1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113 render_dirty: bool,
114 pointer_dirty: bool,
115 attributed: bool,
116 recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120 draw_dirty_nodes: Vec<NodeId>,
121 layout_dirty_nodes: Vec<NodeId>,
122 structural_parents: Vec<NodeId>,
123 partial_dirty_nodes: Vec<NodeId>,
124 draw_repass_pending: bool,
125 render_only_dirty: bool,
126 draw_only_partial_dirty: bool,
127 full_scene_dirty: bool,
128 needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132 fn classify(
133 frame: &FrameDirt,
134 scene_dirty: bool,
135 draw_repass_pending: bool,
136 draw_dirty_nodes: Vec<NodeId>,
137 layout_dirty_nodes: Vec<NodeId>,
138 structural_parents: Vec<NodeId>,
139 ) -> Self {
140 let structural_dirty = !structural_parents.is_empty();
141 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143 partial_dirty_nodes.extend(structural_parents.iter().copied());
144 partial_dirty_nodes.sort_unstable();
145 partial_dirty_nodes.dedup();
146
147 let render_only_dirty = frame.render_dirty
148 && !frame.attributed
149 && partial_dirty_nodes.is_empty()
150 && !draw_repass_pending
151 && !structural_dirty;
152 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153 && layout_dirty_nodes.is_empty()
154 && !frame.pointer_dirty
155 && !frame.recomposed_this_frame
156 && !structural_dirty;
157 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160 let needs_scene_rebuild = full_scene_dirty
161 || scoped_scene_dirty
162 || partial_scene_dirty
163 || draw_repass_pending
164 || structural_dirty;
165 Self {
166 draw_dirty_nodes,
167 layout_dirty_nodes,
168 structural_parents,
169 partial_dirty_nodes,
170 draw_repass_pending,
171 render_only_dirty,
172 draw_only_partial_dirty,
173 full_scene_dirty,
174 needs_scene_rebuild,
175 }
176 }
177
178 fn use_partial_update(&self) -> bool {
179 !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180 }
181
182 fn use_visual_update(&self) -> bool {
183 self.use_partial_update() && self.draw_only_partial_dirty
184 }
185
186 fn visual_update_only(&self) -> bool {
187 self.draw_only_partial_dirty
188 && !self.partial_dirty_nodes.is_empty()
189 && !self.full_scene_dirty
190 }
191
192 fn rebuild_path(&self) -> &'static str {
193 if self.use_visual_update() {
194 "visual-update"
195 } else if self.use_partial_update() {
196 "update"
197 } else {
198 "rebuild"
199 }
200 }
201
202 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204 render_dirty: frame.render_dirty,
205 pointer_dirty: frame.pointer_dirty,
206 scene_dirty,
207 draw_repass_pending: self.draw_repass_pending,
208 draw_dirty_nodes: self.draw_dirty_nodes.len(),
209 layout_dirty_nodes: self.layout_dirty_nodes.len(),
210 structural_dirty_nodes: self.structural_parents.len(),
211 partial_dirty_nodes: self.partial_dirty_nodes.len(),
212 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213 format!(
214 "draw={:?} layout={:?} structural={:?} partial={:?}",
215 self.draw_dirty_nodes,
216 self.layout_dirty_nodes,
217 self.structural_parents,
218 self.partial_dirty_nodes,
219 )
220 }),
221 render_only_dirty: self.render_only_dirty,
222 recomposed_this_frame: frame.recomposed_this_frame,
223 path,
224 });
225 }
226}
227
228struct SurfaceFrame {
229 result: FrameUpdateResult,
230 rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235 cranpose_ui::pending_layout_repass_nodes_snapshot()
236 } else {
237 Vec::new()
238 };
239 if cranpose_ui::has_pending_measure_repasses() {
240 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241 if !nodes.contains(&node) {
242 nodes.push(node);
243 }
244 }
245 }
246 nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250 match applier.with_node::<LayoutNode, _>(root, |node| {
251 node.mark_needs_measure();
