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cranpose_app_shell/
lib.rs

1#![allow(clippy::type_complexity)]
2
3mod fps_monitor;
4mod hit_path_tracker;
5pub mod inspector;
6mod shell_debug;
7mod shell_frame;
8mod shell_input;
9mod surface;
10mod wheel;
11use std::{
12    cell::RefCell,
13    fmt::{Debug, Write},
14    rc::Rc,
15    sync::{
16        Mutex, MutexGuard,
17        atomic::{AtomicBool, Ordering},
18    },
19};
20
21use cranpose_core::{
22    Applier, Composition, Key, MemoryApplier, NodeError, NodeId, collections::map::HashSet,
23    enter_event_handler_scope, location_key, run_in_mutable_snapshot,
24};
25pub use cranpose_foundation::{
26    DEFAULT_ROTARY_SCROLL_FACTOR_DP, Modifiers, PointerSource, RotaryScrollEvent,
27    rotary_scroll_pixels_from_detents,
28};
29use cranpose_foundation::{PointerButton, PointerButtons, PointerEvent, PointerEventKind};
30use cranpose_render_common::{HitTestTarget, RenderScene, Renderer};
31use cranpose_runtime_std::StdRuntime;
32use cranpose_ui::{
33    HeadlessRenderer, LayoutBox, LayoutNode, LayoutTree, MeasureLayoutOptions, SemanticsTree,
34    SubcomposeLayoutNode, WindowRootEntry, clear_transient_scroll_motion_contexts,
35    format_layout_tree, format_render_scene, format_screen_summary,
36    has_pending_focus_invalidations, has_pending_pointer_repasses,
37    has_pending_semantics_invalidations, peek_focus_invalidation, peek_layout_invalidation,
38    peek_pointer_invalidation, peek_render_invalidation, process_focus_invalidations,
39    process_pointer_repasses, process_semantics_invalidations, request_render_invalidation,
40    take_draw_repass_nodes, take_focus_invalidation, take_layout_invalidation,
41    take_pointer_invalidation, take_render_invalidation,
42};
43pub use cranpose_ui::{KeyCode, KeyEvent, KeyEventType};
44use cranpose_ui_graphics::{Point, PointerIcon, Rect, Size};
45pub use fps_monitor::FpsStats;
46use hit_path_tracker::PointerId;
47#[cfg(test)]
48use shell_frame::build_draw_refresh_scope;
49pub use surface::{RootId, RootSurface, SurfaceMut};
50use surface::{TextInputRouter, TextInputRoutes, partition_nodes_by_surface};
51use web_time::Instant;
52pub use wheel::WheelScroll;
53
54#[cfg(all(
55    feature = "clipboard-native",
56    not(target_arch = "wasm32"),
57    not(target_os = "android"),
58    not(target_os = "ios")
59))]
60struct ShellClipboard {
61    inner: std::rc::Rc<std::cell::RefCell<Option<arboard::Clipboard>>>,
62}
63
64#[cfg(all(
65    feature = "clipboard-native",
66    not(target_arch = "wasm32"),
67    not(target_os = "android"),
68    not(target_os = "ios")
69))]
70impl cranpose_ui::clipboard_session::PlatformClipboard for ShellClipboard {
71    fn write_text(&self, text: &str) {
72        if let Some(clipboard) = self.inner.borrow_mut().as_mut() {
73            let _ = clipboard.set_text(text);
74        }
75    }
76
77    fn read_text(&self) -> Option<String> {
78        self.inner
79            .borrow_mut()
80            .as_mut()
81            .and_then(|clipboard| clipboard.get_text().ok())
82    }
83}
84#[cfg(any(test, feature = "test-support"))]
85use cranpose_core::{
86    CompositionPassDebugStats, SlotId,
87    runtime::{RuntimeDebugStats, StateArenaDebugStats},
88    snapshot_pinning::{SnapshotPinningDebugStats, debug_snapshot_pinning_stats},
89    snapshot_state_observer::SnapshotStateObserverDebugStats,
90    snapshot_v2::{SnapshotV2DebugStats, debug_snapshot_v2_stats},
91};
92#[cfg(any(test, feature = "test-support"))]
93use cranpose_core::{
94    MemoryApplierDebugStats, RecomposeScopeRegistryDebugStats, SlotTableDebugStats,
95    debug_recompose_scope_registry_stats,
96};
97pub use cranpose_ui::{ImeEditorState, PlatformTextInputHandler};
98#[cfg(any(test, feature = "test-support"))]
99pub mod accessibility_audit;
100#[cfg(any(test, feature = "test-support"))]
101pub mod placed_semantics;
102
103/// How the platform should vote the display's frame rate on behalf of the app.
104///
105/// Compose apps get 120 Hz gameplay on a 120 Hz panel not by presenting faster
106/// but because HWUI votes a rate on the window while animations and gestures
107/// run, and clears it when they stop. A window that never votes is pinned by
108/// SurfaceFlinger's cadence inference instead — which also throttles the app's
109/// choreographer, so the inference reinforces itself. `Auto` reproduces the
110/// HWUI behaviour; the platform backends read it every frame and vote through
111/// the native window when the desired rate changes.
112#[derive(Debug, Clone, Copy, PartialEq, Default)]
113pub enum FrameRatePreference {
114    /// Ask for the panel's fastest rate while frames are being produced, no
115    /// preference when the scene is still. This is the default, matching what
116    /// Compose/HWUI do for every app without the app's involvement.
117    #[default]
118    Auto,
119    /// Never vote; the OS infers a rate from presentation cadence.
120    NoPreference,
121    /// Always vote exactly this rate in Hz. Values `<= 0` behave like
122    /// [`FrameRatePreference::NoPreference`].
123    Exact(f32),
124}
125
126impl FrameRatePreference {
127    /// The baseline `Auto` votes while animating without interaction — the
128    /// same rate HWUI's NORMAL frame-rate category resolves to on phone
129    /// panels. The quiet vote cannot simply be "no vote": SurfaceFlinger
130    /// infers a non-voting window's rate from whatever cadence it last
131    /// observed and pins it, so an app that ever ran the panel's fast rate
132    /// would stay there forever (measured on a Pixel 9 Pro, both directions).
133    pub const AUTO_QUIET_RATE_HZ: f32 = 60.0;
134
135    /// The rate the platform should vote right now, in Hz, where `0.0` means
136    /// "clear the vote". `producing_frames` is whether the frame loop has a
137    /// frame scheduled, `interacting` whether input arrived within the
138    /// platform's boost hold-off, and `panel_max_hz` the display's fastest
139    /// supported rate when the platform knows it.
