concinnity_core/components/skinned_mesh.rs
1// src/components/skinned_mesh.rs
2//
3// Runtime behavior for the SkinnedMesh asset. The authored schema (SkinnedMesh,
4// its SkinnedVertexData / SkeletonJoint / CharacterCapsule, and their Defaults) lives
5// above; SkinnedMesh is a resource (compiled by cook into the
6// blob's resource stream, no `Component` impl), so this file keeps only the
7// skeleton builder and the `SkinnedMeshGeometry` extension trait that needs
8// `gfx::skeleton`.
9
10use crate::ecs::MaterialHandle;
11use crate::ecs::PayloadLocator;
12use crate::ecs::TextureHandle;
13use crate::ecs::asset_id::AssetId;
14use crate::ecs::de_opt_material_handle;
15use crate::ecs::de_opt_texture_handle;
16use alloc::string::String;
17use alloc::vec::Vec;
18
19fn white() -> [f32; 3] {
20 [1.0, 1.0, 1.0]
21}
22
23fn first_weight() -> [f32; 4] {
24 [1.0, 0.0, 0.0, 0.0]
25}
26
27/// One vertex of a skinned mesh. Beyond position / colour / uv it carries up
28/// to four joint bindings: `joints[k]` indexes the skeleton, `weights[k]` is
29/// its blend weight. Weights are normalised at build time.
30#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
31pub struct SkinnedVertexData {
32 /// Vertex position `[x, y, z]` in model space.
33 pub pos: [f32; 3],
34 /// Vertex colour `[r, g, b]` in [0, 1]. Defaults to white.
35 #[serde(default = "white")]
36 pub color: [f32; 3],
37 /// Texture coordinates in [0, 1] space. Defaults to [0, 0].
38 #[serde(default)]
39 pub uv: [f32; 2],
40 /// Joint indices this vertex is bound to. Unused slots can be 0.
41 #[serde(default)]
42 pub joints: [u32; 4],
43 /// Blend weights parallel to `joints`. Defaults to fully bound to joint 0.
44 #[serde(default = "first_weight")]
45 pub weights: [f32; 4],
46}
47
48/// One morph-target vertex delta: offsets added to the bind-pose position and
49/// normal, scaled by the target's weight at runtime.
50#[derive(Debug, Clone, Default, PartialEq, serde::Serialize, serde::Deserialize)]
51#[serde(default)]
52pub struct MorphDelta {
53 /// Position offset `[x, y, z]` in model space.
54 pub position: [f32; 3],
55 /// Normal offset; the deformed normal is re-normalised after adding it.
56 pub normal: [f32; 3],
57}
58
59/// One joint of a skeleton's bind pose.
60#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
61#[serde(default)]
62pub struct SkeletonJoint {
63 /// Human-readable joint name (animation tracks may reference it later).
64 pub name: String,
65 /// Parent joint index, or -1 for a root. Parents must appear before their
66 /// children in the `skeleton` list.
67 pub parent: i32,
68 /// Local bind translation relative to the parent.
69 pub translation: [f32; 3],
70 /// Local bind rotation, Euler degrees [pitch, yaw, roll], YXZ order.
71 pub rotation_deg: [f32; 3],
72 /// Local bind scale.
73 pub scale: [f32; 3],
74}
75
76impl Default for SkeletonJoint {
77 fn default() -> Self {
78 Self {
79 name: String::new(),
80 parent: -1,
81 translation: [0.0, 0.0, 0.0],
82 rotation_deg: [0.0, 0.0, 0.0],
83 scale: [1.0, 1.0, 1.0],
84 }
85 }
86}
87
88/// A skeletally animated mesh placed directly in the world.
89///
90/// Unlike a [Mesh](#mesh), a `SkinnedMesh` carries its own world transform and a
91/// `skeleton` (a joint hierarchy with a bind pose). Each vertex is bound to up
92/// to four joints; an [Animation](#animation) targeting this mesh deforms it at
93/// runtime. With no animation the mesh renders in its bind pose.
