1use super::*;
2
3const DEV_OVERLAY_PADDING: f32 = 8.0;
4const DEV_OVERLAY_FONT_SIZE: f32 = 14.0;
5const DEV_OVERLAY_CHAR_WIDTH: f32 = 7.0;
6const DEV_OVERLAY_REFRESH_INTERVAL: std::time::Duration = std::time::Duration::from_millis(250);
7const DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
8
9#[derive(Copy, Clone)]
10enum DispatchInvalidationKind {
11 Pointer,
12 Focus,
13}
14
15fn frame_stage_telemetry_threshold_ms() -> Option<f64> {
16 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
17 *THRESHOLD_MS.get_or_init(|| {
18 let explicit = std::env::var("CRANPOSE_FRAME_STAGE_TELEMETRY_MS")
19 .ok()
20 .and_then(|value| value.parse::<f64>().ok())
21 .filter(|value| value.is_finite() && *value >= 0.0);
22 explicit.or_else(|| {
23 std::env::var_os("CRANPOSE_FRAME_STAGE_TELEMETRY")
24 .is_some()
25 .then_some(DEFAULT_FRAME_STAGE_TELEMETRY_THRESHOLD_MS)
26 })
27 })
28}
29
30fn log_frame_stage_telemetry(
31 frame_start: Instant,
32 after_initial_layout: Instant,
33 after_layout: Instant,
34 after_dispatch: Instant,
35 after_render: Instant,
36) {
37 let Some(threshold_ms) = frame_stage_telemetry_threshold_ms() else {
38 return;
39 };
40
41 let total_ms = after_render.duration_since(frame_start).as_secs_f64() * 1000.0;
42 if total_ms < threshold_ms {
43 return;
44 }
45
46 let layout_ms = after_layout.duration_since(frame_start).as_secs_f64() * 1000.0;
47 let initial_layout_ms = after_initial_layout
48 .duration_since(frame_start)
49 .as_secs_f64()
50 * 1000.0;
51 let post_layout_ms = after_layout
52 .duration_since(after_initial_layout)
53 .as_secs_f64()
54 * 1000.0;
55 let dispatch_ms = after_dispatch.duration_since(after_layout).as_secs_f64() * 1000.0;
56 let scene_ms = after_render.duration_since(after_dispatch).as_secs_f64() * 1000.0;
57 log::warn!(
58 "[frame-stage-telemetry] total_ms={total_ms:.2} layout_ms={layout_ms:.2} initial_layout_ms={initial_layout_ms:.2} post_layout_ms={post_layout_ms:.2} dispatch_ms={dispatch_ms:.2} scene_ms={scene_ms:.2}",
59 );
60}
61
62fn render_phase_dirty_diagnostics_enabled() -> bool {
63 cranpose_core::env_flag!("CRANPOSE_RENDER_PHASE_DIRTY_DIAG")
64}
65
66struct RenderPhaseDirtyDiagnostics<'a> {
67 render_dirty: bool,
68 pointer_dirty: bool,
69 scene_dirty: bool,
70 draw_repass_pending: bool,
71 draw_dirty_nodes: usize,
72 layout_dirty_nodes: usize,
73 structural_dirty_nodes: usize,
74 partial_dirty_nodes: usize,
75 dirty_node_ids: Option<String>,
76 render_only_dirty: bool,
77 recomposed_this_frame: bool,
78 path: &'a str,
79}
80
81fn log_render_phase_dirty_diagnostics(diagnostics: RenderPhaseDirtyDiagnostics<'_>) {
82 if !render_phase_dirty_diagnostics_enabled() {
83 return;
84 }
85
86 let RenderPhaseDirtyDiagnostics {
87 render_dirty,
88 pointer_dirty,
89 scene_dirty,
90 draw_repass_pending,
91 draw_dirty_nodes,
92 layout_dirty_nodes,
93 structural_dirty_nodes,
94 partial_dirty_nodes,
95 dirty_node_ids,
96 render_only_dirty,
97 recomposed_this_frame,
98 path,
99 } = diagnostics;
100 if let Some(dirty_node_ids) = dirty_node_ids {
101 log::warn!(
102 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame} ids={dirty_node_ids}",
103 );
104 } else {
105 log::warn!(
