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cranpose_app_shell/
lib.rs

1#![allow(clippy::type_complexity)]
2
3mod fps_monitor;
4mod hit_path_tracker;
5mod shell_debug;
6mod shell_frame;
7mod shell_input;
8mod surface;
9mod wheel;
10use std::{
11    cell::RefCell,
12    fmt::{Debug, Write},
13    rc::Rc,
14    sync::{
15        Mutex, MutexGuard,
16        atomic::{AtomicBool, Ordering},
17    },
18};
19
20use cranpose_core::{
21    Applier, Composition, Key, MemoryApplier, NodeError, NodeId, collections::map::HashSet,
22    enter_event_handler_scope, location_key, run_in_mutable_snapshot,
23};
24pub use cranpose_foundation::{
25    DEFAULT_ROTARY_SCROLL_FACTOR_DP, Modifiers, PointerSource, RotaryScrollEvent,
26    rotary_scroll_pixels_from_detents,
27};
28use cranpose_foundation::{PointerButton, PointerButtons, PointerEvent, PointerEventKind};
29use cranpose_render_common::{HitTestTarget, RenderScene, Renderer};
30use cranpose_runtime_std::StdRuntime;
31use cranpose_ui::{
32    HeadlessRenderer, LayoutBox, LayoutNode, LayoutTree, MeasureLayoutOptions, SemanticsTree,
33    SubcomposeLayoutNode, WindowRootEntry, clear_transient_scroll_motion_contexts,
34    format_layout_tree, format_render_scene, format_screen_summary,
35    has_pending_focus_invalidations, has_pending_pointer_repasses,
36    has_pending_semantics_invalidations, peek_focus_invalidation, peek_layout_invalidation,
37    peek_pointer_invalidation, peek_render_invalidation, process_focus_invalidations,
38    process_pointer_repasses, process_semantics_invalidations, request_render_invalidation,
39    take_draw_repass_nodes, take_focus_invalidation, take_layout_invalidation,
40    take_pointer_invalidation, take_render_invalidation,
41};
42pub use cranpose_ui::{KeyCode, KeyEvent, KeyEventType};
43use cranpose_ui_graphics::{Point, PointerIcon, Rect, Size};
44pub use fps_monitor::FpsStats;
45use hit_path_tracker::PointerId;
46#[cfg(test)]
47use shell_frame::build_draw_refresh_scope;
48pub use surface::{RootId, RootSurface, SurfaceMut};
49use surface::{TextInputRouter, TextInputRoutes, partition_nodes_by_surface};
50use web_time::Instant;
51pub use wheel::WheelScroll;
52
53#[cfg(all(
54    feature = "clipboard-native",
55    not(target_arch = "wasm32"),
56    not(target_os = "android"),
57    not(target_os = "ios")
58))]
59struct ShellClipboard {
60    inner: std::rc::Rc<std::cell::RefCell<Option<arboard::Clipboard>>>,
61}
62
63#[cfg(all(
64    feature = "clipboard-native",
65    not(target_arch = "wasm32"),
66    not(target_os = "android"),
67    not(target_os = "ios")
68))]
69impl cranpose_ui::clipboard_session::PlatformClipboard for ShellClipboard {
70    fn write_text(&self, text: &str) {
71        if let Some(clipboard) = self.inner.borrow_mut().as_mut() {
72            let _ = clipboard.set_text(text);
73        }
74    }
75
76    fn read_text(&self) -> Option<String> {
77        self.inner
78            .borrow_mut()
79            .as_mut()
80            .and_then(|clipboard| clipboard.get_text().ok())
81    }
82}
83#[cfg(any(test, feature = "test-support"))]
84use cranpose_core::{
85    CompositionPassDebugStats, SlotId,
86    runtime::{RuntimeDebugStats, StateArenaDebugStats},
87    snapshot_pinning::{SnapshotPinningDebugStats, debug_snapshot_pinning_stats},
88    snapshot_state_observer::SnapshotStateObserverDebugStats,
89    snapshot_v2::{SnapshotV2DebugStats, debug_snapshot_v2_stats},
90};
91#[cfg(any(test, feature = "test-support"))]
92use cranpose_core::{
93    MemoryApplierDebugStats, RecomposeScopeRegistryDebugStats, SlotTableDebugStats,
94    debug_recompose_scope_registry_stats,
95};
96pub use cranpose_ui::{ImeEditorState, PlatformTextInputHandler};
97#[cfg(any(test, feature = "test-support"))]
98pub mod accessibility_audit;
99#[cfg(any(test, feature = "test-support"))]
100pub mod placed_semantics;
101
102/// How the platform should vote the display's frame rate on behalf of the app.
103///
104/// Compose apps get 120 Hz gameplay on a 120 Hz panel not by presenting faster
105/// but because HWUI votes a rate on the window while animations and gestures
106/// run, and clears it when they stop. A window that never votes is pinned by
107/// SurfaceFlinger's cadence inference instead — which also throttles the app's
108/// choreographer, so the inference reinforces itself. `Auto` reproduces the
109/// HWUI behaviour; the platform backends read it every frame and vote through
110/// the native window when the desired rate changes.
111#[derive(Debug, Clone, Copy, PartialEq, Default)]
112pub enum FrameRatePreference {
113    /// Ask for the panel's fastest rate while frames are being produced, no
114    /// preference when the scene is still. This is the default, matching what
115    /// Compose/HWUI do for every app without the app's involvement.
116    #[default]
117    Auto,
118    /// Never vote; the OS infers a rate from presentation cadence.
119    NoPreference,
120    /// Always vote exactly this rate in Hz. Values `<= 0` behave like
121    /// [`FrameRatePreference::NoPreference`].
122    Exact(f32),
123}
124
125impl FrameRatePreference {
126    /// The baseline `Auto` votes while animating without interaction — the
127    /// same rate HWUI's NORMAL frame-rate category resolves to on phone
128    /// panels. The quiet vote cannot simply be "no vote": SurfaceFlinger
129    /// infers a non-voting window's rate from whatever cadence it last
130    /// observed and pins it, so an app that ever ran the panel's fast rate
131    /// would stay there forever (measured on a Pixel 9 Pro, both directions).
132    pub const AUTO_QUIET_RATE_HZ: f32 = 60.0;
133
134    /// The rate the platform should vote right now, in Hz, where `0.0` means
135    /// "clear the vote". `producing_frames` is whether the frame loop has a
136    /// frame scheduled, `interacting` whether input arrived within the
137    /// platform's boost hold-off, and `panel_max_hz` the display's fastest
138    /// supported rate when the platform knows it.
