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cranpose_app_shell/
shell_frame.rs

1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11    Pointer,
12    Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16    static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17    *THRESHOLD_MS.get_or_init(|| {
18        let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19            .ok()
20            .and_then(|value| value.parse::<f64>().ok())
21            .filter(|value| value.is_finite() && *value >= 0.0);
22        explicit.or_else(|| {
23            std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24                .is_some()
25                .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26        })
27    })
28}
29
30fn log_frame_stage_telemetry(
31    frame_start: Instant,
32    after_initial_layout: Instant,
33    after_layout: Instant,
34    after_dispatch: Instant,
35    after_render: Instant,
36) {
37    let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38        return;
39    };
40
41    let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42    if total_ms < threshold_ms {
43        return;
44    }
45
46    let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47    let initial_layout_ms = after_initial_layout
48        .duration_since(frame_start)
49        .as_secs_f64()
50        * 1000.0;
51    let post_layout_ms = after_layout
52        .duration_since(after_initial_layout)
53        .as_secs_f64()
54        * 1000.0;
55    let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56    let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57    log::warn!(
58        "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59    );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63    static ENABLED: std::sync::OnceLock<bool> = std::sync::OnceLock::new();
64    *ENABLED.get_or_init(|| std::env::var_os("CRANPOSE_RENDER_PHASE_DIRTY_DIAG").is_some())
65}
66
67struct RenderPhaseDirtyDiagnostics<'a> {
68    render_dirty: bool,
69    pointer_dirty: bool,
70    scene_dirty: bool,
71    draw_repass_pending: bool,
72    draw_dirty_nodes: usize,
73    layout_dirty_nodes: usize,
74    partial_dirty_nodes: usize,
75    dirty_node_ids: Option<String>,
76    render_only_dirty: bool,
77    recomposed_this_frame: bool,
78    path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82    if !render_phase_dirty_diagnostics_enabled() {
83        return;
84    }
85
86    let RenderPhaseDirtyDiagnostics {
87        render_dirty,
88        pointer_dirty,
89        scene_dirty,
90        draw_repass_pending,
91        draw_dirty_nodes,
92        layout_dirty_nodes,
93        partial_dirty_nodes,
94        dirty_node_ids,
95        render_only_dirty,
96        recomposed_this_frame,
97        path,
98    } = diagnostics;
99    if let Some(dirty_node_ids) = dirty_node_ids {
100        log::warn!(
101            "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
102        );
103    } else {
104        log::warn!(
105            "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
106        );
107    }
108}
109
110impl<R> AppShell<R>
111where
112    R: Renderer,
113    R::Error: Debug,
114{
115    pub fn set_semantics_enabled(&mut self, enabled: bool) {
116        if self.semantics_enabled == enabled {
117            return;
118        }
119        self.semantics_enabled = enabled;
120        if enabled {
121            self.request_forced_layout_pass();
122            self.mark_dirty();
123        } else {
124            self.semantics_tree = None;
125        }
126    }
127
128    pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
129        let app_context = Rc::clone(&self.app_context);
130        app_context.enter(|| self.process_frame_in_context(false))
131    }
132
133    pub(crate) fn process_frame_in_context(
134        &mut self,
135        recomposed_before_frame: bool,
136    ) -> FrameUpdateResult {
137        let frame_start = Instant::now();
138
139        self.run_layout_phase();
140        let after_initial_layout = Instant::now();
141
142        let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
143
144        let after_layout = Instant::now();
145
146        self.run_dispatch_queues();
147
148        let after_dispatch = Instant::now();
149
150        clear_transient_scroll_motion_contexts();
151
152        let result = self.run_render_phase_with_recomposition_state(recomposed_this_frame);
153        let after_render = Instant::now();
154        log_frame_stage_telemetry(
155            frame_start,
156            after_initial_layout,
157            after_layout,
158            after_dispatch,
159            after_render,
160        );
161        result
162    }
163
164    pub(crate) fn run_layout_phase(&mut self) {
165        let app_context = Rc::clone(&self.app_context);
166        app_context.enter(|| self.run_layout_phase_in_context());
167    }
168
169    fn run_layout_phase_in_context(&mut self) {
170        let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses();
171        let scoped_layout_nodes = if has_scoped_repasses {
172            cranpose_ui::pending_layout_repass_nodes_snapshot()
173        } else {
174            Vec::new()
175        };
176
177        // Global layout invalidation is reserved for app-wide inputs such as
178        // viewport, density, font-scale, or debug layout changes. Normal node
179        // updates should arrive through scoped repasses.