252 node.mark_needs_layout();
253 }) {
254 Ok(()) | Err(NodeError::Missing { .. }) => {}
255 Err(NodeError::TypeMismatch { .. }) => {
256 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257 node.mark_needs_measure();
258 node.mark_needs_layout_flag();
259 });
260 }
261 Err(_) => {}
262 }
263}
264
265impl<R> AppShell<R>
266where
267 R: Renderer,
268 R::Error: Debug,
269{
270 pub fn set_semantics_enabled(&mut self, enabled: bool) {
271 if self.app.semantics_enabled == enabled {
272 return;
273 }
274 self.app.semantics_enabled = enabled;
275 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
276 if enabled {
277 self.app.request_forced_layout_pass();
278 self.mark_all_dirty();
279 } else {
280 for surface in &mut self.surfaces {
281 surface.semantics_tree = None;
282 }
283 }
284 }
285
286 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
291 self.surfaces[0].frame_rate_preference = preference;
292 }
293
294 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
298 self.surfaces[0].frame_rate_preference
299 }
300
301 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
302 let app_context = Rc::clone(&self.app.app_context);
303 app_context.enter(|| self.process_frame_in_context(false))
304 }
305
306 pub(crate) fn process_frame_in_context(
307 &mut self,
308 recomposed_before_frame: bool,
309 ) -> FrameUpdateResult {
310 let frame_start = Instant::now();
311
312 self.sync_window_roots_in_context();
313 self.run_layout_phase_in_context();
314 let after_initial_layout = Instant::now();
315
316 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
317
318 let after_layout = Instant::now();
319
320 self.run_dispatch_queues();
321 self.update_modal_focus();
322 self.reveal_new_focus();
323
324 let after_dispatch = Instant::now();
325
326 clear_transient_scroll_motion_contexts();
327
328 let result = self.run_render_phase_in_context(recomposed_this_frame);
329 let after_render = Instant::now();
330 log_frame_stage_telemetry(
331 frame_start,
332 after_initial_layout,
333 after_layout,
334 after_dispatch,
335 after_render,
336 );
337 result
338 }
339
340 #[cfg(test)]
341 pub(crate) fn run_layout_phase(&mut self) {
342 let app_context = Rc::clone(&self.app.app_context);
343 app_context.enter(|| self.run_layout_phase_in_context());
344 }
345
346 pub(crate) fn run_layout_phase_in_context(&mut self) {
347 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
348 || cranpose_ui::has_pending_measure_repasses();
349 let scoped_layout_nodes = pending_repass_nodes();
350
351 let invalidation_requested = take_layout_invalidation();
352 let global_layout_invalidation = invalidation_requested && !has_scoped_repasses;
353 let force_layout_pass = self.app.force_layout_pass;
354
355 if global_layout_invalidation {
356 cranpose_ui::layout::invalidate_all_layout_caches();
357 if let Some(root) = self.app.composition.root() {
358 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
359 }
360 self.app.request_forced_layout_pass();
361 } else if invalidation_requested || has_scoped_repasses {
362 self.app.request_layout_pass();
363 }
364
365 if !self.app.layout_requested {
366 return;
367 }
368
369 let Some(root) = self.app.composition.root() else {
370 self.reset_layout_snapshots();
371 return;
372 };
373 let viewport_size = self.surfaces[0].viewport_size();
374 let handle = self.app.composition.runtime_handle();
375 let mut applier = self.app.composition.applier_mut();
376 applier.set_runtime_handle(handle);
377
378 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
379 .unwrap_or_else(|err| {
380 log::warn!(
381 "Cannot check layout dirty status for root #{}: {}",
382 root,
383 err
384 );
385 true
386 });
387 let needs_layout =
388 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
