1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111#[derive(Clone, Copy)]
112struct FrameDirt {
113 render_dirty: bool,
114 pointer_dirty: bool,
115 attributed: bool,
116 recomposed_this_frame: bool,
117}
118
119struct SurfaceDirt {
120 draw_dirty_nodes: Vec<NodeId>,
121 layout_dirty_nodes: Vec<NodeId>,
122 structural_parents: Vec<NodeId>,
123 partial_dirty_nodes: Vec<NodeId>,
124 draw_repass_pending: bool,
125 render_only_dirty: bool,
126 draw_only_partial_dirty: bool,
127 full_scene_dirty: bool,
128 needs_scene_rebuild: bool,
129}
130
131impl SurfaceDirt {
132 fn classify(
133 frame: &FrameDirt,
134 scene_dirty: bool,
135 draw_repass_pending: bool,
136 draw_dirty_nodes: Vec<NodeId>,
137 layout_dirty_nodes: Vec<NodeId>,
138 structural_parents: Vec<NodeId>,
139 ) -> Self {
140 let structural_dirty = !structural_parents.is_empty();
141 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
142 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
143 partial_dirty_nodes.extend(structural_parents.iter().copied());
144 partial_dirty_nodes.sort_unstable();
145 partial_dirty_nodes.dedup();
146
147 let render_only_dirty = frame.render_dirty
148 && !frame.attributed
149 && partial_dirty_nodes.is_empty()
150 && !draw_repass_pending
151 && !structural_dirty;
152 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
153 && layout_dirty_nodes.is_empty()
154 && !frame.pointer_dirty
155 && !frame.recomposed_this_frame
156 && !structural_dirty;
157 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
158 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
159 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
160 let needs_scene_rebuild = full_scene_dirty
161 || scoped_scene_dirty
162 || partial_scene_dirty
163 || draw_repass_pending
164 || structural_dirty;
165 Self {
166 draw_dirty_nodes,
167 layout_dirty_nodes,
168 structural_parents,
169 partial_dirty_nodes,
170 draw_repass_pending,
171 render_only_dirty,
172 draw_only_partial_dirty,
173 full_scene_dirty,
174 needs_scene_rebuild,
175 }
176 }
177
178 fn use_partial_update(&self) -> bool {
179 !self.partial_dirty_nodes.is_empty() && !self.render_only_dirty && !self.full_scene_dirty
180 }
181
182 fn use_visual_update(&self) -> bool {
183 self.use_partial_update() && self.draw_only_partial_dirty
184 }
185
186 fn visual_update_only(&self) -> bool {
187 self.draw_only_partial_dirty
188 && !self.partial_dirty_nodes.is_empty()
189 && !self.full_scene_dirty
190 }
191
192 fn rebuild_path(&self) -> &'static str {
193 if self.use_visual_update() {
194 "visual-update"
195 } else if self.use_partial_update() {
196 "update"
197 } else {
198 "rebuild"
199 }
200 }
201
202 fn log(&self, frame: &FrameDirt, scene_dirty: bool, path: &str) {
203 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
204 render_dirty: frame.render_dirty,
205 pointer_dirty: frame.pointer_dirty,
206 scene_dirty,
207 draw_repass_pending: self.draw_repass_pending,
208 draw_dirty_nodes: self.draw_dirty_nodes.len(),
209 layout_dirty_nodes: self.layout_dirty_nodes.len(),
210 structural_dirty_nodes: self.structural_parents.len(),
211 partial_dirty_nodes: self.partial_dirty_nodes.len(),
212 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
213 format!(
214 "draw={:?} layout={:?} structural={:?} partial={:?}",
215 self.draw_dirty_nodes,
216 self.layout_dirty_nodes,
217 self.structural_parents,
218 self.partial_dirty_nodes,
219 )
220 }),
221 render_only_dirty: self.render_only_dirty,
222 recomposed_this_frame: frame.recomposed_this_frame,
223 path,
224 });
225 }
226}
227
228struct SurfaceFrame {
229 result: FrameUpdateResult,
230 rebuilt: bool,
231}
232
233fn pending_repass_nodes() -> Vec<NodeId> {
234 let mut nodes = if cranpose_ui::has_pending_layout_repasses() {
235 cranpose_ui::pending_layout_repass_nodes_snapshot()
236 } else {
237 Vec::new()
238 };
239 if cranpose_ui::has_pending_measure_repasses() {
