1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113 render_dirty: bool,
114 pointer_dirty: bool,
115 attributed: bool,
116 recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120 draw_dirty_nodes: Vec<NodeId>,
121 layout_dirty_nodes: Vec<NodeId>,
122 structural_parents: Vec<NodeId>,
123 partial_dirty_nodes: Vec<NodeId>,
124 draw_repass_pending: bool,
125 render_only_dirty: bool,
126 draw_only_partial_dirty: bool,
127 full_scene_dirty: bool,
128 needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132 fn classify(
133 frame: &FrameDirt,
134 scene_dirty: bool,
135 draw_repass_pending: bool,
136 draw_dirty_nodes: Vec<NodeId>,
137 layout_dirty_nodes: Vec<NodeId>,
138 structural_parents: Vec<NodeId>,
139 ) -> Self {
140 let structural_dirty = !structural_parents.is_empty();
141 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143 partial_dirty_nodes.extend(structural_parents.iter().copied());
144 partial_dirty_nodes.sort_unstable();
145 partial_dirty_nodes.dedup();
146
147 let render_only_dirty = frame.render_dirty
148 && !frame.attributed
149 && partial_dirty_nodes.is_empty()
150 && !draw_repass_pending
151 && !structural_dirty;
152 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153 && layout_dirty_nodes.is_empty()
154 && !frame.pointer_dirty
155 && !frame.recomposed_this_frame
156 && !structural_dirty;
157 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160 let needs_scene_rebuild = full_scene_dirty
161 || scoped_scene_dirty
162 || partial_scene_dirty
163 || draw_repass_pending
164 || structural_dirty;
165 Self {
166 draw_dirty_nodes,
167 layout_dirty_nodes,
168 structural_parents,
169 partial_dirty_nodes,
170 draw_repass_pending,
171 render_only_dirty,
172 draw_only_partial_dirty,
173 full_scene_dirty,
174 needs_scene_rebuild,
175 }
176 }
177
178 fn use_partial_update(&self) -> bool {
179 !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180 }
181
182 fn use_visual_update(&self) -> bool {
183 self.use_partial_update() && self.draw_only_partial_dirty
184 }
185
186 fn visual_update_only(&self) -> bool {
187 self.draw_only_partial_dirty
188 && !self.partial_dirty_nodes.is_empty()
189 && !self.full_scene_dirty
190 }
191
192 fn rebuild_path(&self) -> &'static str {
193 if self.use_visual_update() {
194 "visual-update"
195 } else if self.use_partial_update() {
196 "update"
197 } else {
198 "rebuild"
199 }
200 }
201
202 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204 render_dirty: frame.render_dirty,
205 pointer_dirty: frame.pointer_dirty,
206 scene_dirty,
207 draw_repass_pending: self.draw_repass_pending,
208 draw_dirty_nodes: self.draw_dirty_nodes.len(),
209 layout_dirty_nodes: self.layout_dirty_nodes.len(),
210 structural_dirty_nodes: self.structural_parents.len(),
211 partial_dirty_nodes: self.partial_dirty_nodes.len(),
212 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213 format!(
214 "draw={:?} layout={:?} structural={:?} partial={:?}",
215 self.draw_dirty_nodes,
216 self.layout_dirty_nodes,
217 self.structural_parents,
218 self.partial_dirty_nodes,
219 )
220 }),
221 render_only_dirty: self.render_only_dirty,
222 recomposed_this_frame: frame.recomposed_this_frame,
223 path,
224 });
225 }
226}
227
228struct SurfaceFrame {
229 result: FrameUpdateResult,
230 rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235 cranpose_ui::pending_layout_repass_nodes_snapshot()
236 } else {
237 Vec::new()
238 };
239 if cranpose_ui::has_pending_measure_repasses() {
240 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241 if !nodes.contains(&node) {
242 nodes.push(node);
243 }
244 }
245 }
246 nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250 match applier.with_node::<LayoutNode, _>(root, |node| {
251 node.mark_needs_measure();
252 node.mark_needs_layout();
253 }) {
254 Ok(()) | Err(NodeError::Missing { .. }) => {}
255 Err(NodeError::TypeMismatch { .. }) => {
256 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257 node.mark_needs_measure();
258 node.mark_needs_layout_flag();
259 });
260 }
261 Err(_) => {}
262 }
263}
264
265impl<R> AppShell<R>
266where
267 R: Renderer,
268 R::Error: Debug,
269{
270 pub fn set_semantics_enabled(&mut self, enabled: bool) {
271 if self.app.semantics_enabled == enabled {
272 return;
273 }
274 self.app.semantics_enabled = enabled;
275 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
