concinnity_core/ecs/world.rs
1//! A world: its data, the systems built to run over it, and their schedule.
2//!
3//! The data half is components, resources, events, the compiled-payload store,
4//! the frame profile, and the frame scratch -- exactly the five things a
5//! [`PipelineContext`] borrows, owned in one place. Over it run the systems a
6//! host's [`SystemTable`] gates in, in table order, under a schedule derived
7//! from what each declares it touches.
8//!
9//! Building and running one needs no operating system: the two ties a step
10//! would otherwise have are seams instead -- the [`Clock`] resource for the
11//! per-system profile micros, and the debug-build access validator's hooks in
12//! [`access_check`](crate::ecs::access_check).
13
14use crate::memory::{Arena, MemTag};
15use alloc::boxed::Box;
16use alloc::vec::Vec;
17
18use crate::ecs::waves::{self, ExecSchedule};
19use crate::ecs::{
20 BuiltSystem, Clock, ComponentAsset, ComponentId, ComponentSlot, ComponentStorage, Entity,
21 EventStore, Events, FrameContext, NoPayloads, PayloadStore, PipelineContext, Resources,
22 RuntimeComponent, StepResult, SystemEntry, SystemTable,
23};
24use crate::gfx::profile::FrameProfile;
25use crate::result::CnResult;
26
27// The per-frame scratch reserve. An engine constant rather than an authored
28// field: a schema field would be blob churn for a knob nobody should have to
29// set, and the frame loop reports any frame that outgrows it.
30//
31// A frame's draw scales with the runtime requests it drains: 2,000 visibility
32// requests in one frame measured 24 KiB, so this holds on the order of 87,000.
33const FRAME_SCRATCH_BYTES: usize = 1 << 20;
34
35/// What one frame's scratch reserve cost and whether it held. A non-zero
36/// `overflows` means some frame fell back to the heap, so `peak` understates
37/// what the frame actually wanted.
38#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
39pub struct ScratchStats {
40 /// The reserve's size in bytes.
41 pub capacity: usize,
42 /// The most bytes any frame took from it.
43 pub peak: usize,
44 /// Requests the reserve declined, sending the caller to the heap.
45 pub overflows: u64,
46}
47
48/// A world: its component storage, its resources, the compiled payloads it
49/// loads from, and the systems that run over all three.
50///
51/// Constructing one and filling it with components needs no systems, so this is
52/// the whole world for any caller that only builds or inspects content.
53/// [`start`](World::start) is what gives it systems, from the table the caller
54/// hands it.
55pub struct World {
56 components: ComponentStorage,
57 // Compiled payloads, behind the store seam rather than a concrete type, so
58 // a world names no blob file format and no filesystem.
59 blob: Box<dyn PayloadStore + Send>,
60 profile: FrameProfile,
61 // Type-keyed engine singletons (e.g. the per-frame FrameInput snapshot
62 // GraphicsSystem publishes) and the event queues.
63 resources: Resources,
64 // Per-frame scratch, reset at the top of every step. Owned here because
65 // `reset` needs `&mut`, which is what proves no system still holds an
66 // allocation from the frame just finished.
67 scratch: Arena,
68 // Requests the scratch reserve could not satisfy, over the world's whole
69 // life. The arena's own counter is cleared each frame once reported, so
70 // this is what survives to say the reserve wants raising.
71 scratch_overflows: u64,
72 // The systems built for this world, in table order.
73 systems: Vec<BuiltSystem>,
74 // The table `start` built them from, kept for the schedule rebuild a
75 // finished system triggers.
76 entries: &'static [SystemEntry],
77 // Set once the systems have been built, so a second `start()` on the same
78 // world does not append them twice.
79 systems_built: bool,
80 // The executable schedule over the built systems: declared ordering edges
81 // validated + conflict waves from each system's declared access. Built at
82 // the end of `start()` (after init, when data-dependent declarations are
83 // final) and rebuilt when a `Done` system leaves the set.
84 schedule: Option<ExecSchedule>,
85}
86
87// A world must stay movable to the simulation thread; a !Send member in any
88// system, component, or resource breaks the pipelined driver's thread handoff.
89const _: () = {
90 const fn require_send<T: Send>() {}
91 require_send::<World>()
92};
93
94impl core::fmt::Debug for World {
95 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
96 f.debug_struct("World")
97 .field("components", &self.components.len())
98 .field("systems", &self.systems.len())
99 .finish()
100 }
101}
102
103impl Default for World {
104 fn default() -> Self {
105 Self::new()
106 }
107}
108
109impl World {
110 /// An empty world, for contexts that have no compiled payloads (e.g. unit
111 /// tests, or worlds built entirely from runtime-only components).
