pub enum Change<E> {
Unchanged {
unchanged: E,
},
Added {
added: E,
},
Deleted {
deleted: E,
},
Changed {
old: E,
new: E,
},
}
Variants§
Implementations§
Trait Implementations§
source§impl<E: PartialEq> PartialEq for Change<E>
impl<E: PartialEq> PartialEq for Change<E>
impl<E: Eq> Eq for Change<E>
impl<E> StructuralEq for Change<E>
impl<E> StructuralPartialEq for Change<E>
Auto Trait Implementations§
impl<E> RefUnwindSafe for Change<E>where
E: RefUnwindSafe,
impl<E> Send for Change<E>where
E: Send,
impl<E> Sync for Change<E>where
E: Sync,
impl<E> Unpin for Change<E>where
E: Unpin,
impl<E> UnwindSafe for Change<E>where
E: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more