276 if enabled {
277 self.app.request_forced_layout_pass();
278 self.mark_all_dirty();
279 } else {
280 for surface in &mut self.surfaces {
281 surface.semantics_tree = None;
282 }
283 }
284 }
285
286 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
291 self.surfaces[0].frame_rate_preference = preference;
292 }
293
294 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
298 self.surfaces[0].frame_rate_preference
299 }
300
301 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
302 let app_context = Rc::clone(&self.app.app_context);
303 app_context.enter(|| self.process_frame_in_context(false))
304 }
305
306 pub(crate) fn process_frame_in_context(
307 &mut self,
308 recomposed_before_frame: bool,
309 ) -> FrameUpdateResult {
310 let frame_start = Instant::now();
311
312 self.sync_window_roots_in_context();
313 self.run_layout_phase_in_context();
314 let after_initial_layout = Instant::now();
315
316 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
317
318 let after_layout = Instant::now();
319
320 self.run_dispatch_queues();
321 self.update_modal_focus();
322 self.reveal_new_focus();
323
324 let after_dispatch = Instant::now();
325
326 clear_transient_scroll_motion_contexts();
327
328 let result = self.run_render_phase_in_context(recomposed_this_frame);
329 let after_render = Instant::now();
330 log_frame_stage_telemetry(
331 frame_start,
332 after_initial_layout,
333 after_layout,
334 after_dispatch,
335 after_render,
336 );
337 result
338 }
339
340 #[cfg(test)]
341 pub(crate) fn run_layout_phase(&mut self) {
342 let app_context = Rc::clone(&self.app.app_context);
343 app_context.enter(|| self.run_layout_phase_in_context());
344 }
345
346 pub(crate) fn run_layout_phase_in_context(&mut self) {
347 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
348 || cranpose_ui::has_pending_measure_repasses();
349 let scoped_layout_nodes = pending_repass_nodes();
350
351 let global_layout_invalidation = take_layout_invalidation();
352 let force_layout_pass = self.app.force_layout_pass;
353
354 if global_layout_invalidation {
355 cranpose_ui::layout::invalidate_all_layout_caches();
356 if let Some(root) = self.app.composition.root() {
357 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
358 }
359 self.app.request_forced_layout_pass();
360 } else if has_scoped_repasses {
361 self.app.request_layout_pass();
362 }
363
364 if !self.app.layout_requested {
365 return;
366 }
367
368 let Some(root) = self.app.composition.root() else {
369 self.reset_layout_snapshots();
370 return;
371 };
372 let viewport_size = self.surfaces[0].viewport_size();
373 let handle = self.app.composition.runtime_handle();
374 let mut applier = self.app.composition.applier_mut();
375 applier.set_runtime_handle(handle);
376
377 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
378 .unwrap_or_else(|err| {
379 log::warn!(
380 "Cannot check layout dirty status for root #{}: {}",
381 root,
382 err
383 );
384 true
385 });
386 let needs_layout =
387 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
388 self.app.layout_requested = false;
389 self.app.force_layout_pass = false;
390
391 if !needs_layout {
392 log::trace!("Skipping layout: tree is clean");
393 applier.clear_runtime_handle();
394 return;
395 }
396
397 let measured = cranpose_ui::measure_layout_with_options(
398 &mut applier,
399 root,
400 viewport_size,
401 MeasureLayoutOptions {
402 collect_semantics: false,
403 build_layout_tree: false,
404 },
405 );
406 applier.clear_runtime_handle();
407 drop(applier);
408 match measured {
409 Ok(_measurements) => {
410 self.forget_frame_snapshots();
411 self.record_layout_scene_nodes(
412 global_layout_invalidation || force_layout_pass,
413 has_scoped_repasses,
414 scoped_layout_nodes,
415 );
416 }
417 Err(err) => {
418 log::error!("failed to compute layout: {err}");
419 self.reset_layout_snapshots();
420 }
421 }
422 }
423
424 fn forget_frame_snapshots(&mut self) {
425 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
426 for surface in &mut self.surfaces {
427 surface.forget_snapshots();
428 }
429 }
430
431 fn reset_layout_snapshots(&mut self) {
432 self.forget_frame_snapshots();
433 for surface in &mut self.surfaces {
434 surface.scoped_layout_scene_nodes.clear();
435 surface.scene_dirty = true;
436 }
437 let _ = cranpose_ui::take_geometry_scene_nodes();