139    ///
140    /// While interacting, `Auto` holds the boost even through moments with no
141    /// frame scheduled: a gesture sequence crosses still screens (a tap lands,
142    /// the old scene stops animating, the new one hasn't started), and letting
143    /// each of those instantly clear the vote flapped the display between the
144    /// boost rate and no-vote several times per second on device. This mirrors
145    /// SurfaceFlinger's own touch boost, which also outlives the touch by
146    /// seconds regardless of what the app presents in between.
147    pub fn desired_rate_hz(
148        self,
149        producing_frames: bool,
150        interacting: bool,
151        panel_max_hz: Option<f32>,
152    ) -> f32 {
153        match self {
154            FrameRatePreference::Auto => {
155                if interacting {
156                    panel_max_hz
157                        .filter(|rate| *rate > 0.0)
158                        .unwrap_or(Self::AUTO_QUIET_RATE_HZ)
159                } else if producing_frames {
160                    Self::AUTO_QUIET_RATE_HZ
161                } else {
162                    0.0
163                }
164            }
165            FrameRatePreference::NoPreference => 0.0,
166            FrameRatePreference::Exact(rate) if rate > 0.0 => rate,
167            FrameRatePreference::Exact(_) => 0.0,
168        }
169    }
170}
171
172pub(crate) struct ShellApp {
173    pub(crate) app_context: Rc<cranpose_ui::AppContext>,
174    pub(crate) runtime: StdRuntime,
175    pub(crate) composition: Composition<MemoryApplier>,
176    pub(crate) content: Box<dyn FnMut()>,
177    pub(crate) start_time: Instant,
178    pub(crate) last_frame_time_nanos: u64,
179    pub(crate) semantics_enabled: bool,
180    pub(crate) semantics_snapshot_revision: u64,
181    pub(crate) layout_requested: bool,
182    pub(crate) force_layout_pass: bool,
183    pub(crate) modifiers: Option<Modifiers>,
184    pub(crate) rotary_scroll_factor: f32,
185    #[cfg(all(feature = "clipboard-native", target_os = "linux"))]
186    pub(crate) clipboard: Option<arboard::Clipboard>,
187    pub(crate) dev_options: DevOptions,
188    pub(crate) fps_monitor: fps_monitor::FpsMonitor,
189    pub(crate) text_input_routes: Rc<RefCell<TextInputRoutes>>,
190    pub(crate) text_input_router_installed: bool,
191    pub(crate) window_roots_seen: Option<u64>,
192}
193
194/// The application: one runtime, one composition, and a surface per window
195/// it shows.
196///
197/// Methods that name no root act on the primary surface, so a platform with
198/// one window uses the shell as it always has. A platform showing more
199/// windows reaches the others through [`AppShell::surface`], after giving
200/// each window root a renderer with [`AppShell::add_window_surface`].
201pub struct AppShell<R>
202where
203    R: Renderer,
204{
205    pub(crate) app: ShellApp,
206    pub(crate) surfaces: Vec<RootSurface<R>>,
207}
208
209#[derive(Clone, Copy, Debug, PartialEq, Eq)]
210/// Platform and animation-clock timestamps for one pointer sample.
211pub struct PointerEventTime {
212    /// Timestamp supplied by the platform, in its millisecond clock domain.
213    pub platform_time_ms: Option<i64>,
214    /// Timestamp in the animation frame-clock domain.
215    pub animation_time_nanos: u64,
216}
217
218fn update_stage_telemetry_threshold_ms() -> Option<f64> {
219    static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
220    *THRESHOLD_MS.get_or_init(|| {
221        std::env::var("CRANPOSE_UPDATE_STAGE_TELEMETRY_MS")
222            .ok()
223            .and_then(|value| value.parse::<f64>().ok())
224            .filter(|value| value.is_finite() && *value >= 0.0)
225    })
226}
227
228#[derive(Clone, Copy, Debug)]
229struct UpdateStageTelemetry {
230    started_at: Instant,
231    after_frame_callbacks: Instant,
232    after_ui_drain: Instant,
233    after_reconcile: Instant,
234    after_process_frame: Instant,
235    should_render: bool,
236    reconcile_attempted: bool,
237    reconcile_changed: bool,
238}
239
240fn log_update_stage_telemetry(telemetry: UpdateStageTelemetry) {
241    let Some(threshold_ms) = update_stage_telemetry_threshold_ms() else {
242        return;
243    };
244    let total_ms = telemetry
245        .after_process_frame
246        .duration_since(telemetry.started_at)
247        .as_secs_f64()
248        * 1000.0;
249    if total_ms < threshold_ms {
250        return;
251    }
252
253    let frame_callbacks_ms = telemetry
254        .after_frame_callbacks
255        .duration_since(telemetry.started_at)
256        .as_secs_f64()
257        * 1000.0;
258    let ui_drain_ms = telemetry
259        .after_ui_drain
260        .duration_since(telemetry.after_frame_callbacks)
261        .as_secs_f64()
262        * 1000.0;
263    let reconcile_ms = telemetry
264        .after_reconcile
265        .duration_since(telemetry.after_ui_drain)
266        .as_secs_f64()
267        * 1000.0;
268    let process_frame_ms = telemetry
269        .after_process_frame
270        .duration_since(telemetry.after_reconcile)
271        .as_secs_f64()
272        * 1000.0;
273    eprintln!(
274        "[update-stage-telemetry] total_ms={total_ms:.2} frame_callbacks_ms={frame_callbacks_ms:.2} ui_drain_ms={ui_drain_ms:.2} reconcile_ms={reconcile_ms:.2} process_frame_ms={process_frame_ms:.2} should_render={} reconcile_attempted={} reconcile_changed={}",
275        telemetry.should_render, telemetry.reconcile_attempted, telemetry.reconcile_changed
276    );
277}
278
279#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
280pub enum FramePacingMode {
281    /// Pace frames to the display refresh interval. The production default:
282    /// animations advance once per vsync instead of re-rendering uncapped.
283    #[default]
284    Vsync,
285    Hard60,
286    Hard120,
287    /// Render as fast as possible. For perf harnesses and robot drivers that
288    /// measure work throughput; saturates the GPU if used in a real app.
