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Crate cranpose_animation

Crate cranpose_animation 

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§cranpose-animation

cranpose-animation provides spring, tween, decay, and state-driven transition APIs for Cranpose. The crate owns animation math and frame callbacks; UI widgets use the same types as app code.

Depend directly on cranpose-animation for animation primitives or custom widgets. UI applications also use the cranpose facade for composition and host setup. The feature set is empty.

§Spring step

advance_spring computes one spring step from the current value, velocity, target, damping ratio, stiffness, and elapsed seconds:

use cranpose_animation::{Spring, advance_spring};

let (position, velocity) = advance_spring(
    0.0,
    0.0,
    100.0,
    Spring::DampingRatioNoBouncy,
    Spring::StiffnessMedium,
    1.0 / 60.0,
);

assert!(position > 0.0);
assert!(velocity > 0.0);

Inside a composable, animateFloatAsState follows each new target and returns a reactive State<f32>. updateTransition coordinates several values from one state. Animatable<T> supports imperative targets and release velocity. Types with one to four float dimensions can implement SpringScalar and Lerp.

Re-exports§

pub use color::animateColorAsState;
pub use decay_spec::ExponentialDecaySpec;
pub use decay_spec::FloatDecayAnimationSpec;
pub use decay_spec::IOS_DECELERATION_RATE_FAST;
pub use decay_spec::IOS_DECELERATION_RATE_NORMAL;
pub use geometry_animation::animateOffsetAsState;
pub use geometry_animation::animateRectAsState;
pub use geometry_animation::animateSizeAsState;
pub use transition::Transition;
pub use transition::updateTransition;
pub use unit_animation::animateDpAsState;
pub use animation::*;

Modules§

animation
Animation system for Cranpose
color
Color animation for Cranpose
decay_spec
Decay animation specification for fling animations.
geometry_animation
Animation over Cranpose’s 2D geometry types.
prelude
transition
Finite, state-driven, multi-property animation.
unit_animation
Animation over Cranpose’s density/scale unit types.