389 self.app.layout_requested = false;
390 self.app.force_layout_pass = false;
391
392 if !needs_layout {
393 log::trace!("Skipping layout: tree is clean");
394 applier.clear_runtime_handle();
395 return;
396 }
397
398 let measured = cranpose_ui::measure_layout_with_options(
399 &mut applier,
400 root,
401 viewport_size,
402 MeasureLayoutOptions {
403 collect_semantics: false,
404 build_layout_tree: false,
405 },
406 );
407 applier.clear_runtime_handle();
408 drop(applier);
409 match measured {
410 Ok(_measurements) => {
411 self.forget_frame_snapshots();
412 self.record_layout_scene_nodes(
413 global_layout_invalidation || force_layout_pass,
414 has_scoped_repasses,
415 scoped_layout_nodes,
416 );
417 }
418 Err(err) => {
419 log::error!("failed to compute layout: {err}");
420 self.reset_layout_snapshots();
421 }
422 }
423 }
424
425 fn forget_frame_snapshots(&mut self) {
426 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
427 for surface in &mut self.surfaces {
428 surface.forget_snapshots();
429 }
430 }
431
432 fn reset_layout_snapshots(&mut self) {
433 self.forget_frame_snapshots();
434 for surface in &mut self.surfaces {
435 surface.scoped_layout_scene_nodes.clear();
436 surface.scene_dirty = true;
437 }
438 let _ = cranpose_ui::take_geometry_scene_nodes();
439 self.app.layout_requested = false;
440 self.app.force_layout_pass = false;
441 }
442
443 fn record_layout_scene_nodes(
444 &mut self,
445 global: bool,
446 has_scoped_repasses: bool,
447 scoped_layout_nodes: Vec<NodeId>,
448 ) {
449 if global {
450 for surface in &mut self.surfaces {
451 surface.scoped_layout_scene_nodes.clear();
452 surface.scene_dirty = true;
453 }
454 let _ = cranpose_ui::take_geometry_scene_nodes();
455 return;
456 }
457 let mut nodes = if has_scoped_repasses {
458 scoped_layout_nodes
459 } else {
460 Vec::new()
461 };
462 if let Some(root) = self.app.composition.root() {
463 let mut applier = self.app.composition.applier_mut();
464 for node in cranpose_ui::take_geometry_scene_nodes() {
465 if let Some(node) = applier.scene_node_attached_to(node, root) {
466 nodes.push(node);
467 }
468 }
469 }
470 let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
471 let mut any_named = false;
472 for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
473 if bucket.is_empty() {
474 continue;
475 }
476 any_named = true;
477 surface.scene_dirty = true;
478 let mut seen: HashSet<NodeId> =
479 surface.scoped_layout_scene_nodes.iter().copied().collect();
480 for node in bucket {
481 if seen.insert(node) {
482 surface.scoped_layout_scene_nodes.push(node);
483 }
484 }
485 }
486 if !any_named {
487 for surface in &mut self.surfaces {
488 surface.scene_dirty = true;
489 }
490 }
491 }
492
493 fn run_post_layout_recomposition(&mut self) -> bool {
494 if !self.app.composition.should_recompose() {
495 return false;
496 }
497
498 let Some(root_key) = self.app.composition.root_key() else {
499 return false;
500 };
501
502 match self
503 .app
504 .composition
505 .reconcile(root_key, &mut *self.app.content)
506 {
507 Ok(changed) => {
508 if !changed {
509 return false;
510 }
511 self.app.fps_monitor.record_recomposition();
512 self.sync_window_roots_in_context();
513 if self.app.composition_tree_needs_layout() {
514 self.app.request_layout_pass();
515 self.run_layout_phase_in_context();
516 }
517 request_render_invalidation();
518 true
519 }
520 Err(NodeError::Missing { id }) => {
521 log::debug!(
522 "Post-layout recomposition skipped: node {} no longer exists",
523 id
524 );
525 self.app.request_layout_pass();
526 request_render_invalidation();
527 true
528 }
529 Err(err) => {
530 log::error!("post-layout recomposition failed: {err}");
531 self.app.request_layout_pass();
