Expand description
Integer coordinate of one chunk column in an infinite voxel world.
The chunk grid is 2D: infinite in X/Z, a single fixed-height chunk in Y
(voxel/Minecraft-style worlds bound the vertical extent). A ChunkCoord is
the integer index of a chunk column; the world position of its (0,0,0)
corner is coord * chunk_world_size.
Structs§
- Chunk
Coord - Integer index of a chunk column in the infinite X/Z grid.
Functions§
- camera_
relative_ view - Rebase a column-major view matrix onto a render
originfor camera-relative rendering.