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cranpose_app_shell/
shell_frame.rs

1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11    Pointer,
12    Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16    static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17    *THRESHOLD_MS.get_or_init(|| {
18        let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19            .ok()
20            .and_then(|value| value.parse::<f64>().ok())
21            .filter(|value| value.is_finite() && *value >= 0.0);
22        explicit.or_else(|| {
23            std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24                .is_some()
25                .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26        })
27    })
28}
29
30fn log_frame_stage_telemetry(
31    frame_start: Instant,
32    after_initial_layout: Instant,
33    after_layout: Instant,
34    after_dispatch: Instant,
35    after_render: Instant,
36) {
37    let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38        return;
39    };
40
41    let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42    if total_ms < threshold_ms {
43        return;
44    }
45
46    let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47    let initial_layout_ms = after_initial_layout
48        .duration_since(frame_start)
49        .as_secs_f64()
50        * 1000.0;
51    let post_layout_ms = after_layout
52        .duration_since(after_initial_layout)
53        .as_secs_f64()
54        * 1000.0;
55    let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56    let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57    log::warn!(
58        "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59    );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63    cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67    render_dirty: bool,
68    pointer_dirty: bool,
69    scene_dirty: bool,
70    draw_repass_pending: bool,
71    draw_dirty_nodes: usize,
72    layout_dirty_nodes: usize,
73    structural_dirty_nodes: usize,
74    partial_dirty_nodes: usize,
75    dirty_node_ids: Option<String>,
76    render_only_dirty: bool,
77    recomposed_this_frame: bool,
78    path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82    if !render_phase_dirty_diagnostics_enabled() {
83        return;
84    }
85
86    let RenderPhaseDirtyDiagnostics {
87        render_dirty,
88        pointer_dirty,
89        scene_dirty,
90        draw_repass_pending,
91        draw_dirty_nodes,
92        layout_dirty_nodes,
93        structural_dirty_nodes,
94        partial_dirty_nodes,
95        dirty_node_ids,
96        render_only_dirty,
97        recomposed_this_frame,
98        path,
99    } = diagnostics;
100    if let Some(dirty_node_ids) = dirty_node_ids {
101        log::warn!(
102            "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103        );
104    } else {
105        log::warn!(
106            "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107        );
108    }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113    render_dirty: bool,
114    pointer_dirty: bool,
115    attributed: bool,
116    recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120    draw_dirty_nodes: Vec<NodeId>,
121    layout_dirty_nodes: Vec<NodeId>,
122    structural_parents: Vec<NodeId>,
123    partial_dirty_nodes: Vec<NodeId>,
124    draw_repass_pending: bool,
125    render_only_dirty: bool,
126    draw_only_partial_dirty: bool,
127    full_scene_dirty: bool,
128    needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132    fn classify(
133        frame: &FrameDirt,
134        scene_dirty: bool,
135        draw_repass_pending: bool,
136        draw_dirty_nodes: Vec<NodeId>,
137        layout_dirty_nodes: Vec<NodeId>,
138        structural_parents: Vec<NodeId>,
139    ) -> Self {
140        let structural_dirty = !structural_parents.is_empty();
141        let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142        partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143        partial_dirty_nodes.extend(structural_parents.iter().copied());
144        partial_dirty_nodes.sort_unstable();
145        partial_dirty_nodes.dedup();
146
147        let render_only_dirty = frame.render_dirty
148            && !frame.attributed
149            && partial_dirty_nodes.is_empty()
150            && !draw_repass_pending
151            && !structural_dirty;
152        let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153            && layout_dirty_nodes.is_empty()
154            && !frame.pointer_dirty
155            && !frame.recomposed_this_frame
156            && !structural_dirty;
157        let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158        let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159        let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160        let needs_scene_rebuild = full_scene_dirty
