concinnity_core/render/slang_source.rs
1//! Source assembly for the single-source `.slang` engine shaders.
2//!
3//! Every consumer that compiles one of `src/shaders/*.slang` assembles the same
4//! text the same way: the file's body, its `{...}` fragment markers replaced,
5//! and the program's variant defines injected ahead of it. Both the fragments
6//! and the defines ride the text rather than an include path or a command line,
7//! so the backends' content-addressed shader cache keys them -- which is what
8//! keeps two pool sizes, two Hi-Z variants, or two revisions of a shared helper
9//! from ever sharing an artifact.
10//!
11//! It lives here, below the device backends, because the assembly is what they
12//! and the build script have to agree on: a build script's precompile and a
13//! renderer's runtime compile must produce byte-identical source for the
14//! content-addressed cache to be sound across them. Keeping one implementation
15//! is what makes that true by construction rather than by review.
16//!
17//! Reading a shader off disk is not part of it. Hot-reload wants the checkout's
18//! copy to win over the embedded one, and that is a `std` filesystem concern in
19//! a `no_std` crate -- so `assemble_with` takes a resolver and the device crate
20//! supplies the one that reads disk first.
21
22use alloc::borrow::Cow;
23use alloc::string::{String, ToString};
24
25use crate::render::shaders;
26
27/// The shared fragments, as (marker, file). A shader carrying a marker has the
28/// named file's text spliced in at that point.
29///
30/// Three of them come in pairs, because a shader's resource bindings sit
31/// between the halves: MAIN_TYPES / PROBE_TYPES / RT_TYPES declare the records
32/// a binding names, and MAIN_SHADING / PROBE_COMMON / RT_TRACE the code that
33/// reads the bound resources.
34///
35/// PARTICLE_TYPES is the one shared by two halves of a *system* rather than of
36/// a shader: the simulation kernel writes the pool the render pair reads.
37///
38/// The order is load-bearing where one fragment carries another's marker: the
39/// splice runs the table once, so a nested marker is only replaced if its own
40/// row comes later.
41pub const FRAGMENTS: &[(&str, &str)] = &[
42 ("{POST_COMMON}", "post_common.slang"),
43 // MAIN_TYPES leads OBJECT_COMMON because it carries that marker itself:
44 // the object record belongs with the rest of the main pass's vocabulary,
45 // and a fragment spliced after its own marker has been passed would land
46 // unreplaced.
47 ("{MAIN_TYPES}", "main_types.slang"),
48 ("{OBJECT_COMMON}", "object_common.slang"),
49 ("{PROBE_TYPES}", "probe_types.slang"),
50 ("{PROBE_COMMON}", "probe_common.slang"),
51 ("{RT_TYPES}", "rt_types.slang"),
52 ("{RT_TRACE}", "rt_trace.slang"),
53 ("{PARTICLE_TYPES}", "particle_types.slang"),
54 // RAYMARCH_TYPES leads LIGHT_TYPES for the reason MAIN_TYPES leads
55 // OBJECT_COMMON: it carries that marker itself, and the main pass's own
56 // splice carries it too, so the light records land whichever half asked.
57 ("{RAYMARCH_TYPES}", "raymarch_types.slang"),
58 ("{LIGHT_TYPES}", "light_types.slang"),
59 ("{RAYMARCH_COMMON}", "raymarch_common.slang"),
60 ("{MAIN_SHADING}", "main_shading.slang"),
61 // SHADOW_BIAS trails both halves that carry it: the cascade compare
62 // offset is shared by the main pass and the raymarched surfaces, and a
63 // row placed ahead of theirs would leave the marker unreplaced.
64 ("{SHADOW_BIAS}", "shadow_bias.slang"),
65 // The two hooks a world Shader defines, with the engine's own shading as
66 // the default. A world compile passes its files as caller splices for the
67 // same markers, which take precedence over these rows.
68 ("{SURFACE_VERTEX}", "surface_vertex_default.slang"),
69 ("{SURFACE_FRAGMENT}", "surface_fragment_default.slang"),
70];
71
72/// Prepend a `#define` line per `(name, value)` pair. The defines become part
73/// of the source text on purpose: the shader cache keys on the assembled
74/// source, so two pool sizes can never share an artifact.
