pub fn execute(
scene: Arc<RwLock<Scene>>,
pipeline: Pipeline,
gback: impl Backend,
)Expand description
Construct a covalent context from the given backend, then executes the application defined by this Covalent context. Only create a single context during the lifetime of your application, and only create this context on the main thread!
You should never need to interact with the context manually - it is all handled by the active graphics backend.