concinnity_core/components/sdf_volume.rs
1//! The SdfVolume asset: the authored schema (the struct, its `Default`,
2//! `cone_ratio`, and `SDF_PARAMS_LEN`), the `Component` impl, the blob-residency
3//! helper the engine init uses, and the runtime step-count clamp bounds. The
4//! JSON-args source selection, validation, and the bake-time clamp live in
5//! concinnity-cook (`authoring::source_args`, `check::sdf_volume`,
6//! `authoring::validate::sdf_volume`).
7
8use crate::ecs::Component;
9use crate::ecs::PayloadLocator;
10use crate::ecs::asset_id::AssetId;
11use alloc::string::String;
12
13/// Per-volume parameter slots packed into a single fixed-size uniform
14/// block. The user shader casts the bound buffer to its own typed
15/// struct; the engine just transports the bytes. Sized to comfortably
16/// fit a flow-water shader (flow speed, wave coefficients, deep + shallow
17/// colours, foam params, ...) without forcing schema design.
18pub const SDF_PARAMS_LEN: usize = 32;
19
20/// A raymarched signed-distance-field volume. It occupies a world-space
21/// bounding box; a user-authored fragment shader sphere-traces an SDF inside
22/// the box, composites correctly with the surrounding scene through the depth
23/// buffer, and shades hits with the engine's lighting helpers.
24///
25/// The distance field is one `.slang` file for every backend. The build
26/// compiles it, so a field that does not compile fails `cn build` rather than
27/// the renderer, and a shipped player needs no shader compiler of its own.
28///
29/// ```rust
30/// # use concinnity_core::components::SdfVolume;
31/// SdfVolume {
32/// centre: [0.0, 2.0, -4.0],
33/// extent: [2.0, 2.0, 2.0],
34/// max_gradient: 1.0,
35/// max_steps: 64,
36/// max_distance: 12.0,
37/// ..Default::default()
38/// };
39/// ```
40#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
41#[serde(default)]
42pub struct SdfVolume {
43 /// Asset identity; injected via `inject_name`. Not part of `args`.
44 #[serde(skip)]
45 pub asset_id: AssetId,
46 /// World-space centre of the bounding box.
47 pub centre: [f32; 3],
48 /// XYZ half-widths of the bounding box. The raymarch is clipped to the box,
49 /// so the SDF only has to be well-defined inside this region.
50 pub extent: [f32; 3],
51 /// Distance-field source path (e.g. `"shaders/chrome_blob.slang"`),
52 /// resolved relative to the project's `assets/` at build time. The file
53 /// defines `map` and `shade`, or `sampleVolume` for a volumetric volume.
54 #[serde(default)]
55 pub fragment_shader: String,
56 /// Worst-case gradient of the SDF, used to size the cone-march step. `1.0`
57 /// is correct for any well-formed SDF; higher values shorten the step but
58 /// stay safe. Must be > 0.
59 pub max_gradient: f32,
60 /// Maximum cone-march steps per pixel. Clamped to `[8, 256]`.
61 pub max_steps: u32,
62 /// Maximum march distance in metres. Must be ≥ 0.1.
63 pub max_distance: f32,
64 /// Generic parameter block passed to the shader as a uniform buffer; the
65 /// shader interprets it however it likes. Up to 32 values.
66 pub params: [f32; SDF_PARAMS_LEN],
67 /// When true, the volume casts shadows onto the surrounding scene. Disable
68 /// for translucent / volumetric effects that shouldn't block light.
69 pub cast_shadows: bool,
70 /// When true (the default), the volume is shadowed by the scene. Set to
71 /// false for unlit / always-bright effects (energy fields, etc.).
72 pub receive_shadows: bool,
73 /// When true, the volume renders as a participating medium (clouds, smoke,
74 /// fog blobs, energy fields) instead of an opaque surface. The shader must
75 /// define `sampleVolume(p, params, time)` returning per-point density,
76 /// scattering colour, and emission instead of `map` / `shade`. Volumetrics
77 /// never cast shadows (`cast_shadows` is forced off). The medium fills the
78 /// whole bounding box, so don't overlap it with geometry it should render
79 /// behind.