180        let invalidation_requested = take_layout_invalidation();
181        let global_layout_invalidation = invalidation_requested && !has_scoped_repasses;
182        let force_layout_pass = self.force_layout_pass;
183
184        if invalidation_requested && !has_scoped_repasses {
185            cranpose_ui::layout::invalidate_all_layout_caches();
186
187            // Mark root as needing layout AND measure so tree_needs_layout() returns true
188            // and intrinsic sizes are recalculated (e.g., text field resizing on content change)
189            if let Some(root) = self.composition.root() {
190                let mut applier = self.composition.applier_mut();
191                match applier.with_node::<LayoutNode, _>(root, |node| {
192                    node.mark_needs_measure();
193                    node.mark_needs_layout();
194                }) {
195                    Ok(()) | Err(NodeError::Missing { .. }) => {}
196                    Err(NodeError::TypeMismatch { .. }) => {
197                        let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
198                            node.mark_needs_measure();
199                            node.mark_needs_layout_flag();
200                        });
201                    }
202                    Err(_) => {}
203                }
204            }
205            self.request_forced_layout_pass();
206        } else if invalidation_requested || has_scoped_repasses {
207            self.request_layout_pass();
208        }
209
210        if !self.layout_requested {
211            return;
212        }
213
214        let viewport_size = Size {
215            width: self.viewport.0,
216            height: self.viewport.1,
217        };
218        if let Some(root) = self.composition.root() {
219            let handle = self.composition.runtime_handle();
220            let mut applier = self.composition.applier_mut();
221            applier.set_runtime_handle(handle);
222
223            let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
224                .unwrap_or_else(|err| {
225                    log::warn!(
226                        "Cannot check layout dirty status for root #{}: {}",
227                        root,
228                        err
229                    );
230                    true // Assume dirty on error
231                });
232
233            let needs_layout =
234                self.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
235
236            if !needs_layout {
237                log::trace!("Skipping layout: tree is clean");
238                self.layout_requested = false;
239                self.force_layout_pass = false;
240                applier.clear_runtime_handle();
241                return;
242            }
243
244            self.layout_requested = false;
245            self.force_layout_pass = false;
246
247            // Ensure slots exist and borrow mutably (handled inside measure_layout via MemoryApplier)
248            match cranpose_ui::measure_layout_with_options(
249                &mut applier,
250                root,
251                viewport_size,
252                MeasureLayoutOptions {
253                    collect_semantics: false,
254                    build_layout_tree: false,
255                },
256            ) {
257                Ok(_measurements) => {
258                    self.layout_tree = None;
259                    if self.semantics_enabled {
260                        self.semantics_tree = None;
261                    }
262                    if has_scoped_repasses
263                        && !global_layout_invalidation
264                        && !force_layout_pass
265                        && !scoped_layout_nodes.is_empty()
266                    {
267                        self.scoped_layout_scene_nodes = scoped_layout_nodes;
268                    } else {
269                        self.scoped_layout_scene_nodes.clear();
270                    }
271                    self.scene_dirty = true;
272                }
273                Err(err) => {
274                    log::error!("failed to compute layout: {err}");
275                    self.layout_tree = None;
276                    self.semantics_tree = None;
277                    self.scoped_layout_scene_nodes.clear();
278                    self.scene_dirty = true;
279                }
280            }
281            applier.clear_runtime_handle();
282        } else {
283            self.layout_tree = None;
284            self.semantics_tree = None;
285            self.scoped_layout_scene_nodes.clear();
286            self.scene_dirty = true;
287            self.layout_requested = false;
288            self.force_layout_pass = false;
289        }
290    }
291
292    fn run_post_layout_recomposition(&mut self) -> bool {
293        if !self.composition.should_render() {
294            return false;
295        }
296
297        let Some(root_key) = self.composition.root_key() else {
298            return false;
299        };
300