161            || scoped_scene_dirty
162            || partial_scene_dirty
163            || draw_repass_pending
164            || structural_dirty;
165        Self {
166            draw_dirty_nodes,
167            layout_dirty_nodes,
168            structural_parents,
169            partial_dirty_nodes,
170            draw_repass_pending,
171            render_only_dirty,
172            draw_only_partial_dirty,
173            full_scene_dirty,
174            needs_scene_rebuild,
175        }
176    }
177
178    fn use_partial_update(&self) -> bool {
179        !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180    }
181
182    fn use_visual_update(&self) -> bool {
183        self.use_partial_update() && self.draw_only_partial_dirty
184    }
185
186    fn visual_update_only(&self) -> bool {
187        self.draw_only_partial_dirty
188            && !self.partial_dirty_nodes.is_empty()
189            && !self.full_scene_dirty
190    }
191
192    fn rebuild_path(&self) -> &'static str {
193        if self.use_visual_update() {
194            "visual-update"
195        } else if self.use_partial_update() {
196            "update"
197        } else {
198            "rebuild"
199        }
200    }
201
202    fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203        log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204            render_dirty: frame.render_dirty,
205            pointer_dirty: frame.pointer_dirty,
206            scene_dirty,
207            draw_repass_pending: self.draw_repass_pending,
208            draw_dirty_nodes: self.draw_dirty_nodes.len(),
209            layout_dirty_nodes: self.layout_dirty_nodes.len(),
210            structural_dirty_nodes: self.structural_parents.len(),
211            partial_dirty_nodes: self.partial_dirty_nodes.len(),
212            dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213                format!(
214                    "draw={:?} layout={:?} structural={:?} partial={:?}",
215                    self.draw_dirty_nodes,
216                    self.layout_dirty_nodes,
217                    self.structural_parents,
218                    self.partial_dirty_nodes,
219                )
220            }),
221            render_only_dirty: self.render_only_dirty,
222            recomposed_this_frame: frame.recomposed_this_frame,
223            path,
224        });
225    }
226}
227
228struct SurfaceFrame {
229    result: FrameUpdateResult,
230    rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234    let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235        cranpose_ui::pending_layout_repass_nodes_snapshot()
236    } else {
237        Vec::new()
238    };
239    if cranpose_ui::has_pending_measure_repasses() {
240        for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241            if !nodes.contains(&node) {
242                nodes.push(node);
243            }
244        }
245    }
246    nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250    match applier.with_node::<LayoutNode, _>(root, |node| {
251        node.mark_needs_measure();
252        node.mark_needs_layout();
253    }) {
254        Ok(()) | Err(NodeError::Missing { .. }) => {}
255        Err(NodeError::TypeMismatch { .. }) => {
256            let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257                node.mark_needs_measure();
258                node.mark_needs_layout_flag();
259            });
260        }
261        Err(_) => {}
262    }
263}
264
265impl<R> AppShell<R>
266where
267    R: Renderer,
268    R::Error: Debug,
269{
270    pub fn set_semantics_enabled(&mut self, enabled: bool) {
271        if self.app.semantics_enabled == enabled {
272            return;
273        }
274        self.app.semantics_enabled = enabled;
275        self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
276        if enabled {
277            self.app.request_forced_layout_pass();
278            self.mark_all_dirty();
279        } else {
280            for surface in &mut self.surfaces {
281                surface.semantics_tree = None;
282            }
283        }
284    }
285
286    /// Sets how the platform should vote the display's frame rate for this
287    /// app. The default, [`FrameRatePreference::Auto`], mirrors Compose: the
288    /// panel's fastest rate while frames are being produced, no preference
289    /// when the scene is still.
290    pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
291        self.surfaces[0].frame_rate_preference = preference;
292    }
293
294    /// The app's current display frame-rate preference. Read by platform
295    /// backends each frame; the vote itself is applied by the backend that
296    /// owns the native window.
