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concinnity_core/bake/
mod.rs

1//! Baking: the pure computation that turns an asset's args into the payload
2//! the runtime plays -- payload formats, their `deserialise` family, and the
3//! bake kernels that need no source file (IBL convolution, the built-in font's
4//! SDF atlas, mesh payload packing). Everything here is no_std: schedulers and
5//! caches are the caller's concern. The asset COMPILE pipeline (importers,
6//! encoders, image/glTF decoders, shader compilation, the world expansion +
7//! check front-half, and blob writing) lives in the `concinnity-cook` crate
8//! and calls down into this module.
9pub mod color_lut;
10pub mod environment_map;
11pub mod font;
12pub mod mesh;
13pub mod payload;
14pub mod texture;