140    ///
141    /// While interacting, `Auto` holds the boost even through moments with no
142    /// frame scheduled: a gesture sequence crosses still screens (a tap lands,
143    /// the old scene stops animating, the new one hasn't started), and letting
144    /// each of those instantly clear the vote flapped the display between the
145    /// boost rate and no-vote several times per second on device. This mirrors
146    /// SurfaceFlinger's own touch boost, which also outlives the touch by
147    /// seconds regardless of what the app presents in between.
148    pub fn desired_rate_hz(
149        self,
150        producing_frames: bool,
151        interacting: bool,
152        panel_max_hz: Option<f32>,
153    ) -> f32 {
154        match self {
155            FrameRatePreference::Auto => {
156                if interacting {
157                    panel_max_hz
158                        .filter(|rate| *rate > 0.0)
159                        .unwrap_or(Self::AUTO_QUIET_RATE_HZ)
160                } else if producing_frames {
161                    Self::AUTO_QUIET_RATE_HZ
162                } else {
163                    0.0
164                }
165            }
166            FrameRatePreference::NoPreference => 0.0,
167            FrameRatePreference::Exact(rate) if rate > 0.0 => rate,
168            FrameRatePreference::Exact(_) => 0.0,
169        }
170    }
171}
172
173pub(crate) struct ShellApp {
174    pub(crate) app_context: Rc<cranpose_ui::AppContext>,
175    pub(crate) runtime: StdRuntime,
176    pub(crate) composition: Composition<MemoryApplier>,
177    pub(crate) content: Box<dyn FnMut()>,
178    pub(crate) start_time: Instant,
179    pub(crate) last_frame_time_nanos: u64,
180    pub(crate) semantics_enabled: bool,
181    pub(crate) semantics_snapshot_revision: u64,
182    pub(crate) layout_requested: bool,
183    pub(crate) force_layout_pass: bool,
184    pub(crate) modifiers: Option<Modifiers>,
185    pub(crate) rotary_scroll_factor: f32,
186    #[cfg(all(feature = "clipboard-native", target_os = "linux"))]
187    pub(crate) clipboard: Option<arboard::Clipboard>,
188    pub(crate) dev_options: DevOptions,
189    pub(crate) inspector_projector: Option<inspector::InspectorProjector>,
190    pub(crate) fps_monitor: fps_monitor::FpsMonitor,
191    pub(crate) text_input_routes: Rc<RefCell<TextInputRoutes>>,
192    pub(crate) text_input_router_installed: bool,
193    pub(crate) window_roots_seen: Option<u64>,
194}
195
196/// The application: one runtime, one composition, and a surface per window
197/// it shows.
198///
199/// Methods that name no root act on the primary surface, so a platform with
200/// one window uses the shell as it always has. A platform showing more
201/// windows reaches the others through [`AppShell::surface`], after giving
202/// each window root a renderer with [`AppShell::add_window_surface`].
203pub struct AppShell<R>
204where
205    R: Renderer,
206{
207    pub(crate) app: ShellApp,
208    pub(crate) surfaces: Vec<RootSurface<R>>,
209}
210
211#[derive(Clone, Copy, Debug, PartialEq, Eq)]
212/// Platform and animation-clock timestamps for one pointer sample.
213pub struct PointerEventTime {
214    /// Timestamp supplied by the platform, in its millisecond clock domain.
215    pub platform_time_ms: Option<i64>,
216    /// Timestamp in the animation frame-clock domain.
217    pub animation_time_nanos: u64,
218}
219
220fn update_stage_telemetry_threshold_ms() -> Option<f64> {
221    static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
222    *THRESHOLD_MS.get_or_init(|| {
223        std::env::var("CRANPOSE_UPDATE_STAGE_TELEMETRY_MS")
224            .ok()
225            .and_then(|value| value.parse::<f64>().ok())
226            .filter(|value| value.is_finite() && *value >= 0.0)
227    })
228}
229
230#[derive(Clone, Copy, Debug)]
231struct UpdateStageTelemetry {
232    started_at: Instant,
233    after_frame_callbacks: Instant,
234    after_ui_drain: Instant,
235    after_reconcile: Instant,
236    after_process_frame: Instant,
237    should_render: bool,
238    reconcile_attempted: bool,
239    reconcile_changed: bool,
240}
241
242fn log_update_stage_telemetry(telemetry: UpdateStageTelemetry) {
243    let Some(threshold_ms) = update_stage_telemetry_threshold_ms() else {
244        return;
245    };
246    let total_ms = telemetry
247        .after_process_frame
248        .duration_since(telemetry.started_at)
249        .as_secs_f64()
250        * 1000.0;
251    if total_ms < threshold_ms {
252        return;
253    }
254
255    let frame_callbacks_ms = telemetry
256        .after_frame_callbacks
257        .duration_since(telemetry.started_at)
258        .as_secs_f64()
259        * 1000.0;
260    let ui_drain_ms = telemetry
261        .after_ui_drain
262        .duration_since(telemetry.after_frame_callbacks)
263        .as_secs_f64()
264        * 1000.0;
265    let reconcile_ms = telemetry
266        .after_reconcile
267        .duration_since(telemetry.after_ui_drain)
268        .as_secs_f64()
269        * 1000.0;
270    let process_frame_ms = telemetry
271        .after_process_frame
272        .duration_since(telemetry.after_reconcile)
273        .as_secs_f64()
274        * 1000.0;
275    eprintln!(
276        "[update-stage-telemetry] total_ms={total_ms:.2} frame_callbacks_ms={frame_callbacks_ms:.2} ui_drain_ms={ui_drain_ms:.2} reconcile_ms={reconcile_ms:.2} process_frame_ms={process_frame_ms:.2} should_render={} reconcile_attempted={} reconcile_changed={}",
277        telemetry.should_render, telemetry.reconcile_attempted, telemetry.reconcile_changed
278    );
279}
280
281#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
282pub enum FramePacingMode {
283    /// Pace frames to the display refresh interval. The production default:
284    /// animations advance once per vsync instead of re-rendering uncapped.
285    #[default]
286    Vsync,
287    Hard60,
288    Hard120,
289    /// Render as fast as possible. For perf harnesses and robot drivers that
290    /// measure work throughput; saturates the GPU if used in a real app.