94///
95/// The geometry + skeleton may be authored inline (`vertices` / `indices` /
96/// `skeleton`) or imported with `source` from a glTF (`.glb` / `.gltf`) or
97/// binary `.fbx` file. The import fills the mesh, the skeleton bind pose,
98/// and (for glTF) any morph targets; animations are imported separately by
99/// [Animation](#animation) assets referencing the same file.
100///
101/// The `customize_character` example ships a neutral unclothed body
102/// (`base_humanoid.glb`, about 19k vertices, A-pose bind) with a 25-joint
103/// skeleton (`root`, `hips`, `spine`, `chest`,
104/// `upper_chest`, `neck`, `head`, and `clavicle` / `upper_arm` / `forearm` /
105/// `hand` / `thumb` / `thigh` / `shin` / `foot` / `toe` with an `_l` / `_r`
106/// suffix), the morph targets a [CharacterShape](#charactershape) slider set
107/// names (`weight+/-`, `muscle`, `shoulders+/-`, `hips+/-`, `chest+/-`,
108/// `belly`, `head+/-`, `jaw+/-`, `nose+/-`, `brow`, `cheeks+/-`,
109/// `chin+/-`), and a rotation-only `idle` clip an Animation can import from
110/// the same file; a [CharacterModel](#charactermodel) is the usual way to
111/// declare it.
112///
113/// The `skeleton` (joint hierarchy and bind pose) is provided as an arg
114/// (authored inline alongside `vertices`/`indices`, or filled in from the
115/// imported `.glb`) and is baked into the mesh at build time.
116///
117/// Normals and tangents are computed automatically at build time. Do not
118/// supply them.
119///
120/// ```rust
121/// # use concinnity_core::components::SkinnedMesh;
122/// SkinnedMesh {
123/// position: [0.0, 1.0, 0.0],
124/// ..Default::default()
125/// };
126/// ```
127#[derive(Debug, Default, Clone, serde::Serialize, serde::Deserialize)]
128#[serde(default)]
129pub struct SkinnedMesh {
130 /// Asset identity; injected via `inject_name`. Not part of `args`.
131 #[serde(skip)]
132 pub asset_id: AssetId,
133 /// Optional path to a `.glb` / `.gltf` / `.fbx` file. When set, the
134 /// build imports `vertices` / `indices` / `skeleton` from it; an
135 /// inline-authored mesh leaves this empty.
136 pub source: String,
137 /// Which skinned mesh of `source` to import, in file declaration order
138 /// (default 0). A character split into several meshes bound to one
139 /// skeleton (body, hair, clothes) needs one `SkinnedMesh` per part, each
140 /// naming its own index.
141 pub skin_index: u32,
142 /// Skinned vertex list.
143 pub vertices: Vec<SkinnedVertexData>,
144 /// Triangle index list.
145 pub indices: Vec<u16>,
146 /// Morph-target names, one per target, in target order. Filled from the
147 /// source file's target names when importing; empty for a mesh without
148 /// morph targets.
149 pub morph_target_names: Vec<String>,
150 /// Dense morph-target deltas, target-major: entry `t * vertex_count + v`
151 /// is target `t`'s delta for vertex `v`. Length must be
152 /// `morph_target_names.len() * vertices.len()`. An [Animation](#animation)
153 /// with a `morph_track` drives the per-target weights at runtime.
154 pub morph_deltas: Vec<MorphDelta>,
155 /// [Material](#material); provides the albedo texture plus lighting
156 /// parameters.
157 #[serde(deserialize_with = "de_opt_material_handle")]
158 pub material: Option<MaterialHandle>,
159 /// [Texture](#texture) (older path); ignored when `material` is set.
160 #[serde(deserialize_with = "de_opt_texture_handle")]
161 pub texture: Option<TextureHandle>,
162 /// World-space position.
163 pub position: [f32; 3],
164 /// World rotation, Euler degrees [pitch, yaw, roll], YXZ order.
165 pub rotation_deg: [f32; 3],
166 /// World scale.
167 pub scale: [f32; 3],
168 /// Number of level-of-detail versions to generate, including the original.
169 /// `1` (the default) generates none; values are clamped to `[1, 8]`.
170 pub lod_levels: u32,
171 /// Camera distances at which to switch to each lower-detail version. When
172 /// non-empty, must have exactly `lod_levels - 1` entries; empty lets the
173 /// build choose defaults.