289    NoVsync,
290}
291
292impl FramePacingMode {
293    pub const ALL: [Self; 4] = [Self::Vsync, Self::Hard60, Self::Hard120, Self::NoVsync];
294
295    pub fn label(self) -> &'static str {
296        match self {
297            Self::Vsync => "VSync",
298            Self::Hard60 => "60fps",
299            Self::Hard120 => "120fps",
300            Self::NoVsync => "NoVSync",
301        }
302    }
303
304    pub fn target_fps(self) -> Option<u32> {
305        match self {
306            Self::Hard60 => Some(60),
307            Self::Hard120 => Some(120),
308            Self::Vsync | Self::NoVsync => None,
309        }
310    }
311}
312
313#[derive(Clone, Copy, Debug, PartialEq)]
314pub struct FrameSchedule {
315    pub needs_update: bool,
316    pub needs_frame: bool,
317    pub next_deadline: Option<web_time::Instant>,
318}
319
320#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
321pub struct FrameUpdateResult {
322    pub visual_changed: bool,
323    pub structure_changed: bool,
324}
325
326pub trait PlatformFrameDriver {
327    fn request_frame(&self);
328    fn request_wake_at(&self, deadline: web_time::Instant);
329    fn clear_wake(&self);
330}
331
332#[derive(Debug)]
333pub struct FrameScheduler {
334    update_pending: AtomicBool,
335    frame_pending: AtomicBool,
336    next_deadline: Mutex<Option<web_time::Instant>>,
337}
338
339impl Default for FrameScheduler {
340    fn default() -> Self {
341        Self {
342            update_pending: AtomicBool::new(false),
343            frame_pending: AtomicBool::new(false),
344            next_deadline: Mutex::new(None),
345        }
346    }
347}
348
349impl FrameScheduler {
350    fn lock_deadline(&self) -> MutexGuard<'_, Option<web_time::Instant>> {
351        self.next_deadline
352            .lock()
353            .unwrap_or_else(|poisoned| poisoned.into_inner())
354    }
355
356    pub fn record(&self, schedule: FrameSchedule) {
357        self.update_pending
358            .store(schedule.needs_update, Ordering::SeqCst);
359        self.frame_pending
360            .store(schedule.needs_frame, Ordering::SeqCst);
361        let mut next_deadline = self.lock_deadline();
362        *next_deadline = if schedule.needs_update {
363            None
364        } else {
365            schedule.next_deadline
366        };
367    }
368
369    pub fn schedule<D>(&self, schedule: FrameSchedule, driver: &D)
370    where
371        D: PlatformFrameDriver + ?Sized,
372    {
373        self.record(schedule);
374        schedule.apply_to(driver);
375    }
376
377    pub fn snapshot(&self) -> FrameSchedule {
378        FrameSchedule {
379            needs_update: self.update_pending.load(Ordering::SeqCst),
380            needs_frame: self.frame_pending.load(Ordering::SeqCst),
381            next_deadline: *self.lock_deadline(),
382        }
383    }
384}
385
386impl FrameSchedule {
387    pub fn apply_to<D>(self, driver: &D)
388    where
389        D: PlatformFrameDriver + ?Sized,
390    {
391        if self.needs_frame {
392            driver.clear_wake();
393            driver.request_frame();
394        } else if self.needs_update {
395            driver.request_wake_at(web_time::Instant::now());
396        } else if let Some(deadline) = self.next_deadline {
397            driver.request_wake_at(deadline);
398        } else {
399            driver.clear_wake();
400        }
401    }
402}
403
404#[derive(Clone, Copy, Debug)]
405pub(crate) struct DevOverlayControl {
406    bounds: Rect,
407    mode: FramePacingMode,
408}
409
410/// Development options for debugging and performance monitoring.
411///
412/// These are rendered directly by the renderer (not via composition)
413/// to avoid affecting performance measurements.
414#[derive(Clone, Debug, Default)]
415pub struct DevOptions {
416    /// Show FPS counter overlay
417    pub fps_counter: bool,
418    /// Show recomposition count
419    pub recomposition_counter: bool,
420    /// Show layout timing breakdown
421    pub layout_timing: bool,
422    pub frame_pacing_controls: bool,
423    pub frame_pacing_mode: FramePacingMode,
424}
425
426#[cfg(any(test, feature = "test-support"))]
427#[doc(hidden)]
428#[derive(Clone, Copy, Debug)]
429pub struct RuntimeLeakDebugStats {
430    pub applier_stats: MemoryApplierDebugStats,
431    pub live_node_heap_bytes: usize,
432    pub recycled_node_heap_bytes: usize,
433    pub slot_table_heap_bytes: usize,
434    pub pass_stats: CompositionPassDebugStats,
435    pub slot_stats: SlotTableDebugStats,
436    pub observer_stats: SnapshotStateObserverDebugStats,
437    pub runtime_stats: RuntimeDebugStats,
438    pub state_arena_stats: StateArenaDebugStats,
439    pub recompose_scope_stats: RecomposeScopeRegistryDebugStats,
440    pub snapshot_v2_stats: SnapshotV2DebugStats,
441    pub snapshot_pinning_stats: SnapshotPinningDebugStats,
442}
443
444impl ShellApp {
445    pub(crate) fn request_layout_pass(&mut self) {
446        self.layout_requested = true;
447    }
448
449    pub(crate) fn request_forced_layout_pass(&mut self) {
450        self.layout_requested = true;
451        self.force_layout_pass = true;
452    }
453
454    pub(crate) fn composition_tree_needs_layout(&mut self) -> bool {
455        let Some(root) = self.composition.root() else {
456            return true;
457        };
458        let mut applier = self.composition.applier_mut();
459        cranpose_ui::tree_needs_layout(&mut *applier, root).unwrap_or_else(|err| {
460            log::warn!(
461                "Cannot check layout dirty status for root #{}: {}",
462                root,
463                err
464            );
465            true
466        })
467    }
468
469    pub(crate) fn has_stale_work_in_context(&self) -> bool {
470        self.layout_requested
471            || peek_render_invalidation()
472            || peek_pointer_invalidation()
473            || peek_focus_invalidation()
474            || peek_layout_invalidation()
475            || cranpose_ui::has_pending_layout_repasses()
476            || cranpose_ui::has_pending_measure_repasses()
477            || cranpose_ui::has_pending_draw_repasses()
478            || has_pending_pointer_repasses()
479            || has_pending_focus_invalidations()
480    }
481
482    pub(crate) fn wants_frame_in_context(&self) -> bool {
483        self.layout_requested
484            || peek_render_invalidation()
485            || peek_pointer_invalidation()
486            || peek_focus_invalidation()
487            || peek_layout_invalidation()
488            || self.composition.should_render()
489    }
490
491    pub(crate) fn needs_ui_update_in_context(&self, surfaces_dirty: bool) -> bool {
492        surfaces_dirty
493            || self.has_stale_work_in_context()
494            || self.composition.runtime_handle().has_pending_ui()
495            || has_pending_semantics_invalidations()
496            || self.composition.should_render()
497    }
498
499    pub(crate) fn next_event_time(&self) -> Option<web_time::Instant> {
500        let app_context = Rc::clone(&self.app_context);
501        app_context.enter(cranpose_ui::next_cursor_blink_time)
502    }
503
504    pub(crate) fn frame_time_nanos_at(&self, now: Instant) -> u64 {
505        now.checked_duration_since(self.start_time)
506            .unwrap_or_default()