291    NoVsync,
292}
293
294impl FramePacingMode {
295    pub const ALL: [Self; 4] = [Self::Vsync, Self::Hard60, Self::Hard120, Self::NoVsync];
296
297    pub fn label(self) -> &'static str {
298        match self {
299            Self::Vsync => "VSync",
300            Self::Hard60 => "60fps",
301            Self::Hard120 => "120fps",
302            Self::NoVsync => "NoVSync",
303        }
304    }
305
306    pub fn target_fps(self) -> Option<u32> {
307        match self {
308            Self::Hard60 => Some(60),
309            Self::Hard120 => Some(120),
310            Self::Vsync | Self::NoVsync => None,
311        }
312    }
313}
314
315#[derive(Clone, Copy, Debug, PartialEq)]
316pub struct FrameSchedule {
317    pub needs_update: bool,
318    pub needs_frame: bool,
319    pub next_deadline: Option<web_time::Instant>,
320}
321
322#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
323pub struct FrameUpdateResult {
324    pub visual_changed: bool,
325    pub structure_changed: bool,
326}
327
328pub trait PlatformFrameDriver {
329    fn request_frame(&self);
330    fn request_wake_at(&self, deadline: web_time::Instant);
331    fn clear_wake(&self);
332}
333
334#[derive(Debug)]
335pub struct FrameScheduler {
336    update_pending: AtomicBool,
337    frame_pending: AtomicBool,
338    next_deadline: Mutex<Option<web_time::Instant>>,
339}
340
341impl Default for FrameScheduler {
342    fn default() -> Self {
343        Self {
344            update_pending: AtomicBool::new(false),
345            frame_pending: AtomicBool::new(false),
346            next_deadline: Mutex::new(None),
347        }
348    }
349}
350
351impl FrameScheduler {
352    fn lock_deadline(&self) -> MutexGuard<'_, Option<web_time::Instant>> {
353        self.next_deadline
354            .lock()
355            .unwrap_or_else(|poisoned| poisoned.into_inner())
356    }
357
358    pub fn record(&self, schedule: FrameSchedule) {
359        self.update_pending
360            .store(schedule.needs_update, Ordering::SeqCst);
361        self.frame_pending
362            .store(schedule.needs_frame, Ordering::SeqCst);
363        let mut next_deadline = self.lock_deadline();
364        *next_deadline = if schedule.needs_update {
365            None
366        } else {
367            schedule.next_deadline
368        };
369    }
370
371    pub fn schedule<D>(&self, schedule: FrameSchedule, driver: &D)
372    where
373        D: PlatformFrameDriver + ?Sized,
374    {
375        self.record(schedule);
376        schedule.apply_to(driver);
377    }
378
379    pub fn snapshot(&self) -> FrameSchedule {
380        FrameSchedule {
381            needs_update: self.update_pending.load(Ordering::SeqCst),
382            needs_frame: self.frame_pending.load(Ordering::SeqCst),
383            next_deadline: *self.lock_deadline(),
384        }
385    }
386}
387
388impl FrameSchedule {
389    pub fn apply_to<D>(self, driver: &D)
390    where
391        D: PlatformFrameDriver + ?Sized,
392    {
393        if self.needs_frame {
394            driver.clear_wake();
395            driver.request_frame();
396        } else if self.needs_update {
397            driver.request_wake_at(web_time::Instant::now());
398        } else if let Some(deadline) = self.next_deadline {
399            driver.request_wake_at(deadline);
400        } else {
401            driver.clear_wake();
402        }
403    }
404}
405
406#[derive(Clone, Copy, Debug)]
407pub(crate) struct DevOverlayControl {
408    bounds: Rect,
409    mode: FramePacingMode,
410}
411
412/// Development options for debugging and performance monitoring.
413///
414/// These are rendered directly by the renderer (not via composition)
415/// to avoid affecting performance measurements.
416#[derive(Clone, Debug, Default)]
417pub struct DevOptions {
418    /// Show FPS counter overlay
419    pub fps_counter: bool,
420    /// Show recomposition count
421    pub recomposition_counter: bool,
422    /// Show layout timing breakdown
423    pub layout_timing: bool,
424    pub frame_pacing_controls: bool,
425    pub frame_pacing_mode: FramePacingMode,
426}
427
428#[cfg(any(test, feature = "test-support"))]
429#[doc(hidden)]
430#[derive(Clone, Copy, Debug)]
431pub struct RuntimeLeakDebugStats {
432    pub applier_stats: MemoryApplierDebugStats,
433    pub live_node_heap_bytes: usize,
434    pub recycled_node_heap_bytes: usize,
435    pub slot_table_heap_bytes: usize,
436    pub pass_stats: CompositionPassDebugStats,
437    pub slot_stats: SlotTableDebugStats,
438    pub observer_stats: SnapshotStateObserverDebugStats,
439    pub runtime_stats: RuntimeDebugStats,
440    pub state_arena_stats: StateArenaDebugStats,
441    pub recompose_scope_stats: RecomposeScopeRegistryDebugStats,
442    pub snapshot_v2_stats: SnapshotV2DebugStats,
443    pub snapshot_pinning_stats: SnapshotPinningDebugStats,
444}
445
446impl ShellApp {
447    pub(crate) fn request_layout_pass(&mut self) {
448        self.layout_requested = true;
449    }
450
451    pub(crate) fn request_forced_layout_pass(&mut self) {
452        self.layout_requested = true;
453        self.force_layout_pass = true;
454    }
455
456    pub(crate) fn composition_tree_needs_layout(&mut self) -> bool {
457        let Some(root) = self.composition.root() else {
458            return true;
459        };
460        let mut applier = self.composition.applier_mut();
461        cranpose_ui::tree_needs_layout(&mut *applier, root).unwrap_or_else(|err| {
462            log::warn!(
463                "Cannot check layout dirty status for root #{}: {}",
464                root,
465                err
466            );
467            true
468        })
469    }
470
471    pub(crate) fn has_stale_work_in_context(&self) -> bool {
472        self.layout_requested
473            || peek_render_invalidation()
474            || peek_pointer_invalidation()
475            || peek_focus_invalidation()
476            || peek_layout_invalidation()
477            || cranpose_ui::has_pending_layout_repasses()
478            || cranpose_ui::has_pending_measure_repasses()
479            || cranpose_ui::has_pending_draw_repasses()
480            || has_pending_pointer_repasses()
481            || has_pending_focus_invalidations()
482    }
483
484    pub(crate) fn wants_frame_in_context(&self) -> bool {
485        self.layout_requested
486            || peek_render_invalidation()
487            || peek_pointer_invalidation()
488            || peek_focus_invalidation()
489            || peek_layout_invalidation()
490            || self.composition.should_render()
491    }
492
493    pub(crate) fn needs_ui_update_in_context(&self, surfaces_dirty: bool) -> bool {
494        surfaces_dirty
495            || self.has_stale_work_in_context()
496            || self.composition.runtime_handle().has_pending_ui()
497            || has_pending_semantics_invalidations()
498            || self.composition.should_render()
499    }
500
501    pub(crate) fn next_event_time(&self) -> Option<web_time::Instant> {
502        let app_context = Rc::clone(&self.app_context);
503        app_context.enter(cranpose_ui::next_cursor_blink_time)
504    }
505
506    pub(crate) fn frame_time_nanos_at(&self, now: Instant) -> u64 {
507        now.checked_duration_since(self.start_time)
508            .unwrap_or_default()
509            .as_nanos()
