1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111impl<R> AppShell<R>
112where
113 R: Renderer,
114 R::Error: Debug,
115{
116 pub fn set_semantics_enabled(&mut self, enabled: bool) {
117 if self.semantics_enabled == enabled {
118 return;
119 }
120 self.semantics_enabled = enabled;
121 self.semantics_snapshot_revision = self.semantics_snapshot_revision.wrapping_add(1);
122 if enabled {
123 self.request_forced_layout_pass();
124 self.mark_dirty();
125 } else {
126 self.semantics_tree = None;
127 }
128 }
129
130 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
135 self.frame_rate_preference = preference;
136 }
137
138 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
142 self.frame_rate_preference
143 }
144
145 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
146 let app_context = Rc::clone(&self.app_context);
147 app_context.enter(|| self.process_frame_in_context(false))
148 }
149
150 pub(crate) fn process_frame_in_context(
151 &mut self,
152 recomposed_before_frame: bool,
153 ) -> FrameUpdateResult {
154 let frame_start = Instant::now();
155
156 self.run_layout_phase();
157 let after_initial_layout = Instant::now();
158
159 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
160
161 let after_layout = Instant::now();
162
163 self.run_dispatch_queues();
164
165 let after_dispatch = Instant::now();
166
167 clear_transient_scroll_motion_contexts();
168
169 let result = self.run_render_phase_with_recomposition_state(recomposed_this_frame);
170 let after_render = Instant::now();
171 log_frame_stage_telemetry(
172 frame_start,
173 after_initial_layout,
174 after_layout,
175 after_dispatch,
176 after_render,
177 );
178 result
179 }
180
181 pub(crate) fn run_layout_phase(&mut self) {
182 let app_context = Rc::clone(&self.app_context);
183 app_context.enter(|| self.run_layout_phase_in_context());
184 }
185
186 fn run_layout_phase_in_context(&mut self) {
187 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
188 || cranpose_ui::has_pending_measure_repasses();
189 let mut scoped_layout_nodes = if cranpose_ui::has_pending_layout_repasses() {
190 cranpose_ui::pending_layout_repass_nodes_snapshot()
191 } else {
192 Vec::new()
193 };
194 if cranpose_ui::has_pending_measure_repasses() {
195 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
196 if !scoped_layout_nodes.contains(&node) {
197 scoped_layout_nodes.push(node);
198 }
199 }
200 }
201
202 let invalidation_requested = take_layout_invalidation();
203 let global_layout_invalidation = invalidation_requested && !has_scoped_repasses;
204 let force_layout_pass = self.force_layout_pass;
205
206 if invalidation_requested && !has_scoped_repasses {
207 cranpose_ui::layout::invalidate_all_layout_caches();
208
209 if let Some(root) = self.composition.root() {
210 let mut applier = self.composition.applier_mut();
211 match applier.with_node::<LayoutNode, _>(root, |node| {
212 node.mark_needs_measure();
213 node.mark_needs_layout();
214 }) {
215 Ok(()) | Err(NodeError::Missing { .. }) => {}
216 Err(NodeError::TypeMismatch { .. }) => {
217 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
218 node.mark_needs_measure();
219 node.mark_needs_layout_flag();
220 });
221 }
222 Err(_) => {}
223 }
224 }
225 self.request_forced_layout_pass();
226 } else if invalidation_requested || has_scoped_repasses {
227 self.request_layout_pass();
228 }
229
230 if !self.layout_requested {
231 return;
232 }
233
234 let viewport_size = Size {
235 width: self.viewport.0,
236 height: self.viewport.1,
237 };
238 if let Some(root) = self.composition.root() {
239 let handle = self.composition.runtime_handle();
240 let mut applier = self.composition.applier_mut();
241 applier.set_runtime_handle(handle);
242
243 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
