pub struct GlyphCache { /* private fields */ }
Expand description

A rusttype GlyphCache along with a glium::texture::Texture2d for caching text on the GPU.

Implementations

Construct a GlyphCache with the given texture dimensions.

When calling GlyphCache::new, the get_framebuffer_dimensions method is used to produce the width and height. However, often creating a texture the size of the screen might not be large enough to cache the necessary text for an application. The following constant multiplier is used to ensure plenty of room in the cache.

Construct a GlyphCache with a size equal to the given Display’s current framebuffer dimensions.

The texture used to cache the glyphs on the GPU.

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The type returned in the event of a conversion error.
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Performs the conversion.