510            .min(u128::from(u64::MAX)) as u64
511    }
512
513    pub(crate) fn realtime_pointer_event_time(
514        &self,
515        platform_time_ms: Option<i64>,
516    ) -> PointerEventTime {
517        PointerEventTime {
518            platform_time_ms,
519            animation_time_nanos: self
520                .frame_time_nanos_at(Instant::now())
521                .max(self.last_frame_time_nanos),
522        }
523    }
524
525    pub(crate) fn install_text_input_router(&mut self) {
526        if self.text_input_router_installed {
527            return;
528        }
529        let router = Rc::new(TextInputRouter {
530            routes: Rc::clone(&self.text_input_routes),
531        });
532        let app_context = Rc::clone(&self.app_context);
533        app_context
534            .enter(|| cranpose_ui::text_input_session::set_platform_text_input_handler(router));
535        self.text_input_router_installed = true;
536    }
537}
538
539impl<R> AppShell<R>
540where
541    R: Renderer,
542    R::Error: Debug,
543{
544    pub fn new(renderer: R, root_key: Key, content: impl FnMut() + 'static) -> Self {
545        Self::new_with_size(renderer, root_key, content, (800, 600), (800.0, 600.0))
546    }
547
548    pub fn new_with_size(
549        renderer: R,
550        root_key: Key,
551        content: impl FnMut() + 'static,
552        buffer_size: (u32, u32),
553        viewport: (f32, f32),
554    ) -> Self {
555        Self::new_with_size_and_density(renderer, root_key, content, buffer_size, viewport, 1.0)
556    }
557
558    pub fn new_with_size_and_density(
559        mut renderer: R,
560        root_key: Key,
561        content: impl FnMut() + 'static,
562        buffer_size: (u32, u32),
563        viewport: (f32, f32),
564        density: f32,
565    ) -> Self {
566        let app_context = cranpose_ui::AppContext::new_with_density(density);
567        let runtime = StdRuntime::new();
568        let mut composition = Composition::with_runtime(MemoryApplier::new(), runtime.runtime());
569        let app_content = Rc::new(std::cell::RefCell::new(content));
570        let mut build: Box<dyn FnMut()> = Box::new(move || {
571            let app_content = Rc::clone(&app_content);
572            cranpose_ui::widgets::PopupHost(move || {
573                (app_content.borrow_mut())();
574            });
575        });
576        renderer.attach_app_context_services(&app_context);
577        app_context.enter(|| {
578            #[cfg(all(
579                feature = "clipboard-native",
580                not(target_arch = "wasm32"),
581                not(target_os = "android"),
582                not(target_os = "ios")
583            ))]
584            {
585                let clipboard =
586                    std::rc::Rc::new(std::cell::RefCell::new(arboard::Clipboard::new().ok()));
587                cranpose_ui::clipboard_session::set_platform_clipboard(std::rc::Rc::new(
588                    ShellClipboard { inner: clipboard },
589                ));
590            }
591            if let Err(err) = composition.render_stable(root_key, &mut *build) {
592                log::error!("initial render failed: {err}");
593            }
594        });
595        renderer.scene_mut().clear();
596        let app = ShellApp {
597            app_context,
598            runtime,
599            composition,
600            content: build,
601            start_time: Instant::now(),
602            last_frame_time_nanos: 0,
603            semantics_enabled: false,
604            semantics_snapshot_revision: 0,
605            layout_requested: true,
606            force_layout_pass: true,
607            modifiers: None,
608            rotary_scroll_factor: DEFAULT_ROTARY_SCROLL_FACTOR_DP,
609            #[cfg(all(feature = "clipboard-native", target_os = "linux"))]
610            clipboard: arboard::Clipboard::new().ok(),
611            dev_options: DevOptions::default(),
612            inspector_projector: None,
613            fps_monitor: fps_monitor::FpsMonitor::new(),
614            text_input_routes: Rc::new(RefCell::new(TextInputRoutes::default())),
615            text_input_router_installed: false,
616            window_roots_seen: None,
617        };
618        let mut shell = Self {
619            app,
620            surfaces: vec![RootSurface::new(
621                RootId::Primary,
622                renderer,
623                buffer_size,
624                viewport,
625            )],
626        };
627        shell.process_frame();
628        shell
629    }
630
631    /// The shell's [`AppContext`](cranpose_ui::AppContext). Platform backends
632    /// use it to register per-context services (such as the OS clipboard) that
633    /// need UIKit/JNI access the shell itself does not have: enter the context
634    /// and call the relevant `set_platform_*` installer.
635    pub fn app_context(&self) -> &Rc<cranpose_ui::AppContext> {
636        &self.app.app_context
637    }
638
639    /// The surface drawing `root`, or `None` when no surface was added for
640    /// it. The primary surface always exists.
641    pub fn surface(&mut self, root: RootId) -> Option<SurfaceMut<'_, R>> {
642        let index = self.surface_index(root)?;
643        Some(SurfaceMut::new(self, index))
644    }
645
646    /// The surface drawing the composition root.
647    pub fn primary(&mut self) -> SurfaceMut<'_, R> {
648        SurfaceMut::new(self, 0)
649    }
650
651    /// The root whose surface now draws the node that took the primary
652    /// press, or `None` while no press is being held.
653    ///
654    /// A press is taken by a node, not by a rectangle. When the application
655    /// moves that node into a window of its own — a tab pulled out of a
656    /// strip, a pane pulled off a stack — the press belongs to that window
657    /// from then on, and a platform can hand it over on the strength of this
658    /// rather than on where the pointer happens to be.
659    pub fn root_holding_the_press(&mut self) -> Option<RootId> {
660        let pressed = self
661            .surfaces
662            .iter()
663            .find_map(|surface| surface.hit_path_tracker.dispatch_order(PointerId::PRIMARY))?;
664        let primary_root = self.app.composition.root()?;
665        let mut applier = self.app.composition.applier_mut();
666        let holder = pressed.into_iter().find_map(|node| {
667            let node = applier.scene_node_attached_to(node, primary_root)?;
668            Some(cranpose_ui::nearest_window_root(&mut applier, node))
669        })?;
670        drop(applier);
671        self.surfaces
672            .iter()
673            .find(|surface| surface.owns_nodes_under(holder))
674            .map(|surface| surface.id)
675    }
676
677    fn surface_index(&self, root: RootId) -> Option<usize> {
678        self.surfaces.iter().position(|surface| surface.id == root)
679    }
680
681    /// Gives the window root registered under `window` a surface of its
682    /// own, drawn by `renderer` into a framebuffer of `buffer_size` physical
683    /// pixels and `viewport` logical pixels. The surface follows the window
684    /// root node while it stays in the tree, and draws nothing while it is
685    /// out. Returns the renderer of the surface this one replaces, if the
686    /// window already had one.