240 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
241 if !nodes.contains(&node) {
242 nodes.push(node);
243 }
244 }
245 }
246 nodes
247}
248
249fn mark_root_for_layout(applier: &mut MemoryApplier, root: NodeId) {
250 match applier.with_node::<LayoutNode, _>(root, |node| {
251 node.mark_needs_measure();
252 node.mark_needs_layout();
253 }) {
254 Ok(()) | Err(NodeError::Missing { .. }) => {}
255 Err(NodeError::TypeMismatch { .. }) => {
256 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
257 node.mark_needs_measure();
258 node.mark_needs_layout_flag();
259 });
260 }
261 Err(_) => {}
262 }
263}
264
265impl<R> AppShell<R>
266where
267 R: Renderer,
268 R::Error: Debug,
269{
270 pub fn set_semantics_enabled(&mut self, enabled: bool) {
271 if self.app.semantics_enabled == enabled {
272 return;
273 }
274 self.app.semantics_enabled = enabled;
275 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
276 if enabled {
277 self.app.request_forced_layout_pass();
278 self.mark_all_dirty();
279 } else {
280 for surface in &mut self.surfaces {
281 surface.semantics_tree = None;
282 }
283 }
284 }
285
286 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
291 self.surfaces[0].frame_rate_preference = preference;
292 }
293
294 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
298 self.surfaces[0].frame_rate_preference
299 }
300
301 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
302 let app_context = Rc::clone(&self.app.app_context);
303 app_context.enter(|| self.process_frame_in_context(false))
304 }
305
306 pub(crate) fn process_frame_in_context(
307 &mut self,
308 recomposed_before_frame: bool,
309 ) -> FrameUpdateResult {
310 let frame_start = Instant::now();
311
312 self.sync_window_roots_in_context();
313 self.run_layout_phase_in_context();
314 let after_initial_layout = Instant::now();
315
316 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
317
318 let after_layout = Instant::now();
319
320 self.run_dispatch_queues();
321
322 let after_dispatch = Instant::now();
323
324 clear_transient_scroll_motion_contexts();
325
326 let result = self.run_render_phase_in_context(recomposed_this_frame);
327 let after_render = Instant::now();
328 log_frame_stage_telemetry(
329 frame_start,
330 after_initial_layout,
331 after_layout,
332 after_dispatch,
333 after_render,
334 );
335 result
336 }
337
338 #[cfg(test)]
339 pub(crate) fn run_layout_phase(&mut self) {
340 let app_context = Rc::clone(&self.app.app_context);
341 app_context.enter(|| self.run_layout_phase_in_context());
342 }
343
344 fn run_layout_phase_in_context(&mut self) {
345 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
346 || cranpose_ui::has_pending_measure_repasses();
347 let scoped_layout_nodes = pending_repass_nodes();
348
349 let invalidation_requested = take_layout_invalidation();
350 let global_layout_invalidation = invalidation_requested && !has_scoped_repasses;
351 let force_layout_pass = self.app.force_layout_pass;
352
353 if global_layout_invalidation {
354 cranpose_ui::layout::invalidate_all_layout_caches();
355 if let Some(root) = self.app.composition.root() {
356 mark_root_for_layout(&mut self.app.composition.applier_mut(), root);
357 }
358 self.app.request_forced_layout_pass();
359 } else if invalidation_requested || has_scoped_repasses {
360 self.app.request_layout_pass();
361 }
362
363 if !self.app.layout_requested {
364 return;
365 }
366
367 let Some(root) = self.app.composition.root() else {
368 self.reset_layout_snapshots();
369 return;
370 };
371 let viewport_size = self.surfaces[0].viewport_size();
372 let handle = self.app.composition.runtime_handle();
373 let mut applier = self.app.composition.applier_mut();
374 applier.set_runtime_handle(handle);
375
376 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
377 .unwrap_or_else(|err| {
378 log::warn!(
379 "Cannot check layout dirty status for root #{}: {}",