532 request_render_invalidation();
533 true
534 }
535 }
536 }
537
538 fn run_dispatch_queues(&mut self) {
539 if has_pending_pointer_repasses() {
540 let mut applier = self.app.composition.applier_mut();
541 process_pointer_repasses(|node_id| {
542 match clear_dispatch_invalidation(
543 &mut applier,
544 node_id,
545 DispatchInvalidationKind::Pointer,
546 ) {
547 Ok(true) => {
548 log::trace!("Cleared pointer repass flag for node #{}", node_id);
549 }
550 Ok(false) => {}
551 Err(err) => {
552 log::debug!(
553 "Could not process pointer repass for node #{}: {}",
554 node_id,
555 err
556 );
557 }
558 }
559 });
560 }
561
562 if has_pending_focus_invalidations() {
563 let mut applier = self.app.composition.applier_mut();
564 process_focus_invalidations(|node_id| {
565 match clear_dispatch_invalidation(
566 &mut applier,
567 node_id,
568 DispatchInvalidationKind::Focus,
569 ) {
570 Ok(true) => {
571 log::trace!("Cleared focus sync flag for node #{}", node_id);
572 }
573 Ok(false) => {}
574 Err(err) => {
575 log::debug!(
576 "Could not process focus invalidation for node #{}: {}",
577 node_id,
578 err
579 );
580 }
581 }
582 });
583 }
584
585 if has_pending_semantics_invalidations() {
586 let mut applier = self.app.composition.applier_mut();
587 process_semantics_invalidations(|node_id| {
588 cranpose_core::bubble_semantics_dirty(&mut *applier, node_id);
589 });
590 }
591 }
592
593 fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
594 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
595 return Vec::new();
596 }
597 let Some(root) = self.app.composition.root() else {
598 return Vec::new();
599 };
600 self.app
601 .composition
602 .applier_mut()
603 .take_structural_change_parents_attached_to(root)
604 }
605
606 #[cfg(test)]
607 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
608 let app_context = Rc::clone(&self.app.app_context);
609 app_context.enter(|| self.run_render_phase_in_context(false))
610 }
611
612 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
613 let inspector_revision = if self.app.inspector_projector.is_some()
614 && self
615 .surfaces
616 .iter()
617 .any(|surface| surface.inspector.state.open)
618 {
619 self.semantics_snapshot_revision()
620 } else {
621 0
622 };
623 cranpose_ui::tick_cursor_blink();
624 let render_dirty = take_render_invalidation();
625 let pointer_dirty = take_pointer_invalidation();
626 take_focus_invalidation();
627 let draw_dirty =
628 partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
629 let structural = self.take_structural_change_parents();
630 let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
631 let _ = cranpose_ui::has_focused_field();
632 let attributed = draw_dirty
633 .iter()
634 .chain(structural.iter())
635 .any(|nodes| !nodes.is_empty())
636 || self
637 .surfaces
638 .iter()
639 .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
640 let frame = FrameDirt {
641 render_dirty,
642 pointer_dirty,
643 attributed,
644 recomposed_this_frame,
645 };
646
647 let mut result = FrameUpdateResult::default();
648 let mut retained_visual_nodes = HashSet::new();
649 let mut prune_observations = false;
650 for ((surface, draw_dirty), structural) in
651 self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
652 {
653 let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
654 frame.result.visual_changed |=
655 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
656 surface.last_update = frame.result;
657 surface.frame_owed |= frame.result.visual_changed;
658 result.visual_changed |= frame.result.visual_changed;
659 result.structure_changed |= frame.result.structure_changed;
660 if frame.rebuilt
661 && surface
662 .renderer
663 .scene()
664 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes)
665 {