687    ///
688    /// The renderer joins an app whose services the primary renderer
689    /// already installed; nothing is attached to the app context again.
690    pub fn add_window_surface(
691        &mut self,
692        window: u64,
693        renderer: R,
694        buffer_size: (u32, u32),
695        viewport: (f32, f32),
696    ) -> Option<R> {
697        let previous = self.remove_window_surface(window);
698        self.surfaces.push(RootSurface::new(
699            RootId::Window(window),
700            renderer,
701            buffer_size,
702            viewport,
703        ));
704        self.app.window_roots_seen = None;
705        self.sync_window_roots();
706        previous
707    }
708
709    /// Takes the surface of `window` away, handing back its renderer.
710    pub fn remove_window_surface(&mut self, window: u64) -> Option<R> {
711        let root = RootId::Window(window);
712        let index = self.surface_index(root)?;
713        self.app.text_input_routes.borrow_mut().remove(root);
714        Some(self.surfaces.remove(index).renderer)
715    }
716
717    /// Every surface's root, the primary first.
718    pub fn surface_ids(&self) -> Vec<RootId> {
719        self.surfaces.iter().map(|surface| surface.id).collect()
720    }
721
722    /// The window roots attached in the composition right now. A platform
723    /// reads this after an update to open a window for each new entry and
724    /// close the windows whose entries left.
725    pub fn window_roots(&self) -> Vec<WindowRootEntry> {
726        let app_context = Rc::clone(&self.app.app_context);
727        app_context.enter(cranpose_ui::window_roots)
728    }
729
730    /// Changes whenever a window root attaches, detaches or is updated; a
731    /// platform that stored the last value it acted on skips
732    /// [`Self::window_roots`] while it reads the same.
733    pub fn window_roots_revision(&self) -> u64 {
734        let app_context = Rc::clone(&self.app.app_context);
735        app_context.enter(cranpose_ui::window_roots_revision)
736    }
737
738    /// Whether the primary root lays out anything of its own: a node with
739    /// area outside every window root. A platform hides the primary window
740    /// while this is false, because every visible node is then in a window
741    /// of its own.
742    pub fn primary_has_content(&mut self) -> bool {
743        let app_context = Rc::clone(&self.app.app_context);
744        app_context.enter(|| {
745            self.surfaces[0]
746                .layout_tree_in_context(&mut self.app)
747                .is_some_and(|tree| tree.root().children.iter().any(layout_has_area))
748        })
749    }
750
751    /// The extent of what the primary root lays out: the far right and
752    /// bottom edges of its nodes with area, measured from the root's origin
753    /// and leaving out every window root's subtree. `None` while it lays
754    /// out nothing. A platform whose primary window wraps its content sizes
755    /// the window to this after every update.
756    pub fn primary_content_size(&mut self) -> Option<Size> {
757        let app_context = Rc::clone(&self.app.app_context);
758        app_context.enter(|| {
759            self.surfaces[0]
760                .layout_tree_in_context(&mut self.app)
761                .and_then(|tree| {
762                    tree.root()
763                        .children
764                        .iter()
765                        .filter_map(layout_extent)
766                        .reduce(farther_extent)
767                })
768        })
769    }
770
771    /// The `drag_and_drop_target` under `point` and where the point falls in
772    /// that target's surface. A point on the screen is looked up in every
773    /// surface whose window position the platform told, later windows
774    /// first and the primary last; a point without one only in `source`,
775    /// the surface holding the press.
776    pub(crate) fn drag_and_drop_target_at(
777        &mut self,
778        point: cranpose_ui::DragAndDropPoint,
779        source: usize,
780    ) -> Option<(NodeId, cranpose_ui::Point)> {
781        let app_context = Rc::clone(&self.app.app_context);
782        let candidates: Vec<(usize, cranpose_ui::Point)> = match point.screen {
783            Some(screen) => (0..self.surfaces.len())
784                .rev()
785                .filter_map(|index| {
786                    let local = self.surfaces[index].screen_point_inside(screen)?;
787                    Some((index, local))
788                })
789                .collect(),
790            None => vec![(source, point.local)],
791        };
792        candidates.into_iter().find_map(|(index, local)| {
793            self.surfaces[index]
794                .renderer
795                .scene()
796                .hit_test_nodes(local.x, local.y)
797                .into_iter()
798                .find(|node| app_context.drag_and_drop().is_target(*node))
799                .map(|node| (node, local))
800        })
801    }
802
803    /// Names the surface the platform considers focused, which is where the
804    /// soft keyboard belongs. Pointer presses activate their surface on
805    /// their own; a platform calls this for focus it grants otherwise.
806    pub fn set_active_root(&mut self, root: RootId) {
807        self.app.text_input_routes.borrow_mut().set_active(root);
808    }
809
810    /// The surface the platform considers focused.
811    pub fn active_root(&self) -> RootId {
812        self.app.text_input_routes.borrow().active()
813    }
814
815    fn sync_window_roots(&mut self) {
816        let app_context = Rc::clone(&self.app.app_context);
817        app_context.enter(|| self.sync_window_roots_in_context());
818    }
819
820    pub(crate) fn sync_window_roots_in_context(&mut self) {
821        let revision = cranpose_ui::window_roots_revision();
822        if self.app.window_roots_seen == Some(revision) {
823            return;
824        }
825        self.app.window_roots_seen = Some(revision);
826        let entries = cranpose_ui::window_roots();
827        for surface in &mut self.surfaces {
828            let RootId::Window(id) = surface.id else {
829                continue;
830            };
831            let root = entries
832                .iter()
833                .find(|entry| entry.node as u64 == id)
834                .map(|entry| entry.node);
835            surface.set_root(root);
836        }
837    }
838
839    pub(crate) fn any_surface_dirty(&self) -> bool {
840        self.surfaces
841            .iter()
842            .any(|surface| surface.is_dirty || surface.scene_dirty)
843    }
844
845    pub(crate) fn mark_all_dirty(&mut self) {
846        for surface in &mut self.surfaces {
847            surface.is_dirty = true;
848        }
849    }
850
851    fn clear_surface_dirt(&mut self) {
852        for surface in &mut self.surfaces {
853            surface.is_dirty = false;
854        }
855    }
856
857    fn invalidate_dev_overlay_text(&mut self) {
858        for surface in &mut self.surfaces {
859            surface.invalidate_dev_overlay_text();
860        }
861    }
862
863    /// Set development options for debugging and performance monitoring.
