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cranpose_app_shell/
lib.rs

1#![allow(clippy::type_complexity)]
2
3use std::sync::PoisonError;
4mod focus_reveal;
5mod fps_monitor;
6mod hit_path_tracker;
7pub mod inspector;
8mod modal_focus;
9mod shell_debug;
10mod shell_frame;
11mod shell_input;
12mod surface;
13mod wheel;
14use std::{
15    cell::RefCell,
16    fmt::{Debug, Write},
17    rc::Rc,
18    sync::{
19        Mutex, MutexGuard,
20        atomic::{AtomicBool, Ordering},
21    },
22};
23
24use cranpose_core::{
25    Applier, Composition, Key, MemoryApplier, NodeError, NodeId, collections::map::HashSet,
26    enter_event_handler_scope, location_key, run_in_mutable_snapshot,
27};
28pub use cranpose_foundation::{
29    DEFAULT_ROTARY_SCROLL_FACTOR_DP, Modifiers, PointerSource, RotaryScrollEvent,
30    rotary_scroll_pixels_from_detents,
31};
32use cranpose_foundation::{PointerButton, PointerButtons, PointerEvent, PointerEventKind};
33use cranpose_render_common::{HitTestTarget, RenderScene, Renderer};
34use cranpose_runtime_std::StdRuntime;
35use cranpose_ui::{
36    HeadlessRenderer, LayoutBox, LayoutNode, LayoutTree, MeasureLayoutOptions, SemanticsTree,
37    SubcomposeLayoutNode, WindowRootEntry, clear_transient_scroll_motion_contexts,
38    format_layout_tree, format_render_scene, format_screen_summary,
39    has_pending_focus_invalidations, has_pending_pointer_repasses,
40    has_pending_semantics_invalidations, peek_focus_invalidation, peek_layout_invalidation,
41    peek_pointer_invalidation, peek_render_invalidation, process_focus_invalidations,
42    process_pointer_repasses, process_semantics_invalidations, request_render_invalidation,
43    take_draw_repass_nodes, take_focus_invalidation, take_layout_invalidation,
44    take_pointer_invalidation, take_render_invalidation,
45};
46pub use cranpose_ui::{KeyCode, KeyEvent, KeyEventType};
47use cranpose_ui_graphics::{Point, PointerIcon, Rect, Size};
48pub use fps_monitor::FpsStats;
49use hit_path_tracker::PointerId;
50#[cfg(test)]
51use shell_frame::build_draw_refresh_scope;
52pub use surface::{RootId, RootSurface, SurfaceMut};
53use surface::{TextInputRouter, TextInputRoutes, partition_nodes_by_surface};
54use web_time::Instant;
55pub use wheel::WheelScroll;
56
57#[cfg(all(
58    feature = "clipboard-native",
59    not(target_arch = "wasm32"),
60    not(target_os = "android"),
61    not(target_os = "ios")
62))]
63struct ShellClipboard {
64    inner: std::rc::Rc<std::cell::RefCell<Option<arboard::Clipboard>>>,
65}
66
67#[cfg(all(
68    feature = "clipboard-native",
69    not(target_arch = "wasm32"),
70    not(target_os = "android"),
71    not(target_os = "ios")
72))]
73impl cranpose_ui::clipboard_session::PlatformClipboard for ShellClipboard {
74    fn write_text(&self, text: &str) {
75        if let Some(clipboard) = self.inner.borrow_mut().as_mut() {
76            let _ = clipboard.set_text(text);
77        }
78    }
79
80    fn read_text(&self) -> Option<String> {
81        self.inner
82            .borrow_mut()
83            .as_mut()
84            .and_then(|clipboard| clipboard.get_text().ok())
85    }
86}
87#[cfg(any(test, feature = "test-support"))]
88use cranpose_core::{
89    CompositionPassDebugStats, SlotId,
90    runtime::{RuntimeDebugStats, StateArenaDebugStats},
91    snapshot_pinning::{SnapshotPinningDebugStats, debug_snapshot_pinning_stats},
92    snapshot_state_observer::SnapshotStateObserverDebugStats,
93    snapshot_v2::{SnapshotV2DebugStats, debug_snapshot_v2_stats},
94};
95#[cfg(any(test, feature = "test-support"))]
96use cranpose_core::{
97    MemoryApplierDebugStats, RecomposeScopeRegistryDebugStats, SlotTableDebugStats,
98    debug_recompose_scope_registry_stats,
99};
100pub use cranpose_ui::{ImeEditorState, PlatformTextInputHandler};
101#[cfg(any(test, feature = "test-support"))]
102pub mod accessibility_audit;
103#[cfg(any(test, feature = "test-support"))]
104pub mod placed_semantics;
105
106/// How the platform should vote the display's frame rate on behalf of the app.
107///
108/// Compose apps get 120 Hz gameplay on a 120 Hz panel not by presenting faster
109/// but because HWUI votes a rate on the window while animations and gestures
110/// run, and clears it when they stop. A window that never votes is pinned by
111/// SurfaceFlinger's cadence inference instead — which also throttles the app's
112/// choreographer, so the inference reinforces itself. `Auto` reproduces the
113/// HWUI behaviour; the platform backends read it every frame and vote through
114/// the native window when the desired rate changes.
115#[derive(Debug, Clone, Copy, PartialEq, Default)]
116pub enum FrameRatePreference {
117    /// Ask for the panel's fastest rate while frames are being produced, no
118    /// preference when the scene is still. This is the default, matching what
119    /// Compose/HWUI do for every app without the app's involvement.
120    #[default]
121    Auto,
122    /// Never vote; the OS infers a rate from presentation cadence.
123    NoPreference,
124    /// Always vote exactly this rate in Hz. Values `<= 0` behave like
125    /// [`FrameRatePreference::NoPreference`].
126    Exact(f32),
127}
128
129impl FrameRatePreference {
130    /// The baseline `Auto` votes while animating without interaction — the
131    /// same rate HWUI's NORMAL frame-rate category resolves to on phone
132    /// panels. The quiet vote cannot simply be "no vote": SurfaceFlinger
133    /// infers a non-voting window's rate from whatever cadence it last
134    /// observed and pins it, so an app that ever ran the panel's fast rate
135    /// would stay there forever (measured on a Pixel 9 Pro, both directions).
136    pub const AUTO_QUIET_RATE_HZ: f32 = 60.0;
137
138    /// The rate the platform should vote right now, in Hz, where `0.0` means
139    /// "clear the vote". `producing_frames` is whether the frame loop has a
140    /// frame scheduled, `interacting` whether input arrived within the
141    /// platform's boost hold-off, and `panel_max_hz` the display's fastest
142    /// supported rate when the platform knows it.