507            .as_nanos()
508            .min(u128::from(u64::MAX)) as u64
509    }
510
511    pub(crate) fn realtime_pointer_event_time(
512        &self,
513        platform_time_ms: Option<i64>,
514    ) -> PointerEventTime {
515        PointerEventTime {
516            platform_time_ms,
517            animation_time_nanos: self
518                .frame_time_nanos_at(Instant::now())
519                .max(self.last_frame_time_nanos),
520        }
521    }
522
523    pub(crate) fn install_text_input_router(&mut self) {
524        if self.text_input_router_installed {
525            return;
526        }
527        let router = Rc::new(TextInputRouter {
528            routes: Rc::clone(&self.text_input_routes),
529        });
530        let app_context = Rc::clone(&self.app_context);
531        app_context
532            .enter(|| cranpose_ui::text_input_session::set_platform_text_input_handler(router));
533        self.text_input_router_installed = true;
534    }
535}
536
537impl<R> AppShell<R>
538where
539    R: Renderer,
540    R::Error: Debug,
541{
542    pub fn new(renderer: R, root_key: Key, content: impl FnMut() + 'static) -> Self {
543        Self::new_with_size(renderer, root_key, content, (800, 600), (800.0, 600.0))
544    }
545
546    pub fn new_with_size(
547        renderer: R,
548        root_key: Key,
549        content: impl FnMut() + 'static,
550        buffer_size: (u32, u32),
551        viewport: (f32, f32),
552    ) -> Self {
553        Self::new_with_size_and_density(renderer, root_key, content, buffer_size, viewport, 1.0)
554    }
555
556    pub fn new_with_size_and_density(
557        mut renderer: R,
558        root_key: Key,
559        content: impl FnMut() + 'static,
560        buffer_size: (u32, u32),
561        viewport: (f32, f32),
562        density: f32,
563    ) -> Self {
564        let app_context = cranpose_ui::AppContext::new_with_density(density);
565        let runtime = StdRuntime::new();
566        let mut composition = Composition::with_runtime(MemoryApplier::new(), runtime.runtime());
567        let app_content = Rc::new(std::cell::RefCell::new(content));
568        let mut build: Box<dyn FnMut()> = Box::new(move || {
569            let app_content = Rc::clone(&app_content);
570            cranpose_ui::widgets::PopupHost(move || {
571                (app_content.borrow_mut())();
572            });
573        });
574        renderer.attach_app_context_services(&app_context);
575        app_context.enter(|| {
576            #[cfg(all(
577                feature = "clipboard-native",
578                not(target_arch = "wasm32"),
579                not(target_os = "android"),
580                not(target_os = "ios")
581            ))]
582            {
583                let clipboard =
584                    std::rc::Rc::new(std::cell::RefCell::new(arboard::Clipboard::new().ok()));
585                cranpose_ui::clipboard_session::set_platform_clipboard(std::rc::Rc::new(
586                    ShellClipboard { inner: clipboard },
587                ));
588            }
589            if let Err(err) = composition.render_stable(root_key, &mut *build) {
590                log::error!("initial render failed: {err}");
591            }
592        });
593        renderer.scene_mut().clear();
594        let app = ShellApp {
595            app_context,
596            runtime,
597            composition,
598            content: build,
599            start_time: Instant::now(),
600            last_frame_time_nanos: 0,
601            semantics_enabled: false,
602            semantics_snapshot_revision: 0,
603            layout_requested: true,
604            force_layout_pass: true,
605            modifiers: None,
606            rotary_scroll_factor: DEFAULT_ROTARY_SCROLL_FACTOR_DP,
607            #[cfg(all(feature = "clipboard-native", target_os = "linux"))]
608            clipboard: arboard::Clipboard::new().ok(),
609            dev_options: DevOptions::default(),
610            fps_monitor: fps_monitor::FpsMonitor::new(),
611            text_input_routes: Rc::new(RefCell::new(TextInputRoutes::default())),
612            text_input_router_installed: false,
613            window_roots_seen: None,
614        };
615        let mut shell = Self {
616            app,
617            surfaces: vec![RootSurface::new(
618                RootId::Primary,
619                renderer,
620                buffer_size,
621                viewport,
622            )],
623        };
624        shell.process_frame();
625        shell
626    }
627
628    /// The shell's [`AppContext`](cranpose_ui::AppContext). Platform backends
629    /// use it to register per-context services (such as the OS clipboard) that
630    /// need UIKit/JNI access the shell itself does not have: enter the context
631    /// and call the relevant `set_platform_*` installer.
632    pub fn app_context(&self) -> &Rc<cranpose_ui::AppContext> {
633        &self.app.app_context
634    }
635
636    /// The surface drawing `root`, or `None` when no surface was added for
637    /// it. The primary surface always exists.
638    pub fn surface(&mut self, root: RootId) -> Option<SurfaceMut<'_, R>> {
639        let index = self.surface_index(root)?;
640        Some(SurfaceMut::new(self, index))
641    }
642
643    /// The surface drawing the composition root.
644    pub fn primary(&mut self) -> SurfaceMut<'_, R> {
645        SurfaceMut::new(self, 0)
646    }
647
648    /// The root whose surface now draws the node that took the primary
649    /// press, or `None` while no press is being held.
650    ///
651    /// A press is taken by a node, not by a rectangle. When the application
652    /// moves that node into a window of its own — a tab pulled out of a
653    /// strip, a pane pulled off a stack — the press belongs to that window
654    /// from then on, and a platform can hand it over on the strength of this
655    /// rather than on where the pointer happens to be.
656    pub fn root_holding_the_press(&mut self) -> Option<RootId> {
657        let pressed = self
658            .surfaces
659            .iter()
660            .find_map(|surface| surface.hit_path_tracker.dispatch_order(PointerId::PRIMARY))?;
661        let primary_root = self.app.composition.root()?;
662        let mut applier = self.app.composition.applier_mut();
663        let holder = pressed.into_iter().find_map(|node| {
664            let node = applier.scene_node_attached_to(node, primary_root)?;
665            Some(cranpose_ui::nearest_window_root(&mut applier, node))
666        })?;
667        drop(applier);
668        self.surfaces
669            .iter()
670            .find(|surface| surface.owns_nodes_under(holder))
671            .map(|surface| surface.id)
672    }
673
674    fn surface_index(&self, root: RootId) -> Option<usize> {
675        self.surfaces.iter().position(|surface| surface.id == root)
676    }
677
678    /// Gives the window root registered under `window` a surface of its
679    /// own, drawn by `renderer` into a framebuffer of `buffer_size` physical
680    /// pixels and `viewport` logical pixels. The surface follows the window
681    /// root node while it stays in the tree, and draws nothing while it is
682    /// out. Returns the renderer of the surface this one replaces, if the
683    /// window already had one.
