concinnity_core/components/held.rs
1// src/components/held.rs
2
3/// Marks an entity currently being carried by the player.
4///
5/// Runtime-only zero-size tag, added and removed by the physics system on
6/// pickup and drop. While present, the entity is driven as a kinematic body
7/// that follows the camera instead of simulating dynamically.
8#[derive(Debug, Clone, Copy, Default)]
9pub struct Held;