438 self.app.layout_requested = false;
439 self.app.force_layout_pass = false;
440 }
441
442 fn record_layout_scene_nodes(
443 &mut self,
444 global: bool,
445 has_scoped_repasses: bool,
446 scoped_layout_nodes: Vec<NodeId>,
447 ) {
448 if global {
449 for surface in &mut self.surfaces {
450 surface.scoped_layout_scene_nodes.clear();
451 surface.scene_dirty = true;
452 }
453 let _ = cranpose_ui::take_geometry_scene_nodes();
454 return;
455 }
456 let mut nodes = if has_scoped_repasses {
457 scoped_layout_nodes
458 } else {
459 Vec::new()
460 };
461 if let Some(root) = self.app.composition.root() {
462 let mut applier = self.app.composition.applier_mut();
463 for node in cranpose_ui::take_geometry_scene_nodes() {
464 if let Some(node) = applier.scene_node_attached_to(node, root) {
465 nodes.push(node);
466 }
467 }
468 }
469 let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
470 let mut any_named = false;
471 for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
472 if bucket.is_empty() {
473 continue;
474 }
475 any_named = true;
476 surface.scene_dirty = true;
477 let mut seen: HashSet<NodeId> =
478 surface.scoped_layout_scene_nodes.iter().copied().collect();
479 for node in bucket {
480 if seen.insert(node) {
481 surface.scoped_layout_scene_nodes.push(node);
482 }
483 }
484 }
485 if !any_named {
486 for surface in &mut self.surfaces {
487 surface.scene_dirty = true;
488 }
489 }
490 }
491
492 fn run_post_layout_recomposition(&mut self) -> bool {
493 if !self.app.composition.should_recompose() {
494 return false;
495 }
496
497 let Some(root_key) = self.app.composition.root_key() else {
498 return false;
499 };
500
501 match self
502 .app
503 .composition
504 .reconcile(root_key, &mut *self.app.content)
505 {
506 Ok(changed) => {
507 if !changed {
508 return false;
509 }
510 self.app.fps_monitor.record_recomposition();
511 self.sync_window_roots_in_context();
512 if self.app.composition_tree_needs_layout() {
513 self.app.request_layout_pass();
514 self.run_layout_phase_in_context();
515 }
516 request_render_invalidation();
517 true
518 }
519 Err(NodeError::Missing { id }) => {
520 log::debug!(
521 "Post-layout recomposition skipped: node {} no longer exists",
522 id
523 );
524 self.app.request_layout_pass();
525 request_render_invalidation();
526 true
527 }
528 Err(err) => {
529 log::error!("post-layout recomposition failed: {err}");
530 self.app.request_layout_pass();
531 request_render_invalidation();
532 true
533 }
534 }
535 }
536
537 fn run_dispatch_queues(&mut self) {
538 if has_pending_pointer_repasses() {
539 let mut applier = self.app.composition.applier_mut();
540 process_pointer_repasses(|node_id| {
541 match clear_dispatch_invalidation(
542 &mut applier,
543 node_id,
544 DispatchInvalidationKind::Pointer,
545 ) {
546 Ok(true) => {
547 log::trace!("Cleared pointer repass flag for node #{}", node_id);
548 }
549 Ok(false) => {}
550 Err(err) => {
551 log::debug!(
552 "Could not process pointer repass for node #{}: {}",
553 node_id,
554 err
555 );
556 }
557 }
558 });
559 }
560
561 if has_pending_focus_invalidations() {
562 let mut applier = self.app.composition.applier_mut();
563 process_focus_invalidations(|node_id| {
564 match clear_dispatch_invalidation(
565 &mut applier,
566 node_id,
567 DispatchInvalidationKind::Focus,
568 ) {
569 Ok(true) => {
570 log::trace!("Cleared focus sync flag for node #{}", node_id);
571 }
572 Ok(false) => {}
573 Err(err) => {
574 log::debug!(
575 "Could not process focus invalidation for node #{}: {}",
576 node_id,
577 err
578 );
579 }
580 }
581 });
582 }
583
584 if has_pending_semantics_invalidations() {
585 let mut applier = self.app.composition.applier_mut();
586 process_semantics_invalidations(|node_id| {
587 cranpose_core::bubble_semantics_dirty(&mut *applier, node_id);
588 });
589 }
590 }
591
592 fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
593 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
594 return Vec::new();
595 }
596 let Some(root) = self.app.composition.root() else {
597 return Vec::new();
598 };
599 self.app
600 .composition
601 .applier_mut()
602 .take_structural_change_parents_attached_to(root)
603 }
604
605 #[cfg(test)]
606 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
607 let app_context = Rc::clone(&self.app.app_context);
608 app_context.enter(|| self.run_render_phase_in_context(false))