75pub fn inject_defines(source: &str, defines: &[(&str, &str)]) -> String {
76 if defines.is_empty() {
77 return source.to_string();
78 }
79 let mut out = String::with_capacity(source.len() + defines.len() * 32);
80 for (name, value) in defines {
81 out.push_str("#define ");
82 out.push_str(name);
83 out.push(' ');
84 out.push_str(value);
85 out.push('\n');
86 }
87 out.push_str(source);
88 out
89}
90
91/// The exact source text a program compiles, from the embedded shaders alone.
92/// `file` names the `.slang` under `src/shaders/`.
93pub fn assemble(file: &str, defines: &[(&str, &str)]) -> String {
94 assemble_with(file, defines, shaders::embedded)
95}
96
97/// Digest of one assembled source text, identifying the artifact a build script
98/// compiled from it.
99///
100/// A precompiled artifact is only usable if the source still matches the one it
101/// was built from, and the name alone cannot say so: hot-reload exists precisely
102/// to compile an edited shader, and a build-time artifact keyed by name would
103/// shadow the edit. Comparing digests makes the embedded copy a content hit --
104/// used whenever the text is unchanged, skipped the moment it is not, in any
105/// build and under any flag.
106///
107/// FNV-1a, because it is over a few kilobytes on a path that then either does
108/// nothing or invokes a compiler; the cost has to disappear next to both.
109pub fn source_digest(source: &str) -> u64 {
110 const OFFSET: u64 = 0xcbf2_9ce4_8422_2325;
111 const PRIME: u64 = 0x1000_0000_01b3;
112 let mut hash = OFFSET;
113 for byte in source.as_bytes() {
114 hash ^= u64::from(*byte);
115 hash = hash.wrapping_mul(PRIME);
116 }
117 hash
118}
119
120/// The same assembly against a caller-supplied resolver, which is how the
121/// device crate lets a hot-reload build prefer the checkout's copy of a shader
122/// (and of every fragment it splices) over the embedded one. A resolver that
123/// returns `None` falls back to the embedded text, so a missing file loses the
124/// edit rather than the shader.
125pub fn assemble_with(
126 file: &str,
127 defines: &[(&str, &str)],
128 resolve: impl Fn(&str) -> Option<&'static str>,
129) -> String {
130 assemble_with_splices(file, defines, resolve, &[])
131}
132
133/// The same assembly with caller-supplied text spliced in as well, for a shader
134/// whose source is only complete once something outside the shader tree is
135/// known. The raymarched SDF volumes are the case: a world authors the distance
136/// field, so `{SDF_BODY}` is filled from the volume's payload rather than from
137/// a file the table can name.
138///
139/// A caller's splice wins over a [`FRAGMENTS`] row for the same marker, which
140/// is how a world Shader's hooks replace the engine's default ones; the
141/// caller's splices also run again after the table, so a fragment may carry
142/// one of their markers and still have it filled. Like the defines and the
143/// shared fragments, they ride the text, which is what makes the
144/// content-addressed shader cache key two worlds' shaders apart.
145pub fn assemble_with_splices(
146 file: &str,
147 defines: &[(&str, &str)],
148 resolve: impl Fn(&str) -> Option<&'static str>,
149 splices: &[(&str, &str)],
150) -> String {
151 let mut spliced = read(file, &resolve);
152 // The table fills every marker the caller does not claim, then the
153 // caller's text lands once, after it, so a table marker spelled inside a
154 // world file is never expanded and a marker a fragment introduces is
155 // still reached.
156 for (marker, fragment_file) in FRAGMENTS {
157 if spliced.contains(marker) && !splices.iter().any(|(m, _)| m == marker) {
158 let text = read(fragment_file, &resolve);
159 spliced = Cow::Owned(spliced.replace(marker, &text));
160 }
161 }
162 spliced = splice_all(spliced, splices);
163 inject_defines(&spliced, defines)
164}
165
166fn splice_all<'a>(mut text: Cow<'a, str>, splices: &[(&str, &str)]) -> Cow<'a, str> {
167 for (marker, fill) in splices {
168 if text.contains(marker) {
169 text = Cow::Owned(text.replace(marker, fill));
170 }
171 }
172 text
173}
174
175fn read(file: &str, resolve: &impl Fn(&str) -> Option<&'static str>) -> Cow<'static, str> {
176 match resolve(file).or_else(|| shaders::embedded(file)) {
177 Some(text) => Cow::Borrowed(text),
178 // A name no table carries: leave it empty rather than panicking in a
179 // renderer. The compile that follows reports the real error.