297    pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
298        self.surfaces[0].frame_rate_preference
299    }
300
301    pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
302        let app_context = Rc::clone(&self.app.app_context);
303        app_context.enter(|| self.process_frame_in_context(false))
304    }
305
306    pub(crate) fn process_frame_in_context(
307        &mut self,
308        recomposed_before_frame: bool,
309    ) -> FrameUpdateResult {
310        let frame_start = Instant::now();
311
312        self.sync_window_roots_in_context();
313        self.run_layout_phase_in_context();
314        let after_initial_layout = Instant::now();
315
316        let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
317
318        let after_layout = Instant::now();
319
320        self.run_dispatch_queues();
321        self.update_modal_focus();
322        self.reveal_new_focus();
323
324        let after_dispatch = Instant::now();
325
326        clear_transient_scroll_motion_contexts();
327
328        let result = self.run_render_phase_in_context(recomposed_this_frame);
329        let after_render = Instant::now();
330        log_frame_stage_telemetry(
331            frame_start,
332            after_initial_layout,
333            after_layout,
334            after_dispatch,
335            after_render,
336        );
337        result
338    }
339
340    #[cfg(test)]
341    pub(crate) fn run_layout_phase(&mut self) {
342        let app_context = Rc::clone(&self.app.app_context);
343        app_context.enter(|| self.run_layout_phase_in_context());
344    }
345
346    pub(crate) fn run_layout_phase_in_context(&mut self) {
347        let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
348            || cranpose_ui::has_pending_measure_repasses();
349        let scoped_layout_nodes = pending_repass_nodes();
350
351        let global_layout_invalidation = take_layout_invalidation();
352        let force_layout_pass = self.app.force_layout_pass;
353
354        if global_layout_invalidation {
355            cranpose_ui::layout::invalidate_all_layout_caches();
356            if let Some(root) = self.app.composition.root() {
357                mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
358            }
359            self.app.request_forced_layout_pass();
360        } else if has_scoped_repasses {
361            self.app.request_layout_pass();
362        }
363
364        if !self.app.layout_requested {
365            return;
366        }
367
368        let Some(root) = self.app.composition.root() else {
369            self.reset_layout_snapshots();
370            return;
371        };
372        let viewport_size = self.surfaces[0].viewport_size();
373        let handle = self.app.composition.runtime_handle();
374        let mut applier = self.app.composition.applier_mut();
375        applier.set_runtime_handle(handle);
376
377        let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
378            .unwrap_or_else(|err| {
379                log::warn!("Cannot check layout dirty status for root #{root}: {err}");
380                true
381            });
382        let needs_layout =
383            self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
384        self.app.layout_requested = false;
385        self.app.force_layout_pass = false;
386
387        if !needs_layout {
388            log::trace!("Skipping layout: tree is clean");
389            applier.clear_runtime_handle();
390            return;
391        }
392
393        let measured = cranpose_ui::measure_layout_with_options(
394            &mut applier,
395            root,
396            viewport_size,
397            MeasureLayoutOptions {
398                collect_semantics: false,
399                build_layout_tree: false,
400            },
401        );
402        applier.clear_runtime_handle();
403        drop(applier);
404        match measured {
405            Ok(_measurements) => {
406                self.forget_frame_snapshots();
407                self.record_layout_scene_nodes(
408                    global_layout_invalidation || force_layout_pass,
409                    has_scoped_repasses,
410                    scoped_layout_nodes,
411                );
412            }
413            Err(err) => {
414                log::error!("failed to compute layout: {err}");
415                self.reset_layout_snapshots();
416            }
417        }
418    }
419
420    fn forget_frame_snapshots(&mut self) {
421        self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
422        for surface in &mut self.surfaces {
423            surface.forget_snapshots();
424        }
425    }
426
427    fn reset_layout_snapshots(&mut self) {
428        self.forget_frame_snapshots();
429        for surface in &mut self.surfaces {
430            surface.scoped_layout_scene_nodes.clear();
431            surface.scene_dirty = true;
432        }
433        let _ = cranpose_ui::take_geometry_scene_nodes();
434        self.app.layout_requested = false;
435        self.app.force_layout_pass = false;
436    }
437
438    fn record_layout_scene_nodes(
439        &mut self,
440        global: bool,
441        has_scoped_repasses: bool,
442        scoped_layout_nodes: Vec<NodeId>,
443    ) {
444        let moved = cranpose_ui::take_geometry_scene_nodes();
445        self.app.content_moved |= !moved.is_empty();
446        if global {
447            for surface in &mut self.surfaces {
448                surface.scoped_layout_scene_nodes.clear();
