pub fn fold_world_bounds(
boxes: impl IntoIterator<Item = ([f32; 3], [f32; 3])>,
) -> Option<([f32; 3], [f32; 3])>Expand description
Union the world-space AABBs of every scene object into one bounds, skipping
any box with a non-finite corner (a degenerate / sentinel AABB). Returns
None for an empty scene. The probe eye is then probe_eye_point of this.