143    ///
144    /// While interacting, `Auto` holds the boost even through moments with no
145    /// frame scheduled: a gesture sequence crosses still screens (a tap lands,
146    /// the old scene stops animating, the new one hasn't started), and letting
147    /// each of those instantly clear the vote flapped the display between the
148    /// boost rate and no-vote several times per second on device. This mirrors
149    /// SurfaceFlinger's own touch boost, which also outlives the touch by
150    /// seconds regardless of what the app presents in between.
151    pub fn desired_rate_hz(
152        self,
153        producing_frames: bool,
154        interacting: bool,
155        panel_max_hz: Option<f32>,
156    ) -> f32 {
157        match self {
158            FrameRatePreference::Auto => {
159                if interacting {
160                    panel_max_hz
161                        .filter(|rate| *rate > 0.0)
162                        .unwrap_or(Self::AUTO_QUIET_RATE_HZ)
163                } else if producing_frames {
164                    Self::AUTO_QUIET_RATE_HZ
165                } else {
166                    0.0
167                }
168            }
169            FrameRatePreference::NoPreference => 0.0,
170            FrameRatePreference::Exact(rate) if rate > 0.0 => rate,
171            FrameRatePreference::Exact(_) => 0.0,
172        }
173    }
174}
175
176pub(crate) struct ShellApp {
177    pub(crate) app_context: Rc<cranpose_ui::AppContext>,
178    pub(crate) runtime: StdRuntime,
179    pub(crate) composition: Composition<MemoryApplier>,
180    pub(crate) content: Box<dyn FnMut()>,
181    pub(crate) start_time: Instant,
182    pub(crate) last_frame_time_nanos: u64,
183    pub(crate) semantics_enabled: bool,
184    pub(crate) semantics_snapshot_revision: u64,
185    pub(crate) revealed_focus: Option<NodeId>,
186    pub(crate) layout_requested: bool,
187    pub(crate) force_layout_pass: bool,
188    pub(crate) modifiers: Option<Modifiers>,
189    pub(crate) rotary_scroll_factor: f32,
190    #[cfg(all(feature = "clipboard-native", target_os = "linux"))]
191    pub(crate) clipboard: Option<arboard::Clipboard>,
192    pub(crate) dev_options: DevOptions,
193    pub(crate) inspector_projector: Option<inspector::InspectorProjector>,
194    pub(crate) fps_monitor: fps_monitor::FpsMonitor,
195    pub(crate) text_input_routes: Rc<RefCell<TextInputRoutes>>,
196    pub(crate) text_input_router_installed: bool,
197    pub(crate) window_roots_seen: Option<u64>,
198}
199
200/// The application: one runtime, one composition, and a surface per window
201/// it shows.
202///
203/// Methods that name no root act on the primary surface, so a platform with
204/// one window uses the shell as it always has. A platform showing more
205/// windows reaches the others through [`AppShell::surface`], after giving
206/// each window root a renderer with [`AppShell::add_window_surface`].
207pub struct AppShell<R>
208where
209    R: Renderer,
210{
211    pub(crate) app: ShellApp,
212    pub(crate) surfaces: Vec<RootSurface<R>>,
213}
214
215#[derive(Clone, Copy, Debug, PartialEq, Eq)]
216/// Platform and animation-clock timestamps for one pointer sample.
217pub struct PointerEventTime {
218    /// Timestamp supplied by the platform, in its millisecond clock domain.
219    pub platform_time_ms: Option<i64>,
220    /// Timestamp in the animation frame-clock domain.
221    pub animation_time_nanos: u64,
222}
223
224fn update_stage_telemetry_threshold_ms() -> Option<f64> {
225    static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
226    *THRESHOLD_MS.get_or_init(|| {
227        std::env::var("CRANPOSE_UPDATE_STAGE_TELEMETRY_MS")
228            .ok()
229            .and_then(|value| value.parse::<f64>().ok())
230            .filter(|value| value.is_finite() && *value >= 0.0)
231    })
232}
233
234#[derive(Clone, Copy, Debug)]
235struct UpdateStageTelemetry {
236    started_at: Instant,
237    after_frame_callbacks: Instant,
238    after_ui_drain: Instant,
239    after_reconcile: Instant,
240    after_process_frame: Instant,
241    should_render: bool,
242    reconcile_attempted: bool,
243    reconcile_changed: bool,
244}
245
246fn log_update_stage_telemetry(telemetry: UpdateStageTelemetry) {
247    let Some(threshold_ms) = update_stage_telemetry_threshold_ms() else {
248        return;
249    };
250    let total_ms = telemetry
251        .after_process_frame
252        .duration_since(telemetry.started_at)
253        .as_secs_f64()
254        * 1000.0;
255    if total_ms < threshold_ms {
256        return;
257    }
258
259    let frame_callbacks_ms = telemetry
260        .after_frame_callbacks
261        .duration_since(telemetry.started_at)
262        .as_secs_f64()
263        * 1000.0;
264    let ui_drain_ms = telemetry
265        .after_ui_drain
266        .duration_since(telemetry.after_frame_callbacks)
267        .as_secs_f64()
268        * 1000.0;
269    let reconcile_ms = telemetry
270        .after_reconcile
271        .duration_since(telemetry.after_ui_drain)
272        .as_secs_f64()
273        * 1000.0;
274    let process_frame_ms = telemetry
275        .after_process_frame
276        .duration_since(telemetry.after_reconcile)
277        .as_secs_f64()
278        * 1000.0;
279    eprintln!(
280        "[update-stage-telemetry] total_ms={total_ms:.2} frame_callbacks_ms={frame_callbacks_ms:.2} ui_drain_ms={ui_drain_ms:.2} reconcile_ms={reconcile_ms:.2} process_frame_ms={process_frame_ms:.2} should_render={} reconcile_attempted={} reconcile_changed={}",
281        telemetry.should_render, telemetry.reconcile_attempted, telemetry.reconcile_changed
282    );
283}
284
285#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
286pub enum FramePacingMode {
287    /// Pace frames to the display refresh interval. The production default:
288    /// animations advance once per vsync instead of re-rendering uncapped.
289    #[default]
290    Vsync,
291    Hard60,
292    Hard120,
293    /// Render as fast as possible. For perf harnesses and robot drivers that
294    /// measure work throughput; saturates the GPU if used in a real app.