244 .unwrap_or_else(|err| {
245 log::warn!(
246 "Cannot check layout dirty status for root #{}: {}",
247 root,
248 err
249 );
250 true
251 });
252
253 let needs_layout =
254 self.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
255
256 if !needs_layout {
257 log::trace!("Skipping layout: tree is clean");
258 self.layout_requested = false;
259 self.force_layout_pass = false;
260 applier.clear_runtime_handle();
261 return;
262 }
263
264 self.layout_requested = false;
265 self.force_layout_pass = false;
266
267 match cranpose_ui::measure_layout_with_options(
268 &mut applier,
269 root,
270 viewport_size,
271 MeasureLayoutOptions {
272 collect_semantics: false,
273 build_layout_tree: false,
274 },
275 ) {
276 Ok(_measurements) => {
277 self.layout_tree = None;
278 self.semantics_snapshot_revision =
279 self.semantics_snapshot_revision.wrapping_add(1);
280 if self.semantics_enabled {
281 self.semantics_tree = None;
282 }
283 if global_layout_invalidation || force_layout_pass {
284 self.scoped_layout_scene_nodes.clear();
285 let _ = cranpose_ui::take_geometry_scene_nodes();
286 } else {
287 let mut seen: HashSet<NodeId> =
288 self.scoped_layout_scene_nodes.iter().copied().collect();
289 if has_scoped_repasses {
290 for node in scoped_layout_nodes {
291 if seen.insert(node) {
292 self.scoped_layout_scene_nodes.push(node);
293 }
294 }
295 }
296 for node in cranpose_ui::take_geometry_scene_nodes() {
297 let Some(node) = applier.scene_node_attached_to(node, root) else {
298 continue;
299 };
300 if seen.insert(node) {
301 self.scoped_layout_scene_nodes.push(node);
302 }
303 }
304 }
305 self.scene_dirty = true;
306 }
307 Err(err) => {
308 log::error!("failed to compute layout: {err}");
309 self.layout_tree = None;
310 self.semantics_tree = None;
311 self.semantics_snapshot_revision =
312 self.semantics_snapshot_revision.wrapping_add(1);
313 self.scoped_layout_scene_nodes.clear();
314 let _ = cranpose_ui::take_geometry_scene_nodes();
315 self.scene_dirty = true;
316 }
317 }
318 applier.clear_runtime_handle();
319 } else {
320 self.layout_tree = None;
321 self.semantics_tree = None;
322 self.semantics_snapshot_revision = self.semantics_snapshot_revision.wrapping_add(1);
323 self.scoped_layout_scene_nodes.clear();
324 let _ = cranpose_ui::take_geometry_scene_nodes();
325 self.scene_dirty = true;
326 self.layout_requested = false;
327 self.force_layout_pass = false;
328 }
329 }
330
331 fn run_post_layout_recomposition(&mut self) -> bool {
332 if !self.composition.should_recompose() {
333 return false;
334 }
335
336 let Some(root_key) = self.composition.root_key() else {
337 return false;
338 };
339
340 match self.composition.reconcile(root_key, &mut *self.content) {
341 Ok(changed) => {
342 if !changed {
343 return false;
344 }
345 self.fps_monitor.record_recomposition();
346 if self.composition_tree_needs_layout() {
347 self.request_layout_pass();
348 self.run_layout_phase_in_context();
349 }
350 request_render_invalidation();
351 true
352 }
353 Err(NodeError::Missing { id }) => {
354 log::debug!(
355 "Post-layout recomposition skipped: node {} no longer exists",
356 id
357 );
358 self.request_layout_pass();
359 request_render_invalidation();
360 true
361 }
362 Err(err) => {
363 log::error!("post-layout recomposition failed: {err}");
364 self.request_layout_pass();
365 request_render_invalidation();
366 true
367 }
368 }
369 }
370
371 fn run_dispatch_queues(&mut self) {
372 if has_pending_pointer_repasses() {
373 let mut applier = self.composition.applier_mut();
374 process_pointer_repasses(|node_id| {
375 match clear_dispatch_invalidation(
376 &mut applier,
377 node_id,
378 DispatchInvalidationKind::Pointer,
379 ) {
380 Ok(true) => {