666 prune_observations = true;
667 }
668 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
669 }
670 if prune_observations {
671 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
672 }
673 result
674 }
675}
676
677fn render_surface<R>(
678 app: &mut ShellApp,
679 surface: &mut RootSurface<R>,
680 frame: &FrameDirt,
681 draw_dirty_nodes: Vec<NodeId>,
682 structural_parents: Vec<NodeId>,
683) -> SurfaceFrame
684where
685 R: Renderer,
686 R::Error: Debug,
687{
688 let draw_repass_pending = !draw_dirty_nodes.is_empty();
689 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
690 if frame.render_dirty && !draw_repass_pending {
691 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
692 }
693 let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
694 let scene_dirty = surface.scene_dirty;
695 let dirt = SurfaceDirt::classify(
696 frame,
697 scene_dirty,
698 draw_repass_pending,
699 draw_dirty_nodes,
700 layout_dirty_nodes,
701 structural_parents,
702 );
703
704 if !dirt.needs_scene_rebuild {
705 dirt.log(
706 frame,
707 scene_dirty,
708 if dirt.render_only_dirty {
709 "present-retained"
710 } else {
711 "skip"
712 },
713 );
714 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
715 if dirt.render_only_dirty && app.dev_options.fps_counter {
716 draw_dev_overlay(app, surface);
717 }
718 return SurfaceFrame {
719 result: FrameUpdateResult {
720 visual_changed: dirt.render_only_dirty,
721 structure_changed: false,
722 },
723 rebuilt: false,
724 };
725 }
726
727 surface.scene_dirty = false;
728 let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
729 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
730 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
731 draw_dev_overlay(app, surface);
732 }
733 SurfaceFrame {
734 result: FrameUpdateResult {
735 visual_changed: true,
736 structure_changed,
737 },
738 rebuilt: true,
739 }
740}
741
742fn rebuild_surface_scene<R>(
743 app: &mut ShellApp,
744 surface: &mut RootSurface<R>,
745 frame: &FrameDirt,
746 scene_dirty: bool,
747 dirt: &SurfaceDirt,
748) where
749 R: Renderer,
750 R::Error: Debug,
751{
752 let viewport_size = surface.viewport_size();
753 let Some(root) = surface.root_node(app) else {
754 surface.renderer.scene_mut().clear();
755 return;
756 };
757 let mut applier = app.composition.applier_mut();
758 dirt.log(frame, scene_dirty, dirt.rebuild_path());
759 let rebuild_result = if dirt.use_visual_update() {
760 surface.renderer.update_visual_scene_from_applier(
761 &mut applier,
762 root,
763 viewport_size,
764 &dirt.partial_dirty_nodes,
765 )
766 } else if dirt.use_partial_update() {
767 surface.renderer.update_scene_from_applier(
768 &mut applier,
769 root,
770 viewport_size,
771 &dirt.partial_dirty_nodes,
772 )
773 } else {
774 surface
775 .renderer
776 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
777 };
778 if let Err(err) = rebuild_result {
779 log::error!("renderer rebuild failed: {err:?}");
780 surface.renderer.scene_mut().clear();
781 }
782}
783
784fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
785 fps_counter && matches!(id, RootId::Primary)
786}
787
788fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
789 let viewport_size = surface.viewport_size();
790 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
791 surface
792 .renderer
793 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
794}
795
796fn refresh_draw_nodes<R: Renderer>(
797 app: &mut ShellApp,
798 surface: &mut RootSurface<R>,
799 dirty_nodes: Vec<NodeId>,
800) -> Vec<NodeId> {
801 if dirty_nodes.is_empty() {
802 return dirty_nodes;
803 }
804 let Some(layout_tree) = surface.layout_tree.as_mut() else {
805 return dirty_nodes;
806 };
807
808 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