112 pub fn new() -> Self {
113 Self::from_payloads(Box::new(NoPayloads))
114 }
115
116 /// A world backed by a compiled payload store.
117 pub fn from_payloads(blob: Box<dyn PayloadStore + Send>) -> Self {
118 Self {
119 components: ComponentStorage::default(),
120 blob,
121 profile: FrameProfile::default(),
122 resources: Resources::new(),
123 scratch: Arena::tagged(FRAME_SCRATCH_BYTES, MemTag::Scratch),
124 scratch_overflows: 0,
125 systems: Vec::new(),
126 entries: &[],
127 systems_built: false,
128 schedule: None,
129 }
130 }
131
132 /// Pre-size the component columns from the blob manifest's per-type record
133 /// counts, so the bulk `add` loop that follows never reallocates mid-push.
134 pub fn reserve_components(&mut self, counts: &[(u8, u32)]) {
135 for &(discriminant, count) in counts {
136 self.components
137 .reserve(ComponentId::new(discriminant), count as usize);
138 }
139 }
140
141 /// Add a component loaded from a blob def, returning its minted entity so
142 /// the loaders can index it by name.
143 pub fn add(&mut self, component: ComponentAsset) -> Entity {
144 self.components.push(component)
145 }
146
147 /// Add one component to the world.
148 ///
149 /// Only a [`RuntimeComponent`] can be added: a build-only asset is consumed
150 /// by the cook and never reaches a world.
151 pub fn add_component<C: RuntimeComponent>(&mut self, c: C) {
152 self.components.push(c.into());
153 }
154
155 /// Remove and drop every component of type C.
156 pub fn remove_all<C: ComponentSlot>(&mut self) {
157 let _ = self.components.drain::<C>();
158 }
159
160 /// Whether the world holds neither components nor systems.
161 pub fn is_empty(&self) -> bool {
162 self.components.is_empty() && self.systems.is_empty()
163 }
164
165 /// Components across every typed column.
166 pub fn component_count(&self) -> usize {
167 self.components.len()
168 }
169
170 /// Iterate every stored component of a given type. Mirrors
171 /// `PipelineContext::query`; useful in tests that hold a `World` directly.
172 pub fn query<C: ComponentSlot>(&self) -> core::slice::Iter<'_, C> {
173 C::slot(&self.components).iter()
174 }
175
176 /// Mutable iteration over all components of type C. Mirror of
177 /// `PipelineContext::query_mut` for code holding a `World` directly rather
178 /// than a per-system `PipelineContext`.
179 pub fn query_mut<C: ComponentSlot>(&mut self) -> core::slice::IterMut<'_, C> {
180 self.components.values_mut::<C>().iter_mut()
181 }
182
183 /// Push a runtime-produced component into the matching typed slot,
184 /// returning its minted entity. Mirror of `PipelineContext::push`.
185 pub fn push<C: ComponentSlot>(&mut self, c: C) -> Entity {
186 self.components.push_typed(c)
187 }
188
189 /// Borrow one entity's component, for code holding a `World` directly.
190 /// Mirror of `PipelineContext::get`.
191 pub fn get<C: ComponentSlot>(&self, entity: Entity) -> Option<&C> {
192 self.components.get::<C>(entity)
193 }
194
195 /// Mutably borrow one entity's component. Mirror of
196 /// `PipelineContext::get_mut`.
197 pub fn get_mut<C: ComponentSlot>(&mut self, entity: Entity) -> Option<&mut C> {
198 self.components.get_mut::<C>(entity)
199 }
200
201 /// Add a component to an existing entity. Mirror of
202 /// `PipelineContext::insert`.
203 pub fn insert<C: ComponentSlot>(&mut self, entity: Entity, c: C) {
204 self.components.insert_typed(entity, c);
205 }
206
207 /// Overwrite an existing component with a rebuilt one, keeping the entity
208 /// and its other components. `false` when the entity holds no component of
209 /// that type. An editing tool that rebuilds one component from changed
210 /// authoring data writes it back through here rather than reloading the
211 /// world around it.