380 root,
381 err
382 );
383 true
384 });
385 let needs_layout =
386 self.app.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
387 self.app.layout_requested = false;
388 self.app.force_layout_pass = false;
389
390 if !needs_layout {
391 log::trace!("Skipping layout: tree is clean");
392 applier.clear_runtime_handle();
393 return;
394 }
395
396 let measured = cranpose_ui::measure_layout_with_options(
397 &mut applier,
398 root,
399 viewport_size,
400 MeasureLayoutOptions {
401 collect_semantics: false,
402 build_layout_tree: false,
403 },
404 );
405 applier.clear_runtime_handle();
406 drop(applier);
407 match measured {
408 Ok(_measurements) => {
409 self.forget_frame_snapshots();
410 self.record_layout_scene_nodes(
411 global_layout_invalidation || force_layout_pass,
412 has_scoped_repasses,
413 scoped_layout_nodes,
414 );
415 }
416 Err(err) => {
417 log::error!("failed to compute layout: {err}");
418 self.reset_layout_snapshots();
419 }
420 }
421 }
422
423 fn forget_frame_snapshots(&mut self) {
424 self.app.semantics_snapshot_revision = self.app.semantics_snapshot_revision.wrapping_add(1);
425 for surface in &mut self.surfaces {
426 surface.forget_snapshots();
427 }
428 }
429
430 fn reset_layout_snapshots(&mut self) {
431 self.forget_frame_snapshots();
432 for surface in &mut self.surfaces {
433 surface.scoped_layout_scene_nodes.clear();
434 surface.scene_dirty = true;
435 }
436 let _ = cranpose_ui::take_geometry_scene_nodes();
437 self.app.layout_requested = false;
438 self.app.force_layout_pass = false;
439 }
440
441 fn record_layout_scene_nodes(
442 &mut self,
443 global: bool,
444 has_scoped_repasses: bool,
445 scoped_layout_nodes: Vec<NodeId>,
446 ) {
447 if global {
448 for surface in &mut self.surfaces {
449 surface.scoped_layout_scene_nodes.clear();
450 surface.scene_dirty = true;
451 }
452 let _ = cranpose_ui::take_geometry_scene_nodes();
453 return;
454 }
455 let mut nodes = if has_scoped_repasses {
456 scoped_layout_nodes
457 } else {
458 Vec::new()
459 };
460 if let Some(root) = self.app.composition.root() {
461 let mut applier = self.app.composition.applier_mut();
462 for node in cranpose_ui::take_geometry_scene_nodes() {
463 if let Some(node) = applier.scene_node_attached_to(node, root) {
464 nodes.push(node);
465 }
466 }
467 }
468 let buckets = partition_nodes_by_surface(&mut self.app, &self.surfaces, nodes);
469 let mut any_named = false;
470 for (surface, bucket) in self.surfaces.iter_mut().zip(buckets) {
471 if bucket.is_empty() {
472 continue;
473 }
474 any_named = true;
475 surface.scene_dirty = true;
476 let mut seen: HashSet<NodeId> =
477 surface.scoped_layout_scene_nodes.iter().copied().collect();
478 for node in bucket {
479 if seen.insert(node) {
480 surface.scoped_layout_scene_nodes.push(node);
481 }
482 }
483 }
484 if !any_named {
485 for surface in &mut self.surfaces {
486 surface.scene_dirty = true;
487 }
488 }
489 }
490
491 fn run_post_layout_recomposition(&mut self) -> bool {
492 if !self.app.composition.should_recompose() {
493 return false;
494 }
495
496 let Some(root_key) = self.app.composition.root_key() else {
497 return false;
498 };
499
500 match self
501 .app
502 .composition
503 .reconcile(root_key, &mut *self.app.content)
504 {
505 Ok(changed) => {
506 if !changed {
507 return false;
508 }
509 self.app.fps_monitor.record_recomposition();
510 self.sync_window_roots_in_context();
511 if self.app.composition_tree_needs_layout() {
512 self.app.request_layout_pass();
513 self.run_layout_phase_in_context();
514 }
515 request_render_invalidation();
516 true
517 }
518 Err(NodeError::Missing { id }) => {
519 log::debug!(
520 "Post-layout recomposition skipped: node {} no longer exists",
521 id
522 );
523 self.app.request_layout_pass();
524 request_render_invalidation();
525 true
526 }
527 Err(err) => {
528 log::error!("post-layout recomposition failed: {err}");