301        match self.composition.reconcile(root_key, &mut *self.content) {
302            Ok(changed) => {
303                if !changed {
304                    return false;
305                }
306                self.fps_monitor.record_recomposition();
307                if self.composition_tree_needs_layout() {
308                    self.request_layout_pass();
309                    self.run_layout_phase_in_context();
310                }
311                request_render_invalidation();
312                true
313            }
314            Err(NodeError::Missing { id }) => {
315                log::debug!(
316                    "Post-layout recomposition skipped: node {} no longer exists",
317                    id
318                );
319                self.request_layout_pass();
320                request_render_invalidation();
321                true
322            }
323            Err(err) => {
324                log::error!("post-layout recomposition failed: {err}");
325                self.request_layout_pass();
326                request_render_invalidation();
327                true
328            }
329        }
330    }
331
332    fn run_dispatch_queues(&mut self) {
333        // Process pointer input repasses
334        // Similar to Jetpack Compose's pointer input invalidation processing,
335        // we service nodes that need pointer input state updates without forcing layout/draw
336        if has_pending_pointer_repasses() {
337            let mut applier = self.composition.applier_mut();
338            process_pointer_repasses(|node_id| {
339                match clear_dispatch_invalidation(
340                    &mut applier,
341                    node_id,
342                    DispatchInvalidationKind::Pointer,
343                ) {
344                    Ok(true) => {
345                        log::trace!("Cleared pointer repass flag for node #{}", node_id);
346                    }
347                    Ok(false) => {}
348                    Err(err) => {
349                        log::debug!(
350                            "Could not process pointer repass for node #{}: {}",
351                            node_id,
352                            err
353                        );
354                    }
355                }
356            });
357        }
358
359        // Process focus invalidations
360        // Mirrors Jetpack Compose's FocusInvalidationManager.invalidateNodes(),
361        // processing nodes that need focus state synchronization
362        if has_pending_focus_invalidations() {
363            let mut applier = self.composition.applier_mut();
364            process_focus_invalidations(|node_id| {
365                match clear_dispatch_invalidation(
366                    &mut applier,
367                    node_id,
368                    DispatchInvalidationKind::Focus,
369                ) {
370                    Ok(true) => {
371                        log::trace!("Cleared focus sync flag for node #{}", node_id);
372                    }
373                    Ok(false) => {}
374                    Err(err) => {
375                        log::debug!(
376                            "Could not process focus invalidation for node #{}: {}",
377                            node_id,
378                            err
379                        );
380                    }
381                }
382            });
383        }
384    }
385
386    fn refresh_draw_repasses(&mut self) -> Vec<NodeId> {
387        let dirty_nodes = take_draw_repass_nodes();
388        if dirty_nodes.is_empty() {
389            return dirty_nodes;
390        }
391        self.refresh_draw_nodes(dirty_nodes)
392    }
393
394    fn refresh_retained_redraw_nodes(&mut self) -> Vec<NodeId> {
395        let Some(root) = self.composition.root() else {
396            return Vec::new();
397        };
398        let mut dirty_nodes = Vec::new();
399        {
400            let mut applier = self.composition.applier_mut();
401            collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
402        }
403        if dirty_nodes.is_empty() {
404            return dirty_nodes;
405        }
406        self.refresh_draw_nodes(dirty_nodes)
407    }
408
409    fn refresh_draw_nodes(&mut self, dirty_nodes: Vec<NodeId>) -> Vec<NodeId> {
410        let Some(layout_tree) = self.layout_tree.as_mut() else {
411            return dirty_nodes;
412        };
413
414        let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
415        let mut applier = self.composition.applier_mut();
416        let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
417        refresh_layout_box_data(
418            &mut applier,
419            layout_tree.root_mut(),
420            &refresh_scope,
421            &dirty_set,
422        );
423        dirty_set.into_iter().collect()
424    }
425
426    #[cfg(test)]
427    pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
428        let app_context = Rc::clone(&self.app_context);
429        app_context.enter(|| self.run_render_phase_in_context(false))
