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use console_prompt::{Command, command_loop};
use std::error::Error;
fn yes(_args: &[&str], _context: Option<&[&str]>)->Result<String, Box<dyn Error>>{
Ok(format!("You responded with a yes"))
}
fn no(_args: &[&str], _context: Option<&[&str]>)->Result<String, Box<dyn Error>>{
Ok(format!("You responded with a no"))
}
fn hello(_args: &[&str], context: Option<&[&str]>)->Result<String, Box<dyn Error>>{
if let None = context {
return Ok("you are not in a conversation with a person".to_string());
}
Ok(format!("You said hello to {} I guess", context.unwrap()[0]))
}
fn converse(args: &[&str], _context: Option<&[&str]>)->Result<String, Box<dyn Error>>{
if args.len() == 0 {
return Ok("no name provided".to_string());
}
println!("interacting with: {}", args[0]);
let commands = vec![
Command{command: "hello", func: hello, help_output: "hello - say hello"},
Command{command: "yes", func: yes, help_output: "yes - reply yes"},
Command{command: "no", func: no, help_output: "no - reply no"},
];
if let Err(e) = command_loop(&commands, Some(args)){
eprintln!("error running interact command loop: {}", e);
}
Ok(String::new())
}
fn main(){
let commands = vec![
Command{
command: "converse",
func: converse,
help_output: "converse <name> - interact with a person"
},
];
if let Err(e) = command_loop(&commands, None){
eprintln!("error running command loop: {}", e.to_string());
}
}