Crate conrod_glium
source · [−]Expand description
A glium backend for rendering conrod primitives.
Structs
An iterator yielding Command
s, produced by the Renderer::commands
method.
A rusttype GlyphCache
along with a glium::texture::Texture2d
for caching text on the GPU
.
A type used for translating render::Primitives
into Command
s that indicate how to draw the
conrod GUI using glium
.
The Vertex
type passed to the vertex shader.
Enums
A Command
describing a step in the drawing process.
A Command
for drawing to the target.
Possible errors that may occur during a call to Renderer::draw
.
Possible errors that may occur during a call to Renderer::new
.
Constants
The fragment shader used within the glium::Program
for OpenGL.
The fragment shader used within the glium::Program
for OpenGL.
The fragment shader used within the glium::Program
for OpenGL ES.
Ignore tex
and draw simple, colored 2D geometry.
Draw an image from the texture at tex
in the fragment shader.
Draw text from the text cache texture tex
in the fragment shader.
The vertex shader used within the glium::Program
for OpenGL.
The vertex shader used within the glium::Program
for OpenGL.
The vertex shader used within the glium::Program
for OpenGL ES.
Traits
Glium textures that have two dimensions.
Functions
Default glium DrawParameters
with alpha blending enabled.
Converts gamma (brightness) from sRGB to linear color space.
Construct the glium shader program that can be used to render Vertex
es.
Return the optimal client format for the text texture given the version.
Return the optimal uncompressed float format for the text texture given the version.