212 pub fn replace_component(&mut self, entity: Entity, asset: ComponentAsset) -> bool {
213 self.components.replace(entity, asset)
214 }
215
216 /// Whether an entity is still live. Mirror of `PipelineContext::is_alive`;
217 /// guards name-index resolves against entities despawned by the start-time
218 /// drains (Window, GraphicsConfig, Scene, ...).
219 pub fn is_alive(&self, entity: Entity) -> bool {
220 self.components.is_alive(entity)
221 }
222
223 /// Despawn an entity (all its components, recycling its id). Stands in for
224 /// the GraphicsSystem-mediated despawn in system tests that need an entity
225 /// gone before a later system step (e.g. physics-body reaping).
226 pub fn despawn(&mut self, entity: Entity) {
227 self.components.despawn(entity);
228 }
229
230 /// Read-only join over two component types, for code holding a `World`
231 /// directly (the decomposition round-trip tests). Mirror of
232 /// `PipelineContext::join2`.
233 pub fn join2<A: ComponentSlot, B: ComponentSlot>(
234 &self,
235 ) -> impl Iterator<Item = (Entity, &A, &B)> {
236 self.components.join2::<A, B>()
237 }
238
239 /// How many components of each type the world holds, one entry per
240 /// populated type.
241 pub fn component_census(&self) -> Vec<(u8, u32)> {
242 self.components.component_census()
243 }
244
245 /// Borrow the event queue for event type E, if any have been sent. Mirror of
246 /// `PipelineContext::events`, for code holding a `World` directly (tests).
247 pub fn events<E: 'static>(&self) -> Option<&Events<E>> {
248 self.resources.get::<EventStore>()?.get::<E>()
249 }
250
251 /// Mutably borrow (creating if absent) the event queue for event type E.
252 /// Mirror of `PipelineContext::events_mut`, for code holding a `World`
253 /// directly: tests, and the editor's debug-driven command injection.
254 pub fn events_mut<E: Send + 'static>(&mut self) -> &mut Events<E> {
255 self.event_store().get_mut_or_create::<E>()
256 }
257
258 /// Seed (or replace) a singleton resource that persists across steps.
259 pub fn insert_resource<T: core::any::Any + Send>(&mut self, value: T) {
260 self.resources.insert(value);
261 }
262
263 /// Borrow a published singleton resource.
264 pub fn resource<T: core::any::Any>(&self) -> Option<&T> {
265 self.resources.get::<T>()
266 }
267
268 /// Mutably borrow a published singleton resource.
269 pub fn resource_mut<T: core::any::Any>(&mut self) -> Option<&mut T> {
270 self.resources.get_mut::<T>()
271 }
272
273 /// Withdraw a published singleton resource. Presence-keyed protocols turn
274 /// off by removing their resource, so the reading system pays nothing
275 /// beyond noticing the absence.
276 pub fn remove_resource<T: core::any::Any>(&mut self) -> Option<T> {
277 self.resources.remove::<T>()
278 }
279
280 /// Per-frame profiling data: system CPU timings and render-backend stats
281 /// from the most recently completed frame.
282 pub fn profile(&self) -> &FrameProfile {
283 &self.profile
284 }
285
286 /// Mutable view of the frame profile, for the frame loop that rotates its
287 /// buffers and stamps the frame's totals around each step.
288 pub fn profile_mut(&mut self) -> &mut FrameProfile {
289 &mut self.profile
290 }
291
292 /// What the frame scratch cost and whether it was big enough, for the
293 /// `memory` query and the Health panel. `peak` is what sizes the reserve.
294 pub fn scratch_stats(&self) -> ScratchStats {
295 ScratchStats {
296 capacity: self.scratch.capacity(),
297 peak: self.scratch.peak(),
298 overflows: self.scratch_overflows,
299 }
300 }
301
302 /// The systems' view of this world for one tick. The caller holds the
303 /// returned context for the whole tick, so the borrow of `self` is what
304 /// keeps the world's data still while systems run over it.
305 pub fn context(&mut self) -> PipelineContext<'_> {
306 self.systems_and_context().1
307 }
308
309 /// The `EventStore` resource, created on first use. Every queue
310 /// `events_mut` ever handed out (here or on a `PipelineContext`) lives in
311 /// this one resource, so no per-type rotation list can fall out of sync.
312 pub fn event_store(&mut self) -> &mut EventStore {
313 if !self.resources.contains::<EventStore>() {
314 self.resources.insert(EventStore::new());
315 }
316 self.resources
317 .get_mut::<EventStore>()
318 .expect("EventStore was just inserted")
319 }
320
321 /// Advance every event queue once, before systems run, so each queue's
322 /// two-frame retention holds for readers that run after the writer.
