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Texture

Struct Texture 

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pub struct Texture {
    pub asset_id: AssetId,
    pub generator: String,
    pub source: String,
    pub image_index: u32,
    pub resolution: u32,
    pub max_size: u32,
    pub locator: Option<PayloadLocator>,
}
Expand description

A 2D texture image.

Use the generator field for built-in patterns or supply a source file path.

Built-in generators:

Choosing a room texture: for neutral indoor spaces prefer plaster (cream-white) or concrete (grey). brick is reddish-orange, only use it when you explicitly want that look. stone (dark grey-blue) suits dungeons or medieval rooms.

Texture {
    generator: "brick".into(),
    resolution: 512,
    ..Default::default()
};

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§asset_id: AssetId

Asset identity; injected via inject_name. Not part of args.

§generator: String

Procedural generator name. Empty or omitted means use source instead.

§source: String

Path to the source image, relative to the project root. Used only when generator is empty. A .glb path is allowed, use image_index to pick which embedded image to use.

§image_index: u32

When source points to a .glb file, which embedded image to import. Ignored for regular image files.

§resolution: u32

Resolution hint for procedural generators (width = height). Defaults to 512. Ignored for file-backed textures.

§max_size: u32

Optional ceiling on the longest edge of a file-backed image, in pixels. 0 (the default) keeps the source resolution. When set and the source is larger, the image is box-filtered down so its longest edge is at most this value. Useful to keep very large source maps (4K+) from bloating the compiled scene, which stores uncompressed pixels.

§locator: Option<PayloadLocator>

Injected at load time from the compiled blob payload.

Trait Implementations§

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impl Clone for Texture

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fn clone(&self) -> Texture

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Texture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Texture

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Texture

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl ResourceAsset for Texture

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impl Serialize for Texture

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.