295    NoVsync,
296}
297
298impl FramePacingMode {
299    pub const ALL: [Self; 4] = [Self::Vsync, Self::Hard60, Self::Hard120, Self::NoVsync];
300
301    pub fn label(self) -> &'static str {
302        match self {
303            Self::Vsync => "VSync",
304            Self::Hard60 => "60fps",
305            Self::Hard120 => "120fps",
306            Self::NoVsync => "NoVSync",
307        }
308    }
309
310    pub fn target_fps(self) -> Option<u32> {
311        match self {
312            Self::Hard60 => Some(60),
313            Self::Hard120 => Some(120),
314            Self::Vsync | Self::NoVsync => None,
315        }
316    }
317}
318
319#[derive(Clone, Copy, Debug, PartialEq)]
320pub struct FrameSchedule {
321    pub needs_update: bool,
322    pub needs_frame: bool,
323    pub next_deadline: Option<web_time::Instant>,
324}
325
326#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
327pub struct FrameUpdateResult {
328    pub visual_changed: bool,
329    pub structure_changed: bool,
330}
331
332pub trait PlatformFrameDriver {
333    fn request_frame(&self);
334    fn request_wake_at(&self, deadline: web_time::Instant);
335    fn clear_wake(&self);
336}
337
338#[derive(Debug)]
339pub struct FrameScheduler {
340    update_pending: AtomicBool,
341    frame_pending: AtomicBool,
342    next_deadline: Mutex<Option<web_time::Instant>>,
343}
344
345impl Default for FrameScheduler {
346    fn default() -> Self {
347        Self {
348            update_pending: AtomicBool::new(false),
349            frame_pending: AtomicBool::new(false),
350            next_deadline: Mutex::new(None),
351        }
352    }
353}
354
355impl FrameScheduler {
356    fn lock_deadline(&self) -> MutexGuard<'_, Option<web_time::Instant>> {
357        self.next_deadline
358            .lock()
359            .unwrap_or_else(PoisonError::into_inner)
360    }
361
362    pub fn record(&self, schedule: FrameSchedule) {
363        self.update_pending
364            .store(schedule.needs_update, Ordering::SeqCst);
365        self.frame_pending
366            .store(schedule.needs_frame, Ordering::SeqCst);
367        let mut next_deadline = self.lock_deadline();
368        *next_deadline = if schedule.needs_update {
369            None
370        } else {
371            schedule.next_deadline
372        };
373    }
374
375    pub fn schedule<D>(&self, schedule: FrameSchedule, driver: &D)
376    where
377        D: PlatformFrameDriver + ?Sized,
378    {
379        self.record(schedule);
380        schedule.apply_to(driver);
381    }
382
383    pub fn snapshot(&self) -> FrameSchedule {
384        FrameSchedule {
385            needs_update: self.update_pending.load(Ordering::SeqCst),
386            needs_frame: self.frame_pending.load(Ordering::SeqCst),
387            next_deadline: *self.lock_deadline(),
388        }
389    }
390}
391
392impl FrameSchedule {
393    pub fn apply_to<D>(self, driver: &D)
394    where
395        D: PlatformFrameDriver + ?Sized,
396    {
397        if self.needs_frame {
398            driver.clear_wake();
399            driver.request_frame();
400        } else if self.needs_update {
401            driver.request_wake_at(web_time::Instant::now());
402        } else if let Some(deadline) = self.next_deadline {
403            driver.request_wake_at(deadline);
404        } else {
405            driver.clear_wake();
406        }
407    }
408}
409
410#[derive(Clone, Copy, Debug)]
411pub(crate) struct DevOverlayControl {
412    bounds: Rect,
413    mode: FramePacingMode,
414}
415
416/// Development options for debugging and performance monitoring.
417///
418/// These are rendered directly by the renderer (not via composition)
419/// to avoid affecting performance measurements.
420#[derive(Clone, Debug, Default)]
421pub struct DevOptions {
422    /// Show FPS counter overlay
423    pub fps_counter: bool,
424    /// Show recomposition count
425    pub recomposition_counter: bool,
426    /// Show layout timing breakdown
427    pub layout_timing: bool,
428    pub frame_pacing_controls: bool,
429    pub frame_pacing_mode: FramePacingMode,
430}
431
432#[cfg(any(test, feature = "test-support"))]
433#[doc(hidden)]
434#[derive(Clone, Copy, Debug)]
435pub struct RuntimeLeakDebugStats {
436    pub applier_stats: MemoryApplierDebugStats,
437    pub live_node_heap_bytes: usize,
438    pub recycled_node_heap_bytes: usize,
439    pub slot_table_heap_bytes: usize,
440    pub pass_stats: CompositionPassDebugStats,
441    pub slot_stats: SlotTableDebugStats,
442    pub observer_stats: SnapshotStateObserverDebugStats,
443    pub runtime_stats: RuntimeDebugStats,
444    pub state_arena_stats: StateArenaDebugStats,
445    pub recompose_scope_stats: RecomposeScopeRegistryDebugStats,
446    pub snapshot_v2_stats: SnapshotV2DebugStats,
447    pub snapshot_pinning_stats: SnapshotPinningDebugStats,
448}
449
450impl ShellApp {
451    pub(crate) fn request_layout_pass(&mut self) {
452        self.layout_requested = true;
453    }
454
455    pub(crate) fn request_forced_layout_pass(&mut self) {
456        self.layout_requested = true;
457        self.force_layout_pass = true;
458    }
459
460    pub(crate) fn composition_tree_needs_layout(&mut self) -> bool {
461        let Some(root) = self.composition.root() else {
462            return true;
463        };
464        let mut applier = self.composition.applier_mut();
465        cranpose_ui::tree_needs_layout(&mut *applier, root).unwrap_or_else(|err| {
466            log::warn!("Cannot check layout dirty status for root #{root}: {err}");
467            true
468        })
469    }
470
471    pub(crate) fn has_stale_work_in_context(&self) -> bool {
472        self.layout_requested
473            || peek_render_invalidation()
474            || peek_pointer_invalidation()
475            || peek_focus_invalidation()
476            || peek_layout_invalidation()
477            || cranpose_ui::has_pending_layout_repasses()
478            || cranpose_ui::has_pending_measure_repasses()
479            || cranpose_ui::has_pending_draw_repasses()
480            || has_pending_pointer_repasses()
481            || has_pending_focus_invalidations()
482    }
483
484    pub(crate) fn wants_frame_in_context(&self) -> bool {
485        self.layout_requested
486            || peek_render_invalidation()
487            || peek_pointer_invalidation()
488            || peek_focus_invalidation()
489            || peek_layout_invalidation()
490            || cranpose_ui::has_pending_layout_repasses()
491            || cranpose_ui::has_pending_measure_repasses()
492            || self.composition.should_render()
493    }
494
495    pub(crate) fn needs_ui_update_in_context(&self, surfaces_dirty: bool) -> bool {
496        surfaces_dirty
