pub const BINDLESS_POOL_SIZE: usize = 1024;Expand description
Slots in the bindless texture pool. The shader’s POOL_SIZE define is
injected from this value, so the array and the descriptor binding cannot
drift.
Matches Metal’s BINDLESS_TEXTURE_COUNT. A world with more textures than
this has its pool indices clamped into range, so an over-cap index samples a
valid texture rather than reading past the array.