449                surface.scene_dirty = true;
450            }
451            return;
452        }
453        let mut nodes = if has_scoped_repasses {
454            scoped_layout_nodes
455        } else {
456            Vec::new()
457        };
458        nodes.extend(moved);
459        let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
460        let mut any_named = false;
461        for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
462            if bucket.is_empty() {
463                continue;
464            }
465            any_named = true;
466            surface.scene_dirty = true;
467            let mut seen: HashSet<NodeId> =
468                surface.scoped_layout_scene_nodes.iter().copied().collect();
469            for node in bucket {
470                if seen.insert(node) {
471                    surface.scoped_layout_scene_nodes.push(node);
472                }
473            }
474        }
475        if !any_named {
476            for surface in &mut self.surfaces {
477                surface.scene_dirty = true;
478            }
479        }
480    }
481
482    fn run_post_layout_recomposition(&mut self) -> bool {
483        if !self.app.composition.should_recompose() {
484            return false;
485        }
486
487        let Some(root_key) = self.app.composition.root_key() else {
488            return false;
489        };
490
491        match self
492            .app
493            .composition
494            .reconcile(root_key, &mut *self.app.content)
495        {
496            Ok(changed) => {
497                if !changed {
498                    return false;
499                }
500                self.app.fps_monitor.record_recomposition();
501                self.sync_window_roots_in_context();
502                if self.app.composition_tree_needs_layout() {
503                    self.app.request_layout_pass();
504                    self.run_layout_phase_in_context();
505                }
506                request_render_invalidation();
507                true
508            }
509            Err(NodeError::Missing { id }) => {
510                log::debug!("Post-layout recomposition skipped: node {id} no longer exists");
511                self.app.request_layout_pass();
512                request_render_invalidation();
513                true
514            }
515            Err(err) => {
516                log::error!("post-layout recomposition failed: {err}");
517                self.app.request_layout_pass();
518                request_render_invalidation();
519                true
520            }
521        }
522    }
523
524    fn run_dispatch_queues(&mut self) {
525        if has_pending_pointer_repasses() {
526            let mut applier = self.app.composition.applier_mut();
527            process_pointer_repasses(|node_id| {
528                match clear_dispatch_invalidation(
529                    &mut applier,
530                    node_id,
531                    DispatchInvalidationKind::Pointer,
532                ) {
533                    Ok(true) => {
534                        log::trace!("Cleared pointer repass flag for node #{node_id}");
535                    }
536                    Ok(false) => {}
537                    Err(err) => {
538                        log::debug!("Could not process pointer repass for node #{node_id}: {err}");
539                    }
540                }
541            });
542        }
543
544        if has_pending_focus_invalidations() {
545            let mut applier = self.app.composition.applier_mut();
546            process_focus_invalidations(|node_id| {
547                match clear_dispatch_invalidation(
548                    &mut applier,
549                    node_id,
550                    DispatchInvalidationKind::Focus,
551                ) {
552                    Ok(true) => {
553                        log::trace!("Cleared focus sync flag for node #{node_id}");
554                    }
555                    Ok(false) => {}
556                    Err(err) => {
557                        log::debug!(
558                            "Could not process focus invalidation for node #{node_id}: {err}"
559                        );
560                    }
561                }
562            });
563        }
564
565        if has_pending_semantics_invalidations() {
566            let mut applier = self.app.composition.applier_mut();
567            process_semantics_invalidations(|node_id| {
568                cranpose_core::bubble_semantics_dirty(&mut *applier, node_id);
569            });
570        }
571    }
572
573    fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
574        if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
575            return Vec::new();
576        }
577        let Some(root) = self.app.composition.root() else {
578            return Vec::new();
579        };
580        self.app
581            .composition
582            .applier_mut()
583            .take_structural_change_parents_attached_to(root)
584    }
585
586    #[cfg(test)]
587    pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
588        let app_context = Rc::clone(&self.app.app_context);
589        app_context.enter(|| self.run_render_phase_in_context(false))
590    }
591
592    fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
593        let inspector_revision = if self.app.inspector_projector.is_some()
594            && self
595                .surfaces
596                .iter()