497            || self.has_stale_work_in_context()
498            || self.composition.runtime_handle().has_pending_ui()
499            || has_pending_semantics_invalidations()
500            || self.composition.should_render()
501    }
502
503    pub(crate) fn next_event_time(&self) -> Option<web_time::Instant> {
504        let app_context = Rc::clone(&self.app_context);
505        app_context.enter(cranpose_ui::next_cursor_blink_time)
506    }
507
508    pub(crate) fn frame_time_nanos_at(&self, now: Instant) -> u64 {
509        now.checked_duration_since(self.start_time)
510            .unwrap_or_default()
511            .as_nanos()
512            .min(u128::from(u64::MAX)) as u64
513    }
514
515    pub(crate) fn realtime_pointer_event_time(
516        &self,
517        platform_time_ms: Option<i64>,
518    ) -> PointerEventTime {
519        PointerEventTime {
520            platform_time_ms,
521            animation_time_nanos: self
522                .frame_time_nanos_at(Instant::now())
523                .max(self.last_frame_time_nanos),
524        }
525    }
526
527    pub(crate) fn install_text_input_router(&mut self) {
528        if self.text_input_router_installed {
529            return;
530        }
531        let router = Rc::new(TextInputRouter {
532            routes: Rc::clone(&self.text_input_routes),
533        });
534        let app_context = Rc::clone(&self.app_context);
535        app_context
536            .enter(|| cranpose_ui::text_input_session::set_platform_text_input_handler(router));
537        self.text_input_router_installed = true;
538    }
539}
540
541impl<R> AppShell<R>
542where
543    R: Renderer,
544    R::Error: Debug,
545{
546    pub fn new(renderer: R, root_key: Key, content: impl FnMut() + 'static) -> Self {
547        Self::new_with_size(renderer, root_key, content, (800, 600), (800.0, 600.0))
548    }
549
550    pub fn new_with_size(
551        renderer: R,
552        root_key: Key,
553        content: impl FnMut() + 'static,
554        buffer_size: (u32, u32),
555        viewport: (f32, f32),
556    ) -> Self {
557        Self::new_with_size_and_density(renderer, root_key, content, buffer_size, viewport, 1.0)
558    }
559
560    pub fn new_with_size_and_density(
561        mut renderer: R,
562        root_key: Key,
563        content: impl FnMut() + 'static,
564        buffer_size: (u32, u32),
565        viewport: (f32, f32),
566        density: f32,
567    ) -> Self {
568        let app_context = cranpose_ui::AppContext::new_with_density(density);
569        let runtime = StdRuntime::new();
570        let mut composition = Composition::with_runtime(MemoryApplier::new(), runtime.runtime());
571        let app_content = Rc::new(std::cell::RefCell::new(content));
572        let mut build: Box<dyn FnMut()> = Box::new(move || {
573            let app_content = Rc::clone(&app_content);
574            cranpose_ui::density::ProvideDensity(cranpose_ui::Density::from_host(), move || {
575                cranpose_ui::widgets::PopupHost(move || {
576                    (app_content.borrow_mut())();
577                });
578            });
579        });
580        renderer.attach_app_context_services(&app_context);
581        app_context.enter(|| {
582            #[cfg(all(
583                feature = "clipboard-native",
584                not(target_arch = "wasm32"),
585                not(target_os = "android"),
586                not(target_os = "ios")
587            ))]
588            {
589                let clipboard =
590                    std::rc::Rc::new(std::cell::RefCell::new(arboard::Clipboard::new().ok()));
591                cranpose_ui::clipboard_session::set_platform_clipboard(std::rc::Rc::new(
592                    ShellClipboard { inner: clipboard },
593                ));
594            }
595            if let Err(err) = composition.render_stable(root_key, &mut *build) {
596                log::error!("initial render failed: {err}");
597            }
598        });
599        renderer.scene_mut().clear();
600        let app = ShellApp {
601            app_context,
602            runtime,
603            composition,
604            content: build,
605            start_time: Instant::now(),
606            last_frame_time_nanos: 0,
607            semantics_enabled: false,
608            semantics_snapshot_revision: 0,
609            revealed_focus: None,
610            layout_requested: true,
611            force_layout_pass: true,
612            modifiers: None,
613            rotary_scroll_factor: DEFAULT_ROTARY_SCROLL_FACTOR_DP,
614            #[cfg(all(feature = "clipboard-native", target_os = "linux"))]
615            clipboard: arboard::Clipboard::new().ok(),
616            dev_options: DevOptions::default(),
617            inspector_projector: None,
618            fps_monitor: fps_monitor::FpsMonitor::new(),
619            text_input_routes: Rc::new(RefCell::new(TextInputRoutes::default())),
620            text_input_router_installed: false,
621            window_roots_seen: None,
622        };
623        let mut shell = Self {
624            app,
625            surfaces: vec![RootSurface::new(
626                RootId::Primary,
627                renderer,
628                buffer_size,
629                viewport,
630            )],
631        };
632        shell.process_frame();
633        shell
634    }
635
636    /// The shell's [`AppContext`](cranpose_ui::AppContext). Platform backends
637    /// use it to register per-context services (such as the OS clipboard) that
638    /// need UIKit/JNI access the shell itself does not have: enter the context
639    /// and call the relevant `set_platform_*` installer.
640    pub fn app_context(&self) -> &Rc<cranpose_ui::AppContext> {
641        &self.app.app_context
642    }
643
644    /// The surface drawing `root`, or `None` when no surface was added for
645    /// it. The primary surface always exists.
646    pub fn surface(&mut self, root: RootId) -> Option<SurfaceMut<'_, R>> {
647        let index = self.surface_index(root)?;
648        Some(SurfaceMut::new(self, index))
649    }
650
651    /// The surface drawing the composition root.
652    pub fn primary(&mut self) -> SurfaceMut<'_, R> {
653        SurfaceMut::new(self, 0)
654    }
655
656    /// The root whose surface now draws the node that took the primary
657    /// press, or `None` while no press is being held.
658    ///
659    /// A press is taken by a node, not by a rectangle. When the application
660    /// moves that node into a window of its own — a tab pulled out of a
661    /// strip, a pane pulled off a stack — the press belongs to that window
662    /// from then on, and a platform can hand it over on the strength of this
663    /// rather than on where the pointer happens to be.