80 pub volumetric: bool,
81 /// When false the volume is skipped each frame.
82 pub visible: bool,
83 /// Injected at load time from the blob def. Carries the compiled distance
84 /// field the build produced.
85 #[serde(skip)]
86 pub locator: Option<PayloadLocator>,
87}
88
89impl Default for SdfVolume {
90 fn default() -> Self {
91 Self {
92 asset_id: AssetId::default(),
93 centre: [0.0, 0.0, 0.0],
94 extent: [1.0, 1.0, 1.0],
95 fragment_shader: String::new(),
96 max_gradient: 1.0,
97 max_steps: 64,
98 max_distance: 30.0,
99 params: [0.0; SDF_PARAMS_LEN],
100 cast_shadows: false,
101 receive_shadows: true,
102 volumetric: false,
103 visible: true,
104 locator: None,
105 }
106 }
107}
108
109impl SdfVolume {
110 /// Effective cone-march step ratio derived from the Lipschitz
111 /// constant. A 1-Lipschitz SDF (gradient ≤ 1) cone-marches at
112 /// ratio 1; larger gradients shorten the step proportionally.
113 pub fn cone_ratio(&self) -> f32 {
114 1.0 / self.max_gradient.max(f32::EPSILON)
115 }
116}
117
118#[cfg(test)]
119mod tests {
120 use super::*;
121 use alloc::string::ToString;
122
123 #[test]
124 fn a_blank_volume_is_a_visible_unit_box_that_receives_shadows() {
125 let v = SdfVolume::default();
126 assert_eq!(v.centre, [0.0, 0.0, 0.0]);
127 assert_eq!(v.extent, [1.0, 1.0, 1.0]);
128 assert_eq!(v.max_steps, 64);
129 assert_eq!(v.max_distance, 30.0);
130 assert_eq!(v.params, [0.0; SDF_PARAMS_LEN]);
131 assert!(v.visible);
132 assert!(v.receive_shadows);
133 // Raymarched surfaces do not write the shadow map by default.
134 assert!(!v.cast_shadows);
135 assert!(!v.volumetric);
136 assert!(v.locator.is_none());
137 }
138
139 #[test]
140 fn a_one_lipschitz_field_cone_marches_at_full_ratio() {
141 assert_eq!(SdfVolume::default().cone_ratio(), 1.0);
142 }
143
144 #[test]
145 fn a_steeper_gradient_shortens_the_step_proportionally() {
146 let v = SdfVolume {
147 max_gradient: 4.0,
148 ..SdfVolume::default()
149 };
150 assert_eq!(v.cone_ratio(), 0.25);
151 }
152
153 #[test]
154 fn a_zero_or_negative_gradient_cannot_divide_by_zero() {
155 // An authored 0 would otherwise make the step ratio infinite and hang
156 // the march, so the divisor is floored at epsilon.
157 for max_gradient in [0.0, -1.0] {
158 let v = SdfVolume {
159 max_gradient,
160 ..SdfVolume::default()
161 };
162 assert!(v.cone_ratio().is_finite(), "{max_gradient}");
163 assert_eq!(v.cone_ratio(), 1.0 / f32::EPSILON);
164 }
165 }
166
167 #[test]
168 fn an_authored_volume_parses_and_round_trips_through_postcard() {
169 let v: SdfVolume = serde_json::from_str(
170 r#"{"centre":[0,2,0],"extent":[3,3,3],"max_gradient":2.0,
171 "fragment_shader":"shaders/blob.slang",
172 "cast_shadows":true,"visible":false}"#,
173 )
174 .unwrap();
175 assert_eq!(v.cone_ratio(), 0.5);
176 assert!(v.cast_shadows);
177 assert!(!v.visible);
178 assert_eq!(v.fragment_shader, "shaders/blob.slang".to_string());
179
180 let bytes = postcard::to_allocvec(&v).unwrap();
181 let back: SdfVolume = postcard::from_bytes(&bytes).unwrap();
182 assert_eq!(back.extent, [3.0, 3.0, 3.0]);
183 assert_eq!(back.fragment_shader, "shaders/blob.slang".to_string());
184 // Identity and payload location are injected at load, never authored.