430    }
431
432    fn run_render_phase_with_recomposition_state(
433        &mut self,
434        recomposed_this_frame: bool,
435    ) -> FrameUpdateResult {
436        let app_context = Rc::clone(&self.app_context);
437        app_context.enter(|| self.run_render_phase_in_context(recomposed_this_frame))
438    }
439
440    fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
441        let render_dirty = take_render_invalidation();
442        let pointer_dirty = take_pointer_invalidation();
443        take_focus_invalidation();
444        let draw_repass_pending = cranpose_ui::has_pending_draw_repasses();
445        let mut draw_dirty_nodes = self.refresh_draw_repasses();
446        if render_dirty && !draw_repass_pending && draw_dirty_nodes.is_empty() {
447            draw_dirty_nodes = self.refresh_retained_redraw_nodes();
448        }
449        let layout_dirty_nodes = std::mem::take(&mut self.scoped_layout_scene_nodes);
450        let mut partial_dirty_nodes = draw_dirty_nodes.clone();
451        partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
452        partial_dirty_nodes.sort_unstable();
453        partial_dirty_nodes.dedup();
454        let draw_dirty_node_count = draw_dirty_nodes.len();
455        let layout_dirty_node_count = layout_dirty_nodes.len();
456        let partial_dirty_node_count = partial_dirty_nodes.len();
457        // Tick cursor blink timer - only marks dirty when visibility state changes
458        let cursor_blink_dirty = cranpose_ui::tick_cursor_blink();
459
460        let render_only_dirty =
461            (render_dirty && partial_dirty_nodes.is_empty() && !draw_repass_pending)
462                || cursor_blink_dirty;
463        let scene_dirty = self.scene_dirty;
464        let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
465            && layout_dirty_nodes.is_empty()
466            && !pointer_dirty
467            && !recomposed_this_frame;
468        let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
469        let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
470        let partial_scene_dirty = !partial_dirty_nodes.is_empty();
471        let needs_scene_rebuild = full_scene_dirty
472            || scoped_scene_dirty
473            || partial_scene_dirty
474            || draw_repass_pending
475            || render_only_dirty;
476
477        if !needs_scene_rebuild {
478            log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
479                render_dirty,
480                pointer_dirty,
481                scene_dirty,
482                draw_repass_pending,
483                draw_dirty_nodes: draw_dirty_node_count,
484                layout_dirty_nodes: layout_dirty_node_count,
485                partial_dirty_nodes: partial_dirty_node_count,
486                dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
487                    format!(
488                        "draw={:?} layout={:?} partial={:?}",
489                        draw_dirty_nodes, layout_dirty_nodes, partial_dirty_nodes
490                    )
491                }),
492                render_only_dirty,
493                recomposed_this_frame,
494                path: "skip",
495            });
496            self.scoped_layout_scene_nodes = layout_dirty_nodes;
497            return FrameUpdateResult::default();
498        }
499        self.scene_dirty = false;
500        let viewport_size = Size {
501            width: self.viewport.0,
502            height: self.viewport.1,
503        };
504        let visual_update_only =
505            draw_only_partial_dirty && !partial_dirty_nodes.is_empty() && !full_scene_dirty;
506        let structure_changed = !render_only_dirty && !visual_update_only;
507
508        // Use new direct traversal rendering
509        if let Some(root) = self.composition.root() {
510            let mut applier = self.composition.applier_mut();
511            let use_partial_update =
512                !partial_dirty_nodes.is_empty() && !render_only_dirty && !full_scene_dirty;
513            let use_visual_update = use_partial_update && draw_only_partial_dirty;
514            log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
515                render_dirty,
516                pointer_dirty,
517                scene_dirty,
518                draw_repass_pending,
519                draw_dirty_nodes: draw_dirty_node_count,
520                layout_dirty_nodes: layout_dirty_node_count,
521                partial_dirty_nodes: partial_dirty_node_count,
522                dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
523                    format!(
524                        "draw={:?} layout={:?} partial={:?}",
525                        draw_dirty_nodes, layout_dirty_nodes, partial_dirty_nodes
526                    )
527                }),
528                render_only_dirty,
529                recomposed_this_frame,
530                path: if use_visual_update {
531                    "visual-update"
532                } else if use_partial_update {
533                    "update"