684    ///
685    /// The renderer joins an app whose services the primary renderer
686    /// already installed; nothing is attached to the app context again.
687    pub fn add_window_surface(
688        &mut self,
689        window: u64,
690        renderer: R,
691        buffer_size: (u32, u32),
692        viewport: (f32, f32),
693    ) -> Option<R> {
694        let previous = self.remove_window_surface(window);
695        self.surfaces.push(RootSurface::new(
696            RootId::Window(window),
697            renderer,
698            buffer_size,
699            viewport,
700        ));
701        self.app.window_roots_seen = None;
702        self.sync_window_roots();
703        previous
704    }
705
706    /// Takes the surface of `window` away, handing back its renderer.
707    pub fn remove_window_surface(&mut self, window: u64) -> Option<R> {
708        let root = RootId::Window(window);
709        let index = self.surface_index(root)?;
710        self.app.text_input_routes.borrow_mut().remove(root);
711        Some(self.surfaces.remove(index).renderer)
712    }
713
714    /// Every surface's root, the primary first.
715    pub fn surface_ids(&self) -> Vec<RootId> {
716        self.surfaces.iter().map(|surface| surface.id).collect()
717    }
718
719    /// The window roots attached in the composition right now. A platform
720    /// reads this after an update to open a window for each new entry and
721    /// close the windows whose entries left.
722    pub fn window_roots(&self) -> Vec<WindowRootEntry> {
723        let app_context = Rc::clone(&self.app.app_context);
724        app_context.enter(cranpose_ui::window_roots)
725    }
726
727    /// Changes whenever a window root attaches, detaches or is updated; a
728    /// platform that stored the last value it acted on skips
729    /// [`Self::window_roots`] while it reads the same.
730    pub fn window_roots_revision(&self) -> u64 {
731        let app_context = Rc::clone(&self.app.app_context);
732        app_context.enter(cranpose_ui::window_roots_revision)
733    }
734
735    /// Whether the primary root lays out anything of its own: a node with
736    /// area outside every window root. A platform hides the primary window
737    /// while this is false, because every visible node is then in a window
738    /// of its own.
739    pub fn primary_has_content(&mut self) -> bool {
740        let app_context = Rc::clone(&self.app.app_context);
741        app_context.enter(|| {
742            self.surfaces[0]
743                .layout_tree_in_context(&mut self.app)
744                .is_some_and(|tree| tree.root().children.iter().any(layout_has_area))
745        })
746    }
747
748    /// The extent of what the primary root lays out: the far right and
749    /// bottom edges of its nodes with area, measured from the root's origin
750    /// and leaving out every window root's subtree. `None` while it lays
751    /// out nothing. A platform whose primary window wraps its content sizes
752    /// the window to this after every update.
753    pub fn primary_content_size(&mut self) -> Option<Size> {
754        let app_context = Rc::clone(&self.app.app_context);
755        app_context.enter(|| {
756            self.surfaces[0]
757                .layout_tree_in_context(&mut self.app)
758                .and_then(|tree| {
759                    tree.root()
760                        .children
761                        .iter()
762                        .filter_map(layout_extent)
763                        .reduce(farther_extent)
764                })
765        })
766    }
767
768    /// The `drag_and_drop_target` under `point` and where the point falls in
769    /// that target's surface. A point on the screen is looked up in every
770    /// surface whose window position the platform told, later windows
771    /// first and the primary last; a point without one only in `source`,
772    /// the surface holding the press.
773    pub(crate) fn drag_and_drop_target_at(
774        &mut self,
775        point: cranpose_ui::DragAndDropPoint,
776        source: usize,
777    ) -> Option<(NodeId, cranpose_ui::Point)> {
778        let app_context = Rc::clone(&self.app.app_context);
779        let candidates: Vec<(usize, cranpose_ui::Point)> = match point.screen {
780            Some(screen) => (0..self.surfaces.len())
781                .rev()
782                .filter_map(|index| {
783                    let local = self.surfaces[index].screen_point_inside(screen)?;
784                    Some((index, local))
785                })
786                .collect(),
787            None => vec![(source, point.local)],
788        };
789        candidates.into_iter().find_map(|(index, local)| {
790            self.surfaces[index]
791                .renderer
792                .scene()
793                .hit_test_nodes(local.x, local.y)
794                .into_iter()
795                .find(|node| app_context.drag_and_drop().is_target(*node))
796                .map(|node| (node, local))
797        })
798    }
799
800    /// Names the surface the platform considers focused, which is where the
801    /// soft keyboard belongs. Pointer presses activate their surface on
802    /// their own; a platform calls this for focus it grants otherwise.
803    pub fn set_active_root(&mut self, root: RootId) {
804        self.app.text_input_routes.borrow_mut().set_active(root);
805    }
806
807    /// The surface the platform considers focused.
808    pub fn active_root(&self) -> RootId {
809        self.app.text_input_routes.borrow().active()
810    }
811
812    fn sync_window_roots(&mut self) {
813        let app_context = Rc::clone(&self.app.app_context);
814        app_context.enter(|| self.sync_window_roots_in_context());
815    }
816
817    pub(crate) fn sync_window_roots_in_context(&mut self) {
818        let revision = cranpose_ui::window_roots_revision();
819        if self.app.window_roots_seen == Some(revision) {
820            return;
821        }
822        self.app.window_roots_seen = Some(revision);
823        let entries = cranpose_ui::window_roots();
824        for surface in &mut self.surfaces {
825            let RootId::Window(id) = surface.id else {
826                continue;
827            };
828            let root = entries
829                .iter()
830                .find(|entry| entry.node as u64 == id)
831                .map(|entry| entry.node);
832            surface.set_root(root);
833        }
834    }
835
836    pub(crate) fn any_surface_dirty(&self) -> bool {
837        self.surfaces
838            .iter()
839            .any(|surface| surface.is_dirty || surface.scene_dirty)
840    }
841
842    pub(crate) fn mark_all_dirty(&mut self) {
843        for surface in &mut self.surfaces {
844            surface.is_dirty = true;
845        }
846    }
847
848    fn clear_surface_dirt(&mut self) {
849        for surface in &mut self.surfaces {
850            surface.is_dirty = false;
851        }
852    }
853
854    fn invalidate_dev_overlay_text(&mut self) {
855        for surface in &mut self.surfaces {
856            surface.invalidate_dev_overlay_text();
857        }
858    }
859
860    /// Set development options for debugging and performance monitoring.