180 None => Cow::Borrowed(""),
181 }
182}
183
184#[cfg(test)]
185mod tests {
186 use super::*;
187 use alloc::vec::Vec;
188
189 #[test]
190 fn defines_lead_the_body() {
191 assert_eq!(
192 inject_defines("BODY\n", &[("A", "1"), ("B", "2")]),
193 "#define A 1\n#define B 2\nBODY\n"
194 );
195 assert_eq!(inject_defines("BODY\n", &[]), "BODY\n");
196 }
197
198 // The marker is replaced by the shared text, and the replacement lands in
199 // the assembled source rather than behind an include path -- which is what
200 // makes the content-addressed cache key cover it.
201 #[test]
202 fn the_post_common_marker_is_spliced_into_the_body() {
203 let src = assemble_with("x.slang", &[], |f| {
204 (f == "x.slang").then_some("A\n{POST_COMMON}\nB\n")
205 });
206 assert!(!src.contains("{POST_COMMON}"));
207 assert!(src.contains("float2 combined_size("));
208 assert!(src.starts_with("A\n") && src.ends_with("\nB\n"));
209 }
210
211 // The probe and ray-tracing fragments each splice in two halves, and the
212 // order matters: the record declarations have to precede the helpers that
213 // read them, because a shader puts its resource bindings between the two.
214 #[test]
215 fn the_paired_fragments_splice_records_before_helpers() {
216 let body = "{PROBE_TYPES}\n{PROBE_COMMON}\n{RT_TYPES}\n{RT_TRACE}\n";
217 let src = assemble_with("x.slang", &[], |f| (f == "x.slang").then_some(body));
218 for (marker, _) in FRAGMENTS {
219 assert!(!src.contains(marker), "unspliced {marker}");
220 }
221 assert!(src.find("struct ProbeSet") < src.find("float3 probe_set_specular("));
222 assert!(src.find("struct RtGeomEntry") < src.find("bool rt_trace_reflection("));
223 }
224
225 // A resolver that answers wins over the embedded copy; one that declines
226 // falls back to it. This is the whole of what hot-reload needs from here.
227 #[test]
228 fn the_resolver_overrides_the_embedded_copy_and_declining_falls_back() {
229 let overridden = assemble_with("fog.slang", &[], |f| {
230 (f == "fog.slang").then_some("OVERRIDDEN\n")
231 });
232 assert_eq!(overridden, "OVERRIDDEN\n");
233 assert_eq!(
234 assemble_with("fog.slang", &[], |_| None),
235 assemble("fog.slang", &[])
236 );
237 }
238
239 // A caller-supplied splice fills a marker no file in the table names, which
240 // is how a world's own distance field reaches the raymarch source.
241 #[test]
242 fn a_caller_splice_fills_a_marker_the_table_does_not_name() {
243 let src = assemble_with_splices(
244 "x.slang",
245 &[],
246 |f| (f == "x.slang").then_some("A\n{SDF_BODY}\nB\n"),
247 &[("{SDF_BODY}", "float map() { return 1.0; }")],
248 );
249 assert_eq!(src, "A\nfloat map() { return 1.0; }\nB\n");
250 }
251
252 // The caller's splices run after the table's, so a shared fragment may
253 // carry one of their markers. Nothing does today; the ordering is what
254 // keeps that from becoming a silent unreplaced marker if one ever does.
255 #[test]
256 fn a_caller_splice_reaches_a_marker_inside_a_shared_fragment() {
257 let src = assemble_with_splices(
258 "x.slang",
259 &[],
260 |f| match f {
261 "x.slang" => Some("{POST_COMMON}\n"),
262 "post_common.slang" => Some("frag {SDF_BODY} end"),
263 _ => None,
264 },
265 &[("{SDF_BODY}", "FILLED")],
266 );
267 assert_eq!(src, "frag FILLED end\n");
268 }
269
270 // A world file lands verbatim: a table marker spelled inside it (in a
271 // comment, say) is not expanded, and its text is never rescanned.
272 #[test]
273 fn a_caller_splice_is_not_rescanned_for_table_markers() {
274 let src = assemble_with_splices(
275 "x.slang",
276 &[],
277 |f| (f == "x.slang").then_some("{SURFACE_FRAGMENT}\n"),
278 &[(
279 "{SURFACE_FRAGMENT}",
280 "// see {MAIN_TYPES} and {SURFACE_VERTEX}\n",
281 )],
282 );
283 assert_eq!(src, "// see {MAIN_TYPES} and {SURFACE_VERTEX}\n\n");
284 }
285
286 // A caller splice for a marker the table also names replaces the table's
287 // default: a world Shader's hooks land where the engine's own would.
