pub fn planar_matrices(
view: Mat4,
proj: Mat4,
cam_pos: [f32; 3],
plane_world: [f32; 4],
clip_bias: f32,
) -> PlanarMatricesExpand description
Build the mirror view + oblique-clipped view-projection + reflected eye for a
camera (view / proj / cam_pos) reflecting across plane_world. The clip
plane is nudged a hair below the surface (clip_bias, world units along the
normal) so fragments exactly on the surface are not clipped by precision.