381 log::trace!("Cleared pointer repass flag for node #{}", node_id);
382 }
383 Ok(false) => {}
384 Err(err) => {
385 log::debug!(
386 "Could not process pointer repass for node #{}: {}",
387 node_id,
388 err
389 );
390 }
391 }
392 });
393 }
394
395 if has_pending_focus_invalidations() {
396 let mut applier = self.composition.applier_mut();
397 process_focus_invalidations(|node_id| {
398 match clear_dispatch_invalidation(
399 &mut applier,
400 node_id,
401 DispatchInvalidationKind::Focus,
402 ) {
403 Ok(true) => {
404 log::trace!("Cleared focus sync flag for node #{}", node_id);
405 }
406 Ok(false) => {}
407 Err(err) => {
408 log::debug!(
409 "Could not process focus invalidation for node #{}: {}",
410 node_id,
411 err
412 );
413 }
414 }
415 });
416 }
417
418 if has_pending_semantics_invalidations() {
419 let mut applier = self.composition.applier_mut();
420 process_semantics_invalidations(|node_id| {
421 cranpose_core::bubble_semantics_dirty(&mut *applier, node_id);
422 });
423 }
424 }
425
426 fn refresh_draw_repasses(&mut self) -> Vec<NodeId> {
427 let dirty_nodes = take_draw_repass_nodes();
428 if dirty_nodes.is_empty() {
429 return dirty_nodes;
430 }
431 self.refresh_draw_nodes(dirty_nodes)
432 }
433
434 fn refresh_retained_redraw_nodes(&mut self) -> Vec<NodeId> {
435 let Some(root) = self.composition.root() else {
436 return Vec::new();
437 };
438 let mut dirty_nodes = Vec::new();
439 {
440 let mut applier = self.composition.applier_mut();
441 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
442 }
443 if dirty_nodes.is_empty() {
444 return dirty_nodes;
445 }
446 self.refresh_draw_nodes(dirty_nodes)
447 }
448
449 fn refresh_draw_nodes(&mut self, dirty_nodes: Vec<NodeId>) -> Vec<NodeId> {
450 let Some(layout_tree) = self.layout_tree.as_mut() else {
451 return dirty_nodes;
452 };
453
454 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
455 let mut applier = self.composition.applier_mut();
456 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
457 refresh_layout_box_data(
458 &mut applier,
459 layout_tree.root_mut(),
460 &refresh_scope,
461 &dirty_set,
462 );
463 dirty_set.into_iter().collect()
464 }
465
466 #[cfg(test)]
467 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
468 let app_context = Rc::clone(&self.app_context);
469 app_context.enter(|| self.run_render_phase_in_context(false))
470 }
471
472 fn run_render_phase_with_recomposition_state(
473 &mut self,
474 recomposed_this_frame: bool,
475 ) -> FrameUpdateResult {
476 let app_context = Rc::clone(&self.app_context);
477 app_context.enter(|| self.run_render_phase_in_context(recomposed_this_frame))
478 }
479
480 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
481 cranpose_ui::tick_cursor_blink();
482 let render_dirty = take_render_invalidation();
483 let pointer_dirty = take_pointer_invalidation();
484 take_focus_invalidation();
485 let draw_repass_pending = cranpose_ui::has_pending_draw_repasses();
486 let mut draw_dirty_nodes = self.refresh_draw_repasses();
487 if render_dirty && !draw_repass_pending && draw_dirty_nodes.is_empty() {
488 draw_dirty_nodes = self.refresh_retained_redraw_nodes();
489 }
490 let layout_dirty_nodes = std::mem::take(&mut self.scoped_layout_scene_nodes);
491 let structural_parents = if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
492 Vec::new()
493 } else if let Some(root) = self.composition.root() {
494 self.composition
495 .applier_mut()
496 .take_structural_change_parents_attached_to(root)
497 } else {
498 Vec::new()
499 };
500 let structural_dirty = !structural_parents.is_empty();
501 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
502 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
503 partial_dirty_nodes.extend(structural_parents.iter().copied());