174 #[serde(default)]
175 pub lod_distances: Vec<f32>,
176 /// How many runtime copies of this mesh may exist at once beyond the
177 /// authored one. `0` (the default) means the mesh is not runtime-spawnable.
178 /// A non-zero value pre-reserves that many extra instance slots at load: the
179 /// engine appends that many hidden bind-pose copies to the skinned geometry
180 /// so a runtime spawn can claim one without growing any GPU buffer, and a
181 /// despawn returns it to the pool. Spawns past the reserve are dropped (a
182 /// warning is logged). Capped at 4096.
183 pub max_instances: u32,
184 /// Optional character capsule. When set, the mesh collides with the
185 /// scene as a kinematic character and is moved by the root motion of its
186 /// [Animation](#animation) clips (those with `root_motion` set): the
187 /// capsule slides along obstacles and settles under gravity, and the
188 /// rendered mesh follows it. The capsule stands on the mesh origin (its
189 /// feet), centred `half_height + radius` above it.
190 pub capsule: Option<CharacterCapsule>,
191 /// Injected at load time from the compiled blob payload.
192 #[serde(skip)]
193 pub locator: Option<PayloadLocator>,
194}
195
196/// A kinematic character capsule for a [SkinnedMesh](#skinnedmesh), in world
197/// units (after the mesh's `scale`).
198#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
199#[serde(default)]
200pub struct CharacterCapsule {
201 /// Half-height of the capsule's cylindrical section.
202 pub half_height: f32,
203 /// Capsule radius.
204 pub radius: f32,
205}
206
207impl Default for CharacterCapsule {
208 fn default() -> Self {
209 Self {
210 half_height: 0.5,
211 radius: 0.3,
212 }
213 }
214}
215
216#[cfg(test)]
217mod tests {
218 use super::*;
219 use alloc::vec;
220
221 #[test]
222 fn a_vertex_with_only_a_position_binds_fully_to_its_first_joint() {
223 // Importers emit position-only vertices for unweighted geometry; the
224 // defaults have to make that render white and rigid rather than black
225 // and collapsed to the origin.
226 let v: SkinnedVertexData = serde_json::from_str(r#"{"pos":[1,2,3]}"#).unwrap();
227 assert_eq!(v.pos, [1.0, 2.0, 3.0]);
228 assert_eq!(v.color, [1.0, 1.0, 1.0]);
229 assert_eq!(v.uv, [0.0, 0.0]);
230 assert_eq!(v.joints, [0, 0, 0, 0]);
231 assert_eq!(v.weights, [1.0, 0.0, 0.0, 0.0]);
232 }
233
234 #[test]
235 fn a_weighted_vertex_keeps_its_authored_joints_and_weights() {
236 let v: SkinnedVertexData = serde_json::from_str(
237 r#"{"pos":[0,0,0],"color":[0.5,0.5,0.5],"uv":[0.25,0.75],
238 "joints":[3,4,0,0],"weights":[0.6,0.4,0,0]}"#,
239 )
240 .unwrap();
241 assert_eq!(v.color, [0.5, 0.5, 0.5]);
242 assert_eq!(v.uv, [0.25, 0.75]);
243 assert_eq!(v.joints, [3, 4, 0, 0]);
244 assert_eq!(v.weights, [0.6, 0.4, 0.0, 0.0]);
245 }
246
247 #[test]
248 fn a_blank_joint_is_a_root_at_the_bind_pose_origin() {
249 let j = SkeletonJoint::default();
250 assert!(j.name.is_empty());
251 // -1 is the root marker; 0 would make every joint a child of joint 0.