323 pub fn update_events(&mut self) {
324 if let Some(store) = self.resources.get_mut::<EventStore>() {
325 store.update_all();
326 }
327 }
328
329 /// Hand the whole frame's scratch back. `&mut self` is the proof that no
330 /// allocation from the last frame survives.
331 pub fn reset_scratch(&mut self) {
332 self.scratch.reset();
333 }
334
335 /// Release every resident compiled payload, returning the bytes freed. Run
336 /// once every system has inited and cached what it keeps.
337 pub fn release_payloads(&mut self) -> usize {
338 self.blob.release_all_resident()
339 }
340
341 /// The world's systems, in schedule order.
342 pub fn systems(&self) -> &[BuiltSystem] {
343 &self.systems
344 }
345
346 /// Mutable view of the active systems. Lets a caller holding the world
347 /// downcast one system out of the boxed set and drive it from outside the
348 /// per-system step (the `cn debug` hot-reload drive).
349 pub fn systems_mut(&mut self) -> &mut [BuiltSystem] {
350 &mut self.systems
351 }
352
353 /// Disjoint mutable borrows of the system list and the resource map, for a
354 /// caller that drives a system against something parked in a resource (the
355 /// `cn debug` hot-reload drive reaches the render backend that way).
356 pub fn systems_and_resources(&mut self) -> (&mut [BuiltSystem], &mut Resources) {
357 (&mut self.systems, &mut self.resources)
358 }
359
360 /// Systems built for this world.
361 pub fn system_count(&self) -> usize {
362 self.systems.len()
363 }
364
365 /// The system names `table` would build for this world's current content,
366 /// in run order. Runs the same gates [`start`](World::start) runs, so
367 /// tooling that reports a world's schedule cannot drift from the runtime;
368 /// the probe constructs and discards each gated system, which is why
369 /// constructors must stay cheap and side-effect-free. After `start` has
370 /// drained the gating components it reports the systems a rebuild of the
371 /// CURRENT content would get, not the built set.
372 pub fn system_manifest(&self, table: &SystemTable) -> Vec<&'static str> {
373 table
374 .entries
375 .iter()
376 .filter(|entry| (entry.gate)(self).is_some())
377 .map(|entry| entry.name)
378 .collect()
379 }
380
381 // Disjoint borrows of the system list and the tick's context over the data
382 // half. Splitting the two is what lets a system step against the world it
383 // lives in.
384 fn systems_and_context(&mut self) -> (&mut Vec<BuiltSystem>, PipelineContext<'_>) {
385 (
386 &mut self.systems,
387 PipelineContext {
388 components: &mut self.components,
389 blob: &mut *self.blob,
390 profile: &mut self.profile,
391 resources: &mut self.resources,
392 frame: FrameContext::new(&self.scratch),
393 },
394 )
395 }
396
397 /// Build the systems `table` gates in for this world's content and run
398 /// their `init`.
399 pub fn start(&mut self, table: &SystemTable) -> Result<(), CnResult> {
400 self.build_systems(table);
401 let (systems, mut ctx) = self.systems_and_context();
402 // The host's load-time pass, before systems init: the engine gives each
403 // loaded placement its per-instance components here.
404 if let Some(before_init) = table.before_init {
405 before_init(&mut ctx);
406 }
407 for system in systems.iter_mut() {
408 system.init(&mut ctx);
409 }
410 // Every system has inited and cached the payloads it keeps; nothing
411 // reads compiled payloads at runtime. Free every blob section still
412 // resident: the shipped runtime's blob 0, the audio / SDF / terrain
413 // blobs the GraphicsSystem init sweep held back for their later
414 // consumers, and every blob in a world with no GraphicsSystem to run
415 // that sweep at all.
416 self.release_payloads();
417 // Access declarations are final once every system has inited, so this
418 // is the earliest the edges can be validated and the waves derived.
419 let schedule = waves::build(&self.systems, self.entries);
420 // Pre-create the event queues declared systems can touch, so their
421 // `events_mut` never grows the store's map mid-tick.