809 let mut applier = app.composition.applier_mut();
810 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
811 refresh_layout_box_data(
812 &mut applier,
813 layout_tree.root_mut(),
814 &refresh_scope,
815 &dirty_set,
816 );
817 dirty_set.into_iter().collect()
818}
819
820fn refresh_retained_redraw_nodes<R: Renderer>(
821 app: &mut ShellApp,
822 surface: &mut RootSurface<R>,
823) -> Vec<NodeId> {
824 let Some(root) = surface.root_node(app) else {
825 return Vec::new();
826 };
827 let mut dirty_nodes = Vec::new();
828 {
829 let mut applier = app.composition.applier_mut();
830 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
831 }
832 refresh_draw_nodes(app, surface, dirty_nodes)
833}
834
835impl<R: Renderer> RootSurface<R> {
836 fn refresh_dev_overlay_text_for_frame_at(
837 &mut self,
838 app: &ShellApp,
839 viewport_size: Size,
840 now: Instant,
841 ) {
842 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
843 return;
844 }
845 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
846 self.dev_overlay_last_refresh = Some(now);
847 self.dev_overlay_viewport = Some(viewport_size);
848 }
849
850 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
851 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
852 return true;
853 }
854
855 self.dev_overlay_last_refresh
856 .map(|last| {
857 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
858 })
859 .unwrap_or(true)
860 }
861
862 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
863 self.dev_overlay_controls.clear();
864
865 let stats = app.fps_monitor.stats();
866 let mut text = format!(
867 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
868 stats.fps,
869 stats.avg_ms,
870 stats.p95_ms,
871 stats.max_ms,
872 stats.work_avg_ms,
873 stats.recomps_per_second
874 );
875
876 if !app.dev_options.frame_pacing_controls {
877 return text;
878 }
879
880 text.push_str(" | ");
881 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
882 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
883 if index > 0 {
884 text.push(' ');
885 }
886 let start = text.len();
887 if mode == app.dev_options.frame_pacing_mode {
888 text.push('[');
889 text.push_str(mode.label());
890 text.push(']');
891 } else {
892 text.push_str(mode.label());
893 }
894 controls.push((start, text.len(), mode));
895 }
896
897 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
898 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
899 .max(DEV_OVERLAY_PADDING);
900 let overlay_y = DEV_OVERLAY_PADDING;
901 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
902 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
903 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
904
905 self.dev_overlay_controls = controls
906 .into_iter()
907 .map(|(start, end, mode)| DevOverlayControl {
908 bounds: Rect {
909 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
910 y: text_y - 3.0,
911 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
912 height: text_height + 6.0,
913 },
914 mode,
915 })
916 .collect();
917
918 text
919 }
920}
921
922fn clear_dispatch_invalidation(
923 applier: &mut MemoryApplier,
924 node_id: NodeId,
925 invalidation: DispatchInvalidationKind,
926) -> Result<bool, NodeError> {
927 match invalidation {
928 DispatchInvalidationKind::Pointer => {
929 match applier.with_node::<LayoutNode, _>(node_id, |node| {
930 let needs_pointer_pass = node.needs_pointer_pass();
931 if needs_pointer_pass {
932 node.clear_needs_pointer_pass();
933 }
934 needs_pointer_pass
935 }) {
936 Ok(cleared) => Ok(cleared),
937 Err(NodeError::TypeMismatch { .. }) => applier
938 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
939 let needs_pointer_pass = node.needs_pointer_pass();
940 if needs_pointer_pass {
941 node.clear_needs_pointer_pass();
942 }