106 "[render-phase-dirty] path={path} render_dirty={render_dirty} pointer_dirty={pointer_dirty} scene_dirty={scene_dirty} draw_repass_pending={draw_repass_pending} draw_dirty_nodes={draw_dirty_nodes} layout_dirty_nodes={layout_dirty_nodes} structural_dirty_nodes={structural_dirty_nodes} partial_dirty_nodes={partial_dirty_nodes} render_only_dirty={render_only_dirty} recomposed_this_frame={recomposed_this_frame}",
107 );
108 }
109}
110
111impl<R> AppShell<R>
112where
113 R: Renderer,
114 R::Error: Debug,
115{
116 pub fn set_semantics_enabled(&mut self, enabled: bool) {
117 if self.semantics_enabled == enabled {
118 return;
119 }
120 self.semantics_enabled = enabled;
121 self.semantics_snapshot_revision = self.semantics_snapshot_revision.wrapping_add(1);
122 if enabled {
123 self.request_forced_layout_pass();
124 self.mark_dirty();
125 } else {
126 self.semantics_tree = None;
127 }
128 }
129
130 pub fn set_frame_rate_preference(&mut self, preference: crate::FrameRatePreference) {
135 self.frame_rate_preference = preference;
136 }
137
138 pub fn frame_rate_preference(&self) -> crate::FrameRatePreference {
142 self.frame_rate_preference
143 }
144
145 pub(crate) fn process_frame(&mut self) -> FrameUpdateResult {
146 let app_context = Rc::clone(&self.app_context);
147 app_context.enter(|| self.process_frame_in_context(false))
148 }
149
150 pub(crate) fn process_frame_in_context(
151 &mut self,
152 recomposed_before_frame: bool,
153 ) -> FrameUpdateResult {
154 let frame_start = Instant::now();
155
156 self.run_layout_phase();
157 let after_initial_layout = Instant::now();
158
159 let recomposed_this_frame = recomposed_before_frame || self.run_post_layout_recomposition();
160
161 let after_layout = Instant::now();
162
163 self.run_dispatch_queues();
164
165 let after_dispatch = Instant::now();
166
167 clear_transient_scroll_motion_contexts();
168
169 let result = self.run_render_phase_with_recomposition_state(recomposed_this_frame);
170 let after_render = Instant::now();
171 log_frame_stage_telemetry(
172 frame_start,
173 after_initial_layout,
174 after_layout,
175 after_dispatch,
176 after_render,
177 );
178 result
179 }
180
181 pub(crate) fn run_layout_phase(&mut self) {
182 let app_context = Rc::clone(&self.app_context);
183 app_context.enter(|| self.run_layout_phase_in_context());
184 }
185
186 fn run_layout_phase_in_context(&mut self) {
187 let has_scoped_repasses = cranpose_ui::has_pending_layout_repasses()
190 || cranpose_ui::has_pending_measure_repasses();
191 let mut scoped_layout_nodes = if cranpose_ui::has_pending_layout_repasses() {
199 cranpose_ui::pending_layout_repass_nodes_snapshot()
200 } else {
201 Vec::new()
202 };
203 if cranpose_ui::has_pending_measure_repasses() {
204 for node in cranpose_ui::pending_measure_repass_nodes_snapshot() {
205 if !scoped_layout_nodes.contains(&node) {
206 scoped_layout_nodes.push(node);
207 }
208 }
209 }
210
211 let invalidation_requested = take_layout_invalidation();
215 let global_layout_invalidation = invalidation_requested && !has_scoped_repasses;
216 let force_layout_pass = self.force_layout_pass;
217
218 if invalidation_requested && !has_scoped_repasses {
219 cranpose_ui::layout::invalidate_all_layout_caches();
220
221 if let Some(root) = self.composition.root() {