861    ///
862    /// The FPS counter and other overlays are rendered directly by the renderer
863    /// (not via composition) to avoid affecting performance measurements.
864    pub fn set_dev_options(&mut self, options: DevOptions) {
865        self.app.dev_options = options;
866        self.invalidate_dev_overlay_text();
867        let app_context = Rc::clone(&self.app.app_context);
868        app_context.enter(request_render_invalidation);
869        self.mark_all_dirty();
870    }
871
872    /// Get a reference to the current dev options.
873    pub fn dev_options(&self) -> &DevOptions {
874        &self.app.dev_options
875    }
876
877    pub fn frame_pacing_mode(&self) -> FramePacingMode {
878        self.app.dev_options.frame_pacing_mode
879    }
880
881    pub fn current_fps(&self) -> f32 {
882        self.app.fps_monitor.current_fps()
883    }
884
885    pub fn fps_stats(&self) -> FpsStats {
886        self.app.fps_monitor.stats()
887    }
888
889    pub fn reset_fps_stats(&mut self) {
890        self.app.fps_monitor.reset_stats();
891        self.invalidate_dev_overlay_text();
892    }
893
894    pub fn record_presented_frame(
895        &mut self,
896        frame_started_at: Instant,
897        frame_finished_at: Instant,
898    ) {
899        self.app
900            .fps_monitor
901            .record_frame_work(frame_started_at, frame_finished_at);
902    }
903
904    #[cfg(any(test, feature = "test-support"))]
905    #[doc(hidden)]
906    pub fn record_presented_frame_for_test(
907        &mut self,
908        frame_started_nanos: u64,
909        frame_finished_nanos: u64,
910    ) {
911        let started = self.app.start_time + std::time::Duration::from_nanos(frame_started_nanos);
912        let finished = self.app.start_time + std::time::Duration::from_nanos(frame_finished_nanos);
913        self.record_presented_frame(started, finished);
914    }
915
916    pub fn set_frame_pacing_mode(&mut self, mode: FramePacingMode) {
917        if self.app.dev_options.frame_pacing_mode == mode {
918            return;
919        }
920        self.app.dev_options.frame_pacing_mode = mode;
921        self.invalidate_dev_overlay_text();
922        let app_context = Rc::clone(&self.app.app_context);
923        app_context.enter(request_render_invalidation);
924        self.mark_all_dirty();
925    }
926
927    /// Where the dev overlay draws the control for `mode`, in logical pixels.
928    ///
929    /// The overlay is drawn by the renderer rather than composed, so it has no
930    /// semantics for a test to search. Without this a test that wants to press
931    /// a pacing control has to hard-code a coordinate and silently starts
932    /// passing against empty space the moment the overlay's text changes.
933    pub fn dev_overlay_control_center(&self, mode: FramePacingMode) -> Option<(f32, f32)> {
934        self.surfaces[0].dev_overlay_control_center(mode)
935    }
936
937    /// Sets the primary surface's viewport and lays out and renders at once.
938    pub fn set_viewport(&mut self, width: f32, height: f32) {
939        self.primary().set_viewport(width, height);
940        self.process_frame();
941    }
942
943    pub fn viewport_size(&self) -> (f32, f32) {
944        self.surfaces[0].viewport
945    }
946
947    /// Tells the shell where the primary window sits on the screen. See
948    /// [`SurfaceMut::set_screen_origin`].
949    pub fn set_screen_origin(&mut self, origin: Option<cranpose_ui_graphics::Point>) {
950        self.surfaces[0].screen_origin = origin;
951    }
952
953    pub fn set_buffer_size(&mut self, width: u32, height: u32) {
954        self.surfaces[0].buffer_size = (width, height);
955    }
956
957    pub fn buffer_size(&self) -> (u32, u32) {
958        self.surfaces[0].buffer_size
959    }
960
961    pub fn scene(&self) -> &R::Scene {
962        self.surfaces[0].renderer.scene()
963    }
964
965    pub fn renderer(&mut self) -> &mut R {
966        &mut self.surfaces[0].renderer
967    }
968
969    #[cfg(not(target_arch = "wasm32"))]
970    pub fn set_frame_waker(&mut self, waker: impl Fn() + Send + Sync + 'static) {
971        self.app.runtime.set_frame_waker(waker);
972    }
973
974    #[cfg(target_arch = "wasm32")]
975    pub fn set_frame_waker(&mut self, waker: impl Fn() + 'static) {
976        self.app.runtime.set_frame_waker(waker);
977    }
978
979    pub fn clear_frame_waker(&mut self) {
980        self.app.runtime.clear_frame_waker();
981    }
982
983    pub fn should_render(&self) -> bool {
984        let app_context = Rc::clone(&self.app.app_context);
985        app_context.enter(|| {
986            self.app.wants_frame_in_context()
987                || self.surfaces.iter().any(|surface| surface.scene_dirty)
988        })
989    }
990
991    pub fn needs_update(&self) -> bool {
992        let app_context = Rc::clone(&self.app.app_context);
993        app_context.enter(|| {
994            self.app
995                .needs_ui_update_in_context(self.any_surface_dirty())
996        })
997    }
998
999    /// Returns true when the runtime holds work for the UI thread: posted tasks,
1000    /// continuations from worker threads, or async tasks ready to poll.
1001    ///
1002    /// This is the part of [`needs_update`](Self::needs_update) that another
1003    /// thread is waiting on, told apart from the part that only wants the screen
1004    /// redrawn. A platform backend running with no surface uses it to compose
1005    /// for work and stay asleep for animation.
1006    pub fn has_pending_ui(&self) -> bool {
1007        let app_context = Rc::clone(&self.app.app_context);
1008        app_context.enter(|| self.app.composition.runtime_handle().has_pending_ui())
1009    }
1010
1011    /// Returns true if the primary surface owes the display a frame: stale
1012    /// pixels, or a renderer that has not warmed its swapchain yet.
1013    ///
1014    /// An app that merely holds an open `next_frame()` await - a game loop, a
1015    /// polling effect - keeps [`Self::needs_update`] true forever without
1016    /// changing a single pixel. Such an app must still be *ticked* every frame,
1017    /// but the frame it produces is byte-identical to the last one, and
1018    /// presenting it costs a full swapchain rotation and pins the panel at its
1019    /// maximum refresh rate. Callers pair this with
1020    /// [`FrameUpdateResult::visual_changed`] from the update they just ran,
1021    /// which reports the work that update actually did.