504 partial_dirty_nodes.sort_unstable();
505 partial_dirty_nodes.dedup();
506 let draw_dirty_node_count = draw_dirty_nodes.len();
507 let layout_dirty_node_count = layout_dirty_nodes.len();
508 let structural_dirty_node_count = structural_parents.len();
509 let partial_dirty_node_count = partial_dirty_nodes.len();
510 let _ = cranpose_ui::has_focused_field();
511
512 let render_only_dirty = render_dirty
513 && partial_dirty_nodes.is_empty()
514 && !draw_repass_pending
515 && !structural_dirty;
516 let scene_dirty = self.scene_dirty;
517 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
518 && layout_dirty_nodes.is_empty()
519 && !pointer_dirty
520 && !recomposed_this_frame
521 && !structural_dirty;
522 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
523 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
524 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
525 let needs_scene_rebuild = full_scene_dirty
526 || scoped_scene_dirty
527 || partial_scene_dirty
528 || draw_repass_pending
529 || structural_dirty;
530
531 if !needs_scene_rebuild {
532 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
533 render_dirty,
534 pointer_dirty,
535 scene_dirty,
536 draw_repass_pending,
537 draw_dirty_nodes: draw_dirty_node_count,
538 layout_dirty_nodes: layout_dirty_node_count,
539 structural_dirty_nodes: structural_dirty_node_count,
540 partial_dirty_nodes: partial_dirty_node_count,
541 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
542 format!(
543 "draw={:?} layout={:?} structural={:?} partial={:?}",
544 draw_dirty_nodes,
545 layout_dirty_nodes,
546 structural_parents,
547 partial_dirty_nodes
548 )
549 }),
550 render_only_dirty,
551 recomposed_this_frame,
552 path: if render_only_dirty {
553 "present-retained"
554 } else {
555 "skip"
556 },
557 });
558 self.scoped_layout_scene_nodes = layout_dirty_nodes;
559 if render_only_dirty && self.dev_options.fps_counter {
560 let viewport_size = Size {
561 width: self.viewport.0,
562 height: self.viewport.1,
563 };
564 self.refresh_dev_overlay_text_for_frame_at(viewport_size, Instant::now());
565 let text = self.dev_overlay_text.as_str();
566 self.renderer.draw_dev_overlay(text, viewport_size);
567 }
568 return FrameUpdateResult {
569 visual_changed: render_only_dirty,
570 structure_changed: false,
571 };
572 }
573 self.scene_dirty = false;
574 let viewport_size = Size {
575 width: self.viewport.0,
576 height: self.viewport.1,
577 };
578 let visual_update_only =
579 draw_only_partial_dirty && !partial_dirty_nodes.is_empty() && !full_scene_dirty;
580 let structure_changed = !render_only_dirty && !visual_update_only;
581
582 if let Some(root) = self.composition.root() {
583 let mut applier = self.composition.applier_mut();
584 let use_partial_update =
585 !partial_dirty_nodes.is_empty() && !render_only_dirty && !full_scene_dirty;
586 let use_visual_update = use_partial_update && draw_only_partial_dirty;
587 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
588 render_dirty,
589 pointer_dirty,
590 scene_dirty,
591 draw_repass_pending,
592 draw_dirty_nodes: draw_dirty_node_count,
593 layout_dirty_nodes: layout_dirty_node_count,
594 structural_dirty_nodes: structural_dirty_node_count,
595 partial_dirty_nodes: partial_dirty_node_count,
596 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
597 format!(
598 "draw={:?} layout={:?} structural={:?} partial={:?}",
599 draw_dirty_nodes,
600 layout_dirty_nodes,
601 structural_parents,
602 partial_dirty_nodes
603 )
604 }),
605 render_only_dirty,
606 recomposed_this_frame,
607 path: if use_visual_update {
608 "visual-update"
609 } else if use_partial_update {
610 "update"
611 } else {
612 "rebuild"
613 },
614 });
615 let rebuild_result = if use_visual_update {