529 self.app.request_layout_pass();
530 request_render_invalidation();
531 true
532 }
533 }
534 }
535
536 fn run_dispatch_queues(&mut self) {
537 if has_pending_pointer_repasses() {
538 let mut applier = self.app.composition.applier_mut();
539 process_pointer_repasses(|node_id| {
540 match clear_dispatch_invalidation(
541 &mut applier,
542 node_id,
543 DispatchInvalidationKind::Pointer,
544 ) {
545 Ok(true) => {
546 log::trace!("Cleared pointer repass flag for node #{}", node_id);
547 }
548 Ok(false) => {}
549 Err(err) => {
550 log::debug!(
551 "Could not process pointer repass for node #{}: {}",
552 node_id,
553 err
554 );
555 }
556 }
557 });
558 }
559
560 if has_pending_focus_invalidations() {
561 let mut applier = self.app.composition.applier_mut();
562 process_focus_invalidations(|node_id| {
563 match clear_dispatch_invalidation(
564 &mut applier,
565 node_id,
566 DispatchInvalidationKind::Focus,
567 ) {
568 Ok(true) => {
569 log::trace!("Cleared focus sync flag for node #{}", node_id);
570 }
571 Ok(false) => {}
572 Err(err) => {
573 log::debug!(
574 "Could not process focus invalidation for node #{}: {}",
575 node_id,
576 err
577 );
578 }
579 }
580 });
581 }
582
583 if has_pending_semantics_invalidations() {
584 let mut applier = self.app.composition.applier_mut();
585 process_semantics_invalidations(|node_id| {
586 cranpose_core::bubble_semantics_dirty(&mut *applier, node_id);
587 });
588 }
589 }
590
591 fn take_structural_change_parents(&mut self) -> Vec<NodeId> {
592 if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
593 return Vec::new();
594 }
595 let Some(root) = self.app.composition.root() else {
596 return Vec::new();
597 };
598 self.app
599 .composition
600 .applier_mut()
601 .take_structural_change_parents_attached_to(root)
602 }
603
604 #[cfg(test)]
605 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
606 let app_context = Rc::clone(&self.app.app_context);
607 app_context.enter(|| self.run_render_phase_in_context(false))
608 }
609
610 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
611 let inspector_revision = if self.app.inspector_projector.is_some()
612 && self
613 .surfaces
614 .iter()
615 .any(|surface| surface.inspector.state.open)
616 {
617 self.semantics_snapshot_revision()
618 } else {
619 0
620 };
621 cranpose_ui::tick_cursor_blink();
622 let render_dirty = take_render_invalidation();
623 let pointer_dirty = take_pointer_invalidation();
624 take_focus_invalidation();
625 let draw_dirty =
626 partition_nodes_by_surface(&mut self.app, &self.surfaces, take_draw_repass_nodes());
627 let structural = self.take_structural_change_parents();
628 let structural = partition_nodes_by_surface(&mut self.app, &self.surfaces, structural);
629 let _ = cranpose_ui::has_focused_field();
630 let attributed = draw_dirty
631 .iter()
632 .chain(structural.iter())
633 .any(|nodes| !nodes.is_empty())
634 || self
635 .surfaces
636 .iter()
637 .any(|surface| !surface.scoped_layout_scene_nodes.is_empty());
638 let frame = FrameDirt {
639 render_dirty,
640 pointer_dirty,
641 attributed,
642 recomposed_this_frame,
643 };
644
645 let mut result = FrameUpdateResult::default();
646 let mut retained_visual_nodes = HashSet::new();
647 let mut prune_observations = false;
648 for ((surface, draw_dirty), structural) in
649 self.surfaces.iter_mut().zip(draw_dirty).zip(structural)
650 {
651 let mut frame = render_surface(&mut self.app, surface, &frame, draw_dirty, structural);
652 frame.result.visual_changed |=
653 crate::inspector::refresh(&mut self.app, surface, inspector_revision);
654 surface.last_update = frame.result;
655 surface.frame_owed |= frame.result.visual_changed;
656 result.visual_changed |= frame.result.visual_changed;
657 result.structure_changed |= frame.result.structure_changed;
658 if frame.rebuilt
659 && surface
660 .renderer
661 .scene()