534                } else {
535                    "rebuild"
536                },
537            });
538            let rebuild_result = if use_visual_update {
539                self.renderer.update_visual_scene_from_applier(
540                    &mut applier,
541                    root,
542                    viewport_size,
543                    &partial_dirty_nodes,
544                )
545            } else if use_partial_update {
546                self.renderer.update_scene_from_applier(
547                    &mut applier,
548                    root,
549                    viewport_size,
550                    &partial_dirty_nodes,
551                )
552            } else {
553                self.renderer
554                    .rebuild_scene_from_applier(&mut applier, root, viewport_size)
555            };
556            if let Err(err) = rebuild_result {
557                // Fallback to clearing scene on error
558                log::error!("renderer rebuild failed: {err:?}");
559                self.renderer.scene_mut().clear();
560            }
561        } else {
562            self.renderer.scene_mut().clear();
563        }
564
565        // Draw FPS overlay if enabled (directly by renderer, no composition)
566        if self.dev_options.fps_counter {
567            self.refresh_dev_overlay_text_for_frame_at(viewport_size, Instant::now());
568            let renderer = &mut self.renderer;
569            let text = self.dev_overlay_text.as_str();
570            renderer.draw_dev_overlay(text, viewport_size);
571        }
572
573        FrameUpdateResult {
574            visual_changed: true,
575            structure_changed,
576        }
577    }
578
579    fn refresh_dev_overlay_text_for_frame_at(&mut self, viewport_size: Size, now: Instant) {
580        if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
581            return;
582        }
583        self.dev_overlay_text = self.build_dev_overlay_text(viewport_size);
584        self.dev_overlay_last_refresh = Some(now);
585        self.dev_overlay_viewport = Some(viewport_size);
586    }
587
588    fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
589        if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
590            return true;
591        }
592
593        self.dev_overlay_last_refresh
594            .map(|last| {
595                now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
596            })
597            .unwrap_or(true)
598    }
599
600    fn build_dev_overlay_text(&mut self, viewport_size: Size) -> String {
601        self.dev_overlay_controls.clear();
602
603        let stats = self.fps_monitor.stats();
604        let mut text = format!(
605            "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
606            stats.fps,
607            stats.avg_ms,
608            stats.p95_ms,
609            stats.max_ms,
610            stats.work_avg_ms,
611            stats.recomps_per_second
612        );
613
614        if !self.dev_options.frame_pacing_controls {
615            return text;
616        }
617
618        text.push_str(" | ");
619        let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
620        for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
621            if index > 0 {
622                text.push(' ');
623            }
624            let start = text.len();
625            if mode == self.dev_options.frame_pacing_mode {
626                text.push('[');
627                text.push_str(mode.label());
628                text.push(']');
629            } else {
630                text.push_str(mode.label());
631            }
632            controls.push((start, text.len(), mode));
633        }
634
635        let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
636        let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
637            .max(DEV_OVERLAY_PADDING);
638        let overlay_y = DEV_OVERLAY_PADDING;
639        let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
640        let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
641        let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
642
643        self.dev_overlay_controls = controls
644            .into_iter()
645            .map(|(start, end, mode)| DevOverlayControl {
646                bounds: Rect {
647                    x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
648                    y: text_y - 3.0,
649                    width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
650                    height: text_height + 6.0,
651                },
652                mode,
653            })
654            .collect();
655
656        text
657    }
658}
659
660fn clear_dispatch_invalidation(
661    applier: &mut MemoryApplier,
662    node_id: NodeId,
663    invalidation: DispatchInvalidationKind,
664) -> Result<bool, NodeError> {
665    match invalidation {
666        DispatchInvalidationKind::Pointer => {
667            match applier.with_node::<LayoutNode, _>(node_id, |node| {
668                let needs_pointer_pass = node.needs_pointer_pass();