864    ///
865    /// The FPS counter and other overlays are rendered directly by the renderer
866    /// (not via composition) to avoid affecting performance measurements.
867    pub fn set_dev_options(&mut self, options: DevOptions) {
868        self.app.dev_options = options;
869        self.invalidate_dev_overlay_text();
870        let app_context = Rc::clone(&self.app.app_context);
871        app_context.enter(request_render_invalidation);
872        self.mark_all_dirty();
873    }
874
875    /// Get a reference to the current dev options.
876    pub fn dev_options(&self) -> &DevOptions {
877        &self.app.dev_options
878    }
879
880    pub fn frame_pacing_mode(&self) -> FramePacingMode {
881        self.app.dev_options.frame_pacing_mode
882    }
883
884    pub fn current_fps(&self) -> f32 {
885        self.app.fps_monitor.current_fps()
886    }
887
888    pub fn fps_stats(&self) -> FpsStats {
889        self.app.fps_monitor.stats()
890    }
891
892    pub fn reset_fps_stats(&mut self) {
893        self.app.fps_monitor.reset_stats();
894        self.invalidate_dev_overlay_text();
895    }
896
897    pub fn record_presented_frame(
898        &mut self,
899        frame_started_at: Instant,
900        frame_finished_at: Instant,
901    ) {
902        self.app
903            .fps_monitor
904            .record_frame_work(frame_started_at, frame_finished_at);
905    }
906
907    #[cfg(any(test, feature = "test-support"))]
908    #[doc(hidden)]
909    pub fn record_presented_frame_for_test(
910        &mut self,
911        frame_started_nanos: u64,
912        frame_finished_nanos: u64,
913    ) {
914        let started = self.app.start_time + std::time::Duration::from_nanos(frame_started_nanos);
915        let finished = self.app.start_time + std::time::Duration::from_nanos(frame_finished_nanos);
916        self.record_presented_frame(started, finished);
917    }
918
919    pub fn set_frame_pacing_mode(&mut self, mode: FramePacingMode) {
920        if self.app.dev_options.frame_pacing_mode == mode {
921            return;
922        }
923        self.app.dev_options.frame_pacing_mode = mode;
924        self.invalidate_dev_overlay_text();
925        let app_context = Rc::clone(&self.app.app_context);
926        app_context.enter(request_render_invalidation);
927        self.mark_all_dirty();
928    }
929
930    /// Where the dev overlay draws the control for `mode`, in logical pixels.
931    ///
932    /// The overlay is drawn by the renderer rather than composed, so it has no
933    /// semantics for a test to search. Without this a test that wants to press
934    /// a pacing control has to hard-code a coordinate and silently starts
935    /// passing against empty space the moment the overlay's text changes.
936    pub fn dev_overlay_control_center(&self, mode: FramePacingMode) -> Option<(f32, f32)> {
937        self.surfaces[0].dev_overlay_control_center(mode)
938    }
939
940    /// Sets the primary surface's viewport and lays out and renders at once.
941    pub fn set_viewport(&mut self, width: f32, height: f32) {
942        self.primary().set_viewport(width, height);
943        self.process_frame();
944    }
945
946    pub fn viewport_size(&self) -> (f32, f32) {
947        self.surfaces[0].viewport
948    }
949
950    /// Tells the shell where the primary window sits on the screen. See
951    /// [`SurfaceMut::set_screen_origin`].
952    pub fn set_screen_origin(&mut self, origin: Option<cranpose_ui_graphics::Point>) {
953        self.surfaces[0].screen_origin = origin;
954    }
955
956    pub fn set_buffer_size(&mut self, width: u32, height: u32) {
957        self.surfaces[0].buffer_size = (width, height);
958    }
959
960    pub fn buffer_size(&self) -> (u32, u32) {
961        self.surfaces[0].buffer_size
962    }
963
964    pub fn scene(&self) -> &R::Scene {
965        self.surfaces[0].renderer.scene()
966    }
967
968    pub fn renderer(&mut self) -> &mut R {
969        &mut self.surfaces[0].renderer
970    }
971
972    #[cfg(not(target_arch = "wasm32"))]
973    pub fn set_frame_waker(&mut self, waker: impl Fn() + Send + Sync + 'static) {
974        self.app.runtime.set_frame_waker(waker);
975    }
976
977    #[cfg(target_arch = "wasm32")]
978    pub fn set_frame_waker(&mut self, waker: impl Fn() + 'static) {
979        self.app.runtime.set_frame_waker(waker);
980    }
981
982    pub fn clear_frame_waker(&mut self) {
983        self.app.runtime.clear_frame_waker();
984    }
985
986    pub fn should_render(&self) -> bool {
987        let app_context = Rc::clone(&self.app.app_context);
988        app_context.enter(|| {
989            self.app.wants_frame_in_context()
990                || self.surfaces.iter().any(|surface| surface.scene_dirty)
991        })
992    }
993
994    pub fn needs_update(&self) -> bool {
995        let app_context = Rc::clone(&self.app.app_context);
996        app_context.enter(|| {
997            self.app
998                .needs_ui_update_in_context(self.any_surface_dirty())
999        })
1000    }
1001
1002    /// Returns true when the runtime holds work for the UI thread: posted tasks,
1003    /// continuations from worker threads, or async tasks ready to poll.
1004    ///
1005    /// This is the part of [`needs_update`](Self::needs_update) that another
1006    /// thread is waiting on, told apart from the part that only wants the screen
1007    /// redrawn. A platform backend running with no surface uses it to compose
1008    /// for work and stay asleep for animation.
1009    pub fn has_pending_ui(&self) -> bool {
1010        let app_context = Rc::clone(&self.app.app_context);
1011        app_context.enter(|| self.app.composition.runtime_handle().has_pending_ui())
1012    }
1013
1014    /// Returns true if the primary surface owes the display a frame: stale
1015    /// pixels, or a renderer that has not warmed its swapchain yet.
1016    ///
1017    /// An app that merely holds an open `next_frame()` await - a game loop, a
1018    /// polling effect - keeps [`Self::needs_update`] true forever without
1019    /// changing a single pixel. Such an app must still be *ticked* every frame,
1020    /// but the frame it produces is byte-identical to the last one, and
1021    /// presenting it costs a full swapchain rotation and pins the panel at its
1022    /// maximum refresh rate. Callers pair this with
1023    /// [`FrameUpdateResult::visual_changed`] from the update they just ran,
1024    /// which reports the work that update actually did.