662 .collect_retained_visual_observation_nodes(&mut surface.retained_visual_nodes)
663 {
664 prune_observations = true;
665 }
666 retained_visual_nodes.extend(surface.retained_visual_nodes.iter().copied());
667 }
668 if prune_observations {
669 cranpose_ui::prune_draw_observations_to_nodes(&retained_visual_nodes);
670 }
671 result
672 }
673}
674
675fn render_surface<R>(
676 app: &mut ShellApp,
677 surface: &mut RootSurface<R>,
678 frame: &FrameDirt,
679 draw_dirty_nodes: Vec<NodeId>,
680 structural_parents: Vec<NodeId>,
681) -> SurfaceFrame
682where
683 R: Renderer,
684 R::Error: Debug,
685{
686 let draw_repass_pending = !draw_dirty_nodes.is_empty();
687 let mut draw_dirty_nodes = refresh_draw_nodes(app, surface, draw_dirty_nodes);
688 if frame.render_dirty && !draw_repass_pending {
689 draw_dirty_nodes = refresh_retained_redraw_nodes(app, surface);
690 }
691 let layout_dirty_nodes = std::mem::take(&mut surface.scoped_layout_scene_nodes);
692 let scene_dirty = surface.scene_dirty;
693 let dirt = SurfaceDirt::classify(
694 frame,
695 scene_dirty,
696 draw_repass_pending,
697 draw_dirty_nodes,
698 layout_dirty_nodes,
699 structural_parents,
700 );
701
702 if !dirt.needs_scene_rebuild {
703 dirt.log(
704 frame,
705 scene_dirty,
706 if dirt.render_only_dirty {
707 "present-retained"
708 } else {
709 "skip"
710 },
711 );
712 surface.scoped_layout_scene_nodes = dirt.layout_dirty_nodes;
713 if dirt.render_only_dirty && app.dev_options.fps_counter {
714 draw_dev_overlay(app, surface);
715 }
716 return SurfaceFrame {
717 result: FrameUpdateResult {
718 visual_changed: dirt.render_only_dirty,
719 structure_changed: false,
720 },
721 rebuilt: false,
722 };
723 }
724
725 surface.scene_dirty = false;
726 let structure_changed = !dirt.render_only_dirty && !dirt.visual_update_only();
727 rebuild_surface_scene(app, surface, frame, scene_dirty, &dirt);
728 if dev_overlay_belongs_on(surface.id, app.dev_options.fps_counter) {
729 draw_dev_overlay(app, surface);
730 }
731 SurfaceFrame {
732 result: FrameUpdateResult {
733 visual_changed: true,
734 structure_changed,
735 },
736 rebuilt: true,
737 }
738}
739
740fn rebuild_surface_scene<R>(
741 app: &mut ShellApp,
742 surface: &mut RootSurface<R>,
743 frame: &FrameDirt,
744 scene_dirty: bool,
745 dirt: &SurfaceDirt,
746) where
747 R: Renderer,
748 R::Error: Debug,
749{
750 let viewport_size = surface.viewport_size();
751 let Some(root) = surface.root_node(app) else {
752 surface.renderer.scene_mut().clear();
753 return;
754 };
755 let mut applier = app.composition.applier_mut();
756 dirt.log(frame, scene_dirty, dirt.rebuild_path());
757 let rebuild_result = if dirt.use_visual_update() {
758 surface.renderer.update_visual_scene_from_applier(
759 &mut applier,
760 root,
761 viewport_size,
762 &dirt.partial_dirty_nodes,
763 )
764 } else if dirt.use_partial_update() {
765 surface.renderer.update_scene_from_applier(
766 &mut applier,
767 root,
768 viewport_size,
769 &dirt.partial_dirty_nodes,
770 )
771 } else {
772 surface
773 .renderer
774 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
775 };
776 if let Err(err) = rebuild_result {
777 log::error!("renderer rebuild failed: {err:?}");
778 surface.renderer.scene_mut().clear();
779 }
780}
781
782fn dev_overlay_belongs_on(id: RootId, fps_counter: bool) -> bool {
783 fps_counter && matches!(id, RootId::Primary)
784}
785
786fn draw_dev_overlay<R: Renderer>(app: &ShellApp, surface: &mut RootSurface<R>) {
787 let viewport_size = surface.viewport_size();
788 surface.refresh_dev_overlay_text_for_frame_at(app, viewport_size, Instant::now());
789 surface
790 .renderer
791 .draw_dev_overlay(surface.dev_overlay_text.as_str(), viewport_size);
792}
793
794fn refresh_draw_nodes<R: Renderer>(
795 app: &mut ShellApp,
796 surface: &mut RootSurface<R>,
797 dirty_nodes: Vec<NodeId>,
798) -> Vec<NodeId> {
799 if dirty_nodes.is_empty() {