1022    /// Note: Cursor blink is now timer-based and uses WaitUntil scheduling, not continuous redraw.
1023    pub fn needs_redraw(&self) -> bool {
1024        let app_context = Rc::clone(&self.app.app_context);
1025        app_context.enter(|| self.surfaces[0].needs_redraw_in_context(&self.app))
1026    }
1027
1028    /// Marks the primary surface as dirty, indicating a redraw is needed.
1029    pub fn mark_dirty(&mut self) {
1030        self.surfaces[0].is_dirty = true;
1031    }
1032
1033    pub fn request_root_render(&mut self) {
1034        self.app.composition.request_root_render();
1035        self.app.request_forced_layout_pass();
1036        let app_context = Rc::clone(&self.app.app_context);
1037        app_context.enter(request_render_invalidation);
1038        self.mark_all_dirty();
1039    }
1040
1041    pub fn set_density(&mut self, density: f32) {
1042        let app_context = Rc::clone(&self.app.app_context);
1043        let changed = app_context.enter(|| {
1044            let previous = cranpose_ui::current_density().to_bits();
1045            cranpose_ui::set_density(density);
1046            previous != cranpose_ui::current_density().to_bits()
1047        });
1048        if changed {
1049            self.app.request_forced_layout_pass();
1050            self.mark_all_dirty();
1051        }
1052    }
1053
1054    /// Reports the system font scale the platform is showing text at.
1055    ///
1056    /// Hosts call this at startup and on every configuration change. Sizes in
1057    /// `Sp` follow it, sizes in `Dp` do not, which is what lets an app grow its
1058    /// text with the user's setting while its layout stays where it was.
1059    ///
1060    /// This takes the setting as a plain multiplier. A host whose platform
1061    /// converts `Sp` through a table of its own — Android 14 and up does — calls
1062    /// [`AppShell::set_font_scale_curve`] with what the platform answered
1063    /// instead, because the multiplication is not what that platform does.
1064    pub fn set_font_scale(&mut self, font_scale: f32) {
1065        self.set_font_scale_curve(cranpose_ui::FontScaleCurve::linear(font_scale));
1066    }
1067
1068    /// Reports the system font scale together with the conversion behind it.
1069    ///
1070    /// See [`cranpose_ui::font_scale`]: above a threshold setting Android
1071    /// resolves a size in `Sp` through a piecewise-linear table rather than by
1072    /// multiplying, so a host that can read that table hands it over here and
1073    /// every `Sp` in the app resolves the way the platform's own text does.
1074    pub fn set_font_scale_curve(&mut self, curve: cranpose_ui::FontScaleCurve) {
1075        let app_context = Rc::clone(&self.app.app_context);
1076        let changed = app_context.enter(|| {
1077            let previous = cranpose_ui::current_font_scale_curve();
1078            cranpose_ui::set_font_scale_curve(curve);
1079            previous != cranpose_ui::current_font_scale_curve()
1080        });
1081        if changed {
1082            self.app.request_forced_layout_pass();
1083            self.mark_all_dirty();
1084        }
1085    }
1086
1087    #[cfg(any(test, feature = "test-support"))]
1088    #[doc(hidden)]
1089    pub fn debug_current_density(&self) -> f32 {
1090        let app_context = Rc::clone(&self.app.app_context);
1091        app_context.enter(cranpose_ui::current_density)
1092    }
1093
1094    #[cfg(any(test, feature = "test-support"))]
1095    #[doc(hidden)]
1096    pub fn debug_current_font_scale(&self) -> f32 {
1097        let app_context = Rc::clone(&self.app.app_context);
1098        app_context.enter(cranpose_ui::current_font_scale)
1099    }
1100
1101    #[cfg(any(test, feature = "test-support"))]
1102    #[doc(hidden)]
1103    pub fn debug_current_font_scale_curve(&self) -> cranpose_ui::FontScaleCurve {
1104        let app_context = Rc::clone(&self.app.app_context);
1105        app_context.enter(cranpose_ui::current_font_scale_curve)
1106    }
1107
1108    #[cfg(any(test, feature = "test-support"))]
1109    #[doc(hidden)]
1110    pub fn debug_enter_app_context<T>(&self, block: impl FnOnce() -> T) -> T {
1111        let app_context = Rc::clone(&self.app.app_context);
1112        app_context.enter(block)
1113    }
1114
1115    /// Returns true if there are active animations or pending recompositions.
1116    pub fn has_active_animations(&self) -> bool {
1117        self.app.composition.should_render()
1118    }
1119
1120    pub fn has_transient_frame_callbacks(&self) -> bool {
1121        self.app
1122            .composition
1123            .runtime_handle()
1124            .has_transient_frame_callbacks()
1125    }
1126
1127    pub fn has_active_pointer_gesture(&self) -> bool {
1128        self.surfaces[0].has_active_pointer_gesture()
1129    }
1130
1131    /// Primary-surface form of [`SurfaceMut::frame_owed`].
1132    pub fn frame_owed(&self) -> bool {
1133        self.surfaces[0].frame_owed
1134    }
1135
1136    /// Primary-surface form of [`SurfaceMut::take_frame_owed`].
1137    pub fn take_frame_owed(&mut self) -> bool {
1138        std::mem::take(&mut self.surfaces[0].frame_owed)
1139    }
1140
1141    /// Returns the next scheduled event time for cursor blink.
1142    /// Use this for `ControlFlow::WaitUntil` scheduling.
1143    pub fn next_event_time(&self) -> Option<web_time::Instant> {
1144        self.app.next_event_time()
1145    }
1146
1147    fn compute_frame_schedule(&self) -> FrameSchedule {
1148        self.surfaces[0].compute_frame_schedule(&self.app, self.any_surface_dirty())
1149    }
1150
1151    pub fn frame_schedule(&self) -> FrameSchedule {
1152        let schedule = self.compute_frame_schedule();
1153        self.surfaces[0].frame_scheduler.record(schedule);
1154        schedule
1155    }
1156
1157    pub fn schedule_platform_frame<D>(&self, driver: &D) -> FrameSchedule
1158    where
1159        D: PlatformFrameDriver + ?Sized,
1160    {
1161        let schedule = self.compute_frame_schedule();
1162        self.surfaces[0].frame_scheduler.schedule(schedule, driver);
1163        schedule
1164    }
1165
1166    pub fn frame_scheduler_snapshot(&self) -> FrameSchedule {
1167        self.surfaces[0].frame_scheduler.snapshot()
1168    }
1169
1170    /// Timestamp a live input sample against the current animation clock.
