pub fn append_mesh(
ctx: &mut PipelineContext<'_>,
id: AssetId,
payload: Vec<u8>,
) -> MeshHandleExpand description
Record payload as id’s geometry and return the handle it lands on.
A mesh installed here trails the build’s four compiled blocks (the build assigns Mesh, ProceduralMesh, VoxelChunk, and File blocks in that order), so it moves no handle a compiled world baked into a Prop.