664    pub fn root_holding_the_press(&mut self) -> Option<RootId> {
665        let pressed = self
666            .surfaces
667            .iter()
668            .find_map(|surface| surface.hit_path_tracker.dispatch_order(PointerId::PRIMARY))?;
669        let primary_root = self.app.composition.root()?;
670        let mut applier = self.app.composition.applier_mut();
671        let holder = pressed.into_iter().find_map(|node| {
672            let node = applier.scene_node_attached_to(node, primary_root)?;
673            Some(cranpose_ui::nearest_window_root(&mut applier, node))
674        })?;
675        drop(applier);
676        self.surfaces
677            .iter()
678            .find(|surface| surface.owns_nodes_under(holder))
679            .map(|surface| surface.id)
680    }
681
682    fn surface_index(&self, root: RootId) -> Option<usize> {
683        self.surfaces.iter().position(|surface| surface.id == root)
684    }
685
686    /// Gives the window root registered under `window` a surface of its
687    /// own, drawn by `renderer` into a framebuffer of `buffer_size` physical
688    /// pixels and `viewport` logical pixels. The surface follows the window
689    /// root node while it stays in the tree, and draws nothing while it is
690    /// out. Returns the renderer of the surface this one replaces, if the
691    /// window already had one.
692    ///
693    /// The renderer joins an app whose services the primary renderer
694    /// already installed; nothing is attached to the app context again.
695    pub fn add_window_surface(
696        &mut self,
697        window: u64,
698        renderer: R,
699        buffer_size: (u32, u32),
700        viewport: (f32, f32),
701    ) -> Option<R> {
702        let previous = self.remove_window_surface(window);
703        self.surfaces.push(RootSurface::new(
704            RootId::Window(window),
705            renderer,
706            buffer_size,
707            viewport,
708        ));
709        self.app.window_roots_seen = None;
710        self.sync_window_roots();
711        previous
712    }
713
714    /// Takes the surface of `window` away, handing back its renderer.
715    pub fn remove_window_surface(&mut self, window: u64) -> Option<R> {
716        let root = RootId::Window(window);
717        let index = self.surface_index(root)?;
718        self.app.text_input_routes.borrow_mut().remove(root);
719        Some(self.surfaces.remove(index).renderer)
720    }
721
722    /// Every surface's root, the primary first.
723    pub fn surface_ids(&self) -> Vec<RootId> {
724        self.surfaces.iter().map(|surface| surface.id).collect()
725    }
726
727    /// The window roots attached in the composition right now. A platform
728    /// reads this after an update to open a window for each new entry and
729    /// close the windows whose entries left.
730    pub fn window_roots(&self) -> Vec<WindowRootEntry> {
731        let app_context = Rc::clone(&self.app.app_context);
732        app_context.enter(cranpose_ui::window_roots)
733    }
734
735    /// Changes whenever a window root attaches, detaches or is updated; a
736    /// platform that stored the last value it acted on skips
737    /// [`Self::window_roots`] while it reads the same.
738    pub fn window_roots_revision(&self) -> u64 {
739        let app_context = Rc::clone(&self.app.app_context);
740        app_context.enter(cranpose_ui::window_roots_revision)
741    }
742
743    /// Whether the primary root lays out anything of its own: a node with
744    /// area outside every window root. A platform hides the primary window
745    /// while this is false, because every visible node is then in a window
746    /// of its own.
747    pub fn primary_has_content(&mut self) -> bool {
748        let app_context = Rc::clone(&self.app.app_context);
749        app_context.enter(|| {
750            self.surfaces[0]
751                .layout_tree_in_context(&mut self.app)
752                .is_some_and(|tree| tree.root().children.iter().any(layout_has_area))
753        })
754    }
755
756    /// The extent of what the primary root lays out: the far right and
757    /// bottom edges of its nodes with area, measured from the root's origin
758    /// and leaving out every window root's subtree. `None` while it lays
759    /// out nothing. A platform whose primary window wraps its content sizes
760    /// the window to this after every update.
761    pub fn primary_content_size(&mut self) -> Option<Size> {
762        let app_context = Rc::clone(&self.app.app_context);
763        app_context.enter(|| {
764            self.surfaces[0]
765                .layout_tree_in_context(&mut self.app)
766                .and_then(|tree| {
767                    tree.root()
768                        .children
769                        .iter()
770                        .filter_map(layout_extent)
771                        .reduce(farther_extent)
772                })
773        })
774    }
775
776    /// The `drag_and_drop_target` under `point` and where the point falls in
777    /// that target's surface. A point on the screen is looked up in every
778    /// surface whose window position the platform told, later windows
779    /// first and the primary last; a point without one only in `source`,
780    /// the surface holding the press.
781    pub(crate) fn drag_and_drop_target_at(
782        &mut self,
783        point: cranpose_ui::DragAndDropPoint,
784        source: usize,
785    ) -> Option<(NodeId, cranpose_ui::Point)> {
786        let app_context = Rc::clone(&self.app.app_context);
787        let candidates: Vec<(usize, cranpose_ui::Point)> = match point.screen {
788            Some(screen) => (0..self.surfaces.len())
789                .rev()
790                .filter_map(|index| {
791                    let local = self.surfaces[index].screen_point_inside(screen)?;
792                    Some((index, local))
793                })
794                .collect(),
795            None => vec![(source, point.local)],
796        };
797        candidates.into_iter().find_map(|(index, local)| {
798            self.surfaces[index]
799                .renderer
800                .scene()
801                .hit_test_nodes(local.x, local.y)
802                .into_iter()
803                .find(|node| app_context.drag_and_drop().is_target(*node))
804                .map(|node| (node, local))
805        })
806    }
807
808    /// Names the surface the platform considers focused, which is where the
809    /// soft keyboard belongs. Pointer presses activate their surface on
810    /// their own; a platform calls this for focus it grants otherwise.
811    pub fn set_active_root(&mut self, root: RootId) {
812        self.app.text_input_routes.borrow_mut().set_active(root);
813    }
814
815    /// The surface the platform considers focused.
816    pub fn active_root(&self) -> RootId {
817        self.app.text_input_routes.borrow().active()
818    }
819
820    fn sync_window_roots(&mut self) {
821        let app_context = Rc::clone(&self.app.app_context);
822        app_context.enter(|| self.sync_window_roots_in_context());
823    }
824
825    pub(crate) fn sync_window_roots_in_context(&mut self) {
826        let revision = cranpose_ui::window_roots_revision();
827        if self.app.window_roots_seen == Some(revision) {
828            return;
829        }
830        self.app.window_roots_seen = Some(revision);
831        let entries = cranpose_ui::window_roots();
832        for surface in &mut self.surfaces {
833            let RootId::Window(id) = surface.id else {
834                continue;
835            };
836            let root = entries
837                .iter()
838                .find(|entry| entry.node as u64 == id)
839                .map(|entry| entry.node);
840            surface.set_root(root);
841        }
842    }
843
844    pub(crate) fn any_surface_dirty(&self) -> bool {
845        self.surfaces
846            .iter()
847            .any(|surface| surface.is_dirty || surface.scene_dirty)
848    }
849
850    pub(crate) fn mark_all_dirty(&mut self) {
851        for surface in &mut self.surfaces {
852            surface.is_dirty = true;
853        }
854    }
855
856    fn clear_surface_dirt(&mut self) {
857        for surface in &mut self.surfaces {
858            surface.is_dirty = false;
859        }
860    }
861
862    fn invalidate_dev_overlay_text(&mut self) {
863        for surface in &mut self.surfaces {
864            surface.invalidate_dev_overlay_text();
865        }
866    }
867
868    /// Set development options for debugging and performance monitoring.
