1fn main() {
2 let filename = std::env::args().nth(1).unwrap();
3 let savefile =
4 confignode::ConfigNodeParser::parse(&std::fs::read_to_string(filename).unwrap()).unwrap();
5 let game = savefile.children.get("GAME").unwrap().as_node().unwrap();
6
7 println!(
8 "Title: {}",
9 game.children.get("Title").unwrap().as_text().unwrap()
10 );
11 println!(
12 "Version: {}",
13 game.children.get("version").unwrap().as_text().unwrap()
14 );
15 println!(
16 "Version created: {}",
17 game.children
18 .get("versionCreated")
19 .unwrap()
20 .as_text()
21 .unwrap()
22 );
23}