185 assert_eq!(back.asset_id, AssetId::default());
186 assert!(back.locator.is_none());
187 }
188
189 #[test]
190 fn params_is_a_fixed_width_block_rather_than_a_partial_fill() {
191 let v: SdfVolume = serde_json::from_str(r#"{"fragment_shader":"blob.slang"}"#).unwrap();
192 assert_eq!(v.fragment_shader, "blob.slang".to_string());
193 // A short array is a length mismatch, not a partial fill.
194 assert!(serde_json::from_str::<SdfVolume>(r#"{"params":[1.5]}"#).is_err());
195 }
196}
197
198/// Hard cap on the per-volume cone-march step count. Matches the
199/// runtime kernel's loop bound; values above this are clamped.
200pub const SDF_MAX_STEPS_CEILING: u32 = 256;
201
202/// Lower bound on the per-volume cone-march step count. Below this the
203/// march doesn't have enough budget to converge on anything interesting.
204pub const SDF_MAX_STEPS_FLOOR: u32 = 8;
205
206impl Component for SdfVolume {
207 const NAME: &'static str = "SdfVolume";
208
209 fn from_baked(bytes: &[u8]) -> Result<Self, crate::result::CnResult> {
210 Ok(crate::blob::decode_exact(bytes)?)
211 }
212
213 fn inject_name(&mut self, id: AssetId) {
214 self.asset_id = id;
215 }
216
217 fn inject_locator(&mut self, locator: PayloadLocator) {
218 self.locator = Some(locator);
219 }
220}
221
222/// Blob indices that hold an `SdfVolume` fragment-shader payload.
223///
224/// The graphics-system init drains `SdfVolume`s and reads their payload
225/// bytes via the locator. The release sweep earlier in the same init
226/// frees every blob whose contents have already been consumed, but
227/// because the SDF drain runs *after* that sweep, any blob holding only
228/// an SDF payload would be freed before being read. (When the world
229/// has other small assets, the SDF shader bytes typically share a blob
230/// with a kept asset and survive by accident; a world whose SDF shader
231/// ends up alone in its blob exposes the bug as "SdfVolume payload
232/// FileIo, skipping" with no surface drawn.) This helper lets the
233/// release sweep keep SDF blobs resident, matching the
234/// `audio_clip_blob_indices` pattern.
235pub fn sdf_volume_blob_indices(
236 ctx: &crate::ecs::PipelineContext,
237) -> alloc::collections::BTreeSet<u32> {
238 ctx.query::<SdfVolume>()
239 .filter_map(|v| v.locator.as_ref().map(|l| l.blob_index))
240 .collect()
241}
242
243#[cfg(test)]
244mod runtime_tests {
245 use super::*;
246
247 #[test]
248 fn defaults_are_sensible() {
249 let v = SdfVolume::default();
250 assert_eq!(v.centre, [0.0, 0.0, 0.0]);
251 assert_eq!(v.extent, [1.0, 1.0, 1.0]);
252 assert_eq!(v.max_gradient, 1.0);
253 assert_eq!(v.max_steps, 64);
254 assert_eq!(v.max_distance, 30.0);
255 assert!(v.receive_shadows);
256 assert!(!v.cast_shadows);
257 assert!(v.visible);
258 assert_eq!(v.params.len(), SDF_PARAMS_LEN);
259 assert_eq!(v.cone_ratio(), 1.0);
260 }
261
262 #[test]
263 fn cone_ratio_inverts_gradient() {
264 let v = SdfVolume {
265 max_gradient: 2.0,
266 ..Default::default()
267 };
268 assert!((v.cone_ratio() - 0.5).abs() < 1e-6);
269 }
270
271 #[test]
272 fn volumetric_default_is_off() {
273 let v = SdfVolume::default();
274 assert!(!v.volumetric);
275 }
276}