616 self.renderer.update_visual_scene_from_applier(
617 &mut applier,
618 root,
619 viewport_size,
620 &partial_dirty_nodes,
621 )
622 } else if use_partial_update {
623 self.renderer.update_scene_from_applier(
624 &mut applier,
625 root,
626 viewport_size,
627 &partial_dirty_nodes,
628 )
629 } else {
630 self.renderer
631 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
632 };
633 if let Err(err) = rebuild_result {
634 log::error!("renderer rebuild failed: {err:?}");
635 self.renderer.scene_mut().clear();
636 }
637 } else {
638 self.renderer.scene_mut().clear();
639 }
640 if let Some(retained_nodes) = self.renderer.scene().retained_visual_observation_nodes() {
641 cranpose_ui::prune_draw_observations_to_nodes(&retained_nodes);
642 }
643
644 if self.dev_options.fps_counter {
645 self.refresh_dev_overlay_text_for_frame_at(viewport_size, Instant::now());
646 let renderer = &mut self.renderer;
647 let text = self.dev_overlay_text.as_str();
648 renderer.draw_dev_overlay(text, viewport_size);
649 }
650
651 FrameUpdateResult {
652 visual_changed: true,
653 structure_changed,
654 }
655 }
656
657 fn refresh_dev_overlay_text_for_frame_at(&mut self, viewport_size: Size, now: Instant) {
658 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
659 return;
660 }
661 self.dev_overlay_text = self.build_dev_overlay_text(viewport_size);
662 self.dev_overlay_last_refresh = Some(now);
663 self.dev_overlay_viewport = Some(viewport_size);
664 }
665
666 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
667 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
668 return true;
669 }
670
671 self.dev_overlay_last_refresh
672 .map(|last| {
673 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
674 })
675 .unwrap_or(true)
676 }
677
678 fn build_dev_overlay_text(&mut self, viewport_size: Size) -> String {
679 self.dev_overlay_controls.clear();
680
681 let stats = self.fps_monitor.stats();
682 let mut text = format!(
683 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
684 stats.fps,
685 stats.avg_ms,
686 stats.p95_ms,
687 stats.max_ms,
688 stats.work_avg_ms,
689 stats.recomps_per_second
690 );
691
692 if !self.dev_options.frame_pacing_controls {
693 return text;
694 }
695
696 text.push_str(" | ");
697 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
698 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
699 if index > 0 {
700 text.push(' ');
701 }
702 let start = text.len();
703 if mode == self.dev_options.frame_pacing_mode {
704 text.push('[');
705 text.push_str(mode.label());
706 text.push(']');
707 } else {
708 text.push_str(mode.label());
709 }
710 controls.push((start, text.len(), mode));
711 }
712
713 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
714 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
715 .max(DEV_OVERLAY_PADDING);
716 let overlay_y = DEV_OVERLAY_PADDING;
717 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
718 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
719 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
720
721 self.dev_overlay_controls = controls
722 .into_iter()
723 .map(|(start, end, mode)| DevOverlayControl {
724 bounds: Rect {
725 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
726 y: text_y - 3.0,
727 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
728 height: text_height + 6.0,
729 },
730 mode,
731 })
732 .collect();
733
734 text
735 }
736}
737
738fn clear_dispatch_invalidation(
739 applier: &mut MemoryApplier,
740 node_id: NodeId,
741 invalidation: DispatchInvalidationKind,
742) -> Result<bool, NodeError> {
743 match invalidation {
744 DispatchInvalidationKind::Pointer => {
745 match applier.with_node::<LayoutNode, _>(node_id, |node| {
746 let needs_pointer_pass = node.needs_pointer_pass();
747 if needs_pointer_pass {
