Expand description
The shader Platform selector: which shader source language the running
backend consumes. Pure (no I/O, cfg-resolved), so it sits in the runtime
foundation rather than the build module – the engine picks a Shader stage’s
current-platform source at runtime, and the build pipeline reuses the same
selection at compile time.
Enums§
- Platform
- Shader source language families supported by the engine. Each variant matches one render backend: Metal, HLSL (DirectX), or GLSL (Vulkan).