concinnity_core/components/sdf_volume.rs
1//! The SdfVolume asset: the authored schema (the struct, its `Default`,
2//! `cone_ratio`, and `SDF_PARAMS_LEN`), the `Component` impl, the blob-residency
3//! helper the engine init uses, and the runtime step-count clamp bounds. The
4//! JSON-args source selection, validation, and the bake-time clamp live in
5//! concinnity-world (`source_args`, `check::sdf_volume`, `validate::sdf_volume`).
6
7use crate::ecs::Component;
8use crate::ecs::PayloadLocator;
9use crate::ecs::asset_id::AssetId;
10use alloc::collections::BTreeMap;
11use alloc::string::String;
12
13/// Per-volume parameter slots packed into a single fixed-size uniform
14/// block. The user shader casts the bound buffer to its own typed
15/// struct; the engine just transports the bytes. Sized to comfortably
16/// fit a flow-water shader (flow speed, wave coefficients, deep + shallow
17/// colours, foam params, ...) without forcing schema design.
18pub const SDF_PARAMS_LEN: usize = 32;
19
20/// A raymarched signed-distance-field volume. It occupies a world-space
21/// bounding box; a user-authored fragment shader sphere-traces an SDF inside
22/// the box, composites correctly with the surrounding scene through the depth
23/// buffer, and shades hits with the engine's lighting helpers.
24///
25/// The fragment shader is selected per backend: a `fragment_shaders` map keyed
26/// by `"metal"` / `"hlsl"` / `"glsl"` lets one volume target multiple backends,
27/// and the build only requires the entry for the backend it is building for. A
28/// single `fragment_shader` path is the fallback when no map entry matches.
29///
30/// ```rust
31/// # use concinnity_core::components::SdfVolume;
32/// SdfVolume {
33/// centre: [0.0, 2.0, -4.0],
34/// extent: [2.0, 2.0, 2.0],
35/// max_gradient: 1.0,
36/// max_steps: 64,
37/// max_distance: 12.0,
38/// ..Default::default()
39/// };
40/// ```
41#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
42#[serde(default)]
43pub struct SdfVolume {
44 /// Asset identity; injected via `inject_name`. Not part of `args`.
45 #[serde(skip)]
46 pub asset_id: AssetId,
47 /// World-space centre of the bounding box.
48 pub centre: [f32; 3],
49 /// XYZ half-widths of the bounding box. The raymarch is clipped to the box,
50 /// so the SDF only has to be well-defined inside this region.
51 pub extent: [f32; 3],
52 /// Single-platform fragment shader source path (e.g.
53 /// `"shaders/chrome_blob.metal"`), resolved relative to the project's
54 /// `assets/` at build time. Used when `fragment_shaders` has no entry for
55 /// the building backend; the file extension must match the backend
56 /// (`.metal` / `.hlsl`). The file defines the SDF's `map` and `shade`
57 /// functions.
58 #[serde(default)]
59 pub fragment_shader: String,
60 /// Per-backend fragment shader source paths keyed by `"metal"`, `"hlsl"`,
61 /// or `"glsl"`. Takes priority over `fragment_shader`, letting one volume
62 /// target multiple backends from a single declaration.
63 #[serde(default)]
64 pub fragment_shaders: Option<BTreeMap<String, String>>,
65 /// Worst-case gradient of the SDF, used to size the cone-march step. `1.0`
66 /// is correct for any well-formed SDF; higher values shorten the step but
67 /// stay safe. Must be > 0.
68 pub max_gradient: f32,
69 /// Maximum cone-march steps per pixel. Clamped to `[8, 256]`.
70 pub max_steps: u32,
71 /// Maximum march distance in metres. Must be ≥ 0.1.
72 pub max_distance: f32,
73 /// Generic parameter block passed to the shader as a uniform buffer; the
74 /// shader interprets it however it likes. Up to 32 values.
75 pub params: [f32; SDF_PARAMS_LEN],
76 /// When true, the volume casts shadows onto the surrounding scene. Disable
77 /// for translucent / volumetric effects that shouldn't block light.
78 pub cast_shadows: bool,
79 /// When true (the default), the volume is shadowed by the scene. Set to
80 /// false for unlit / always-bright effects (energy fields, etc.).
