computer_use/platform/linux/
mod.rs1mod a11y;
2mod apps;
3mod input;
4mod keys;
5mod screenshot;
6mod session;
7
8use std::ops::Range;
9use std::sync::Arc;
10
11use zbus::blocking::Connection;
12
13use self::screenshot::Shot;
14use self::session::SessionEnv;
15
16use crate::app::AppInfo;
17use crate::backend::{Backend, Capture, CaptureRequest, InputTarget, MouseButton};
18use crate::error::{Error, Result};
19use crate::geometry::Point;
20use crate::keys::KeyChord;
21use crate::state::WindowInfo;
22
23#[derive(Debug, Clone, PartialEq, Eq, Hash)]
27pub struct LinuxElement {
28 bus: Arc<str>,
29 path: Arc<str>,
30}
31
32impl LinuxElement {
33 pub(crate) fn new(bus: &str, path: &str) -> Self {
34 Self { bus: bus.into(), path: path.into() }
35 }
36
37 #[must_use]
39 pub fn bus_name(&self) -> &str {
40 &self.bus
41 }
42
43 #[must_use]
45 pub fn object_path(&self) -> &str {
46 &self.path
47 }
48}
49
50#[derive(Debug, Clone)]
52pub struct LinuxBackend {
53 conn: Connection,
54 session: Arc<SessionEnv>,
55}
56
57impl LinuxBackend {
58 pub fn new() -> Result<Self> {
72 let session = SessionEnv::discover();
73 a11y::enable_accessibility(&session);
74 Ok(Self { conn: a11y::connect(&session)?, session: Arc::new(session) })
75 }
76}
77
78impl LinuxBackend {
79 fn ensure_input_reaches(&self, target: &InputTarget<'_>) -> Result<()> {
85 if self.session.get("WAYLAND_DISPLAY").is_none() {
86 return Ok(());
87 }
88 let Some(pid) = target.app.pid else { return Ok(()) };
89 if screenshot::has_x11_window(&self.session, pid) == Some(false) {
90 return Err(Error::Unsupported(format!(
91 "{} uses a native Wayland window, which synthesized keyboard and pointer input cannot reach; \
92 use accessibility actions instead (click an element by index, set a field's value, or perform an element action)",
93 target.app.name
94 )));
95 }
96 Ok(())
97 }
98}
99
100impl Backend for LinuxBackend {
101 type Handle = LinuxElement;
102
103 fn list_apps(&self) -> Result<Vec<AppInfo>> {
104 apps::list_apps(&self.conn)
105 }
106
107 fn launch_app(&self, app: &AppInfo) -> Result<AppInfo> {
108 apps::launch_app(&self.conn, &self.session, app)
109 }
110
111 fn list_windows(&self, app: &AppInfo) -> Result<Vec<WindowInfo>> {
112 let root = apps::find_running(&self.conn, app)?;
113 a11y::list_windows(&self.conn, &root)
114 }
115
116 fn capture(&self, app: &AppInfo, request: &CaptureRequest) -> Result<Capture<Self::Handle>> {
117 let root = apps::find_running(&self.conn, app)?;
118 let window = a11y::main_window(&self.conn, &root, &app.name, request.window)?;
119 let mut capture = Capture::new(window.info);
120 if request.include_tree {
121 let walk = a11y::walk(&self.conn, &window.element, request.max_nodes, request.max_depth)?;
122 capture.nodes = walk.nodes;
123 capture.truncated = walk.truncated;
124 capture.focused = walk.focused;
125 capture.selected_text = walk.selected_text;
126 }
127 if request.include_screenshot {
128 let title = capture.window.title.as_deref();
129 match screenshot::capture(&self.session, capture.window.frame, app.pid, title)? {
130 Shot::Captured(frame, image) => {
131 capture.window.frame = frame;
132 capture.screenshot = Some(image);
133 }
134 Shot::Omitted(note) => capture.notes.push(note),
135 }
136 }
137 Ok(capture)
138 }
139
140 fn perform_action(&self, element: &Self::Handle, action: &str) -> Result<()> {
141 a11y::perform_action(&self.conn, element, action)
142 }
143
144 fn set_value(&self, element: &Self::Handle, value: &str) -> Result<()> {
145 a11y::set_value(&self.conn, element, value)
146 }
147
148 fn value(&self, element: &Self::Handle) -> Result<Option<String>> {
149 a11y::value(&self.conn, element)
150 }
151
152 fn select_text(&self, element: &Self::Handle, value: &str, range: Range<usize>) -> Result<()> {
153 a11y::select_text(&self.conn, element, value, range)
154 }
155
156 fn click(&self, target: InputTarget<'_>, point: Point, button: MouseButton, count: u32) -> Result<()> {
157 self.ensure_input_reaches(&target)?;
158 input::click(&self.conn, point, button, count)
159 }
160
161 fn scroll(&self, target: InputTarget<'_>, point: Point, dx: f64, dy: f64) -> Result<()> {
162 self.ensure_input_reaches(&target)?;
163 input::scroll(&self.conn, point, dx, dy)
164 }
165
166 fn drag(&self, target: InputTarget<'_>, from: Point, to: Point) -> Result<()> {
167 self.ensure_input_reaches(&target)?;
168 input::drag(&self.conn, from, to)
169 }
170
171 fn type_text(&self, target: InputTarget<'_>, text: &str) -> Result<()> {
172 self.ensure_input_reaches(&target)?;
173 input::type_text(&self.conn, text)
174 }
175
176 fn press_key(&self, target: InputTarget<'_>, chord: &KeyChord) -> Result<()> {
177 self.ensure_input_reaches(&target)?;
178 input::press_key(&self.conn, chord)
179 }
180}