_to(root)
584 }
585
586 #[cfg(test)]
587 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
588 let app_context = Rc::clone(&self.app.app_context);
589 app_context.enter(|| self.run_render_phase_in_context(false))
590 }
591
592 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
593 let inspector_revision = if self.app.inspector_projector.is_some()
594 && self
595 .surfaces
596 .iter()
597 .any(|surface| surface.inspector.state.open)
598 {
599 self.semantics_snapshot_revision()
600 } else {
601 0
602 };
603 cranpose_ui::tick_cursor_blink();
604 let render_dirty = take_render_invalidation();
605 let pointer_dirty = take_pointer_invalidation();
606 take_focus_invalidation();
607 let draw_dirty =
608 partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
609 let structural = self.take_structural_change_parents();
610 let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
611 let _ = cranpose_ui::has_focused_field();
612 let attributed = draw_dirty
613 .iter()
614 .chain(structural.iter())
615 .any(|nodes| !nodes.is_empty())
616 || self
617 .surfaces
618 .iter()
619 .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
620 let frame = FrameDirt {
621 render_dirty,
622 pointer_dirty,
623 attributed,
624 recomposed_this_frame,
625 };
626
627 let mut result = FrameUpdateResult::default();
628 let mut retained_visual_nodes = HashSet::default();
629 let mut prune_observations = false;
630 for ((surface, draw_dirty), structural) in
631 self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
632 {
633 let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
634 frame.result.visual_changed |=
635 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
636 surface.last_update = frame.result;
637 surface.frame_owed |= frame.result.visual_changed;
638 result.visual_changed |= frame.result.visual_changed;
639 result.structure_changed |= frame.result.structure_changed;
640 result.content_redrawn |= frame.rebuilt;
641 if frame.rebuilt
642 && surface
643 .renderer
644 .scene()
645 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes)
646 {
647 prune_observations = true;
648 }
649 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
650 }
651 if prune_observations {
652 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
653 }
654 result.content_moved = std::mem::take(&mut self.app.content_moved);
655 result
656 }
657}
658
659fn render_surface<R>(
660 app: &mut ShellApp,
661 surface: &mut RootSurface<R>,
662 frame: &FrameDirt,
663 draw_dirty_nodes: Vec<NodeId>,
664 structural_parents: Vec<NodeId>,
665) -> SurfaceFrame
666where
667 R: Renderer,
668 R::Error: Debug,
669{
670 let draw_repass_pending = !draw_dirty_nodes.is_empty();
671 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
672 if frame.render_dirty && !draw_repass_pending {
673 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
674 }
675 let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
676 let scene_dirty = surface.scene_dirty;
677 let dirt = SurfaceDirt::classify(
678 frame,
679 scene_dirty,
680 draw_repass_pending,
681 draw_dirty_nodes,
682 layout_dirty_nodes,
683 structural_parents,
684 );
685
686 if !dirt.needs_scene_rebuild {
687 dirt.log(
688 frame,
689 scene_dirty,
690 if dirt.render_only_dirty {
691 "present-retained"
692 } else {
693 "skip"
694 },
695 );
696 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
697 if dirt.render_only_dirty && app.dev_options.fps_counter {
698 draw_dev_overlay(app, surface);
699 }
700 return SurfaceFrame {
701 result: FrameUpdateResult {
702 visual_changed: dirt.render_only_dirty,
703 ..FrameUpdateResult::default()
704 },
705 rebuilt: false,
706 };
707 }
708
709 surface.scene_dirty = false;
710 let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
711 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
712 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
713 draw_dev_overlay(app, surface);
714 }
715 SurfaceFrame {
716 result: FrameUpdateResult {
717 visual_changed: true,
718 structure_changed,
719 ..FrameUpdateResult::default()
720 },
721 rebuilt: true,
722 }
723}
724
725fn rebuild_surface_scene<R>(
726 app: &mut ShellApp,
727 surface: &mut RootSurface<R>,
728 frame: &FrameDirt,
729 scene_dirty: bool,
730 dirt: &SurfaceDirt,
731) where
732 R: Renderer,
733 R::Error: Debug,
734{
735 let viewport_size = surface.viewport_size();
736 let Some(root) = surface.root_node(app) else {
737 surface.renderer.scene_mut().clear();
738 return;
739 };