252 assert_eq!(j.parent, -1);
253 assert_eq!(j.translation, [0.0, 0.0, 0.0]);
254 assert_eq!(j.scale, [1.0, 1.0, 1.0]);
255 }
256
257 #[test]
258 fn a_blank_morph_delta_moves_nothing() {
259 let d = MorphDelta::default();
260 assert_eq!(
261 d,
262 MorphDelta {
263 position: [0.0; 3],
264 normal: [0.0; 3],
265 }
266 );
267 }
268
269 #[test]
270 fn a_blank_mesh_has_no_geometry_and_no_capsule() {
271 let m = SkinnedMesh::default();
272 assert!(m.vertices.is_empty());
273 assert!(m.indices.is_empty());
274 assert!(m.morph_target_names.is_empty());
275 assert!(m.capsule.is_none());
276 assert!(m.locator.is_none());
277 assert_eq!(m.scale, [0.0, 0.0, 0.0]);
278 let c = CharacterCapsule::default();
279 assert_eq!((c.half_height, c.radius), (0.5, 0.3));
280 }
281
282 #[test]
283 fn an_imported_mesh_round_trips_through_postcard() {
284 crate::test_support::install_resolvers();
285 let m: SkinnedMesh = serde_json::from_str(
286 r#"{"source":"hero.glb","skin_index":1,"material":"skin_mat","texture":"skin_tex",
287 "vertices":[{"pos":[0,0,0]}],"indices":[0],
288 "morph_target_names":["smile"],"morph_deltas":[{"position":[0,0.1,0]}],
289 "position":[1,0,2],"scale":[1,1,1],"lod_levels":2,"lod_distances":[10],
290 "max_instances":4,"capsule":{"half_height":0.9,"radius":0.35}}"#,
291 )
292 .unwrap();
293 assert_eq!(m.material, Some(MaterialHandle(8)));
294 assert_eq!(m.texture, Some(TextureHandle(8)));
295 assert_eq!(m.morph_target_names, ["smile"]);
296
297 let bytes = postcard::to_allocvec(&m).unwrap();
298 let back: SkinnedMesh = postcard::from_bytes(&bytes).unwrap();
299 assert_eq!(back.source, "hero.glb");
300 assert_eq!(back.skin_index, 1);
301 assert_eq!(back.vertices[0].weights, [1.0, 0.0, 0.0, 0.0]);
302 assert_eq!(
303 back.morph_deltas,
304 vec![MorphDelta {
305 position: [0.0, 0.1, 0.0],
306 normal: [0.0; 3],
307 }]
308 );
309 assert_eq!(back.lod_distances, [10.0]);
310 assert_eq!(back.max_instances, 4);
311 assert_eq!(back.capsule.expect("capsule").half_height, 0.9);
312 // Identity and payload location are injected at load, never authored.
313 assert_eq!(back.asset_id, AssetId::default());
314 assert!(back.locator.is_none());
315 }
316}
317
318/// Build a runtime `Skeleton` from authored joint definitions. Mirrors the
319/// conversion `GraphicsSystem::init` does at world load time: each
320/// `SkeletonJoint.parent` becomes `Some(usize)` for valid indices (negative values
321/// mark roots), and each `SkeletonJoint`'s translation / rotation / scale becomes the
322/// joint's bind `JointPose`. Used at init and by the asset hot-reload's
323/// skeleton-shape change path.
324pub fn build_skeleton_from_joint_defs(defs: &[SkeletonJoint]) -> crate::gfx::skeleton::Skeleton {
325 use crate::gfx::skeleton as skinning;
326 let joints = defs
327 .iter()
328 .map(|jd| skinning::Joint {
329 name: jd.name.clone(),
330 parent: (jd.parent >= 0).then_some(jd.parent as usize),
331 bind: skinning::JointPose {
332 translation: jd.translation,
333 rotation_deg: jd.rotation_deg,
334 scale: jd.scale,
335 },
336 })
337 .collect();
338 skinning::Skeleton::new(joints)
339}
340
341/// Column-major world matrix from a SkinnedMesh's transform. Kept in core (not
342/// the schema half) because the matrix build goes through `gfx::skeleton`, which
343/// needs std transcendentals. Exposed as an extension trait so call sites keep
344/// method syntax (`sm.model_matrix()`), matching `geometry.rs`.
345pub trait SkinnedMeshGeometry {
346 /// Column-major world matrix built from the mesh's transform.
347 fn model_matrix(&self) -> [[f32; 4]; 4];
348}
349
350impl SkinnedMeshGeometry for SkinnedMesh {
351 // Same construction order (scale, YXZ rotation, translate) as
352 // `Prop::model_matrix`.
