Expand description
Live re-resolution of a CharacterShape against a running world’s poses,
for an editor previewing slider edits without a rebuild.
Structs§
- Shape
Target - The names a shape targeting one mesh can reference.
Functions§
- apply
- Re-seed every pose of
shape.targetthroughshape, and size the mesh’s rig capsule fromcapsule(the authored dimensions) through the new proportions. Returns whether a pose was found. The rig’s physics body is not resized here; the rebuild that follows a committed edit does that. - mesh_
handle - The handle of the skinned mesh interned as
name_id, if the running world loaded one under that name. - target
- What the mesh behind
handleexposes to a shape.Noneuntil the mesh has a pose in the world.