224 let mut applier = self.composition.applier_mut();
225 match applier.with_node::<LayoutNode, _>(root, |node| {
226 node.mark_needs_measure();
227 node.mark_needs_layout();
228 }) {
229 Ok(()) | Err(NodeError::Missing { .. }) => {}
230 Err(NodeError::TypeMismatch { .. }) => {
231 let _ = applier.with_node::<SubcomposeLayoutNode, _>(root, |node| {
232 node.mark_needs_measure();
233 node.mark_needs_layout_flag();
234 });
235 }
236 Err(_) => {}
237 }
238 }
239 self.request_forced_layout_pass();
240 } else if invalidation_requested || has_scoped_repasses {
241 self.request_layout_pass();
242 }
243
244 if !self.layout_requested {
245 return;
246 }
247
248 let viewport_size = Size {
249 width: self.viewport.0,
250 height: self.viewport.1,
251 };
252 if let Some(root) = self.composition.root() {
253 let handle = self.composition.runtime_handle();
254 let mut applier = self.composition.applier_mut();
255 applier.set_runtime_handle(handle);
256
257 let tree_needs_layout_check = cranpose_ui::tree_needs_layout(&mut *applier, root)
258 .unwrap_or_else(|err| {
259 log::warn!(
260 "Cannot check layout dirty status for root #{}: {}",
261 root,
262 err
263 );
264 true });
266
267 let needs_layout =
268 self.force_layout_pass || has_scoped_repasses || tree_needs_layout_check;
269
270 if !needs_layout {
271 log::trace!("Skipping layout: tree is clean");
272 self.layout_requested = false;
273 self.force_layout_pass = false;
274 applier.clear_runtime_handle();
275 return;
276 }
277
278 self.layout_requested = false;
279 self.force_layout_pass = false;
280
281 match cranpose_ui::measure_layout_with_options(
283 &mut applier,
284 root,
285 viewport_size,
286 MeasureLayoutOptions {
287 collect_semantics: false,
288 build_layout_tree: false,
289 },
290 ) {
291 Ok(_measurements) => {
292 self.layout_tree = None;
293 self.semantics_snapshot_revision =
294 self.semantics_snapshot_revision.wrapping_add(1);
295 if self.semantics_enabled {
296 self.semantics_tree = None;
297 }
298 if global_layout_invalidation || force_layout_pass {
307 self.scoped_layout_scene_nodes.clear();
308 } else if has_scoped_repasses {
309 for node in scoped_layout_nodes {
310 if !self.scoped_layout_scene_nodes.contains(&node) {
311 self.scoped_layout_scene_nodes.push(node);
312 }
313 }
314 }
315 self.scene_dirty = true;
316 }
317 Err(err) => {
318 log::error!("failed to compute layout: {err}");
319 self.layout_tree = None;
320 self.semantics_tree = None;
321 self.semantics_snapshot_revision =
322 self.semantics_snapshot_revision.wrapping_add(1);
323 self.scoped_layout_scene_nodes.clear();
324 self.scene_dirty = true;
325 }
326 }
327 applier.clear_runtime_handle();
328 } else {
329 self.layout_tree = None;
330 self.semantics_tree = None;
331 self.semantics_snapshot_revision = self.semantics_snapshot_revision.wrapping_add(1);
332 self.scoped_layout_scene_nodes.clear();
333 self.scene_dirty = true;
334 self.layout_requested = false;
335 self.force_layout_pass = false;
336 }
337 }
338
339 fn run_post_layout_recomposition(&mut self) -> bool {
340 if !self.composition.should_recompose() {
341 return false;
342 }
343
344 let Some(root_key) = self.composition.root_key() else {
345 return false;
346 };
347