1025    /// Note: Cursor blink is now timer-based and uses WaitUntil scheduling, not continuous redraw.
1026    pub fn needs_redraw(&self) -> bool {
1027        let app_context = Rc::clone(&self.app.app_context);
1028        app_context.enter(|| self.surfaces[0].needs_redraw_in_context(&self.app))
1029    }
1030
1031    /// Marks the primary surface as dirty, indicating a redraw is needed.
1032    pub fn mark_dirty(&mut self) {
1033        self.surfaces[0].is_dirty = true;
1034    }
1035
1036    pub fn request_root_render(&mut self) {
1037        self.app.composition.request_root_render();
1038        self.app.request_forced_layout_pass();
1039        let app_context = Rc::clone(&self.app.app_context);
1040        app_context.enter(request_render_invalidation);
1041        self.mark_all_dirty();
1042    }
1043
1044    pub fn set_density(&mut self, density: f32) {
1045        let app_context = Rc::clone(&self.app.app_context);
1046        let changed = app_context.enter(|| {
1047            let previous = cranpose_ui::current_density().to_bits();
1048            cranpose_ui::set_density(density);
1049            previous != cranpose_ui::current_density().to_bits()
1050        });
1051        if changed {
1052            self.app.request_forced_layout_pass();
1053            self.mark_all_dirty();
1054        }
1055    }
1056
1057    /// Reports the system font scale the platform is showing text at.
1058    ///
1059    /// Hosts call this at startup and on every configuration change. Sizes in
1060    /// `Sp` follow it, sizes in `Dp` do not, which is what lets an app grow its
1061    /// text with the user's setting while its layout stays where it was.
1062    ///
1063    /// This takes the setting as a plain multiplier. A host whose platform
1064    /// converts `Sp` through a table of its own — Android 14 and up does — calls
1065    /// [`AppShell::set_font_scale_curve`] with what the platform answered
1066    /// instead, because the multiplication is not what that platform does.
1067    pub fn set_font_scale(&mut self, font_scale: f32) {
1068        self.set_font_scale_curve(cranpose_ui::FontScaleCurve::linear(font_scale));
1069    }
1070
1071    /// Reports the system font scale together with the conversion behind it.
1072    ///
1073    /// See [`cranpose_ui::font_scale`]: above a threshold setting Android
1074    /// resolves a size in `Sp` through a piecewise-linear table rather than by
1075    /// multiplying, so a host that can read that table hands it over here and
1076    /// every `Sp` in the app resolves the way the platform's own text does.
1077    pub fn set_font_scale_curve(&mut self, curve: cranpose_ui::FontScaleCurve) {
1078        let app_context = Rc::clone(&self.app.app_context);
1079        let changed = app_context.enter(|| {
1080            let previous = cranpose_ui::current_font_scale_curve();
1081            cranpose_ui::set_font_scale_curve(curve);
1082            previous != cranpose_ui::current_font_scale_curve()
1083        });
1084        if changed {
1085            self.app.request_forced_layout_pass();
1086            self.mark_all_dirty();
1087        }
1088    }
1089
1090    #[cfg(any(test, feature = "test-support"))]
1091    #[doc(hidden)]
1092    pub fn debug_current_density(&self) -> f32 {
1093        let app_context = Rc::clone(&self.app.app_context);
1094        app_context.enter(cranpose_ui::current_density)
1095    }
1096
1097    #[cfg(any(test, feature = "test-support"))]
1098    #[doc(hidden)]
1099    pub fn debug_current_font_scale(&self) -> f32 {
1100        let app_context = Rc::clone(&self.app.app_context);
1101        app_context.enter(cranpose_ui::current_font_scale)
1102    }
1103
1104    #[cfg(any(test, feature = "test-support"))]
1105    #[doc(hidden)]
1106    pub fn debug_current_font_scale_curve(&self) -> cranpose_ui::FontScaleCurve {
1107        let app_context = Rc::clone(&self.app.app_context);
1108        app_context.enter(cranpose_ui::current_font_scale_curve)
1109    }
1110
1111    #[cfg(any(test, feature = "test-support"))]
1112    #[doc(hidden)]
1113    pub fn debug_enter_app_context<T>(&self, block: impl FnOnce() -> T) -> T {
1114        let app_context = Rc::clone(&self.app.app_context);
1115        app_context.enter(block)
1116    }
1117
1118    /// Returns true if there are active animations or pending recompositions.
1119    pub fn has_active_animations(&self) -> bool {
1120        self.app.composition.should_render()
1121    }
1122
1123    pub fn has_transient_frame_callbacks(&self) -> bool {
1124        self.app
1125            .composition
1126            .runtime_handle()
1127            .has_transient_frame_callbacks()
1128    }
1129
1130    pub fn has_active_pointer_gesture(&self) -> bool {
1131        self.surfaces[0].has_active_pointer_gesture()
1132    }
1133
1134    /// Primary-surface form of [`SurfaceMut::frame_owed`].
1135    pub fn frame_owed(&self) -> bool {
1136        self.surfaces[0].frame_owed
1137    }
1138
1139    /// Primary-surface form of [`SurfaceMut::take_frame_owed`].
1140    pub fn take_frame_owed(&mut self) -> bool {
1141        std::mem::take(&mut self.surfaces[0].frame_owed)
1142    }
1143
1144    /// Returns the next scheduled event time for cursor blink.
1145    /// Use this for `ControlFlow::WaitUntil` scheduling.
1146    pub fn next_event_time(&self) -> Option<web_time::Instant> {
1147        self.app.next_event_time()
1148    }
1149
1150    fn compute_frame_schedule(&self) -> FrameSchedule {
1151        self.surfaces[0].compute_frame_schedule(&self.app, self.any_surface_dirty())
1152    }
1153
1154    pub fn frame_schedule(&self) -> FrameSchedule {
1155        let schedule = self.compute_frame_schedule();
1156        self.surfaces[0].frame_scheduler.record(schedule);
1157        schedule
1158    }
1159
1160    pub fn schedule_platform_frame<D>(&self, driver: &D) -> FrameSchedule
1161    where
1162        D: PlatformFrameDriver + ?Sized,
1163    {
1164        let schedule = self.compute_frame_schedule();
1165        self.surfaces[0].frame_scheduler.schedule(schedule, driver);
1166        schedule
1167    }
1168
1169    pub fn frame_scheduler_snapshot(&self) -> FrameSchedule {
1170        self.surfaces[0].frame_scheduler.snapshot()
1171    }
1172
1173    /// Timestamp a live input sample against the current animation clock.
