Constant conrod_glium::VERTEX_SHADER_300_ES
source · [−]pub const VERTEX_SHADER_300_ES: &'static str = "
#version 300 es
precision mediump float;
in vec2 position;
in vec2 tex_coords;
in vec4 color;
in uint mode;
out vec2 v_tex_coords;
out vec4 v_color;
flat out uint v_mode;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
v_tex_coords = tex_coords;
v_color = color;
v_mode = mode;
}
";
Expand description
The vertex shader used within the glium::Program
for OpenGL ES.