348 match self.composition.reconcile(root_key, &mut *self.content) {
349 Ok(changed) => {
350 if !changed {
351 return false;
352 }
353 self.fps_monitor.record_recomposition();
354 if self.composition_tree_needs_layout() {
355 self.request_layout_pass();
356 self.run_layout_phase_in_context();
357 }
358 request_render_invalidation();
359 true
360 }
361 Err(NodeError::Missing { id }) => {
362 log::debug!(
363 "Post-layout recomposition skipped: node {} no longer exists",
364 id
365 );
366 self.request_layout_pass();
367 request_render_invalidation();
368 true
369 }
370 Err(err) => {
371 log::error!("post-layout recomposition failed: {err}");
372 self.request_layout_pass();
373 request_render_invalidation();
374 true
375 }
376 }
377 }
378
379 fn run_dispatch_queues(&mut self) {
380 if has_pending_pointer_repasses() {
384 let mut applier = self.composition.applier_mut();
385 process_pointer_repasses(|node_id| {
386 match clear_dispatch_invalidation(
387 &mut applier,
388 node_id,
389 DispatchInvalidationKind::Pointer,
390 ) {
391 Ok(true) => {
392 log::trace!("Cleared pointer repass flag for node #{}", node_id);
393 }
394 Ok(false) => {}
395 Err(err) => {
396 log::debug!(
397 "Could not process pointer repass for node #{}: {}",
398 node_id,
399 err
400 );
401 }
402 }
403 });
404 }
405
406 if has_pending_focus_invalidations() {
410 let mut applier = self.composition.applier_mut();
411 process_focus_invalidations(|node_id| {
412 match clear_dispatch_invalidation(
413 &mut applier,
414 node_id,
415 DispatchInvalidationKind::Focus,
416 ) {
417 Ok(true) => {
418 log::trace!("Cleared focus sync flag for node #{}", node_id);
419 }
420 Ok(false) => {}
421 Err(err) => {
422 log::debug!(
423 "Could not process focus invalidation for node #{}: {}",
424 node_id,
425 err
426 );
427 }
428 }
429 });
430 }
431
432 if has_pending_semantics_invalidations() {
441 let mut applier = self.composition.applier_mut();
442 process_semantics_invalidations(|node_id| {
443 cranpose_core::bubble_semantics_dirty(&mut *applier, node_id);
444 });
445 }
446 }
447
448 fn refresh_draw_repasses(&mut self) -> Vec<NodeId> {
449 let dirty_nodes = take_draw_repass_nodes();
450 if dirty_nodes.is_empty() {
451 return dirty_nodes;
452 }
453 self.refresh_draw_nodes(dirty_nodes)
454 }
455
456 fn refresh_retained_redraw_nodes(&mut self) -> Vec<NodeId> {
457 let Some(root) = self.composition.root() else {
458 return Vec::new();
459 };
460 let mut dirty_nodes = Vec::new();
461 {
462 let mut applier = self.composition.applier_mut();
463 collect_retained_redraw_nodes(&mut applier, root, &mut dirty_nodes);
464 }
465 if dirty_nodes.is_empty() {
466 return dirty_nodes;
467 }
468 self.refresh_draw_nodes(dirty_nodes)
469 }
470
471 fn refresh_draw_nodes(&mut self, dirty_nodes: Vec<NodeId>) -> Vec<NodeId> {
472 let Some(layout_tree) = self.layout_tree.as_mut() else {
473 return dirty_nodes;
474 };
475
476 let dirty_set: HashSet<NodeId> = dirty_nodes.into_iter().collect();
477 let mut applier = self.composition.applier_mut();
478 let refresh_scope = build_draw_refresh_scope(&mut applier, &dirty_set);
479 refresh_layout_box_data(
480 &mut applier,
481 layout_tree.root_mut(),
482 &refresh_scope,
483 &dirty_set,
484 );