609 }
610
611 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
612 let inspector_revision = if self.app.inspector_projector.is_some()
613 && self
614 .surfaces
615 .iter()
616 .any(|surface| surface.inspector.state.open)
617 {
618 self.semantics_snapshot_revision()
619 } else {
620 0
621 };
622 cranpose_ui::tick_cursor_blink();
623 let render_dirty = take_render_invalidation();
624 let pointer_dirty = take_pointer_invalidation();
625 take_focus_invalidation();
626 let draw_dirty =
627 partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
628 let structural = self.take_structural_change_parents();
629 let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
630 let _ = cranpose_ui::has_focused_field();
631 let attributed = draw_dirty
632 .iter()
633 .chain(structural.iter())
634 .any(|nodes| !nodes.is_empty())
635 || self
636 .surfaces
637 .iter()
638 .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
639 let frame = FrameDirt {
640 render_dirty,
641 pointer_dirty,
642 attributed,
643 recomposed_this_frame,
644 };
645
646 let mut result = FrameUpdateResult::default();
647 let mut retained_visual_nodes = HashSet::new();
648 let mut prune_observations = false;
649 for ((surface, draw_dirty), structural) in
650 self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
651 {
652 let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
653 frame.result.visual_changed |=
654 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
655 surface.last_update = frame.result;
656 surface.frame_owed |= frame.result.visual_changed;
657 result.visual_changed |= frame.result.visual_changed;
658 result.structure_changed |= frame.result.structure_changed;
659 if frame.rebuilt
660 && surface
661 .renderer
662 .scene()
663 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes)
664 {
665 prune_observations = true;
666 }
667 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
668 }
669 if prune_observations {
670 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
671 }
672 result
673 }
674}
675
676fn render_surface<R>(
677 app: &mut ShellApp,
678 surface: &mut RootSurface<R>,
679 frame: &FrameDirt,
680 draw_dirty_nodes: Vec<NodeId>,
681 structural_parents: Vec<NodeId>,
682) -> SurfaceFrame
683where
684 R: Renderer,
685 R::Error: Debug,
686{
687 let draw_repass_pending = !draw_dirty_nodes.is_empty();
688 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
689 if frame.render_dirty && !draw_repass_pending {
690 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
691 }
692 let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
693 let scene_dirty = surface.scene_dirty;
694 let dirt = SurfaceDirt::classify(
695 frame,
696 scene_dirty,
697 draw_repass_pending,
698 draw_dirty_nodes,
699 layout_dirty_nodes,
700 structural_parents,
701 );
702
703 if !dirt.needs_scene_rebuild {
704 dirt.log(
705 frame,
706 scene_dirty,
707 if dirt.render_only_dirty {
708 "present-retained"
709 } else {
710 "skip"
711 },
712 );
713 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
714 if dirt.render_only_dirty && app.dev_options.fps_counter {
715 draw_dev_overlay(app, surface);
716 }
717 return SurfaceFrame {
718 result: FrameUpdateResult {
719 visual_changed: dirt.render_only_dirty,
720 structure_changed: false,
721 },
722 rebuilt: false,
723 };
724 }
725
726 surface.scene_dirty = false;
727 let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
728 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
729 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
730 draw_dev_overlay(app, surface);
731 }
732 SurfaceFrame {
733 result: FrameUpdateResult {
734 visual_changed: true,
735 structure_changed,
736 },
737 rebuilt: true,
738 }
739}
740
741fn rebuild_surface_scene<R>(
742 app: &mut ShellApp,
743 surface: &mut RootSurface<R>,
744 frame: &FrameDirt,
745 scene_dirty: bool,
746 dirt: &SurfaceDirt,
747) where
748 R: Renderer,
749 R::Error: Debug,
750{
751 let viewport_size = surface.viewport_size();
752 let Some(root) = surface.root_node(app) else {
753 surface.renderer.scene_mut().clear();
754 return;
755 };
756 let mut applier = app.composition.applier_mut();
757 dirt.log(frame, scene_dirty, dirt.rebuild_path());
758 let rebuild_result = if dirt.use_visual_update() {
759 surface.renderer.update_visual_scene_from_applier(
760 &mut applier,
761 root,
762 viewport_size,