81 pub receive_shadows: bool,
82 /// When true, the volume renders as a participating medium (clouds, smoke,
83 /// fog blobs, energy fields) instead of an opaque surface. The shader must
84 /// define `sampleVolume(p, params, time)` returning per-point density,
85 /// scattering colour, and emission instead of `map` / `shade`. Volumetrics
86 /// never cast shadows (`cast_shadows` is forced off). The medium fills the
87 /// whole bounding box, so don't overlap it with geometry it should render
88 /// behind.
89 pub volumetric: bool,
90 /// When false the volume is skipped each frame.
91 pub visible: bool,
92 /// Injected at load time from the blob def. Carries the user
93 /// shader source bytes packed at build time.
94 #[serde(skip)]
95 pub locator: Option<PayloadLocator>,
96}
97
98impl Default for SdfVolume {
99 fn default() -> Self {
100 Self {
101 asset_id: AssetId::default(),
102 centre: [0.0, 0.0, 0.0],
103 extent: [1.0, 1.0, 1.0],
104 fragment_shader: String::new(),
105 fragment_shaders: None,
106 max_gradient: 1.0,
107 max_steps: 64,
108 max_distance: 30.0,
109 params: [0.0; SDF_PARAMS_LEN],
110 cast_shadows: false,
111 receive_shadows: true,
112 volumetric: false,
113 visible: true,
114 locator: None,
115 }
116 }
117}
118
119impl SdfVolume {
120 /// Effective cone-march step ratio derived from the Lipschitz
121 /// constant. A 1-Lipschitz SDF (gradient ≤ 1) cone-marches at
122 /// ratio 1; larger gradients shorten the step proportionally.
123 pub fn cone_ratio(&self) -> f32 {
124 1.0 / self.max_gradient.max(f32::EPSILON)
125 }
126}
127
128#[cfg(test)]
129mod tests {
130 use super::*;
131 use alloc::string::ToString;
132
133 #[test]
134 fn a_blank_volume_is_a_visible_unit_box_that_receives_shadows() {
135 let v = SdfVolume::default();
136 assert_eq!(v.centre, [0.0, 0.0, 0.0]);
137 assert_eq!(v.extent, [1.0, 1.0, 1.0]);
138 assert_eq!(v.max_steps, 64);
139 assert_eq!(v.max_distance, 30.0);
140 assert_eq!(v.params, [0.0; SDF_PARAMS_LEN]);
141 assert!(v.visible);
142 assert!(v.receive_shadows);
143 // Raymarched surfaces do not write the shadow map by default.
144 assert!(!v.cast_shadows);
145 assert!(!v.volumetric);
146 assert!(v.locator.is_none());
147 }
148
149 #[test]
150 fn a_one_lipschitz_field_cone_marches_at_full_ratio() {
151 assert_eq!(SdfVolume::default().cone_ratio(), 1.0);
152 }
153
154 #[test]
155 fn a_steeper_gradient_shortens_the_step_proportionally() {
156 let v = SdfVolume {
157 max_gradient: 4.0,
158 ..SdfVolume::default()
159 };
160 assert_eq!(v.cone_ratio(), 0.25);
161 }
162
163 #[test]
164 fn a_zero_or_negative_gradient_cannot_divide_by_zero() {
165 // An authored 0 would otherwise make the step ratio infinite and hang
166 // the march, so the divisor is floored at epsilon.
167 for max_gradient in [0.0, -1.0] {
168 let v = SdfVolume {
169 max_gradient,
170 ..SdfVolume::default()
171 };
172 assert!(v.cone_ratio().is_finite(), "{max_gradient}");
173 assert_eq!(v.cone_ratio(), 1.0 / f32::EPSILON);
174 }
175 }
176
177 #[test]
178 fn per_backend_shader_sources_parse_and_round_trip_through_postcard() {
179 let v: SdfVolume = serde_json::from_str(
180 r#"{"centre":[0,2,0],"extent":[3,3,3],"max_gradient":2.0,
181 "fragment_shaders":{"metal":"blob.metal","hlsl":"blob.hlsl"},
182 "cast_shadows":true,"visible":false}"#,
183 )
184 .unwrap();
185 assert_eq!(v.cone_ratio(), 0.5);
186 assert!(v.cast_shadows);
187 assert!(!v.visible);
188 let per_backend = v.fragment_shaders.as_ref().expect("per-backend sources");
189 assert_eq!(per_backend["metal"], "blob.metal");
190 assert_eq!(per_backend["hlsl"], "blob.hlsl");
191 // The single-source field stays empty when the map is used.