748 node.clear_needs_pointer_pass();
749 }
750 needs_pointer_pass
751 }) {
752 Ok(cleared) => Ok(cleared),
753 Err(NodeError::TypeMismatch { .. }) => applier
754 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
755 let needs_pointer_pass = node.needs_pointer_pass();
756 if needs_pointer_pass {
757 node.clear_needs_pointer_pass();
758 }
759 needs_pointer_pass
760 }),
761 Err(err) => Err(err),
762 }
763 }
764 DispatchInvalidationKind::Focus => {
765 match applier.with_node::<LayoutNode, _>(node_id, |node| {
766 let needs_focus_sync = node.needs_focus_sync();
767 if needs_focus_sync {
768 node.clear_needs_focus_sync();
769 }
770 needs_focus_sync
771 }) {
772 Ok(cleared) => Ok(cleared),
773 Err(NodeError::TypeMismatch { .. }) => applier
774 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
775 let needs_focus_sync = node.needs_focus_sync();
776 if needs_focus_sync {
777 node.clear_needs_focus_sync();
778 }
779 needs_focus_sync
780 }),
781 Err(err) => Err(err),
782 }
783 }
784 }
785}
786
787pub(crate) fn build_draw_refresh_scope(
788 applier: &mut MemoryApplier,
789 dirty_nodes: &HashSet<NodeId>,
790) -> HashSet<NodeId> {
791 let mut refresh_scope = HashSet::with_capacity(dirty_nodes.len());
792 for &dirty_node in dirty_nodes {
793 let mut current = Some(dirty_node);
794 while let Some(node_id) = current {
795 if !refresh_scope.insert(node_id) {
796 break;
797 }
798 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
799 }
800 }
801 refresh_scope
802}
803
804fn collect_retained_redraw_nodes(
805 applier: &mut MemoryApplier,
806 node_id: NodeId,
807 dirty_nodes: &mut Vec<NodeId>,
808) {
809 let children = match applier.get_mut(node_id) {
810 Ok(node) => node.children(),
811 Err(_) => return,
812 };
813
814 let redraw = match applier.with_node::<LayoutNode, _>(node_id, |node| {
815 let needs_redraw = node.needs_redraw();
816 if needs_redraw {
817 node.clear_needs_redraw();
818 }
819 needs_redraw
820 }) {
821 Ok(needs_redraw) => needs_redraw,
822 Err(NodeError::TypeMismatch { .. }) => applier
823 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
824 let needs_redraw = node.needs_redraw();
825 if needs_redraw {
826 node.clear_needs_redraw();
827 }
828 needs_redraw
829 })
830 .unwrap_or(false),
831 Err(_) => false,
832 };
833 if redraw {
834 dirty_nodes.push(node_id);
835 }
836
837 for child in children {
838 collect_retained_redraw_nodes(applier, child, dirty_nodes);
839 }
840}
841
842fn refresh_layout_box_data(
843 applier: &mut MemoryApplier,
844 layout: &mut cranpose_ui::layout::LayoutBox,
845 refresh_scope: &HashSet<NodeId>,
846 dirty_nodes: &HashSet<NodeId>,
847) {
848 if !refresh_scope.contains(&layout.node_id) {
849 return;
850 }
851
852 if dirty_nodes.contains(&layout.node_id) {
853 if let Ok((modifier, resolved_modifiers, slices)) =
854 applier.with_node::<LayoutNode, _>(layout.node_id, |node| {
855 node.clear_needs_redraw();
856 (
857 node.modifier.clone(),
858 node.resolved_modifiers(),
859 node.modifier_slices_snapshot(),
860 )
861 })
862 {
863 layout.node_data.modifier = modifier;
864 layout.node_data.resolved_modifiers = resolved_modifiers;
865 layout.node_data.modifier_slices = slices;
866 } else if let Ok((modifier, resolved_modifiers)) = applier
867 .with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
868 node.clear_needs_redraw();
869 (node.modifier(), node.resolved_modifiers())
870 })
871 {
872 layout.node_data.modifier = modifier.clone();
873 layout.node_data.resolved_modifiers = resolved_modifiers;
874 layout.node_data.modifier_slices =
875 std::rc::Rc::new(cranpose_ui::collect_slices_from_modifier(&modifier));
876 }
877 }
878
879 for child in &mut layout.children {
880 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
881 }
882}