669                if needs_pointer_pass {
670                    node.clear_needs_pointer_pass();
671                }
672                needs_pointer_pass
673            }) {
674                Ok(cleared) => Ok(cleared),
675                Err(NodeError::TypeMismatch { .. }) => applier
676                    .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
677                        let needs_pointer_pass = node.needs_pointer_pass();
678                        if needs_pointer_pass {
679                            node.clear_needs_pointer_pass();
680                        }
681                        needs_pointer_pass
682                    }),
683                Err(err) => Err(err),
684            }
685        }
686        DispatchInvalidationKind::Focus => {
687            match applier.with_node::<LayoutNode, _>(node_id, |node| {
688                let needs_focus_sync = node.needs_focus_sync();
689                if needs_focus_sync {
690                    node.clear_needs_focus_sync();
691                }
692                needs_focus_sync
693            }) {
694                Ok(cleared) => Ok(cleared),
695                Err(NodeError::TypeMismatch { .. }) => applier
696                    .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
697                        let needs_focus_sync = node.needs_focus_sync();
698                        if needs_focus_sync {
699                            node.clear_needs_focus_sync();
700                        }
701                        needs_focus_sync
702                    }),
703                Err(err) => Err(err),
704            }
705        }
706    }
707}
708
709pub(crate) fn build_draw_refresh_scope(
710    applier: &mut MemoryApplier,
711    dirty_nodes: &HashSet<NodeId>,
712) -> HashSet<NodeId> {
713    let mut refresh_scope = HashSet::with_capacity(dirty_nodes.len());
714    for &dirty_node in dirty_nodes {
715        let mut current = Some(dirty_node);
716        while let Some(node_id) = current {
717            if !refresh_scope.insert(node_id) {
718                break;
719            }
720            current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
721        }
722    }
723    refresh_scope
724}
725
726fn collect_retained_redraw_nodes(
727    applier: &mut MemoryApplier,
728    node_id: NodeId,
729    dirty_nodes: &mut Vec<NodeId>,
730) {
731    let children = match applier.get_mut(node_id) {
732        Ok(node) => node.children(),
733        Err(_) => return,
734    };
735
736    let redraw = match applier.with_node::<LayoutNode, _>(node_id, |node| {
737        let needs_redraw = node.needs_redraw();
738        if needs_redraw {
739            node.clear_needs_redraw();
740        }
741        needs_redraw
742    }) {
743        Ok(needs_redraw) => needs_redraw,
744        Err(NodeError::TypeMismatch { .. }) => applier
745            .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
746                let needs_redraw = node.needs_redraw();
747                if needs_redraw {
748                    node.clear_needs_redraw();
749                }
750                needs_redraw
751            })
752            .unwrap_or(false),
753        Err(_) => false,
754    };
755    if redraw {
756        dirty_nodes.push(node_id);
757    }
758
759    for child in children {
760        collect_retained_redraw_nodes(applier, child, dirty_nodes);
761    }
762}
763
764fn refresh_layout_box_data(
765    applier: &mut MemoryApplier,
766    layout: &mut cranpose_ui::layout::LayoutBox,
767    refresh_scope: &HashSet<NodeId>,
768    dirty_nodes: &HashSet<NodeId>,
769) {
770    if !refresh_scope.contains(&layout.node_id) {
771        return;
772    }
773
774    if dirty_nodes.contains(&layout.node_id) {
775        if let Ok((modifier, resolved_modifiers, slices)) =
776            applier.with_node::<LayoutNode, _>(layout.node_id, |node| {
777                node.clear_needs_redraw();
778                (
779                    node.modifier.clone(),
780                    node.resolved_modifiers(),
781                    node.modifier_slices_snapshot(),
782                )
783            })
784        {
785            layout.node_data.modifier = modifier;
786            layout.node_data.resolved_modifiers = resolved_modifiers;
787            layout.node_data.modifier_slices = slices;
788        } else if let Ok((modifier, resolved_modifiers)) = applier
789            .with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
790                node.clear_needs_redraw();
791                (node.modifier(), node.resolved_modifiers())
792            })
793        {
794            layout.node_data.modifier = modifier.clone();
795            layout.node_data.resolved_modifiers = resolved_modifiers;
796            layout.node_data.modifier_slices =
797                std::rc::Rc::new(cranpose_ui::collect_slices_from_modifier(&modifier));
798        }
799    }
800
801    for child in &mut layout.children {
802        refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
803    }
804}