800 return dirty_nodes;
801 }
802 let Some(layout_tree) = surface.layout_tree.as_mut() else {
803 return dirty_nodes;
804 };
805
806 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
807 let mut applier = app.composition.applier_mut();
808 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
809 refresh_layout_box_data(
810 &mut applier,
811 layout_tree.root_mut(),
812 &refresh_scope,
813 &dirty_set,
814 );
815 dirty_set.into_iter().collect()
816}
817
818fn refresh_retained_redraw_nodes<R: Renderer>(
819 app: &mut ShellApp,
820 surface: &mut RootSurface<R>,
821) -> Vec<NodeId> {
822 let Some(root) = surface.root_node(app) else {
823 return Vec::new();
824 };
825 let mut dirty_nodes = Vec::new();
826 {
827 let mut applier = app.composition.applier_mut();
828 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
829 }
830 refresh_draw_nodes(app, surface, dirty_nodes)
831}
832
833impl<R: Renderer> RootSurface<R> {
834 fn refresh_dev_overlay_text_for_frame_at(
835 &mut self,
836 app: &ShellApp,
837 viewport_size: Size,
838 now: Instant,
839 ) {
840 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
841 return;
842 }
843 self.dev_overlay_text = self.build_dev_overlay_text(app, viewport_size);
844 self.dev_overlay_last_refresh = Some(now);
845 self.dev_overlay_viewport = Some(viewport_size);
846 }
847
848 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
849 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
850 return true;
851 }
852
853 self.dev_overlay_last_refresh
854 .map(|last| {
855 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
856 })
857 .unwrap_or(true)
858 }
859
860 fn build_dev_overlay_text(&mut self, app: &ShellApp, viewport_size: Size) -> String {
861 self.dev_overlay_controls.clear();
862
863 let stats = app.fps_monitor.stats();
864 let mut text = format!(
865 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
866 stats.fps,
867 stats.avg_ms,
868 stats.p95_ms,
869 stats.max_ms,
870 stats.work_avg_ms,
871 stats.recomps_per_second
872 );
873
874 if !app.dev_options.frame_pacing_controls {
875 return text;
876 }
877
878 text.push_str(" | ");
879 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
880 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
881 if index > 0 {
882 text.push(' ');
883 }
884 let start = text.len();
885 if mode == app.dev_options.frame_pacing_mode {
886 text.push('[');
887 text.push_str(mode.label());
888 text.push(']');
889 } else {
890 text.push_str(mode.label());
891 }
892 controls.push((start, text.len(), mode));
893 }
894
895 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
896 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
897 .max(DEV_OVERLAY_PADDING);
898 let overlay_y = DEV_OVERLAY_PADDING;
899 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
900 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
901 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
902
903 self.dev_overlay_controls = controls
904 .into_iter()
905 .map(|(start, end, mode)| DevOverlayControl {
906 bounds: Rect {
907 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
908 y: text_y - 3.0,
909 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
910 height: text_height + 6.0,
911 },
912 mode,
913 })
914 .collect();
915
916 text
917 }
918}
919
920fn clear_dispatch_invalidation(
921 applier: &mut MemoryApplier,
922 node_id: NodeId,
923 invalidation: DispatchInvalidationKind,
924) -> Result<bool, NodeError> {
925 match invalidation {
926 DispatchInvalidationKind::Pointer => {
927 match applier.with_node::<LayoutNode, _>(node_id, |node| {
928 let needs_pointer_pass = node.needs_pointer_pass();
929 if needs_pointer_pass {
930 node.clear_needs_pointer_pass();
931 }
932 needs_pointer_pass
933 }) {
934 Ok(cleared) => Ok(cleared),
935 Err(NodeError::TypeMismatch { .. }) => applier
936 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
