pub fn decal_model_matrix(
position: [f32; 3],
rotation_deg: [f32; 3],
size: [f32; 3],
) -> [[f32; 4]; 4]Expand description
Build the world-space model matrix for a decal: T(position) * R_yxz * S(size). Column-major; the inner index is the row. Matches the rotation
convention used by Prop::model_matrix.