597                .any(|surface| surface.inspector.state.open)
598        {
599            self.semantics_snapshot_revision()
600        } else {
601            0
602        };
603        cranpose_ui::tick_cursor_blink();
604        let render_dirty = take_render_invalidation();
605        let pointer_dirty = take_pointer_invalidation();
606        take_focus_invalidation();
607        let draw_dirty =
608            partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
609        let structural = self.take_structural_change_parents();
610        let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
611        let _ = cranpose_ui::has_focused_field();
612        let attributed = draw_dirty
613            .iter()
614            .chain(structural.iter())
615            .any(|nodes| !nodes.is_empty())
616            || self
617                .surfaces
618                .iter()
619                .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
620        let frame = FrameDirt {
621            render_dirty,
622            pointer_dirty,
623            attributed,
624            recomposed_this_frame,
625        };
626
627        let mut result = FrameUpdateResult::default();
628        let mut retained_visual_nodes = HashSet::default();
629        let mut prune_observations = false;
630        for ((surface, draw_dirty), structural) in
631            self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
632        {
633            let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
634            frame.result.visual_changed |=
635                crate::inspector::refresh(&mut self.app, surface, inspector_revision);
636            surface.last_update = frame.result;
637            surface.frame_owed |= frame.result.visual_changed;
638            result.visual_changed |= frame.result.visual_changed;
639            result.structure_changed |= frame.result.structure_changed;
640            result.content_redrawn |= frame.rebuilt;
641            if frame.rebuilt
642                && surface
643                    .renderer
644                    .scene()
645                    .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes)
646            {
647                prune_observations = true;
648            }
649            retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
650        }
651        if prune_observations {
652            cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
653        }
654        result.content_moved = std::mem::take(&mut self.app.content_moved);
655        result
656    }
657}
658
659fn render_surface<R>(
660    app: &mut ShellApp,
661    surface: &mut RootSurface<R>,
662    frame: &FrameDirt,
663    draw_dirty_nodes: Vec<NodeId>,
664    structural_parents: Vec<NodeId>,
665) -> SurfaceFrame
666where
667    R: Renderer,
668    R::Error: Debug,
669{
670    let draw_repass_pending = !draw_dirty_nodes.is_empty();
671    let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
672    if frame.render_dirty && !draw_repass_pending {
673        draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
674    }
675    let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
676    let scene_dirty = surface.scene_dirty;
677    let dirt = SurfaceDirt::classify(
678        frame,
679        scene_dirty,
680        draw_repass_pending,
681        draw_dirty_nodes,
682        layout_dirty_nodes,
683        structural_parents,
684    );
685
686    if !dirt.needs_scene_rebuild {
687        dirt.log(
688            frame,
689            scene_dirty,
690            if dirt.render_only_dirty {
691                "present-retained"
692            } else {
693                "skip"
694            },
695        );
696        surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
697        if dirt.render_only_dirty && app.dev_options.fps_counter {
698            draw_dev_overlay(app, surface);
699        }
700        return SurfaceFrame {
701            result: FrameUpdateResult {
702                visual_changed: dirt.render_only_dirty,
703                ..FrameUpdateResult::default()
704            },
705            rebuilt: false,
706        };
707    }
708
709    surface.scene_dirty = false;
710    let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
711    rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
712    if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
713        draw_dev_overlay(app, surface);
714    }
715    SurfaceFrame {
716        result: FrameUpdateResult {
717            visual_changed: true,
718            structure_changed,
719            ..FrameUpdateResult::default()
720        },
721        rebuilt: true,
722    }
723}
724
725fn rebuild_surface_scene<R>(
726    app: &mut ShellApp,
727    surface: &mut RootSurface<R>,
728    frame: &FrameDirt,
729    scene_dirty: bool,
730    dirt: &SurfaceDirt,
731) where
732    R: Renderer,
733    R::Error: Debug,
734{
735    let viewport_size = surface.viewport_size();
736    let Some(root) = surface.root_node(app) else {
737        surface.renderer.scene_mut().clear();
738        return;
739    };
740    let mut applier = app.composition.applier_mut();
741    dirt.log(frame, scene_dirty, dirt.rebuild_path());
742    let rebuild_result = if dirt.use_visual_update() {
743        surface.renderer.update_visual_scene_from_applier(
744            &mut applier,
745            root,
746            viewport_size,
747            &dirt.partial_dirty_nodes,
748        )
749    } else if dirt.use_partial_update() {