763 &dirt.partial_dirty_nodes,
764 )
765 } else if dirt.use_partial_update() {
766 surface.renderer.update_scene_from_applier(
767 &mut applier,
768 root,
769 viewport_size,
770 &dirt.partial_dirty_nodes,
771 )
772 } else {
773 surface
774 .renderer
775 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
776 };
777 if let Err(err) = rebuild_result {
778 log::error!("renderer rebuild failed: {err:?}");
779 surface.renderer.scene_mut().clear();
780 }
781}
782
783fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
784 fps_counter && matches!(id, RootId::Primary)
785}
786
787fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
788 let viewport_size = surface.viewport_size();
789 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
790 surface
791 .renderer
792 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
793}
794
795fn refresh_draw_nodes<R: Renderer>(
796 app: &mut ShellApp,
797 surface: &mut RootSurface<R>,
798 dirty_nodes: Vec<NodeId>,
799) -> Vec<NodeId> {
800 if dirty_nodes.is_empty() {
801 return dirty_nodes;
802 }
803 let Some(layout_tree) = surface.layout_tree.as_mut() else {
804 return dirty_nodes;
805 };
806
807 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
808 let mut applier = app.composition.applier_mut();
809 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
810 refresh_layout_box_data(
811 &mut applier,
812 layout_tree.root_mut(),
813 &refresh_scope,
814 &dirty_set,
815 );
816 dirty_set.into_iter().collect()
817}
818
819fn refresh_retained_redraw_nodes<R: Renderer>(
820 app: &mut ShellApp,
821 surface: &mut RootSurface<R>,
822) -> Vec<NodeId> {
823 let Some(root) = surface.root_node(app) else {
824 return Vec::new();
825 };
826 let mut dirty_nodes = Vec::new();
827 {
828 let mut applier = app.composition.applier_mut();
829 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
830 }
831 refresh_draw_nodes(app, surface, dirty_nodes)
832}
833
834impl<R: Renderer> RootSurface<R> {
835 fn refresh_dev_overlay_text_for_frame_at(
836 &mut self,
837 app: &ShellApp,
838 viewport_size: Size,
839 now: Instant,
840 ) {
841 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
842 return;
843 }
844 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
845 self.dev_overlay_last_refresh = Some(now);
846 self.dev_overlay_viewport = Some(viewport_size);
847 }
848
849 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
850 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
851 return true;
852 }
853
854 self.dev_overlay_last_refresh
855 .map(|last| {
856 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
857 })
858 .unwrap_or(true)
859 }
860
861 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
862 self.dev_overlay_controls.clear();
863
864 let stats = app.fps_monitor.stats();
865 let mut text = format!(
866 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
867 stats.fps,
868 stats.avg_ms,
869 stats.p95_ms,
870 stats.max_ms,
871 stats.work_avg_ms,
872 stats.recomps_per_second
873 );
874
875 if !app.dev_options.frame_pacing_controls {
876 return text;
877 }
878
879 text.push_str(" | ");
880 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
881 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
882 if index > 0 {
883 text.push(' ');
884 }
885 let start = text.len();
886 if mode == app.dev_options.frame_pacing_mode {
887 text.push('[');
888 text.push_str(mode.label());
889 text.push(']');
890 } else {
891 text.push_str(mode.label());
892 }
893 controls.push((start, text.len(), mode));
894 }
895
896 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
897 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
898 .max(DEV_OVERLAY_PADDING);
899 let overlay_y = DEV_OVERLAY_PADDING;
900 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
901 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
902 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
903
904 self.dev_overlay_controls = controls
905 .into_iter()
906 .map(|(start, end, mode)| DevOverlayControl {
907 bounds: Rect {
908 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
909 y: text_y - 3.0,
910 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
911 height: text_height + 6.0,
912 },
913 mode,
914 })
915 .collect();
916
917 text
918 }
919}
920
921fn clear_dispatch_invalidation(
922 applier: &mut MemoryApplier,
923 node_id: NodeId,
924 invalidation: DispatchInvalidationKind,