485 dirty_set.into_iter().collect()
486 }
487
488 #[cfg(test)]
489 pub(crate) fn run_render_phase(&mut self) -> FrameUpdateResult {
490 let app_context = Rc::clone(&self.app_context);
491 app_context.enter(|| self.run_render_phase_in_context(false))
492 }
493
494 fn run_render_phase_with_recomposition_state(
495 &mut self,
496 recomposed_this_frame: bool,
497 ) -> FrameUpdateResult {
498 let app_context = Rc::clone(&self.app_context);
499 app_context.enter(|| self.run_render_phase_in_context(recomposed_this_frame))
500 }
501
502 fn run_render_phase_in_context(&mut self, recomposed_this_frame: bool) -> FrameUpdateResult {
503 let render_dirty = take_render_invalidation();
504 let pointer_dirty = take_pointer_invalidation();
505 take_focus_invalidation();
506 let draw_repass_pending = cranpose_ui::has_pending_draw_repasses();
507 let mut draw_dirty_nodes = self.refresh_draw_repasses();
508 if render_dirty && !draw_repass_pending && draw_dirty_nodes.is_empty() {
509 draw_dirty_nodes = self.refresh_retained_redraw_nodes();
510 }
511 let layout_dirty_nodes = std::mem::take(&mut self.scoped_layout_scene_nodes);
512 let structural_parents = if cranpose_core::env_flag!("CRANPOSE_DISABLE_STRUCTURAL_DIRT") {
517 Vec::new()
518 } else if let Some(root) = self.composition.root() {
519 self.composition
520 .applier_mut()
521 .take_structural_change_parents_attached_to(root)
522 } else {
523 Vec::new()
524 };
525 let structural_dirty = !structural_parents.is_empty();
526 let mut partial_dirty_nodes = draw_dirty_nodes.clone();
527 partial_dirty_nodes.extend(layout_dirty_nodes.iter().copied());
528 partial_dirty_nodes.extend(structural_parents.iter().copied());
529 partial_dirty_nodes.sort_unstable();
530 partial_dirty_nodes.dedup();
531 let draw_dirty_node_count = draw_dirty_nodes.len();
532 let layout_dirty_node_count = layout_dirty_nodes.len();
533 let structural_dirty_node_count = structural_parents.len();
534 let partial_dirty_node_count = partial_dirty_nodes.len();
535 let _ = cranpose_ui::has_focused_field();
540 let cursor_blink_dirty = cranpose_ui::tick_cursor_blink();
542
543 let render_only_dirty = (render_dirty
544 && partial_dirty_nodes.is_empty()
545 && !draw_repass_pending
546 && !structural_dirty)
547 || cursor_blink_dirty;
548 let scene_dirty = self.scene_dirty;
549 let draw_only_partial_dirty = !draw_dirty_nodes.is_empty()
550 && layout_dirty_nodes.is_empty()
551 && !pointer_dirty
552 && !recomposed_this_frame
553 && !structural_dirty;
554 let scoped_scene_dirty = scene_dirty && !layout_dirty_nodes.is_empty();
555 let full_scene_dirty = scene_dirty && !scoped_scene_dirty && !draw_only_partial_dirty;
556 let partial_scene_dirty = !partial_dirty_nodes.is_empty();
557 let needs_scene_rebuild = full_scene_dirty
558 || scoped_scene_dirty
559 || partial_scene_dirty
560 || draw_repass_pending
561 || render_only_dirty
562 || structural_dirty;
563
564 if !needs_scene_rebuild {
565 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
566 render_dirty,
567 pointer_dirty,
568 scene_dirty,
569 draw_repass_pending,
570 draw_dirty_nodes: draw_dirty_node_count,
571 layout_dirty_nodes: layout_dirty_node_count,
572 structural_dirty_nodes: structural_dirty_node_count,
