pub const FRAGMENTS: &[(&str, &str)];Expand description
The shared fragments, as (marker, file). A shader carrying a marker has the named file’s text spliced in at that point.
Two of them come in pairs, because a shader’s resource bindings sit between the halves: PROBE_TYPES / RT_TYPES declare the records a binding names, and PROBE_COMMON / RT_TRACE the code that reads the bound resources. PARTICLE_TYPES is the one shared by two halves of a system rather than of a shader: the simulation kernel writes the pool the render pair reads.