1171    pub fn realtime_pointer_event_time(&self, platform_time_ms: Option<i64>) -> PointerEventTime {
1172        self.app.realtime_pointer_event_time(platform_time_ms)
1173    }
1174
1175    /// Timestamp deterministic input at the most recently processed frame.
1176    pub fn exact_pointer_event_time(&self, platform_time_ms: Option<i64>) -> PointerEventTime {
1177        PointerEventTime {
1178            platform_time_ms,
1179            animation_time_nanos: self.app.last_frame_time_nanos,
1180        }
1181    }
1182
1183    pub fn update_after_frame_interval(
1184        &mut self,
1185        frame_interval: std::time::Duration,
1186    ) -> FrameUpdateResult {
1187        let wall_frame_time = self.app.frame_time_nanos_at(Instant::now());
1188        let base_frame_time = self.app.last_frame_time_nanos.max(wall_frame_time);
1189        let frame_time = base_frame_time
1190            .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
1191        self.update_at_frame_time_nanos(frame_time)
1192    }
1193
1194    /// Advance the frame clock by EXACTLY `frame_interval` past the last
1195    /// frame — no wall anchoring — and run one update there. Robot keyframe
1196    /// captures ride this to sample animations deterministically: while the
1197    /// advanced clock is ahead of wall time, interleaved wall-clocked
1198    /// updates clamp to it (dt 0) instead of fast-forwarding animations.
1199    pub fn update_after_exact_interval(
1200        &mut self,
1201        frame_interval: std::time::Duration,
1202    ) -> FrameUpdateResult {
1203        let frame_time = self
1204            .app
1205            .last_frame_time_nanos
1206            .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
1207        self.update_at_frame_time_nanos(frame_time)
1208    }
1209
1210    pub fn update_at_frame_time_nanos(&mut self, frame_time: u64) -> FrameUpdateResult {
1211        let app_context = Rc::clone(&self.app.app_context);
1212        app_context.enter(|| {
1213            let update_started_at = Instant::now();
1214            let frame_time = frame_time.max(self.app.last_frame_time_nanos);
1215            self.app.last_frame_time_nanos = frame_time;
1216            let runtime_handle = self.app.runtime.runtime_handle();
1217            runtime_handle.with_deferred_state_releases(|| {
1218                self.app.runtime.drain_frame_callbacks(frame_time);
1219                let after_frame_callbacks = Instant::now();
1220                runtime_handle.drain_ui();
1221                let after_ui_drain = Instant::now();
1222                let should_render = self.app.composition.should_recompose();
1223                let mut reconcile_attempted = false;
1224                let mut reconcile_changed = false;
1225                if should_render {
1226                    log::trace!(
1227                        target: "cranpose::input",
1228                        "update begin: should_render=true layout_requested={} scene_dirty={} is_dirty={}",
1229                        self.app.layout_requested,
1230                        self.surfaces[0].scene_dirty,
1231                        self.surfaces[0].is_dirty
1232                    );
1233                    (reconcile_attempted, reconcile_changed) = self.reconcile_in_context();
1234                }
1235                let after_reconcile = Instant::now();
1236                let result = self.process_frame_in_context(reconcile_changed);
1237                let after_process_frame = Instant::now();
1238                log_update_stage_telemetry(UpdateStageTelemetry {
1239                    started_at: update_started_at,
1240                    after_frame_callbacks,
1241                    after_ui_drain,
1242                    after_reconcile,
1243                    after_process_frame,
1244                    should_render,
1245                    reconcile_attempted,
1246                    reconcile_changed,
1247                });
1248                self.clear_surface_dirt();
1249                result
1250            })
1251        })
1252    }
1253
1254    fn reconcile_in_context(&mut self) -> (bool, bool) {
1255        let Some(root_key) = self.app.composition.root_key() else {
1256            return (false, false);
1257        };
1258        match self
1259            .app
1260            .composition
1261            .reconcile(root_key, &mut *self.app.content)
1262        {
1263            Ok(changed) => {
1264                log::trace!(
1265                    target: "cranpose::input",
1266                    "reconcile changed={changed}"
1267                );
1268                if changed {
1269                    self.app.fps_monitor.record_recomposition();
1270                    if self.app.composition_tree_needs_layout() {
1271                        self.app.request_layout_pass();
1272                    }
1273                    request_render_invalidation();
1274                }
1275                (true, changed)
1276            }
1277            Err(NodeError::Missing { id }) => {
1278                log::debug!("Recomposition skipped: node {} no longer exists", id);
1279                self.app.request_layout_pass();
1280                request_render_invalidation();
1281                (true, false)
1282            }
1283            Err(err) => {
1284                log::error!("recomposition failed: {err}");
1285                self.app.request_layout_pass();
1286                request_render_invalidation();
1287                (true, false)
1288            }
1289        }
1290    }
1291
1292    pub fn update(&mut self) -> FrameUpdateResult {
1293        let frame_time = self.app.frame_time_nanos_at(Instant::now());
1294        self.update_at_frame_time_nanos(frame_time)
1295    }
1296}
1297
1298impl<R> Drop for AppShell<R>
1299where
1300    R: Renderer,
1301{
1302    fn drop(&mut self) {
1303        self.app.runtime.clear_frame_waker();
1304    }
1305}
1306
1307fn layout_has_area(layout: &cranpose_ui::LayoutBox) -> bool {
1308    (layout.rect.width > 0.0 && layout.rect.height > 0.0)
1309        || layout.children.iter().any(layout_has_area)
1310}
1311
1312fn layout_extent(layout: &cranpose_ui::LayoutBox) -> Option<Size> {
1313    let own = (layout.rect.width > 0.0 && layout.rect.height > 0.0).then(|| {
1314        Size::new(
1315            layout.rect.x + layout.rect.width,
1316            layout.rect.y + layout.rect.height,
1317        )
1318    });
1319    layout
1320        .children
1321        .iter()
1322        .filter_map(layout_extent)
1323        .chain(own)
1324        .reduce(farther_extent)
1325}
1326
1327fn farther_extent(a: Size, b: Size) -> Size {
1328    Size::new(a.width.max(b.width), a.height.max(b.height))
1329}
1330
1331pub fn default_root_key() -> Key {
1332    location_key(file!(), line!(), column!())
1333}
1334
1335#[cfg(test)]
1336#[path = "tests/app_shell_frame_pacing_tests.rs"]
1337mod frame_pacing_tests;
1338
1339#[cfg(test)]
1340#[path = "tests/app_shell_tests.rs"]
1341mod tests;
1342
1343#[cfg(test)]
1344#[path = "tests/surface_tests.rs"]
1345mod surface_tests;