288 #[test]
289 fn a_caller_splice_wins_over_a_table_row_for_the_same_marker() {
290 let body = "{SURFACE_VERTEX}\n{SURFACE_FRAGMENT}\n";
291 let src = assemble_with_splices(
292 "x.slang",
293 &[],
294 |f| (f == "x.slang").then_some(body),
295 &[("{SURFACE_FRAGMENT}", "WORLD SHADE")],
296 );
297 assert!(src.contains("WORLD SHADE"));
298 assert!(
299 !src.contains("float4 shade(VertexOut in, GpuObjectData od)\n{"),
300 "default shade replaced"
301 );
302 assert!(
303 src.contains("VertexOut transform("),
304 "default transform kept"
305 );
306 }
307
308 // The two halves of the raymarch splice land in the order the source needs:
309 // the records a binding names, then the body that reads them, then the
310 // world's own field after both. The light records arrive through the types
311 // half, so a raymarch shader never declares them itself.
312 #[test]
313 fn the_raymarch_source_assembles_records_then_body_then_the_world_field() {
314 let src = assemble_with_splices(
315 "raymarch.slang",
316 &[("RAYMARCH_METAL", "1"), ("RAYMARCH_SURFACE", "1")],
317 shaders::embedded,
318 &[("{SDF_BODY}", "// the world's field")],
319 );
320 for (marker, _) in FRAGMENTS {
321 assert!(!src.contains(marker), "unspliced {marker}");
322 }
323 assert!(!src.contains("{SDF_BODY}"));
324 let types = src.find("struct SdfVolumeUniforms").expect("records");
325 let lights = src.find("struct LightUniforms").expect("light records");
326 let body = src.find("RayHit coneRaymarch(").expect("marcher");
327 let field = src.find("// the world's field").expect("world field");
328 let entry = src
329 .find("RaymarchFragOut raymarch_fragment(")
330 .expect("entry");
331 assert!(lights < types, "light records precede the volume block");
332 assert!(types < body, "records precede the body that reads them");
333 assert!(
334 body < field,
335 "the field is declared after the helpers call it"
336 );
337 assert!(field < entry, "the entry points come last");
338 }
339
340 // Both halves of the light-record splice resolve: the main pass carries it
341 // through its own types fragment and the raymarch pass through its. A
342 // shader that declared these itself would be the drift the split removes.
343 #[test]
344 fn both_passes_take_the_light_records_from_one_fragment() {
345 for file in ["main_bindless.slang", "raymarch.slang"] {
346 let src = assemble(file, &[]);
347 assert!(!src.contains("{LIGHT_TYPES}"), "{file} left the marker");
348 assert_eq!(
349 src.matches("struct LightUniforms").count(),
350 1,
351 "{file} declares the light block other than once"
352 );
353 }
354 }
355
356 // A body without the marker keeps its text byte for byte, so the splice
357 // cannot perturb the key of a program that does not use it.
358 #[test]
359 fn a_body_without_the_marker_is_untouched() {
360 let src = assemble_with("x.slang", &[], |f| (f == "x.slang").then_some("BODY\n"));
361 assert_eq!(src, "BODY\n");
362 }
363
364 // Every fragment the table names has to exist, or a shader carrying its
365 // marker would silently splice in nothing.
366 #[test]
367 fn every_fragment_the_table_names_is_embedded() {
368 for (marker, file) in FRAGMENTS {
369 assert!(
370 shaders::embedded(file).is_some(),
371 "{marker} names a missing {file}"
372 );
373 }
374 }
375
376 // The lookup and the table are the same set, and every name is unique --
377 // a duplicate would make `embedded` return whichever came first.
378 #[test]
379 fn the_source_table_is_a_unique_set_the_lookup_covers() {
380 let mut names: Vec<&str> = shaders::SOURCES.iter().map(|(n, _)| *n).collect();
381 names.sort_unstable();
382 let count = names.len();
383 names.dedup();
384 assert_eq!(names.len(), count, "duplicate shader name");
385 for (name, text) in shaders::SOURCES {
386 assert_eq!(shaders::embedded(name), Some(*text));
387 }
388 assert_eq!(shaders::embedded("not_a_shader.slang"), None);
389 }
390}