422 if let Some(prepare_events) = table.prepare_events
423 && !schedule.is_empty()
424 {
425 for i in 0..schedule.len() {
426 let access = schedule.access(i);
427 prepare_events(self.event_store(), access);
428 }
429 }
430 self.schedule = Some(schedule);
431 Ok(())
432 }
433
434 // Construct the systems the table gates in, in table order, just before
435 // `init`. Each entry is present only when its gating content is, and is
436 // built from it by the entry's gate. Runs at most once per world (guarded
437 // by `systems_built`) so a system whose gating components survive `init` is
438 // not built twice.
439 fn build_systems(&mut self, table: &SystemTable) {
440 if self.systems_built {
441 return;
442 }
443 self.systems_built = true;
444 self.entries = table.entries;
445 for entry in table.entries {
446 if let Some(system) = (entry.gate)(self) {
447 self.systems.push(BuiltSystem::new(entry.name, system));
448 }
449 }
450 }
451
452 /// Tick -- systems run in order, Done systems are removed.
453 /// Returns Done when no systems remain, Stop on hard halt.
454 pub fn step(&mut self) -> StepResult {
455 // Dev builds sample the tracked heap around the frame and each system
456 // step, so per-frame allocation churn is visible in the profile. The
457 // counters are process-wide: a delta includes concurrent threads
458 // (streaming workers, the pipelined render half), so per-system
459 // attribution is approximate while the frame total is exact churn.
460 #[cfg(debug_assertions)]
461 let frame_alloc_start = crate::memory::alloc_count();
462 // Rotate the profiler's system-timing buffers so the frame that just
463 // finished becomes the readable snapshot for this frame's readers.
464 self.profile.begin_frame();
465 // Advance every event queue once per frame, before systems run, so each
466 // queue's two-frame retention holds for readers that run after the
467 // writer.
468 self.update_events();
469 // Hand the whole frame's scratch back before anything runs.
470 self.reset_scratch();
471 // The host's monotonic clock, read once per tick. A world running
472 // without one records zero micros per system.
473 let clock = self.resources.get::<Clock>().map(|c| c.0);
474 let (systems, mut ctx) = self.systems_and_context();
475 let mut i = 0;
476 let mut removed_any = false;
477 while i < systems.len() {
478 let name = systems[i].name();
479 let started = clock.map_or(0, |now| now());
480 #[cfg(debug_assertions)]
481 let alloc_start = crate::memory::alloc_count();
482 #[cfg(debug_assertions)]
483 crate::ecs::access_check::set_active(Some((systems[i].access(), name)));
484 let result = systems[i].step(&mut ctx);
485 #[cfg(debug_assertions)]
486 crate::ecs::access_check::set_active(None);
487 let micros = clock.map_or(0, |now| {
488 now().saturating_sub(started).min(u32::MAX as u64) as u32
489 });
490 ctx.profile.record_system(name, micros);
491 #[cfg(debug_assertions)]
492 if let (Some(start), Some(end)) = (alloc_start, crate::memory::alloc_count()) {
493 ctx.profile.record_system_allocs(
494 name,
495 end.saturating_sub(start).min(u32::MAX as u64) as u32,
496 );
497 }
498 match result {
499 StepResult::Stop => return StepResult::Stop,
500 StepResult::Done => {
501 systems.remove(i);
502 removed_any = true;
503 }
504 StepResult::Continue => {
505 i += 1;
506 }
507 }
508 }
509 if removed_any && self.schedule.is_some() {
510 self.schedule = Some(waves::build(&self.systems, self.entries));
511 }
512 self.take_scratch_overflows();
513 #[cfg(debug_assertions)]
514 if let (Some(start), Some(end)) = (frame_alloc_start, crate::memory::alloc_count()) {
515 self.profile
516 .set_frame_allocs(end.saturating_sub(start).min(u32::MAX as u64) as u32);
517 }
518 if self.systems.is_empty() {
519 StepResult::Done
520 } else {
521 StepResult::Continue
522 }
523 }
524
525 /// Fold the frame's declined scratch requests into the world's running
526 /// total, returning what this frame declined. A frame that outgrew the
527 /// reserve fell back to the heap and still rendered, so nothing breaks; the
528 /// count is what a host surfaces to say the reserve is undersized.
