Struct conrod_vulkano::Vertex

source ·
pub struct Vertex {
    pub pos: [f32; 2],
    pub uv: [f32; 2],
    pub color: [f32; 4],
    pub mode: u32,
}
Expand description

The Vertex type passed to the vertex shader.

Fields§

§pos: [f32; 2]

The position of the vertex within vector space.

[-1.0, 1.0] is the leftmost, bottom position of the display. [1.0, -1.0] is the rightmost, top position of the display.

§uv: [f32; 2]

The coordinates of the texture used by this Vertex.

[0.0, 0.0] is the leftmost, top position of the texture. [1.0, 1.0] is the rightmost, bottom position of the texture.

§color: [f32; 4]

A color associated with the Vertex.

The way that the color is used depends on the mode.

§mode: u32

The mode with which the Vertex will be drawn within the fragment shader.

0 for rendering text. 1 for rendering an image. 2 for rendering non-textured 2D geometry.

If any other value is given, the fragment shader will not output any color.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the characteristics of a vertex member by its name.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.