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build_light_data

Function build_light_data 

Source
pub fn build_light_data(
    pt_lights: &[PointLight],
    spot_lights: &[SpotLight],
    rect_lights: &[RectAreaLight],
) -> LightData
Expand description

Packs point, spot, and rect area lights into the GpuLight storage buffer and assigns their side-table slots. All three share the MAX_LOCAL_LIGHTS budget (not the 8-entry LightUniforms array); extras past the cap are dropped with a warning. Unused fields stay at their neutral GpuLight::ZERO values, so a point light carries no cone, shadow, or area data.