529 pub fn take_scratch_overflows(&mut self) -> u32 {
530 let overflows = self.scratch.overflows();
531 if overflows > 0 {
532 self.scratch.clear_overflows();
533 self.scratch_overflows = self.scratch_overflows.saturating_add(overflows as u64);
534 }
535 overflows
536 }
537}
538
539#[cfg(test)]
540mod tests {
541 use super::*;
542 use crate::components::TextLabel;
543
544 #[test]
545 fn a_new_world_is_empty() {
546 let world = World::new();
547 assert!(world.is_empty());
548 assert_eq!(world.component_count(), 0);
549 }
550
551 #[test]
552 fn components_are_queryable_after_add() {
553 let mut world = World::new();
554 world.add_component(TextLabel {
555 content: "hello".into(),
556 ..Default::default()
557 });
558 assert!(!world.is_empty());
559 assert_eq!(world.component_count(), 1);
560 assert_eq!(world.query::<TextLabel>().count(), 1);
561 assert_eq!(world.query::<TextLabel>().next().unwrap().content, "hello");
562 }
563
564 #[test]
565 fn reserve_components_leaves_the_world_empty() {
566 let mut world = World::new();
567 world.reserve_components(&[(TextLabel::DISCRIMINANT, 8)]);
568 assert!(world.is_empty());
569 assert_eq!(world.query::<TextLabel>().count(), 0);
570 }
571
572 #[test]
573 fn a_pushed_component_is_reachable_by_its_entity() {
574 let mut world = World::new();
575 let entity = world.push(TextLabel {
576 content: "one".into(),
577 ..Default::default()
578 });
579 assert!(world.is_alive(entity));
580 assert_eq!(world.get::<TextLabel>(entity).unwrap().content, "one");
581 world.get_mut::<TextLabel>(entity).unwrap().content = "two".into();
582 assert_eq!(world.get::<TextLabel>(entity).unwrap().content, "two");
583 world.despawn(entity);
584 assert!(!world.is_alive(entity));
585 }
586
587 #[test]
588 fn remove_all_drains_one_column() {
589 let mut world = World::new();
590 world.add_component(TextLabel::default());
591 world.add_component(TextLabel::default());
592 assert_eq!(world.component_count(), 2);
593 world.remove_all::<TextLabel>();
594 assert!(world.is_empty());
595 }
596
597 #[test]
598 fn the_census_counts_each_populated_type() {
599 let mut world = World::new();
600 world.add_component(TextLabel::default());
601 world.add_component(TextLabel::default());
602 let census = world.component_census();
603 assert_eq!(census, alloc::vec![(TextLabel::DISCRIMINANT, 2)]);
604 }
605
606 #[test]
607 fn resources_round_trip() {
608 let mut world = World::new();
609 assert!(world.resource::<u32>().is_none());
610 world.insert_resource(7u32);
611 assert_eq!(world.resource::<u32>(), Some(&7));
612 *world.resource_mut::<u32>().unwrap() = 9;
613 assert_eq!(world.remove_resource::<u32>(), Some(9));
614 assert!(world.resource::<u32>().is_none());
615 }
616
617 #[test]
618 fn events_are_readable_after_send() {
619 let mut world = World::new();
620 assert!(world.events::<u8>().is_none());
621 world.events_mut::<u8>().send(3);
622 assert_eq!(
623 world.events::<u8>().expect("queue was just created").len(),
624 1
625 );
626 }
627
628 // Two frames' worth of rotation: the queue's retention must outlive one
629 // update so a reader running after the writer still sees the send.
630 #[test]
631 fn update_events_retains_a_send_for_one_frame() {
632 let mut world = World::new();
633 world.events_mut::<u8>().send(3);
634 world.update_events();
635 assert_eq!(world.events::<u8>().unwrap().len(), 1);
636 world.update_events();
637 assert_eq!(world.events::<u8>().unwrap().len(), 0);
638 }
639
640 #[test]
641 fn the_context_sees_the_worlds_components() {
642 let mut world = World::new();
643 world.add_component(TextLabel {
644 content: "ctx".into(),
645 ..Default::default()
646 });
647 let ctx = world.context();
648 assert_eq!(ctx.query::<TextLabel>().next().unwrap().content, "ctx");
649 }
650
651 // The reserve is whole at rest, and a world that never allocated from it
652 // has declined nothing.
653 #[test]
654 fn a_quiet_world_reports_no_scratch_overflow() {
655 let mut world = World::new();
656 assert_eq!(world.take_scratch_overflows(), 0);
657 let stats = world.scratch_stats();
658 assert_eq!(stats.capacity, FRAME_SCRATCH_BYTES);
659 assert_eq!(stats.overflows, 0);
660 }
661
662 #[test]
663 fn an_empty_payload_store_frees_nothing() {
664 let mut world = World::new();
665 assert_eq!(world.release_payloads(), 0);
666 }
667}