937 let needs_pointer_pass = node.needs_pointer_pass();
938 if needs_pointer_pass {
939 node.clear_needs_pointer_pass();
940 }
941 needs_pointer_pass
942 }),
943 Err(err) => Err(err),
944 }
945 }
946 DispatchInvalidationKind::Focus => {
947 match applier.with_node::<LayoutNode, _>(node_id, |node| {
948 let needs_focus_sync = node.needs_focus_sync();
949 if needs_focus_sync {
950 node.clear_needs_focus_sync();
951 }
952 needs_focus_sync
953 }) {
954 Ok(cleared) => Ok(cleared),
955 Err(NodeError::TypeMismatch { .. }) => applier
956 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
957 let needs_focus_sync = node.needs_focus_sync();
958 if needs_focus_sync {
959 node.clear_needs_focus_sync();
960 }
961 needs_focus_sync
962 }),
963 Err(err) => Err(err),
964 }
965 }
966 }
967}
968
969pub(crate) fn build_draw_refresh_scope(
970 applier: &mut MemoryApplier,
971 dirty_nodes: &HashSet<NodeId>,
972) -> HashSet<NodeId> {
973 let mut refresh_scope = HashSet::with_capacity(dirty_nodes.len());
974 for &dirty_node in dirty_nodes {
975 let mut current = Some(dirty_node);
976 while let Some(node_id) = current {
977 if !refresh_scope.insert(node_id) {
978 break;
979 }
980 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
981 }
982 }
983 refresh_scope
984}
985
986fn take_needs_redraw(applier: &mut MemoryApplier, node_id: NodeId) -> bool {
987 match applier.with_node::<LayoutNode, _>(node_id, |node| {
988 let needs_redraw = node.needs_redraw();
989 if needs_redraw {
990 node.clear_needs_redraw();
991 }
992 needs_redraw
993 }) {
994 Ok(needs_redraw) => needs_redraw,
995 Err(NodeError::TypeMismatch { .. }) => applier
996 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
997 let needs_redraw = node.needs_redraw();
998 if needs_redraw {
999 node.clear_needs_redraw();
1000 }
1001 needs_redraw
1002 })
1003 .unwrap_or(false),
1004 Err(_) => false,
1005 }
1006}
1007
1008fn collect_retained_redraw_nodes(
1009 applier: &mut MemoryApplier,
1010 root: NodeId,
1011 dirty_nodes: &mut Vec<NodeId>,
1012) {
1013 let mut children = Default::default();
1014 match applier.get_mut(root) {
1015 Ok(node) => node.collect_children_into(&mut children),
1016 Err(_) => return,
1017 }
1018
1019 if take_needs_redraw(applier, root) {
1020 dirty_nodes.push(root);
1021 }
1022
1023 for child in children {
1024 if cranpose_ui::is_window_root(applier, child) {
1025 continue;
1026 }
1027 collect_retained_redraw_nodes(applier, child, dirty_nodes);
1028 }
1029}
1030
1031fn refresh_layout_box_data(
1032 applier: &mut MemoryApplier,
1033 layout: &mut cranpose_ui::layout::LayoutBox,
1034 refresh_scope: &HashSet<NodeId>,
1035 dirty_nodes: &HashSet<NodeId>,
1036) {
1037 if !refresh_scope.contains(&layout.node_id) {
1038 return;
1039 }
1040
1041 if dirty_nodes.contains(&layout.node_id) {
1042 if let Ok((modifier, resolved_modifiers, slices)) =
1043 applier.with_node::<LayoutNode, _>(layout.node_id, |node| {
1044 node.clear_needs_redraw();
1045 (
1046 node.modifier.clone(),
1047 node.resolved_modifiers(),
1048 node.modifier_slices_snapshot(),
1049 )
1050 })
1051 {
1052 layout.node_data.modifier = modifier;
1053 layout.node_data.resolved_modifiers = resolved_modifiers;
1054 layout.node_data.modifier_slices = slices;
1055 } else if let Ok((modifier, resolved_modifiers)) = applier
1056 .with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
1057 node.clear_needs_redraw();
1058 (node.modifier(), node.resolved_modifiers())
1059 })
1060 {
1061 layout.node_data.modifier = modifier.clone();
1062 layout.node_data.resolved_modifiers = resolved_modifiers;
1063 layout.node_data.modifier_slices =
1064 std::rc::Rc::new(cranpose_ui::collect_slices_from_modifier(&modifier));
1065 }
1066 }
1067
1068 for child in &mut layout.children {
1069 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
1070 }
1071}
1072
1073#[cfg(test)]
1074#[path = "tests/shell_frame_tests.rs"]
1075mod tests;