353 fn model_matrix(&self) -> [[f32; 4]; 4] {
354 crate::gfx::skeleton::JointPose {
355 translation: self.position,
356 rotation_deg: self.rotation_deg,
357 scale: self.scale,
358 }
359 .to_matrix()
360 }
361}
362
363#[cfg(test)]
364mod runtime_tests {
365 use super::*;
366 use crate::components::{CharacterCapsule, SkinnedVertexData};
367 use alloc::vec;
368
369 #[test]
370 fn build_skeleton_from_joint_defs_preserves_count_and_parent_links() {
371 let defs = vec![
372 SkeletonJoint {
373 name: "root".into(),
374 parent: -1,
375 translation: [0.0, 0.0, 0.0],
376 rotation_deg: [0.0, 0.0, 0.0],
377 scale: [1.0, 1.0, 1.0],
378 },
379 SkeletonJoint {
380 name: "tip".into(),
381 parent: 0,
382 translation: [0.0, 1.0, 0.0],
383 rotation_deg: [0.0, 0.0, 0.0],
384 scale: [1.0, 1.0, 1.0],
385 },
386 SkeletonJoint {
387 name: "tail".into(),
388 parent: 1,
389 translation: [0.0, 1.0, 0.0],
390 rotation_deg: [0.0, 0.0, 0.0],
391 scale: [1.0, 1.0, 1.0],
392 },
393 ];
394 let skel = build_skeleton_from_joint_defs(&defs);
395 assert_eq!(skel.len(), 3);
396 let joints = skel.joints();
397 assert_eq!(joints[0].parent, None);
398 assert_eq!(joints[1].parent, Some(0));
399 assert_eq!(joints[2].parent, Some(1));
400 }
401
402 #[test]
403 fn build_skeleton_from_joint_defs_treats_negative_parent_as_root() {
404 // Any negative parent (not just -1) collapses to None; mirrors the
405 // init-time semantics so a hot-reload from the same SkeletonJoint shape
406 // produces the same Skeleton.
407 let defs = vec![SkeletonJoint {
408 name: "root".into(),
409 parent: -42,
410 translation: [1.0, 2.0, 3.0],
411 rotation_deg: [0.0, 0.0, 0.0],
412 scale: [1.0, 1.0, 1.0],
413 }];
414 let skel = build_skeleton_from_joint_defs(&defs);
415 assert_eq!(skel.joints()[0].parent, None);
416 }
417
418 #[test]
419 fn model_matrix_places_translation_in_last_column() {
420 let mesh = SkinnedMesh {
421 position: [2.0, 3.0, 4.0],
422 scale: [1.0, 1.0, 1.0],
423 ..SkinnedMesh::default()
424 };
425 let m = mesh.model_matrix();
426 // Column-major: the translation lives in the last column, identity
427 // scale keeps the diagonal at 1.
428 assert_eq!([m[3][0], m[3][1], m[3][2]], [2.0, 3.0, 4.0]);
429 assert_eq!(m[3][3], 1.0);
430 assert_eq!(m[0][0], 1.0);
431 }
432
433 #[test]
434 fn skinned_vertex_defaults_fill_color_uv_and_weights() {
435 // A vertex authored with only a position picks up the serde defaults:
436 // white colour, zero uv, and full weight on joint 0.
437 let v: SkinnedVertexData =
438 serde_json::from_value(serde_json::json!({"pos": [0.0, 0.0, 0.0]})).unwrap();
439 assert_eq!(v.color, [1.0, 1.0, 1.0]);
440 assert_eq!(v.uv, [0.0, 0.0]);
441 assert_eq!(v.weights, [1.0, 0.0, 0.0, 0.0]);
442 assert_eq!(v.joints, [0, 0, 0, 0]);
443 }
444
445 #[test]
446 fn capsule_joint_defaults() {
447 let cap = CharacterCapsule::default();
448 assert_eq!(cap.half_height, 0.5);
449 assert_eq!(cap.radius, 0.3);
450
451 let jd: SkeletonJoint = serde_json::from_value(serde_json::json!({})).unwrap();
452 assert_eq!(jd.parent, -1);
453 assert_eq!(jd.scale, [1.0, 1.0, 1.0]);
454 }
455}