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concinnity_core/components/
scene_command.rs

1// src/components/scene_command.rs
2
3use alloc::string::String;
4use alloc::string::ToString;
5
6use crate::ecs::asset_id::AssetId;
7
8/// Runtime-only event sent by UiInputSystem when a scene-jump HitRegion fires.
9/// GraphicsSystem reads these from its `Events<SceneCommand>` queue each step and
10/// applies the scene jump. World authors never declare this type directly.
11#[derive(Debug, Clone)]
12pub struct SceneCommand {
13    /// The scene to jump to.
14    pub scene: AssetId,
15    /// Named transition to play across the jump.
16    pub transition: String,
17}
18
19impl Default for SceneCommand {
20    fn default() -> Self {
21        Self {
22            scene: AssetId::default(),
23            transition: "FadeBlack".to_string(),
24        }
25    }
26}