1174    pub fn realtime_pointer_event_time(&self, platform_time_ms: Option<i64>) -> PointerEventTime {
1175        self.app.realtime_pointer_event_time(platform_time_ms)
1176    }
1177
1178    /// Timestamp deterministic input at the most recently processed frame.
1179    pub fn exact_pointer_event_time(&self, platform_time_ms: Option<i64>) -> PointerEventTime {
1180        PointerEventTime {
1181            platform_time_ms,
1182            animation_time_nanos: self.app.last_frame_time_nanos,
1183        }
1184    }
1185
1186    pub fn update_after_frame_interval(
1187        &mut self,
1188        frame_interval: std::time::Duration,
1189    ) -> FrameUpdateResult {
1190        let wall_frame_time = self.app.frame_time_nanos_at(Instant::now());
1191        let base_frame_time = self.app.last_frame_time_nanos.max(wall_frame_time);
1192        let frame_time = base_frame_time
1193            .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
1194        self.update_at_frame_time_nanos(frame_time)
1195    }
1196
1197    /// Advance the frame clock by EXACTLY `frame_interval` past the last
1198    /// frame — no wall anchoring — and run one update there. Robot keyframe
1199    /// captures ride this to sample animations deterministically: while the
1200    /// advanced clock is ahead of wall time, interleaved wall-clocked
1201    /// updates clamp to it (dt 0) instead of fast-forwarding animations.
1202    pub fn update_after_exact_interval(
1203        &mut self,
1204        frame_interval: std::time::Duration,
1205    ) -> FrameUpdateResult {
1206        let frame_time = self
1207            .app
1208            .last_frame_time_nanos
1209            .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
1210        self.update_at_frame_time_nanos(frame_time)
1211    }
1212
1213    pub fn update_at_frame_time_nanos(&mut self, frame_time: u64) -> FrameUpdateResult {
1214        let app_context = Rc::clone(&self.app.app_context);
1215        app_context.enter(|| {
1216            let update_started_at = Instant::now();
1217            let frame_time = frame_time.max(self.app.last_frame_time_nanos);
1218            self.app.last_frame_time_nanos = frame_time;
1219            let runtime_handle = self.app.runtime.runtime_handle();
1220            runtime_handle.with_deferred_state_releases(|| {
1221                self.app.runtime.drain_frame_callbacks(frame_time);
1222                let after_frame_callbacks = Instant::now();
1223                runtime_handle.drain_ui();
1224                let after_ui_drain = Instant::now();
1225                let should_render = self.app.composition.should_recompose();
1226                let mut reconcile_attempted = false;
1227                let mut reconcile_changed = false;
1228                if should_render {
1229                    log::trace!(
1230                        target: "cranpose::input",
1231                        "update begin: should_render=true layout_requested={} scene_dirty={} is_dirty={}",
1232                        self.app.layout_requested,
1233                        self.surfaces[0].scene_dirty,
1234                        self.surfaces[0].is_dirty
1235                    );
1236                    (reconcile_attempted, reconcile_changed) = self.reconcile_in_context();
1237                }
1238                let after_reconcile = Instant::now();
1239                let result = self.process_frame_in_context(reconcile_changed);
1240                let after_process_frame = Instant::now();
1241                log_update_stage_telemetry(UpdateStageTelemetry {
1242                    started_at: update_started_at,
1243                    after_frame_callbacks,
1244                    after_ui_drain,
1245                    after_reconcile,
1246                    after_process_frame,
1247                    should_render,
1248                    reconcile_attempted,
1249                    reconcile_changed,
1250                });
1251                self.clear_surface_dirt();
1252                result
1253            })
1254        })
1255    }
1256
1257    fn reconcile_in_context(&mut self) -> (bool, bool) {
1258        let Some(root_key) = self.app.composition.root_key() else {
1259            return (false, false);
1260        };
1261        match self
1262            .app
1263            .composition
1264            .reconcile(root_key, &mut *self.app.content)
1265        {
1266            Ok(changed) => {
1267                log::trace!(
1268                    target: "cranpose::input",
1269                    "reconcile changed={changed}"
1270                );
1271                if changed {
1272                    self.app.fps_monitor.record_recomposition();
1273                    if self.app.composition_tree_needs_layout() {
1274                        self.app.request_layout_pass();
1275                    }
1276                    request_render_invalidation();
1277                }
1278                (true, changed)
1279            }
1280            Err(NodeError::Missing { id }) => {
1281                log::debug!("Recomposition skipped: node {} no longer exists", id);
1282                self.app.request_layout_pass();
1283                request_render_invalidation();
1284                (true, false)
1285            }
1286            Err(err) => {
1287                log::error!("recomposition failed: {err}");
1288                self.app.request_layout_pass();
1289                request_render_invalidation();
1290                (true, false)
1291            }
1292        }
1293    }
1294
1295    pub fn update(&mut self) -> FrameUpdateResult {
1296        let frame_time = self.app.frame_time_nanos_at(Instant::now());
1297        self.update_at_frame_time_nanos(frame_time)
1298    }
1299}
1300
1301impl<R> Drop for AppShell<R>
1302where
1303    R: Renderer,
1304{
1305    fn drop(&mut self) {
1306        self.app.runtime.clear_frame_waker();
1307    }
1308}
1309
1310fn layout_has_area(layout: &cranpose_ui::LayoutBox) -> bool {
1311    (layout.rect.width > 0.0 && layout.rect.height > 0.0)
1312        || layout.children.iter().any(layout_has_area)
1313}
1314
1315fn layout_extent(layout: &cranpose_ui::LayoutBox) -> Option<Size> {
1316    let own = (layout.rect.width > 0.0 && layout.rect.height > 0.0).then(|| {
1317        Size::new(
1318            layout.rect.x + layout.rect.width,
1319            layout.rect.y + layout.rect.height,
1320        )
1321    });
1322    layout
1323        .children
1324        .iter()
1325        .filter_map(layout_extent)
1326        .chain(own)
1327        .reduce(farther_extent)
1328}
1329
1330fn farther_extent(a: Size, b: Size) -> Size {
1331    Size::new(a.width.max(b.width), a.height.max(b.height))
1332}
1333
1334pub fn default_root_key() -> Key {
1335    location_key(file!(), line!(), column!())
1336}
1337
1338#[cfg(test)]
1339#[path = "tests/app_shell_frame_pacing_tests.rs"]
1340mod frame_pacing_tests;
1341
1342#[cfg(test)]
1343#[path = "tests/app_shell_tests.rs"]
1344mod tests;
1345
1346#[cfg(test)]
1347#[path = "tests/surface_tests.rs"]
1348mod surface_tests;