573 partial_dirty_nodes: partial_dirty_node_count,
574 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
575 format!(
576 "draw={:?} layout={:?} structural={:?} partial={:?}",
577 draw_dirty_nodes,
578 layout_dirty_nodes,
579 structural_parents,
580 partial_dirty_nodes
581 )
582 }),
583 render_only_dirty,
584 recomposed_this_frame,
585 path: "skip",
586 });
587 self.scoped_layout_scene_nodes = layout_dirty_nodes;
588 return FrameUpdateResult::default();
589 }
590 self.scene_dirty = false;
591 let viewport_size = Size {
592 width: self.viewport.0,
593 height: self.viewport.1,
594 };
595 let visual_update_only =
596 draw_only_partial_dirty && !partial_dirty_nodes.is_empty() && !full_scene_dirty;
597 let structure_changed = !render_only_dirty && !visual_update_only;
598
599 if let Some(root) = self.composition.root() {
601 let mut applier = self.composition.applier_mut();
602 let use_partial_update =
603 !partial_dirty_nodes.is_empty() && !render_only_dirty && !full_scene_dirty;
604 let use_visual_update = use_partial_update && draw_only_partial_dirty;
605 log_render_phase_dirty_diagnostics(RenderPhaseDirtyDiagnostics {
606 render_dirty,
607 pointer_dirty,
608 scene_dirty,
609 draw_repass_pending,
610 draw_dirty_nodes: draw_dirty_node_count,
611 layout_dirty_nodes: layout_dirty_node_count,
612 structural_dirty_nodes: structural_dirty_node_count,
613 partial_dirty_nodes: partial_dirty_node_count,
614 dirty_node_ids: render_phase_dirty_diagnostics_enabled().then(|| {
615 format!(
616 "draw={:?} layout={:?} structural={:?} partial={:?}",
617 draw_dirty_nodes,
618 layout_dirty_nodes,
619 structural_parents,
620 partial_dirty_nodes
621 )
622 }),
623 render_only_dirty,
624 recomposed_this_frame,
625 path: if use_visual_update {
626 "visual-update"
627 } else if use_partial_update {
628 "update"
629 } else {
630 "rebuild"
631 },
632 });
633 let rebuild_result = if use_visual_update {
634 self.renderer.update_visual_scene_from_applier(
635 &mut applier,
636 root,
637 viewport_size,
638 &partial_dirty_nodes,
639 )
640 } else if use_partial_update {
641 self.renderer.update_scene_from_applier(
642 &mut applier,
643 root,
644 viewport_size,
645 &partial_dirty_nodes,
646 )
647 } else {
648 self.renderer
649 .rebuild_scene_from_applier(&mut applier, root, viewport_size)
650 };
651 if let Err(err) = rebuild_result {
652 log::error!("renderer rebuild failed: {err:?}");
654 self.renderer.scene_mut().clear();
655 }
656 } else {
657 self.renderer.scene_mut().clear();
658 }
659 if let Some(retained_nodes) = self.renderer.scene().retained_visual_observation_nodes() {
660 cranpose_ui::prune_draw_observations_to_nodes(&retained_nodes);
661 }
662
663 if self.dev_options.fps_counter {
665 self.refresh_dev_overlay_text_for_frame_at(viewport_size, Instant::now());
666 let renderer = &mut self.renderer;
667 let text = self.dev_overlay_text.as_str();
668 renderer.draw_dev_overlay(text, viewport_size);
669 }
670
671 FrameUpdateResult {
672 visual_changed: true,
673 structure_changed,
674 }
675 }
676
677 fn refresh_dev_overlay_text_for_frame_at(&mut self, viewport_size: Size, now: Instant) {
678 if !self.dev_overlay_text_needs_refresh(viewport_size, now) {
679 return;
680 }