869    ///
870    /// The FPS counter and other overlays are rendered directly by the renderer
871    /// (not via composition) to avoid affecting performance measurements.
872    pub fn set_dev_options(&mut self, options: DevOptions) {
873        self.app.dev_options = options;
874        self.invalidate_dev_overlay_text();
875        let app_context = Rc::clone(&self.app.app_context);
876        app_context.enter(request_render_invalidation);
877        self.mark_all_dirty();
878    }
879
880    /// Get a reference to the current dev options.
881    pub fn dev_options(&self) -> &DevOptions {
882        &self.app.dev_options
883    }
884
885    pub fn frame_pacing_mode(&self) -> FramePacingMode {
886        self.app.dev_options.frame_pacing_mode
887    }
888
889    pub fn current_fps(&self) -> f32 {
890        self.app.fps_monitor.current_fps()
891    }
892
893    pub fn fps_stats(&self) -> FpsStats {
894        self.app.fps_monitor.stats()
895    }
896
897    pub fn reset_fps_stats(&mut self) {
898        self.app.fps_monitor.reset_stats();
899        self.invalidate_dev_overlay_text();
900    }
901
902    pub fn record_presented_frame(
903        &mut self,
904        frame_started_at: Instant,
905        frame_finished_at: Instant,
906    ) {
907        self.app
908            .fps_monitor
909            .record_frame_work(frame_started_at, frame_finished_at);
910    }
911
912    #[cfg(any(test, feature = "test-support"))]
913    #[doc(hidden)]
914    pub fn record_presented_frame_for_test(
915        &mut self,
916        frame_started_nanos: u64,
917        frame_finished_nanos: u64,
918    ) {
919        let started = self.app.start_time + std::time::Duration::from_nanos(frame_started_nanos);
920        let finished = self.app.start_time + std::time::Duration::from_nanos(frame_finished_nanos);
921        self.record_presented_frame(started, finished);
922    }
923
924    pub fn set_frame_pacing_mode(&mut self, mode: FramePacingMode) {
925        if self.app.dev_options.frame_pacing_mode == mode {
926            return;
927        }
928        self.app.dev_options.frame_pacing_mode = mode;
929        self.invalidate_dev_overlay_text();
930        let app_context = Rc::clone(&self.app.app_context);
931        app_context.enter(request_render_invalidation);
932        self.mark_all_dirty();
933    }
934
935    /// Where the dev overlay draws the control for `mode`, in logical pixels.
936    ///
937    /// The overlay is drawn by the renderer rather than composed, so it has no
938    /// semantics for a test to search. Without this a test that wants to press
939    /// a pacing control has to hard-code a coordinate and silently starts
940    /// passing against empty space the moment the overlay's text changes.
941    pub fn dev_overlay_control_center(&self, mode: FramePacingMode) -> Option<(f32, f32)> {
942        self.surfaces[0].dev_overlay_control_center(mode)
943    }
944
945    /// Sets the primary surface's viewport and lays out and renders at once.
946    pub fn set_viewport(&mut self, width: f32, height: f32) {
947        self.primary().set_viewport(width, height);
948        self.process_frame();
949    }
950
951    pub fn viewport_size(&self) -> (f32, f32) {
952        self.surfaces[0].viewport
953    }
954
955    /// Tells the shell where the primary window sits on the screen. See
956    /// [`SurfaceMut::set_screen_origin`].
957    pub fn set_screen_origin(&mut self, origin: Option<cranpose_ui_graphics::Point>) {
958        self.surfaces[0].screen_origin = origin;
959    }
960
961    pub fn set_buffer_size(&mut self, width: u32, height: u32) {
962        self.surfaces[0].buffer_size = (width, height);
963    }
964
965    pub fn buffer_size(&self) -> (u32, u32) {
966        self.surfaces[0].buffer_size
967    }
968
969    pub fn scene(&self) -> &R::Scene {
970        self.surfaces[0].renderer.scene()
971    }
972
973    pub fn renderer(&mut self) -> &mut R {
974        &mut self.surfaces[0].renderer
975    }
976
977    #[cfg(not(target_arch = "wasm32"))]
978    pub fn set_frame_waker(&mut self, waker: impl Fn() + Send + Sync + 'static) {
979        self.app.runtime.set_frame_waker(waker);
980    }
981
982    #[cfg(target_arch = "wasm32")]
983    pub fn set_frame_waker(&mut self, waker: impl Fn() + 'static) {
984        self.app.runtime.set_frame_waker(waker);
985    }
986
987    pub fn clear_frame_waker(&mut self) {
988        self.app.runtime.clear_frame_waker();
989    }
990
991    pub fn should_render(&self) -> bool {
992        let app_context = Rc::clone(&self.app.app_context);
993        app_context.enter(|| {
994            self.app.wants_frame_in_context()
995                || self.surfaces.iter().any(|surface| surface.scene_dirty)
996        })
997    }
998
999    pub fn needs_update(&self) -> bool {
1000        let app_context = Rc::clone(&self.app.app_context);
1001        app_context.enter(|| {
1002            self.app
1003                .needs_ui_update_in_context(self.any_surface_dirty())
1004        })
1005    }
1006
1007    /// Returns true when the runtime holds work for the UI thread: posted tasks,
1008    /// continuations from worker threads, or async tasks ready to poll.
1009    ///
1010    /// This is the part of [`needs_update`](Self::needs_update) that another
1011    /// thread is waiting on, told apart from the part that only wants the screen
1012    /// redrawn. A platform backend running with no surface uses it to compose
1013    /// for work and stay asleep for animation.
1014    pub fn has_pending_ui(&self) -> bool {
1015        let app_context = Rc::clone(&self.app.app_context);
1016        app_context.enter(|| self.app.composition.runtime_handle().has_pending_ui())
1017    }
1018
1019    /// Returns true if the primary surface owes the display a frame: stale
1020    /// pixels, or a renderer that has not warmed its swapchain yet.