740 let mut applier = app.composition.applier_mut();
741 dirt.log(frame, scene_dirty, dirt.rebuild_path());
742 let rebuild_result = if dirt.use_visual_update() {
743 surface.renderer.update_visual_scene_from_applier(
744 &mut applier,
745 root,
746 viewport_size,
747 &dirt.partial_dirty_nodes,
748 )
749 } else if dirt.use_partial_update() {
750 surface.renderer.update_scene_from_applier(
751 &mut applier,
752 root,
753 viewport_size,
754 &dirt.partial_dirty_nodes,
755 )
756 } else {
757 surface
758 .renderer
759 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
760 };
761 if let Err(err) = rebuild_result {
762 log::error!("renderer rebuild failed: {err:?}");
763 surface.renderer.scene_mut().clear();
764 }
765}
766
767fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
768 fps_counter && matches!(id, RootId::Primary)
769}
770
771fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
772 let viewport_size = surface.viewport_size();
773 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
774 surface
775 .renderer
776 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
777}
778
779fn refresh_draw_nodes<R: Renderer>(
780 app: &mut ShellApp,
781 surface: &mut RootSurface<R>,
782 dirty_nodes: Vec<NodeId>,
783) -> Vec<NodeId> {
784 if dirty_nodes.is_empty() {
785 return dirty_nodes;
786 }
787 let Some(layout_tree) = surface.layout_tree.as_mut() else {
788 return dirty_nodes;
789 };
790
791 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
792 let mut applier = app.composition.applier_mut();
793 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
794 refresh_layout_box_data(
795 &mut applier,
796 layout_tree.root_mut(),
797 &refresh_scope,
798 &dirty_set,
799 );
800 dirty_set.into_iter().collect()
801}
802
803fn refresh_retained_redraw_nodes<R: Renderer>(
804 app: &mut ShellApp,
805 surface: &mut RootSurface<R>,
806) -> Vec<NodeId> {
807 let Some(root) = surface.root_node(app) else {
808 return Vec::new();
809 };
810 let mut dirty_nodes = Vec::new();
811 {
812 let mut applier = app.composition.applier_mut();
813 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
814 }
815 refresh_draw_nodes(app, surface, dirty_nodes)
816}
817
818impl<R: Renderer> RootSurface<R> {
819 fn refresh_dev_overlay_text_for_frame_at(
820 &mut self,
821 app: &ShellApp,
822 viewport_size: Size,
823 now: Instant,
824 ) {
825 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
826 return;
827 }
828 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
829 self.dev_overlay_last_refresh = Some(now);
830 self.dev_overlay_viewport = Some(viewport_size);
831 }
832
833 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
834 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
835 return true;
836 }
837
838 self.dev_overlay_last_refresh.is_none_or(|last| {
839 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
840 })
841 }
842
843 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
844 self.dev_overlay_controls.clear();
845
846 let stats = app.fps_monitor.stats();
847 let mut text = format!(
848 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
849 stats.fps,
850 stats.avg_ms,
851 stats.p95_ms,
852 stats.max_ms,
853 stats.work_avg_ms,
854 stats.recomps_per_second
855 );
856
857 if !app.dev_options.frame_pacing_controls {
858 return text;
859 }
860
861 text.push_str(" | ");
862 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
863 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
864 if index > 0 {
865 text.push(' ');
866 }
867 let start = text.len();
868 if mode == app.dev_options.frame_pacing_mode {
869 text.push('[');
870 text.push_str(mode.label());
871 text.push(']');
872 } else {
873 text.push_str(mode.label());
874 }
875 controls.push((start, text.len(), mode));
876 }
877
878 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
879 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
880 .max(DEV_OVERLAY_PADDING);
881 let overlay_y = DEV_OVERLAY_PADDING;
882 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
883 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
884 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
885
886 self.dev_overlay_controls = controls
887 .into_iter()
888 .map(|(start, end, mode)| DevOverlayControl {
889 bounds: Rect {
890 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
891 y: text_y - 3.0,
892 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
893 height: text_height + 6.0,
894 },
895 mode,
896 })
897 .collect();
898
899 text
900 }