681 self.dev_overlay_text = self.build_dev_overlay_text(viewport_size);
682 self.dev_overlay_last_refresh = Some(now);
683 self.dev_overlay_viewport = Some(viewport_size);
684 }
685
686 fn dev_overlay_text_needs_refresh(&self, viewport_size: Size, now: Instant) -> bool {
687 if self.dev_overlay_text.is_empty() || self.dev_overlay_viewport != Some(viewport_size) {
688 return true;
689 }
690
691 self.dev_overlay_last_refresh
692 .map(|last| {
693 now.checked_duration_since(last).unwrap_or_default() >= DEV_OVERLAY_REFRESH_INTERVAL
694 })
695 .unwrap_or(true)
696 }
697
698 fn build_dev_overlay_text(&mut self, viewport_size: Size) -> String {
699 self.dev_overlay_controls.clear();
700
701 let stats = self.fps_monitor.stats();
702 let mut text = format!(
703 "{:.0} FPS | avg {:.1}ms | p95 {:.1}ms | max {:.1}ms | work {:.1}ms | {} recomp/s",
704 stats.fps,
705 stats.avg_ms,
706 stats.p95_ms,
707 stats.max_ms,
708 stats.work_avg_ms,
709 stats.recomps_per_second
710 );
711
712 if !self.dev_options.frame_pacing_controls {
713 return text;
714 }
715
716 text.push_str(" | ");
717 let mut controls = Vec::with_capacity(FramePacingMode::ALL.len());
718 for (index, mode) in FramePacingMode::ALL.into_iter().enumerate() {
719 if index > 0 {
720 text.push(' ');
721 }
722 let start = text.len();
723 if mode == self.dev_options.frame_pacing_mode {
724 text.push('[');
725 text.push_str(mode.label());
726 text.push(']');
727 } else {
728 text.push_str(mode.label());
729 }
730 controls.push((start, text.len(), mode));
731 }
732
733 let overlay_width = text.len() as f32 * DEV_OVERLAY_CHAR_WIDTH;
734 let overlay_x = (viewport_size.width - overlay_width - DEV_OVERLAY_PADDING * 2.0)
735 .max(DEV_OVERLAY_PADDING);
736 let overlay_y = DEV_OVERLAY_PADDING;
737 let text_x = overlay_x + DEV_OVERLAY_PADDING / 2.0;
738 let text_y = overlay_y + DEV_OVERLAY_PADDING / 4.0;
739 let text_height = DEV_OVERLAY_FONT_SIZE * 1.4;
740
741 self.dev_overlay_controls = controls
742 .into_iter()
743 .map(|(start, end, mode)| DevOverlayControl {
744 bounds: Rect {
745 x: text_x + start as f32 * DEV_OVERLAY_CHAR_WIDTH - 3.0,
746 y: text_y - 3.0,
747 width: (end - start) as f32 * DEV_OVERLAY_CHAR_WIDTH + 6.0,
748 height: text_height + 6.0,
749 },
750 mode,
751 })
752 .collect();
753
754 text
755 }
756}
757
758fn clear_dispatch_invalidation(
759 applier: &mut MemoryApplier,
760 node_id: NodeId,
761 invalidation: DispatchInvalidationKind,
762) -> Result<bool, NodeError> {
763 match invalidation {
764 DispatchInvalidationKind::Pointer => {
765 match applier.with_node::<LayoutNode, _>(node_id, |node| {
766 let needs_pointer_pass = node.needs_pointer_pass();
767 if needs_pointer_pass {
768 node.clear_needs_pointer_pass();
769 }
770 needs_pointer_pass
771 }) {
772 Ok(cleared) => Ok(cleared),
773 Err(NodeError::TypeMismatch { .. }) => applier
774 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
775 let needs_pointer_pass = node.needs_pointer_pass();
776 if needs_pointer_pass {
777 node.clear_needs_pointer_pass();
778 }
779 needs_pointer_pass
780 }),
781 Err(err) => Err(err),
782 }
783 }
784 DispatchInvalidationKind::Focus => {
785 match applier.with_node::<LayoutNode, _>(node_id, |node| {
786 let needs_focus_sync = node.needs_focus_sync();