1021    ///
1022    /// An app that merely holds an open `next_frame()` await - a game loop, a
1023    /// polling effect - keeps [`Self::needs_update`] true forever without
1024    /// changing a single pixel. Such an app must still be *ticked* every frame,
1025    /// but the frame it produces is byte-identical to the last one, and
1026    /// presenting it costs a full swapchain rotation and pins the panel at its
1027    /// maximum refresh rate. Callers pair this with
1028    /// [`FrameUpdateResult::visual_changed`] from the update they just ran,
1029    /// which reports the work that update actually did.
1030    /// Note: Cursor blink is now timer-based and uses WaitUntil scheduling, not continuous redraw.
1031    pub fn needs_redraw(&self) -> bool {
1032        let app_context = Rc::clone(&self.app.app_context);
1033        app_context.enter(|| self.surfaces[0].needs_redraw_in_context(&self.app))
1034    }
1035
1036    /// Marks the primary surface as dirty, indicating a redraw is needed.
1037    pub fn mark_dirty(&mut self) {
1038        self.surfaces[0].is_dirty = true;
1039    }
1040
1041    pub fn request_root_render(&mut self) {
1042        self.app.composition.request_root_render();
1043        self.app.request_forced_layout_pass();
1044        let app_context = Rc::clone(&self.app.app_context);
1045        app_context.enter(request_render_invalidation);
1046        self.mark_all_dirty();
1047    }
1048
1049    pub fn set_density(&mut self, density: f32) {
1050        let app_context = Rc::clone(&self.app.app_context);
1051        let changed = app_context.enter(|| {
1052            let previous = cranpose_ui::current_density().to_bits();
1053            cranpose_ui::set_density(density);
1054            previous != cranpose_ui::current_density().to_bits()
1055        });
1056        if changed {
1057            self.request_root_render();
1058        }
1059    }
1060
1061    /// Reports the system font scale the platform is showing text at.
1062    ///
1063    /// Hosts call this at startup and on every configuration change. Sizes in
1064    /// `Sp` follow it, sizes in `Dp` do not, which is what lets an app grow its
1065    /// text with the user's setting while its layout stays where it was.
1066    ///
1067    /// This takes the setting as a plain multiplier. A host whose platform
1068    /// converts `Sp` through a table of its own — Android 14 and up does — calls
1069    /// [`AppShell::set_font_scale_curve`] with what the platform answered
1070    /// instead, because the multiplication is not what that platform does.
1071    pub fn set_font_scale(&mut self, font_scale: f32) {
1072        self.set_font_scale_curve(cranpose_ui::FontScaleCurve::linear(font_scale));
1073    }
1074
1075    /// Reports the system font scale together with the conversion behind it.
1076    ///
1077    /// See [`cranpose_ui::font_scale`]: above a threshold setting Android
1078    /// resolves a size in `Sp` through a piecewise-linear table rather than by
1079    /// multiplying, so a host that can read that table hands it over here and
1080    /// every `Sp` in the app resolves the way the platform's own text does.
1081    pub fn set_font_scale_curve(&mut self, curve: cranpose_ui::FontScaleCurve) {
1082        let app_context = Rc::clone(&self.app.app_context);
1083        let changed = app_context.enter(|| {
1084            let previous = cranpose_ui::current_font_scale_curve();
1085            cranpose_ui::set_font_scale_curve(curve);
1086            previous != cranpose_ui::current_font_scale_curve()
1087        });
1088        if changed {
1089            self.request_root_render();
1090        }
1091    }
1092
1093    #[cfg(any(test, feature = "test-support"))]
1094    #[doc(hidden)]
1095    pub fn debug_current_density(&self) -> f32 {
1096        let app_context = Rc::clone(&self.app.app_context);
1097        app_context.enter(cranpose_ui::current_density)
1098    }
1099
1100    #[cfg(any(test, feature = "test-support"))]
1101    #[doc(hidden)]
1102    pub fn debug_current_font_scale(&self) -> f32 {
1103        let app_context = Rc::clone(&self.app.app_context);
1104        app_context.enter(cranpose_ui::current_font_scale)
1105    }
1106
1107    #[cfg(any(test, feature = "test-support"))]
1108    #[doc(hidden)]
1109    pub fn debug_current_font_scale_curve(&self) -> cranpose_ui::FontScaleCurve {
1110        let app_context = Rc::clone(&self.app.app_context);
1111        app_context.enter(cranpose_ui::current_font_scale_curve)
1112    }
1113
1114    #[cfg(any(test, feature = "test-support"))]
1115    #[doc(hidden)]
1116    pub fn debug_enter_app_context<T>(&self, block: impl FnOnce() -> T) -> T {
1117        let app_context = Rc::clone(&self.app.app_context);
1118        app_context.enter(block)
1119    }
1120
1121    /// Returns true if there are active animations or pending recompositions.
1122    pub fn has_active_animations(&self) -> bool {
1123        self.app.composition.should_render()
1124    }
1125
1126    pub fn has_transient_frame_callbacks(&self) -> bool {
1127        self.app
1128            .composition
1129            .runtime_handle()
1130            .has_transient_frame_callbacks()
1131    }
1132
1133    pub fn has_active_pointer_gesture(&self) -> bool {
1134        self.surfaces[0].has_active_pointer_gesture()
1135    }
1136
1137    /// Primary-surface form of [`SurfaceMut::frame_owed`].
1138    pub fn frame_owed(&self) -> bool {
1139        self.surfaces[0].frame_owed
1140    }
1141
1142    /// Primary-surface form of [`SurfaceMut::take_frame_owed`].
1143    pub fn take_frame_owed(&mut self) -> bool {
1144        std::mem::take(&mut self.surfaces[0].frame_owed)
1145    }
1146
1147    /// Returns the next scheduled event time for cursor blink.
1148    /// Use this for `ControlFlow::WaitUntil` scheduling.
1149    pub fn next_event_time(&self) -> Option<web_time::Instant> {
1150        self.app.next_event_time()
1151    }
1152
1153    fn compute_frame_schedule(&self) -> FrameSchedule {
1154        self.surfaces[0].compute_frame_schedule(&self.app, self.any_surface_dirty())
1155    }
1156
1157    pub fn frame_schedule(&self) -> FrameSchedule {
1158        let schedule = self.compute_frame_schedule();
1159        self.surfaces[0].frame_scheduler.record(schedule);
1160        schedule
1161    }
1162
1163    pub fn schedule_platform_frame<D>(&self, driver: &D) -> FrameSchedule
1164    where
1165        D: PlatformFrameDriver + ?Sized,
1166    {
1167        let schedule = self.compute_frame_schedule();
1168        self.surfaces[0].frame_scheduler.schedule(schedule, driver);
1169        schedule
1170    }
1171
1172    pub fn frame_scheduler_snapshot(&self) -> FrameSchedule {
1173        self.surfaces[0].frame_scheduler.snapshot()
1174    }
1175
1176    /// Timestamp a live input sample against the current animation clock.