750        surface.renderer.update_scene_from_applier(
751            &mut applier,
752            root,
753            viewport_size,
754            &dirt.partial_dirty_nodes,
755        )
756    } else {
757        surface
758            .renderer
759            .rebuild_scene_from_applier(&mut applier, root, viewport_size)
760    };
761    if let Err(err) = rebuild_result {
762        log::error!("renderer rebuild failed: {err:?}");
763        surface.renderer.scene_mut().clear();
764    }
765}
766
767fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
768    fps_counter && matches!(id, RootId::Primary)
769}
770
771fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
772    let viewport_size = surface.viewport_size();
773    surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
774    surface
775        .renderer
776        .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
777}
778
779fn refresh_draw_nodes<R: Renderer>(
780    app: &mut ShellApp,
781    surface: &mut RootSurface<R>,
782    dirty_nodes: Vec<NodeId>,
783) -> Vec<NodeId> {
784    if dirty_nodes.is_empty() {
785        return dirty_nodes;
786    }
787    let Some(layout_tree) = surface.layout_tree.as_mut() else {
788        return dirty_nodes;
789    };
790
791    let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
792    let mut applier = app.composition.applier_mut();
793    let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
794    refresh_layout_box_data(
795        &mut applier,
796        layout_tree.root_mut(),
797        &refresh_scope,
798        &dirty_set,
799    );
800    dirty_set.into_iter().collect()
801}
802
803fn refresh_retained_redraw_nodes<R: Renderer>(
804    app: &mut ShellApp,
805    surface: &mut RootSurface<R>,
806) -> Vec<NodeId> {
807    let Some(root) = surface.root_node(app) else {
808        return Vec::new();
809    };
810    let mut dirty_nodes = Vec::new();
811    {
812        let mut applier = app.composition.applier_mut();
813        collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
814    }
815    refresh_draw_nodes(app, surface, dirty_nodes)
816}
817
818impl<R: Renderer> RootSurface<R> {
819    fn refresh_dev_overlay_text_for_frame_at(
820        &mut self,
821        app: &ShellApp,
822        viewport_size: Size,
823        now: Instant,
824    ) {
825        if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
826            return;
827        }
828        self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
829        self.dev_overlay_last_refresh = Some(now);
830        self.dev_overlay_viewport = Some(viewport_size);
831    }
832
833    fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
834        if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
835            return true;
836        }
837
838        self.dev_overlay_last_refresh.is_none_or(|last| {
839            now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
840        })
841    }
842
843    fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
844        self.dev_overlay_controls.clear();
845
846        let stats = app.fps_monitor.stats();
847        let mut text = format!(
848            "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
849            stats.fps,
850            stats.avg_ms,
851            stats.p95_ms,
852            stats.max_ms,
853            stats.work_avg_ms,
854            stats.recomps_per_second
855        );
856
857        if !app.dev_options.frame_pacing_controls {
858            return text;
859        }
860
861        text.push_str(" | ");
862        let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
863        for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
864            if index > 0 {
865                text.push(' ');
866            }
867            let start = text.len();
868            if mode == app.dev_options.frame_pacing_mode {
869                text.push('[');
870                text.push_str(mode.label());
871                text.push(']');
872            } else {
873                text.push_str(mode.label());
874            }
875            controls.push((start, text.len(), mode));
876        }
877
878        let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
879        let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
880            .max(DEV_OVERLAY_PADDING);
881        let overlay_y = DEV_OVERLAY_PADDING;
882        let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
883        let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
884        let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
885
886        self.dev_overlay_controls = controls
887            .into_iter()
888            .map(|(start, end, mode)| DevOverlayControl {
889                bounds: Rect {
890                    x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
891                    y: text_y - 3.0,
892                    width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
893                    height: text_height + 6.0,
894                },
895                mode,
896            })
897            .collect();
898
899        text
900    }
901}
902
903fn clear_dispatch_invalidation(
904    applier: &mut MemoryApplier,
905    node_id: NodeId,
906    invalidation: DispatchInvalidationKind,
907) -> Result<bool, NodeError> {
908    match invalidation {
909        DispatchInvalidationKind::Pointer => {
910            match applier.with_node::<LayoutNode, _>(node_id, |node| {
911                let needs_pointer_pass = node.needs_pointer_pass();