787 if needs_focus_sync {
788 node.clear_needs_focus_sync();
789 }
790 needs_focus_sync
791 }) {
792 Ok(cleared) => Ok(cleared),
793 Err(NodeError::TypeMismatch { .. }) => applier
794 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
795 let needs_focus_sync = node.needs_focus_sync();
796 if needs_focus_sync {
797 node.clear_needs_focus_sync();
798 }
799 needs_focus_sync
800 }),
801 Err(err) => Err(err),
802 }
803 }
804 }
805}
806
807pub(crate) fn build_draw_refresh_scope(
808 applier: &mut MemoryApplier,
809 dirty_nodes: &HashSet<NodeId>,
810) -> HashSet<NodeId> {
811 let mut refresh_scope = HashSet::with_capacity(dirty_nodes.len());
812 for &dirty_node in dirty_nodes {
813 let mut current = Some(dirty_node);
814 while let Some(node_id) = current {
815 if !refresh_scope.insert(node_id) {
816 break;
817 }
818 current = applier.get_mut(node_id).ok().and_then(|node| node.parent());
819 }
820 }
821 refresh_scope
822}
823
824fn collect_retained_redraw_nodes(
825 applier: &mut MemoryApplier,
826 node_id: NodeId,
827 dirty_nodes: &mut Vec<NodeId>,
828) {
829 let children = match applier.get_mut(node_id) {
830 Ok(node) => node.children(),
831 Err(_) => return,
832 };
833
834 let redraw = match applier.with_node::<LayoutNode, _>(node_id, |node| {
835 let needs_redraw = node.needs_redraw();
836 if needs_redraw {
837 node.clear_needs_redraw();
838 }
839 needs_redraw
840 }) {
841 Ok(needs_redraw) => needs_redraw,
842 Err(NodeError::TypeMismatch { .. }) => applier
843 .with_node::<SubcomposeLayoutNode, _>(node_id, |node| {
844 let needs_redraw = node.needs_redraw();
845 if needs_redraw {
846 node.clear_needs_redraw();
847 }
848 needs_redraw
849 })
850 .unwrap_or(false),
851 Err(_) => false,
852 };
853 if redraw {
854 dirty_nodes.push(node_id);
855 }
856
857 for child in children {
858 collect_retained_redraw_nodes(applier, child, dirty_nodes);
859 }
860}
861
862fn refresh_layout_box_data(
863 applier: &mut MemoryApplier,
864 layout: &mut cranpose_ui::layout::LayoutBox,
865 refresh_scope: &HashSet<NodeId>,
866 dirty_nodes: &HashSet<NodeId>,
867) {
868 if !refresh_scope.contains(&layout.node_id) {
869 return;
870 }
871
872 if dirty_nodes.contains(&layout.node_id) {
873 if let Ok((modifier, resolved_modifiers, slices)) =
874 applier.with_node::<LayoutNode, _>(layout.node_id, |node| {
875 node.clear_needs_redraw();
876 (
877 node.modifier.clone(),
878 node.resolved_modifiers(),
879 node.modifier_slices_snapshot(),
880 )
881 })
882 {
883 layout.node_data.modifier = modifier;
884 layout.node_data.resolved_modifiers = resolved_modifiers;
885 layout.node_data.modifier_slices = slices;
886 } else if let Ok((modifier, resolved_modifiers)) = applier
887 .with_node::<SubcomposeLayoutNode, _>(layout.node_id, |node| {
888 node.clear_needs_redraw();
889 (node.modifier(), node.resolved_modifiers())
890 })
891 {
892 layout.node_data.modifier = modifier.clone();
893 layout.node_data.resolved_modifiers = resolved_modifiers;
894 layout.node_data.modifier_slices =
895 std::rc::Rc::new(cranpose_ui::collect_slices_from_modifier(&modifier));
896 }
897 }
898
899 for child in &mut layout.children {
900 refresh_layout_box_data(applier, child, refresh_scope, dirty_nodes);
901 }
902}