1177    pub fn realtime_pointer_event_time(&self, platform_time_ms: Option<i64>) -> PointerEventTime {
1178        self.app.realtime_pointer_event_time(platform_time_ms)
1179    }
1180
1181    /// Timestamp deterministic input at the most recently processed frame.
1182    pub fn exact_pointer_event_time(&self, platform_time_ms: Option<i64>) -> PointerEventTime {
1183        PointerEventTime {
1184            platform_time_ms,
1185            animation_time_nanos: self.app.last_frame_time_nanos,
1186        }
1187    }
1188
1189    pub fn update_after_frame_interval(
1190        &mut self,
1191        frame_interval: std::time::Duration,
1192    ) -> FrameUpdateResult {
1193        let wall_frame_time = self.app.frame_time_nanos_at(Instant::now());
1194        let base_frame_time = self.app.last_frame_time_nanos.max(wall_frame_time);
1195        let frame_time = base_frame_time
1196            .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
1197        self.update_at_frame_time_nanos(frame_time)
1198    }
1199
1200    /// Advance the frame clock by EXACTLY `frame_interval` past the last
1201    /// frame — no wall anchoring — and run one update there. Robot keyframe
1202    /// captures ride this to sample animations deterministically: while the
1203    /// advanced clock is ahead of wall time, interleaved wall-clocked
1204    /// updates clamp to it (dt 0) instead of fast-forwarding animations.
1205    pub fn update_after_exact_interval(
1206        &mut self,
1207        frame_interval: std::time::Duration,
1208    ) -> FrameUpdateResult {
1209        let frame_time = self
1210            .app
1211            .last_frame_time_nanos
1212            .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
1213        self.update_at_frame_time_nanos(frame_time)
1214    }
1215
1216    pub fn update_at_frame_time_nanos(&mut self, frame_time: u64) -> FrameUpdateResult {
1217        let app_context = Rc::clone(&self.app.app_context);
1218        app_context.enter(|| {
1219            let update_started_at = Instant::now();
1220            let frame_time = frame_time.max(self.app.last_frame_time_nanos);
1221            self.app.last_frame_time_nanos = frame_time;
1222            let runtime_handle = self.app.runtime.runtime_handle();
1223            runtime_handle.with_deferred_state_releases(|| {
1224                self.app.runtime.drain_frame_callbacks(frame_time);
1225                let after_frame_callbacks = Instant::now();
1226                runtime_handle.drain_ui();
1227                let after_ui_drain = Instant::now();
1228                let should_render = self.app.composition.should_recompose();
1229                let mut reconcile_attempted = false;
1230                let mut reconcile_changed = false;
1231                if should_render {
1232                    log::trace!(
1233                        target: "cranpose::input",
1234                        "update begin: should_render=true layout_requested={} scene_dirty={} is_dirty={}",
1235                        self.app.layout_requested,
1236                        self.surfaces[0].scene_dirty,
1237                        self.surfaces[0].is_dirty
1238                    );
1239                    (reconcile_attempted, reconcile_changed) = self.reconcile_in_context();
1240                }
1241                let after_reconcile = Instant::now();
1242                let result = self.process_frame_in_context(reconcile_changed);
1243                let after_process_frame = Instant::now();
1244                log_update_stage_telemetry(UpdateStageTelemetry {
1245                    started_at: update_started_at,
1246                    after_frame_callbacks,
1247                    after_ui_drain,
1248                    after_reconcile,
1249                    after_process_frame,
1250                    should_render,
1251                    reconcile_attempted,
1252                    reconcile_changed,
1253                });
1254                self.clear_surface_dirt();
1255                result
1256            })
1257        })
1258    }
1259
1260    fn reconcile_in_context(&mut self) -> (bool, bool) {
1261        let Some(root_key) = self.app.composition.root_key() else {
1262            return (false, false);
1263        };
1264        match self
1265            .app
1266            .composition
1267            .reconcile(root_key, &mut *self.app.content)
1268        {
1269            Ok(changed) => {
1270                log::trace!(
1271                    target: "cranpose::input",
1272                    "reconcile changed={changed}"
1273                );
1274                if changed {
1275                    self.app.fps_monitor.record_recomposition();
1276                    if self.app.composition_tree_needs_layout() {
1277                        self.app.request_layout_pass();
1278                    }
1279                    request_render_invalidation();
1280                }
1281                (true, changed)
1282            }
1283            Err(NodeError::Missing { id }) => {
1284                log::debug!("Recomposition skipped: node {id} no longer exists");
1285                self.app.request_layout_pass();
1286                request_render_invalidation();
1287                (true, false)
1288            }
1289            Err(err) => {
1290                log::error!("recomposition failed: {err}");
1291                self.app.request_layout_pass();
1292                request_render_invalidation();
1293                (true, false)
1294            }
1295        }
1296    }
1297
1298    pub fn update(&mut self) -> FrameUpdateResult {
1299        let frame_time = self.app.frame_time_nanos_at(Instant::now());
1300        self.update_at_frame_time_nanos(frame_time)
1301    }
1302}
1303
1304impl<R> Drop for AppShell<R>
1305where
1306    R: Renderer,
1307{
1308    fn drop(&mut self) {
1309        self.app.runtime.clear_frame_waker();
1310    }
1311}
1312
1313fn layout_has_area(layout: &cranpose_ui::LayoutBox) -> bool {
1314    (layout.rect.width > 0.0 && layout.rect.height > 0.0)
1315        || layout.children.iter().any(layout_has_area)
1316}
1317
1318fn layout_extent(layout: &cranpose_ui::LayoutBox) -> Option<Size> {
1319    let own = (layout.rect.width > 0.0 && layout.rect.height > 0.0).then(|| {
1320        Size::new(
1321            layout.rect.x + layout.rect.width,
1322            layout.rect.y + layout.rect.height,
1323        )
1324    });
1325    layout
1326        .children
1327        .iter()
1328        .filter_map(layout_extent)
1329        .chain(own)
1330        .reduce(farther_extent)
1331}
1332
1333fn farther_extent(a: Size, b: Size) -> Size {
1334    Size::new(a.width.max(b.width), a.height.max(b.height))
1335}
1336
1337pub fn default_root_key() -> Key {
1338    location_key(file!(), line!(), column!())
1339}
1340
1341#[cfg(test)]
1342#[path = "tests/app_shell_frame_pacing_tests.rs"]
1343mod frame_pacing_tests;
1344
1345#[cfg(test)]
1346#[path = "tests/app_shell_tests.rs"]
1347mod tests;
1348
1349#[cfg(test)]
1350#[path = "tests/surface_tests.rs"]
1351mod surface_tests;