912                if needs_pointer_pass {
913                    node.clear_needs_pointer_pass();
914                }
915                needs_pointer_pass
916            }) {
917                Ok(cleared) => Ok(cleared),
918                Err(NodeError::TypeMismatch { .. }) => applier
919                    .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
920                        let needs_pointer_pass = node.needs_pointer_pass();
921                        if needs_pointer_pass {
922                            node.clear_needs_pointer_pass();
923                        }
924                        needs_pointer_pass
925                    }),
926                Err(err) => Err(err),
927            }
928        }
929        DispatchInvalidationKind::Focus => {
930            match applier.with_node::<LayoutNode, _>(node_id, |node| {
931                let needs_focus_sync = node.needs_focus_sync();
932                if needs_focus_sync {
933                    node.clear_needs_focus_sync();
934                }
935                needs_focus_sync
936            }) {
937                Ok(cleared) => Ok(cleared),
938                Err(NodeError::TypeMismatch { .. }) => applier
939                    .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
940                        let needs_focus_sync = node.needs_focus_sync();
941                        if needs_focus_sync {
942                            node.clear_needs_focus_sync();
943                        }
944                        needs_focus_sync
945                    }),
946                Err(err) => Err(err),
947            }
948        }
949    }
950}
951
952pub(crate) fn build_draw_refresh_scope(
953    applier: &mut MemoryApplier,
954    dirty_nodes: &HashSet<NodeId>,
955) -> HashSet<NodeId> {
956    let mut refresh_scope =
957        HashSet::with_capacity_and_hasher(dirty_nodes.len(), Default::default());
958    for &dirty_node in dirty_nodes {
959        let mut current = Some(dirty_node);
960        while let Some(node_id) = current {
961            if !refresh_scope.insert(node_id) {
962                break;
963            }
964            current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
965        }
966    }
967    refresh_scope
968}
969
970fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
971    match applier.with_node::<LayoutNode, _>(node_id, |node| {
972        let needs_redraw = node.needs_redraw();
973        if needs_redraw {
974            node.clear_needs_redraw();
975        }
976        needs_redraw
977    }) {
978        Ok(needs_redraw) => needs_redraw,
979        Err(NodeError::TypeMismatch { .. }) => applier
980            .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
981                let needs_redraw = node.needs_redraw();
982                if needs_redraw {
983                    node.clear_needs_redraw();
984                }
985                needs_redraw
986            })
987            .unwrap_or(false),
988        Err(_) => false,
989    }
990}
991
992fn collect_retained_redraw_nodes(
993    applier: &mut MemoryApplier,
994    root: NodeId,
995    dirty_nodes: &mut Vec<NodeId>,
996) {
997    let mut children = Default::default();
998    match applier.get_mut(root) {
999        Ok(node) => node.collect_children_into(&mut children),
1000        Err(_) => return,
1001    }
1002
1003    if take_needs_redraw(applier, root) {
1004        dirty_nodes.push(root);
1005    }
1006
1007    for child in children {
1008        if cranpose_ui::is_window_root(applier, child) {
1009            continue;
1010        }
1011        collect_retained_redraw_nodes(applier, child, dirty_nodes);
1012    }
1013}
1014
1015fn refresh_layout_box_data(
1016    applier: &mut MemoryApplier,
1017    layout: &mut cranpose_ui::layout::LayoutBox,
1018    refresh_scope: &HashSet<NodeId>,
1019    dirty_nodes: &HashSet<NodeId>,
1020) {
1021    if !refresh_scope.contains(&layout.node_id) {
1022        return;
1023    }
1024
1025    if dirty_nodes.contains(&layout.node_id) {
1026        let refreshed = applier
1027            .with_node::<LayoutNode, _>(layout.node_id, |node| {
1028                node.clear_needs_redraw();
1029                (
1030                    node.modifier.clone(),
1031                    node.resolved_modifiers(),
1032                    node.modifier_slices_snapshot(),
1033                    node.semantics_configuration(),
1034                )
1035            })
1036            .or_else(|_| {
1037                applier.with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1038                    node.clear_needs_redraw();
1039                    (
1040                        node.modifier(),
1041                        node.resolved_modifiers(),
1042                        node.modifier_slices_snapshot(),
1043                        node.semantics_configuration(),
1044                    )
1045                })
1046            });
1047        if let Ok((modifier, resolved_modifiers, slices, semantics)) = refreshed {
1048            layout.node_data.modifier = modifier;
1049            layout.node_data.resolved_modifiers = resolved_modifiers;
1050            layout.node_data.modifier_slices = slices;
1051            layout.node_data.semantics = semantics.map(std::rc::Rc::new);
1052        }
1053    }
1054
1055    for child in &mut layout.children {
1056        refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1057    }
1058}
1059
1060#[cfg(test)]
1061#[path = "tests/shell_frame_tests.rs"]
1062mod tests;