192 assert!(v.fragment_shader.is_empty());
193
194 let bytes = postcard::to_allocvec(&v).unwrap();
195 let back: SdfVolume = postcard::from_bytes(&bytes).unwrap();
196 assert_eq!(back.extent, [3.0, 3.0, 3.0]);
197 assert_eq!(
198 back.fragment_shaders.expect("per-backend sources")["metal"],
199 "blob.metal"
200 );
201 // Identity and payload location are injected at load, never authored.
202 assert_eq!(back.asset_id, AssetId::default());
203 assert!(back.locator.is_none());
204 }
205
206 #[test]
207 fn a_single_source_volume_leaves_the_per_backend_map_absent() {
208 let v: SdfVolume = serde_json::from_str(r#"{"fragment_shader":"blob.metal"}"#).unwrap();
209 assert_eq!(v.fragment_shader, "blob.metal".to_string());
210 assert!(v.fragment_shaders.is_none());
211 // `params` is a fixed-width uniform block, so a short array is a length
212 // mismatch rather than a partial fill.
213 assert!(serde_json::from_str::<SdfVolume>(r#"{"params":[1.5]}"#).is_err());
214 }
215}
216
217/// Hard cap on the per-volume cone-march step count. Matches the
218/// runtime kernel's loop bound; values above this are clamped.
219pub const SDF_MAX_STEPS_CEILING: u32 = 256;
220
221/// Lower bound on the per-volume cone-march step count. Below this the
222/// march doesn't have enough budget to converge on anything interesting.
223pub const SDF_MAX_STEPS_FLOOR: u32 = 8;
224
225impl Component for SdfVolume {
226 const NAME: &'static str = "SdfVolume";
227
228 fn from_baked(bytes: &[u8]) -> Result<Self, crate::result::CnResult> {
229 Ok(crate::blob::decode_exact(bytes)?)
230 }
231
232 fn inject_name(&mut self, id: AssetId) {
233 self.asset_id = id;
234 }
235
236 fn inject_locator(&mut self, locator: PayloadLocator) {
237 self.locator = Some(locator);
238 }
239}
240
241/// Blob indices that hold an `SdfVolume` fragment-shader payload.
242///
243/// The graphics-system init drains `SdfVolume`s and reads their payload
244/// bytes via the locator. The release sweep earlier in the same init
245/// frees every blob whose contents have already been consumed, but
246/// because the SDF drain runs *after* that sweep, any blob holding only
247/// an SDF payload would be freed before being read. (When the world
248/// has other small assets, the SDF shader bytes typically share a blob
249/// with a kept asset and survive by accident; a world whose SDF shader
250/// ends up alone in its blob exposes the bug as "SdfVolume payload
251/// FileIo, skipping" with no surface drawn.) This helper lets the
252/// release sweep keep SDF blobs resident, matching the
253/// `audio_clip_blob_indices` pattern.
254pub fn sdf_volume_blob_indices(
255 ctx: &crate::ecs::PipelineContext,
256) -> alloc::collections::BTreeSet<u32> {
257 ctx.query::<SdfVolume>()
258 .filter_map(|v| v.locator.as_ref().map(|l| l.blob_index))
259 .collect()
260}
261
262#[cfg(test)]
263mod runtime_tests {
264 use super::*;
265
266 #[test]
267 fn defaults_are_sensible() {
268 let v = SdfVolume::default();
269 assert_eq!(v.centre, [0.0, 0.0, 0.0]);
270 assert_eq!(v.extent, [1.0, 1.0, 1.0]);
271 assert_eq!(v.max_gradient, 1.0);
272 assert_eq!(v.max_steps, 64);
273 assert_eq!(v.max_distance, 30.0);
274 assert!(v.receive_shadows);
275 assert!(!v.cast_shadows);
276 assert!(v.visible);
277 assert_eq!(v.params.len(), SDF_PARAMS_LEN);
278 assert_eq!(v.cone_ratio(), 1.0);
279 }
280
281 #[test]
282 fn cone_ratio_inverts_gradient() {
283 let v = SdfVolume {
284 max_gradient: 2.0,
285 ..Default::default()
286 };
287 assert!((v.cone_ratio() - 0.5).abs() < 1e-6);
288 }
289
290 #[test]
291 fn volumetric_default_is_off() {
292 let v = SdfVolume::default();
293 assert!(!v.volumetric);
294 }
295}