901}
902
903fn clear_dispatch_invalidation(
904 applier: &mut MemoryApplier,
905 node_id: NodeId,
906 invalidation: DispatchInvalidationKind,
907) -> Result<bool, NodeError> {
908 match invalidation {
909 DispatchInvalidationKind::Pointer => {
910 match applier.with_node::<LayoutNode, _>(node_id, |node| {
911 let needs_pointer_pass = node.needs_pointer_pass();
912 if needs_pointer_pass {
913 node.clear_needs_pointer_pass();
914 }
915 needs_pointer_pass
916 }) {
917 Ok(cleared) => Ok(cleared),
918 Err(NodeError::TypeMismatch { .. }) => applier
919 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
920 let needs_pointer_pass = node.needs_pointer_pass();
921 if needs_pointer_pass {
922 node.clear_needs_pointer_pass();
923 }
924 needs_pointer_pass
925 }),
926 Err(err) => Err(err),
927 }
928 }
929 DispatchInvalidationKind::Focus => {
930 match applier.with_node::<LayoutNode, _>(node_id, |node| {
931 let needs_focus_sync = node.needs_focus_sync();
932 if needs_focus_sync {
933 node.clear_needs_focus_sync();
934 }
935 needs_focus_sync
936 }) {
937 Ok(cleared) => Ok(cleared),
938 Err(NodeError::TypeMismatch { .. }) => applier
939 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
940 let needs_focus_sync = node.needs_focus_sync();
941 if needs_focus_sync {
942 node.clear_needs_focus_sync();
943 }
944 needs_focus_sync
945 }),
946 Err(err) => Err(err),
947 }
948 }
949 }
950}
951
952pub(crate) fn build_draw_refresh_scope(
953 applier: &mut MemoryApplier,
954 dirty_nodes: &HashSet<NodeId>,
955) -> HashSet<NodeId> {
956 let mut refresh_scope =
957 HashSet::with_capacity_and_hasher(dirty_nodes.len(), Default::default());
958 for &dirty_node in dirty_nodes {
959 let mut current = Some(dirty_node);
960 while let Some(node_id) = current {
961 if !refresh_scope.insert(node_id) {
962 break;
963 }
964 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
965 }
966 }
967 refresh_scope
968}
969
970fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
971 match applier.with_node::<LayoutNode, _>(node_id, |node| {
972 let needs_redraw = node.needs_redraw();
973 if needs_redraw {
974 node.clear_needs_redraw();
975 }
976 needs_redraw
977 }) {
978 Ok(needs_redraw) => needs_redraw,
979 Err(NodeError::TypeMismatch { .. }) => applier
980 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
981 let needs_redraw = node.needs_redraw();
982 if needs_redraw {
983 node.clear_needs_redraw();
984 }
985 needs_redraw
986 })
987 .unwrap_or(false),
988 Err(_) => false,
989 }
990}
991
992fn collect_retained_redraw_nodes(
993 applier: &mut MemoryApplier,
994 root: NodeId,
995 dirty_nodes: &mut Vec<NodeId>,
996) {
997 let mut children = Default::default();
998 match applier.get_mut(root) {
999 Ok(node) => node.collect_children_into(&mut children),
1000 Err(_) => return,
1001 }
1002
1003 if take_needs_redraw(applier, root) {
1004 dirty_nodes.push(root);
1005 }
1006
1007 for child in children {
1008 if cranpose_ui::is_window_root(applier, child) {
1009 continue;
1010 }
1011 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1012 }
1013}
1014
1015fn refresh_layout_box_data(
1016 applier: &mut MemoryApplier,
1017 layout: &mut cranpose_ui::layout::LayoutBox,
1018 refresh_scope: &HashSet<NodeId>,
1019 dirty_nodes: &HashSet<NodeId>,
1020) {
1021 if !refresh_scope.contains(&layout.node_id) {
1022 return;
1023 }
1024
1025 if dirty_nodes.contains(&layout.node_id) {
1026 let refreshed = applier
1027 .with_node::<LayoutNode, _>(layout.node_id, |node| {
1028 node.clear_needs_redraw();
1029 (
1030 node.modifier.clone(),
1031 node.resolved_modifiers(),
1032 node.modifier_slices_snapshot(),
1033 node.semantics_configuration(),
1034 )
1035 })
1036 .or_else(|_| {
1037 applier.with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1038 node.clear_needs_redraw();
1039 (
1040 node.modifier(),
1041 node.resolved_modifiers(),
1042 node.modifier_slices_snapshot(),
1043 node.semantics_configuration(),
1044 )
1045 })
1046 });
1047 if let Ok((modifier, resolved_modifiers, slices, semantics)) = refreshed {
1048 layout.node_data.modifier = modifier;
1049 layout.node_data.resolved_modifiers = resolved_modifiers;
1050 layout.node_data.modifier_slices = slices;
1051 layout.node_data.semantics = semantics.map(std::rc::Rc::new);
1052 }
1053 }
1054
1055 for child in &mut layout.children {
1056 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1057 }
1058}
1059
1060#[cfg(test)]
1061#[path = "tests/shell_frame_tests.rs"]
1062mod tests;