Expand description
In-engine mouse cursor geometry. A follow_cursor Sprite is drawn as a
classic arrow pointer rather than a plain quad: a filled polygon with a
contrasting outline so it stays legible over any scene. Like the rest of the
UI overlay, it rides the text pass’s sentinel-UV solid-fill path (u < 0), so
it needs no new pipeline and renders on every backend. The arrow’s diagonal
edges are real geometry, not a stair-stepped stack of quads.
Functions§
- build_
cursor_ calls_ into build_cursor_calls, appending onto an existing draw list. Sprites withoutfollow_cursorare skipped, so the caller can pass its whole sprite slice.