Struct conrod::backend::glium::glium::Depth [] [src]

pub struct Depth {
    pub test: DepthTest,
    pub write: bool,
    pub range: (f32, f32),
    pub clamp: DepthClamp,
}

Represents the depth parameters of a draw command.

Fields

The function that the GPU will use to determine whether to write over an existing pixel on the target. Don't forget to set depth_write appropriately if you use a depth test.

See the DepthTest documentation for more details.

The default is Overwrite.

Sets whether the GPU will write the depth values on the depth buffer if they pass the depth test.

The default is false. You most likely want true if you're doing depth testing.

If you pass true but don't have a depth buffer available, drawing will produce a NoDepthBuffer error.

The range of possible Z values in surface coordinates.

Just like OpenGL turns X and Y coordinates between -1.0 and 1.0 into surface coordinates, it will also map your Z coordinates to a certain range which you can specify here.

The two values must be between 0.0 and 1.0, anything outside this range will result in a panic. By default the depth range is (0.0, 1.0).

The first value of the tuple must be the "near" value, where -1.0 will be mapped. The second value must be the "far" value, where 1.0 will be mapped. It is possible for the "near" value to be greater than the "far" value.

Sets whether the depth values of samples should be clamped to 0.0 and 1.0.

The default value is NoClamp.

Trait Implementations

impl Copy for Depth
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impl Clone for Depth
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Default for Depth
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Returns the "default value" for a type. Read more

impl Debug for Depth
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Formats the value using the given formatter. Read more

Auto Trait Implementations

impl Send for Depth

impl Sync for Depth