925) -> Result<bool, NodeError> {
926 match invalidation {
927 DispatchInvalidationKind::Pointer => {
928 match applier.with_node::<LayoutNode, _>(node_id, |node| {
929 let needs_pointer_pass = node.needs_pointer_pass();
930 if needs_pointer_pass {
931 node.clear_needs_pointer_pass();
932 }
933 needs_pointer_pass
934 }) {
935 Ok(cleared) => Ok(cleared),
936 Err(NodeError::TypeMismatch { .. }) => applier
937 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
938 let needs_pointer_pass = node.needs_pointer_pass();
939 if needs_pointer_pass {
940 node.clear_needs_pointer_pass();
941 }
942 needs_pointer_pass
943 }),
944 Err(err) => Err(err),
945 }
946 }
947 DispatchInvalidationKind::Focus => {
948 match applier.with_node::<LayoutNode, _>(node_id, |node| {
949 let needs_focus_sync = node.needs_focus_sync();
950 if needs_focus_sync {
951 node.clear_needs_focus_sync();
952 }
953 needs_focus_sync
954 }) {
955 Ok(cleared) => Ok(cleared),
956 Err(NodeError::TypeMismatch { .. }) => applier
957 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
958 let needs_focus_sync = node.needs_focus_sync();
959 if needs_focus_sync {
960 node.clear_needs_focus_sync();
961 }
962 needs_focus_sync
963 }),
964 Err(err) => Err(err),
965 }
966 }
967 }
968}
969
970pub(crate) fn build_draw_refresh_scope(
971 applier: &mut MemoryApplier,
972 dirty_nodes: &HashSet<NodeId>,
973) -> HashSet<NodeId> {
974 let mut refresh_scope = HashSet::with_capacity(dirty_nodes.len());
975 for &dirty_node in dirty_nodes {
976 let mut current = Some(dirty_node);
977 while let Some(node_id) = current {
978 if !refresh_scope.insert(node_id) {
979 break;
980 }
981 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
982 }
983 }
984 refresh_scope
985}
986
987fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
988 match applier.with_node::<LayoutNode, _>(node_id, |node| {
989 let needs_redraw = node.needs_redraw();
990 if needs_redraw {
991 node.clear_needs_redraw();
992 }
993 needs_redraw
994 }) {
995 Ok(needs_redraw) => needs_redraw,
996 Err(NodeError::TypeMismatch { .. }) => applier
997 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
998 let needs_redraw = node.needs_redraw();
999 if needs_redraw {
1000 node.clear_needs_redraw();
1001 }
1002 needs_redraw
1003 })
1004 .unwrap_or(false),
1005 Err(_) => false,
1006 }
1007}
1008
1009fn collect_retained_redraw_nodes(
1010 applier: &mut MemoryApplier,
1011 root: NodeId,
1012 dirty_nodes: &mut Vec<NodeId>,
1013) {
1014 let mut children = Default::default();
1015 match applier.get_mut(root) {
1016 Ok(node) => node.collect_children_into(&mut children),
1017 Err(_) => return,
1018 }
1019
1020 if take_needs_redraw(applier, root) {
1021 dirty_nodes.push(root);
1022 }
1023
1024 for child in children {
1025 if cranpose_ui::is_window_root(applier, child) {
1026 continue;
1027 }
1028 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1029 }
1030}
1031
1032fn refresh_layout_box_data(
1033 applier: &mut MemoryApplier,
1034 layout: &mut cranpose_ui::layout::LayoutBox,
1035 refresh_scope: &HashSet<NodeId>,
1036 dirty_nodes: &HashSet<NodeId>,
1037) {
1038 if !refresh_scope.contains(&layout.node_id) {
1039 return;
1040 }
1041
1042 if dirty_nodes.contains(&layout.node_id) {
1043 if let Ok((modifier, resolved_modifiers, slices)) =
1044 applier.with_node::<LayoutNode, _>(layout.node_id, |node| {
1045 node.clear_needs_redraw();
1046 (
1047 node.modifier.clone(),
1048 node.resolved_modifiers(),
1049 node.modifier_slices_snapshot(),
1050 )
1051 })
1052 {
1053 layout.node_data.modifier = modifier;
1054 layout.node_data.resolved_modifiers = resolved_modifiers;
1055 layout.node_data.modifier_slices = slices;
1056 } else if let Ok((modifier, resolved_modifiers)) = applier
1057 .with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1058 node.clear_needs_redraw();
1059 (node.modifier(), node.resolved_modifiers())
1060 })
1061 {
1062 layout.node_data.modifier = modifier.clone();
1063 layout.node_data.resolved_modifiers = resolved_modifiers;
1064 layout.node_data.modifier_slices =
1065 std::rc::Rc::new(cranpose_ui::collect_slices_from_modifier(&modifier));
1066 }
1067 }
1068
1069 for child in &mut layout.children {
1070 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1071 }
1072}
1073
1074#[cfg(test)]
1075#[path = "tests/shell_frame_tests.rs"]
1076mod tests;