943 needs_pointer_pass
944 }),
945 Err(err) => Err(err),
946 }
947 }
948 DispatchInvalidationKind::Focus => {
949 match applier.with_node::<LayoutNode, _>(node_id, |node| {
950 let needs_focus_sync = node.needs_focus_sync();
951 if needs_focus_sync {
952 node.clear_needs_focus_sync();
953 }
954 needs_focus_sync
955 }) {
956 Ok(cleared) => Ok(cleared),
957 Err(NodeError::TypeMismatch { .. }) => applier
958 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
959 let needs_focus_sync = node.needs_focus_sync();
960 if needs_focus_sync {
961 node.clear_needs_focus_sync();
962 }
963 needs_focus_sync
964 }),
965 Err(err) => Err(err),
966 }
967 }
968 }
969}
970
971pub(crate) fn build_draw_refresh_scope(
972 applier: &mut MemoryApplier,
973 dirty_nodes: &HashSet<NodeId>,
974) -> HashSet<NodeId> {
975 let mut refresh_scope = HashSet::with_capacity(dirty_nodes.len());
976 for &dirty_node in dirty_nodes {
977 let mut current = Some(dirty_node);
978 while let Some(node_id) = current {
979 if !refresh_scope.insert(node_id) {
980 break;
981 }
982 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
983 }
984 }
985 refresh_scope
986}
987
988fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
989 match applier.with_node::<LayoutNode, _>(node_id, |node| {
990 let needs_redraw = node.needs_redraw();
991 if needs_redraw {
992 node.clear_needs_redraw();
993 }
994 needs_redraw
995 }) {
996 Ok(needs_redraw) => needs_redraw,
997 Err(NodeError::TypeMismatch { .. }) => applier
998 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
999 let needs_redraw = node.needs_redraw();
1000 if needs_redraw {
1001 node.clear_needs_redraw();
1002 }
1003 needs_redraw
1004 })
1005 .unwrap_or(false),
1006 Err(_) => false,
1007 }
1008}
1009
1010fn collect_retained_redraw_nodes(
1011 applier: &mut MemoryApplier,
1012 root: NodeId,
1013 dirty_nodes: &mut Vec<NodeId>,
1014) {
1015 let mut children = Default::default();
1016 match applier.get_mut(root) {
1017 Ok(node) => node.collect_children_into(&mut children),
1018 Err(_) => return,
1019 }
1020
1021 if take_needs_redraw(applier, root) {
1022 dirty_nodes.push(root);
1023 }
1024
1025 for child in children {
1026 if cranpose_ui::is_window_root(applier, child) {
1027 continue;
1028 }
1029 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1030 }
1031}
1032
1033fn refresh_layout_box_data(
1034 applier: &mut MemoryApplier,
1035 layout: &mut cranpose_ui::layout::LayoutBox,
1036 refresh_scope: &HashSet<NodeId>,
1037 dirty_nodes: &HashSet<NodeId>,
1038) {
1039 if !refresh_scope.contains(&layout.node_id) {
1040 return;
1041 }
1042
1043 if dirty_nodes.contains(&layout.node_id) {
1044 if let Ok((modifier, resolved_modifiers, slices)) =
1045 applier.with_node::<LayoutNode, _>(layout.node_id, |node| {
1046 node.clear_needs_redraw();
1047 (
1048 node.modifier.clone(),
1049 node.resolved_modifiers(),
1050 node.modifier_slices_snapshot(),
1051 )
1052 })
1053 {
1054 layout.node_data.modifier = modifier;
1055 layout.node_data.resolved_modifiers = resolved_modifiers;
1056 layout.node_data.modifier_slices = slices;
1057 } else if let Ok((modifier, resolved_modifiers)) = applier
1058 .with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1059 node.clear_needs_redraw();
1060 (node.modifier(), node.resolved_modifiers())
1061 })
1062 {
1063 layout.node_data.modifier = modifier.clone();
1064 layout.node_data.resolved_modifiers = resolved_modifiers;
1065 layout.node_data.modifier_slices =
1066 std::rc::Rc::new(cranpose_ui::collect_slices_from_modifier(&modifier));
1067 }
1068 }
1069
1070 for child in &mut layout.children {
1071 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1072 }
1073}
1074
1075#[cfg(test)]
1076#[path = "tests/shell_frame_tests.rs"]
1077mod tests;